Jamie Madill | 440dc74 | 2013-06-20 11:55:55 -0400 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #include "compiler/BlockLayoutEncoder.h" |
| 8 | #include "compiler/Uniform.h" |
| 9 | #include "common/mathutil.h" |
| 10 | #include "common/utilities.h" |
| 11 | |
| 12 | namespace sh |
| 13 | { |
| 14 | |
| 15 | BlockLayoutEncoder::BlockLayoutEncoder(std::vector<BlockMemberInfo> *blockInfoOut) |
| 16 | : mCurrentOffset(0), |
| 17 | mBlockInfoOut(blockInfoOut) |
| 18 | { |
| 19 | } |
| 20 | |
| 21 | void BlockLayoutEncoder::encodeFields(const std::vector<Uniform> &fields) |
| 22 | { |
| 23 | for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++) |
| 24 | { |
| 25 | const Uniform &uniform = fields[fieldIndex]; |
| 26 | |
| 27 | if (uniform.fields.size() > 0) |
| 28 | { |
| 29 | const unsigned int elementCount = std::max(1u, uniform.arraySize); |
| 30 | |
| 31 | for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++) |
| 32 | { |
| 33 | enterAggregateType(); |
| 34 | encodeFields(uniform.fields); |
| 35 | exitAggregateType(); |
| 36 | } |
| 37 | } |
| 38 | else |
| 39 | { |
| 40 | encodeType(uniform); |
| 41 | } |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | void BlockLayoutEncoder::encodeType(const Uniform &uniform) |
| 46 | { |
| 47 | int arrayStride; |
| 48 | int matrixStride; |
| 49 | |
| 50 | getBlockLayoutInfo(uniform, &arrayStride, &matrixStride); |
| 51 | |
| 52 | const BlockMemberInfo memberInfo(mCurrentOffset * ComponentSize, arrayStride * ComponentSize, matrixStride * ComponentSize, uniform.isRowMajorMatrix); |
| 53 | mBlockInfoOut->push_back(memberInfo); |
| 54 | |
| 55 | advanceOffset(uniform, arrayStride, matrixStride); |
| 56 | } |
| 57 | |
| 58 | void BlockLayoutEncoder::nextRegister() |
| 59 | { |
| 60 | mCurrentOffset = rx::roundUp(mCurrentOffset, RegisterSize); |
| 61 | } |
| 62 | |
| 63 | Std140BlockEncoder::Std140BlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut) |
| 64 | : BlockLayoutEncoder(blockInfoOut) |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | void Std140BlockEncoder::enterAggregateType() |
| 69 | { |
| 70 | nextRegister(); |
| 71 | } |
| 72 | |
| 73 | void Std140BlockEncoder::exitAggregateType() |
| 74 | { |
| 75 | nextRegister(); |
| 76 | } |
| 77 | |
| 78 | void Std140BlockEncoder::getBlockLayoutInfo(const Uniform &uniform, int *arrayStrideOut, int *matrixStrideOut) |
| 79 | { |
| 80 | ASSERT(uniform.fields.empty()); |
| 81 | |
| 82 | // We assume we are only dealing with 4 byte components (no doubles or half-words currently) |
| 83 | ASSERT(gl::UniformComponentSize(gl::UniformComponentType(uniform.type)) == ComponentSize); |
| 84 | |
| 85 | int numComponents = gl::UniformComponentCount(uniform.type); |
| 86 | size_t baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents)); |
| 87 | int matrixStride = 0; |
| 88 | int arrayStride = 0; |
| 89 | |
| 90 | if (gl::IsMatrixType(uniform.type)) |
| 91 | { |
| 92 | numComponents = gl::MatrixComponentCount(uniform.type, uniform.isRowMajorMatrix); |
| 93 | baseAlignment = rx::roundUp(baseAlignment, RegisterSize); |
| 94 | matrixStride = baseAlignment; |
| 95 | |
| 96 | if (uniform.arraySize > 0) |
| 97 | { |
| 98 | const int numRegisters = gl::MatrixRegisterCount(uniform.type, uniform.isRowMajorMatrix); |
| 99 | arrayStride = matrixStride * numRegisters; |
| 100 | } |
| 101 | } |
| 102 | else if (uniform.arraySize > 0) |
| 103 | { |
| 104 | baseAlignment = rx::roundUp(baseAlignment, RegisterSize); |
| 105 | arrayStride = baseAlignment; |
| 106 | } |
| 107 | |
| 108 | mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment); |
| 109 | |
| 110 | *matrixStrideOut = matrixStride; |
| 111 | *arrayStrideOut = arrayStride; |
| 112 | } |
| 113 | |
| 114 | void Std140BlockEncoder::advanceOffset(const Uniform &uniform, int arrayStride, int matrixStride) |
| 115 | { |
| 116 | if (uniform.arraySize > 0) |
| 117 | { |
| 118 | mCurrentOffset += arrayStride * uniform.arraySize; |
| 119 | } |
| 120 | else if (gl::IsMatrixType(uniform.type)) |
| 121 | { |
| 122 | ASSERT(matrixStride == RegisterSize); |
| 123 | const int numRegisters = gl::MatrixRegisterCount(uniform.type, uniform.isRowMajorMatrix); |
| 124 | mCurrentOffset += RegisterSize * numRegisters; |
| 125 | } |
| 126 | else |
| 127 | { |
| 128 | mCurrentOffset += gl::UniformComponentCount(uniform.type); |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | } |