daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Image11.h: Implements the rx::Image11 class, which acts as the interface to |
| 8 | // the actual underlying resources of a Texture |
| 9 | |
| 10 | #include "libGLESv2/renderer/Renderer11.h" |
| 11 | #include "libGLESv2/renderer/Image11.h" |
daniel@transgaming.com | 46cf249 | 2013-01-11 04:06:43 +0000 | [diff] [blame^] | 12 | #include "libGLESv2/renderer/TextureStorage11.h" |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 13 | |
| 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/mathutil.h" |
| 16 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 17 | |
| 18 | namespace rx |
| 19 | { |
| 20 | |
| 21 | Image11::Image11() |
| 22 | { |
| 23 | mStagingTexture = NULL; |
| 24 | mRenderer = NULL; |
| 25 | mDXGIFormat = DXGI_FORMAT_UNKNOWN; |
| 26 | } |
| 27 | |
| 28 | Image11::~Image11() |
| 29 | { |
| 30 | if (mStagingTexture) |
| 31 | { |
| 32 | mStagingTexture->Release(); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | Image11 *Image11::makeImage11(Image *img) |
| 37 | { |
| 38 | ASSERT(dynamic_cast<rx::Image11*>(img) != NULL); |
| 39 | return static_cast<rx::Image11*>(img); |
| 40 | } |
| 41 | |
| 42 | bool Image11::isDirty() const |
| 43 | { |
| 44 | return (mStagingTexture && mDirty); |
| 45 | } |
| 46 | |
daniel@transgaming.com | 5ea16ef | 2013-01-11 04:06:30 +0000 | [diff] [blame] | 47 | ID3D11Texture2D *Image11::getStagingTexture() |
| 48 | { |
| 49 | createStagingTexture(); |
| 50 | |
| 51 | return mStagingTexture; |
| 52 | } |
| 53 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 54 | bool Image11::updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 55 | { |
daniel@transgaming.com | 46cf249 | 2013-01-11 04:06:43 +0000 | [diff] [blame^] | 56 | TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance()); |
| 57 | return storage11->updateSubresourceLevel(getStagingTexture(), level, 0, xoffset, yoffset, width, height); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 58 | } |
| 59 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 60 | bool Image11::updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 61 | { |
daniel@transgaming.com | 46cf249 | 2013-01-11 04:06:43 +0000 | [diff] [blame^] | 62 | TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance()); |
| 63 | return storage11->updateSubresourceLevel(getStagingTexture(), level, face, xoffset, yoffset, width, height); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 64 | } |
| 65 | |
| 66 | bool Image11::redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) |
| 67 | { |
| 68 | if (mWidth != width || |
| 69 | mHeight != height || |
| 70 | mInternalFormat != internalformat || |
| 71 | forceRelease) |
| 72 | { |
| 73 | mRenderer = Renderer11::makeRenderer11(renderer); |
| 74 | |
| 75 | mWidth = width; |
| 76 | mHeight = height; |
| 77 | mInternalFormat = internalformat; |
| 78 | // compute the d3d format that will be used |
| 79 | mDXGIFormat = gl_d3d11::ConvertTextureFormat(internalformat); |
| 80 | mActualFormat = d3d11_gl::ConvertTextureInternalFormat(mDXGIFormat); |
| 81 | |
| 82 | if (mStagingTexture) |
| 83 | { |
| 84 | mStagingTexture->Release(); |
| 85 | mStagingTexture = NULL; |
| 86 | } |
| 87 | |
| 88 | return true; |
| 89 | } |
| 90 | |
| 91 | return false; |
| 92 | } |
| 93 | |
| 94 | bool Image11::isRenderableFormat() const |
| 95 | { |
| 96 | // TODO - relies on TextureStorage11 implementation |
| 97 | UNIMPLEMENTED(); |
| 98 | return false; |
| 99 | } |
| 100 | |
| 101 | DXGI_FORMAT Image11::getDXGIFormat() const |
| 102 | { |
| 103 | // this should only happen if the image hasn't been redefined first |
| 104 | // which would be a bug by the caller |
| 105 | ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN); |
| 106 | |
| 107 | return mDXGIFormat; |
| 108 | } |
| 109 | |
| 110 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 111 | // into the target pixel rectangle. |
| 112 | void Image11::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 113 | GLint unpackAlignment, const void *input) |
| 114 | { |
| 115 | D3D11_MAPPED_SUBRESOURCE mappedImage; |
| 116 | HRESULT result = map(&mappedImage); |
| 117 | if (FAILED(result)) |
| 118 | { |
| 119 | ERR("Could not map image for loading."); |
| 120 | return; |
| 121 | } |
| 122 | |
| 123 | GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment); |
| 124 | size_t pixelSize = d3d11::ComputePixelSizeBits(mDXGIFormat) / 8; |
| 125 | void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + (yoffset * mappedImage.RowPitch + xoffset * pixelSize)); |
| 126 | |
| 127 | switch (mInternalFormat) |
| 128 | { |
| 129 | case GL_ALPHA8_EXT: |
| 130 | UNIMPLEMENTED(); // TODO - new function for D3D11-supported formats |
| 131 | break; |
| 132 | case GL_LUMINANCE8_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 133 | loadLuminanceDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 134 | break; |
| 135 | case GL_ALPHA32F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 136 | loadAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 137 | break; |
| 138 | case GL_LUMINANCE32F_EXT: |
| 139 | UNIMPLEMENTED(); // TODO - new function for D3D11-supported formats |
| 140 | break; |
| 141 | case GL_ALPHA16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 142 | loadAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 143 | break; |
| 144 | case GL_LUMINANCE16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 145 | loadLuminanceHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 146 | break; |
| 147 | case GL_LUMINANCE8_ALPHA8_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 148 | loadLuminanceAlphaDataToNativeOrBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData, false); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 149 | break; |
| 150 | case GL_LUMINANCE_ALPHA32F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 151 | loadLuminanceAlphaFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 152 | break; |
| 153 | case GL_LUMINANCE_ALPHA16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 154 | loadLuminanceAlphaHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 155 | break; |
| 156 | case GL_RGB8_OES: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 157 | loadRGBUByteDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 158 | break; |
| 159 | case GL_RGB565: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 160 | loadRGB565DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 161 | break; |
| 162 | case GL_RGBA8_OES: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 163 | loadRGBAUByteDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 164 | break; |
| 165 | case GL_RGBA4: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 166 | loadRGBA4444DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 167 | break; |
| 168 | case GL_RGB5_A1: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 169 | loadRGBA5551DataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 170 | break; |
| 171 | case GL_BGRA8_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 172 | loadBGRADataToBGRA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 173 | break; |
| 174 | case GL_RGB32F_EXT: |
daniel@transgaming.com | 005979d | 2012-12-20 21:11:29 +0000 | [diff] [blame] | 175 | loadRGBFloatDataToNative(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 176 | break; |
| 177 | case GL_RGB16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 178 | loadRGBHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 179 | break; |
| 180 | case GL_RGBA32F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 181 | loadRGBAFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 182 | break; |
| 183 | case GL_RGBA16F_EXT: |
daniel@transgaming.com | 8ca7d37 | 2012-12-20 21:11:22 +0000 | [diff] [blame] | 184 | loadRGBAHalfFloatDataToRGBA(width, height, inputPitch, input, mappedImage.RowPitch, offsetMappedData); |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 185 | break; |
| 186 | default: UNREACHABLE(); |
| 187 | } |
| 188 | |
| 189 | unmap(); |
| 190 | } |
| 191 | |
| 192 | void Image11::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 193 | const void *input) |
| 194 | { |
| 195 | ASSERT(xoffset % 4 == 0); |
| 196 | ASSERT(yoffset % 4 == 0); |
| 197 | |
| 198 | D3D11_MAPPED_SUBRESOURCE mappedImage; |
| 199 | HRESULT result = map(&mappedImage); |
| 200 | if (FAILED(result)) |
| 201 | { |
| 202 | ERR("Could not map image for loading."); |
| 203 | return; |
| 204 | } |
| 205 | |
| 206 | // Size computation assumes a 4x4 block compressed texture format |
| 207 | size_t blockSize = d3d11::ComputeBlockSizeBits(mDXGIFormat) / 8; |
| 208 | void* offsetMappedData = (void*)((BYTE *)mappedImage.pData + ((yoffset / 4) * mappedImage.RowPitch + (xoffset / 4) * blockSize)); |
| 209 | |
| 210 | GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat); |
| 211 | GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat); |
| 212 | int rows = inputSize / inputPitch; |
| 213 | for (int i = 0; i < rows; ++i) |
| 214 | { |
| 215 | memcpy((void*)((BYTE*)offsetMappedData + i * mappedImage.RowPitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); |
| 216 | } |
| 217 | |
| 218 | unmap(); |
| 219 | } |
| 220 | |
| 221 | void Image11::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 222 | { |
| 223 | // TODO |
| 224 | UNIMPLEMENTED(); |
| 225 | } |
| 226 | |
| 227 | void Image11::createStagingTexture() |
| 228 | { |
| 229 | if (mStagingTexture) |
| 230 | { |
| 231 | return; |
| 232 | } |
| 233 | |
| 234 | ID3D11Texture2D *newTexture = NULL; |
| 235 | const DXGI_FORMAT dxgiFormat = getDXGIFormat(); |
| 236 | ASSERT(dxgiFormat != DXGI_FORMAT_D24_UNORM_S8_UINT); // We should never get here for depth textures |
| 237 | |
| 238 | if (mWidth != 0 && mHeight != 0) |
| 239 | { |
| 240 | ID3D11Device *device = mRenderer->getDevice(); |
| 241 | |
| 242 | D3D11_TEXTURE2D_DESC desc; |
| 243 | desc.Width = mWidth; |
| 244 | desc.Height = mHeight; |
| 245 | desc.MipLevels = desc.ArraySize = 1; |
| 246 | desc.Format = dxgiFormat; |
| 247 | desc.SampleDesc.Count = 1; |
| 248 | desc.SampleDesc.Quality = 0; |
| 249 | desc.Usage = D3D11_USAGE_STAGING; |
| 250 | desc.BindFlags = 0; |
| 251 | desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; |
| 252 | desc.MiscFlags = 0; |
| 253 | |
| 254 | HRESULT result = device->CreateTexture2D(&desc, NULL, &newTexture); |
| 255 | |
| 256 | if (FAILED(result)) |
| 257 | { |
| 258 | ASSERT(result == E_OUTOFMEMORY); |
| 259 | ERR("Creating image failed."); |
| 260 | return error(GL_OUT_OF_MEMORY); |
| 261 | } |
| 262 | } |
| 263 | |
| 264 | mStagingTexture = newTexture; |
| 265 | mDirty = false; |
| 266 | } |
| 267 | |
| 268 | HRESULT Image11::map(D3D11_MAPPED_SUBRESOURCE *map) |
| 269 | { |
| 270 | createStagingTexture(); |
| 271 | |
| 272 | HRESULT result = D3DERR_INVALIDCALL; |
| 273 | |
| 274 | if (mStagingTexture) |
| 275 | { |
| 276 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 277 | result = deviceContext->Map(mStagingTexture, 0, D3D11_MAP_WRITE, 0, map); |
| 278 | ASSERT(SUCCEEDED(result)); |
| 279 | |
| 280 | mDirty = true; |
| 281 | } |
| 282 | |
| 283 | return result; |
| 284 | } |
| 285 | |
| 286 | void Image11::unmap() |
| 287 | { |
| 288 | if (mStagingTexture) |
| 289 | { |
| 290 | ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); |
| 291 | deviceContext->Unmap(mStagingTexture, 0); |
| 292 | } |
| 293 | } |
| 294 | |
| 295 | } |