Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| 8 | |
| 9 | #include "libGLESv2/renderer/d3d/ProgramD3D.h" |
| 10 | |
| 11 | #include "common/utilities.h" |
| 12 | #include "libGLESv2/ProgramBinary.h" |
| 13 | #include "libGLESv2/renderer/Renderer.h" |
| 14 | #include "libGLESv2/renderer/ShaderExecutable.h" |
| 15 | #include "libGLESv2/renderer/d3d/DynamicHLSL.h" |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 16 | #include "libGLESv2/renderer/d3d/ShaderD3D.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 17 | #include "libGLESv2/main.h" |
| 18 | |
| 19 | namespace rx |
| 20 | { |
| 21 | |
| 22 | ProgramD3D::ProgramD3D(rx::Renderer *renderer) |
| 23 | : ProgramImpl(), |
| 24 | mRenderer(renderer), |
| 25 | mDynamicHLSL(NULL), |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 26 | mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), |
| 27 | mPixelWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE), |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 28 | mUsesPointSize(false), |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 29 | mVertexUniformStorage(NULL), |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 30 | mFragmentUniformStorage(NULL), |
| 31 | mShaderVersion(100) |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 32 | { |
| 33 | mDynamicHLSL = new rx::DynamicHLSL(renderer); |
| 34 | } |
| 35 | |
| 36 | ProgramD3D::~ProgramD3D() |
| 37 | { |
| 38 | reset(); |
| 39 | SafeDelete(mDynamicHLSL); |
| 40 | } |
| 41 | |
| 42 | ProgramD3D *ProgramD3D::makeProgramD3D(ProgramImpl *impl) |
| 43 | { |
| 44 | ASSERT(HAS_DYNAMIC_TYPE(ProgramD3D*, impl)); |
| 45 | return static_cast<ProgramD3D*>(impl); |
| 46 | } |
| 47 | |
| 48 | const ProgramD3D *ProgramD3D::makeProgramD3D(const ProgramImpl *impl) |
| 49 | { |
| 50 | ASSERT(HAS_DYNAMIC_TYPE(const ProgramD3D*, impl)); |
| 51 | return static_cast<const ProgramD3D*>(impl); |
| 52 | } |
| 53 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 54 | bool ProgramD3D::usesPointSize() const |
| 55 | { |
| 56 | return mUsesPointSize; |
| 57 | } |
| 58 | |
| 59 | bool ProgramD3D::usesPointSpriteEmulation() const |
| 60 | { |
| 61 | return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; |
| 62 | } |
| 63 | |
| 64 | bool ProgramD3D::usesGeometryShader() const |
| 65 | { |
| 66 | return usesPointSpriteEmulation(); |
| 67 | } |
| 68 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 69 | bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) |
| 70 | { |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 71 | stream->readInt(&mShaderVersion); |
| 72 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 73 | stream->readString(&mVertexHLSL); |
| 74 | stream->readInt(&mVertexWorkarounds); |
| 75 | stream->readString(&mPixelHLSL); |
| 76 | stream->readInt(&mPixelWorkarounds); |
| 77 | stream->readBool(&mUsesFragDepth); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 78 | stream->readBool(&mUsesPointSize); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 79 | |
| 80 | const size_t pixelShaderKeySize = stream->readInt<unsigned int>(); |
| 81 | mPixelShaderKey.resize(pixelShaderKeySize); |
| 82 | for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++) |
| 83 | { |
| 84 | stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); |
| 85 | stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); |
| 86 | stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); |
| 87 | stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); |
| 88 | } |
| 89 | |
| 90 | return true; |
| 91 | } |
| 92 | |
| 93 | bool ProgramD3D::save(gl::BinaryOutputStream *stream) |
| 94 | { |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 95 | stream->writeInt(mShaderVersion); |
| 96 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 97 | stream->writeString(mVertexHLSL); |
| 98 | stream->writeInt(mVertexWorkarounds); |
| 99 | stream->writeString(mPixelHLSL); |
| 100 | stream->writeInt(mPixelWorkarounds); |
| 101 | stream->writeInt(mUsesFragDepth); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 102 | stream->writeInt(mUsesPointSize); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 103 | |
| 104 | const std::vector<rx::PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey; |
| 105 | stream->writeInt(pixelShaderKey.size()); |
| 106 | for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++) |
| 107 | { |
| 108 | const rx::PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex]; |
| 109 | stream->writeInt(variable.type); |
| 110 | stream->writeString(variable.name); |
| 111 | stream->writeString(variable.source); |
| 112 | stream->writeInt(variable.outputIndex); |
| 113 | } |
| 114 | |
| 115 | return true; |
| 116 | } |
| 117 | |
| 118 | rx::ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature, |
| 119 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 120 | bool separatedOutputBuffers) |
| 121 | { |
| 122 | std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth, |
| 123 | outputSignature); |
| 124 | |
| 125 | // Generate new pixel executable |
| 126 | rx::ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(infoLog, finalPixelHLSL.c_str(), rx::SHADER_PIXEL, |
| 127 | transformFeedbackLinkedVaryings, separatedOutputBuffers, |
| 128 | mPixelWorkarounds); |
| 129 | |
| 130 | return pixelExecutable; |
| 131 | } |
| 132 | |
| 133 | rx::ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(gl::InfoLog &infoLog, |
| 134 | const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS], |
| 135 | const sh::Attribute shaderAttributes[], |
| 136 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 137 | bool separatedOutputBuffers) |
| 138 | { |
| 139 | // Generate new dynamic layout with attribute conversions |
| 140 | std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, shaderAttributes); |
| 141 | |
| 142 | // Generate new vertex executable |
| 143 | rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(infoLog, finalVertexHLSL.c_str(), |
| 144 | rx::SHADER_VERTEX, |
| 145 | transformFeedbackLinkedVaryings, separatedOutputBuffers, |
| 146 | mVertexWorkarounds); |
| 147 | |
| 148 | return vertexExecutable; |
| 149 | } |
| 150 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 151 | rx::ShaderExecutable *ProgramD3D::getGeometryExecutable(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 152 | const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings, |
| 153 | bool separatedOutputBuffers, int registers) |
| 154 | { |
| 155 | rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); |
| 156 | rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); |
| 157 | |
| 158 | std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D); |
| 159 | |
| 160 | rx::ShaderExecutable *geometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), |
| 161 | rx::SHADER_GEOMETRY, transformFeedbackLinkedVaryings, |
| 162 | separatedOutputBuffers, rx::ANGLE_D3D_WORKAROUND_NONE); |
| 163 | |
| 164 | return geometryExecutable; |
| 165 | } |
| 166 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 167 | bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 168 | const std::vector<std::string> &transformFeedbackVaryings, int *registers, |
| 169 | std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int, gl::VariableLocation> *outputVariables) |
| 170 | { |
| 171 | rx::ShaderD3D *vertexShaderD3D = rx::ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); |
| 172 | rx::ShaderD3D *fragmentShaderD3D = rx::ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); |
| 173 | |
| 174 | mPixelHLSL = fragmentShaderD3D->getTranslatedSource(); |
| 175 | mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds(); |
| 176 | |
| 177 | mVertexHLSL = vertexShaderD3D->getTranslatedSource(); |
| 178 | mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds(); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 179 | mShaderVersion = vertexShaderD3D->getShaderVersion(); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 180 | |
| 181 | // Map the varyings to the register file |
| 182 | rx::VaryingPacking packing = { NULL }; |
| 183 | *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings); |
| 184 | |
Geoff Lang | bdee2d5 | 2014-09-17 11:02:51 -0400 | [diff] [blame] | 185 | if (*registers < 0) |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 186 | { |
| 187 | return false; |
| 188 | } |
| 189 | |
| 190 | if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader)) |
| 191 | { |
| 192 | return false; |
| 193 | } |
| 194 | |
| 195 | if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, *registers, packing, mPixelHLSL, mVertexHLSL, |
| 196 | fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings, |
| 197 | linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth)) |
| 198 | { |
| 199 | return false; |
| 200 | } |
| 201 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 202 | mUsesPointSize = vertexShaderD3D->usesPointSize(); |
| 203 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 204 | return true; |
| 205 | } |
| 206 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 207 | void ProgramD3D::getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const |
| 208 | { |
| 209 | mDynamicHLSL->getInputLayoutSignature(inputLayout, signature); |
| 210 | } |
| 211 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 212 | void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) |
| 213 | { |
| 214 | // Compute total default block size |
| 215 | unsigned int vertexRegisters = 0; |
| 216 | unsigned int fragmentRegisters = 0; |
| 217 | for (size_t uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++) |
| 218 | { |
| 219 | const gl::LinkedUniform &uniform = *uniforms[uniformIndex]; |
| 220 | |
| 221 | if (!gl::IsSampler(uniform.type)) |
| 222 | { |
| 223 | if (uniform.isReferencedByVertexShader()) |
| 224 | { |
| 225 | vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount); |
| 226 | } |
| 227 | if (uniform.isReferencedByFragmentShader()) |
| 228 | { |
| 229 | fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount); |
| 230 | } |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u); |
| 235 | mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u); |
| 236 | } |
| 237 | |
| 238 | void ProgramD3D::reset() |
| 239 | { |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 240 | mVertexHLSL.clear(); |
| 241 | mVertexWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 242 | mShaderVersion = 100; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 243 | |
| 244 | mPixelHLSL.clear(); |
| 245 | mPixelWorkarounds = rx::ANGLE_D3D_WORKAROUND_NONE; |
| 246 | mUsesFragDepth = false; |
| 247 | mPixelShaderKey.clear(); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame^] | 248 | mUsesPointSize = false; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 249 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 250 | SafeDelete(mVertexUniformStorage); |
| 251 | SafeDelete(mFragmentUniformStorage); |
| 252 | } |
| 253 | |
| 254 | } |