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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7#ifndef _SHHANDLE_INCLUDED_
8#define _SHHANDLE_INCLUDED_
9
10//
11// Machine independent part of the compiler private objects
12// sent as ShHandle to the driver.
13//
14// This should not be included by driver code.
15//
16
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000017#include "GLSLANG/ShaderLang.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000018
alokp@chromium.orgad771eb2010-09-07 17:36:23 +000019#include "compiler/ExtensionBehavior.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000020#include "compiler/InfoSink.h"
alokp@chromium.orge4249f02010-07-26 18:13:52 +000021#include "compiler/SymbolTable.h"
alokp@chromium.org07620a52010-09-23 17:53:56 +000022#include "compiler/VariableInfo.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
24class TCompiler;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025
26//
27// The base class used to back handles returned to the driver.
28//
29class TShHandleBase {
30public:
31 TShHandleBase() { }
32 virtual ~TShHandleBase() { }
33 virtual TCompiler* getAsCompiler() { return 0; }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034};
35
36//
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000037// The base class for the machine dependent compiler to derive from
38// for managing object code from the compile.
39//
40class TCompiler : public TShHandleBase {
41public:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000042 TCompiler(ShShaderType type, ShShaderSpec spec);
43 virtual ~TCompiler();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000044 virtual TCompiler* getAsCompiler() { return this; }
alokp@chromium.org76b82082010-03-24 17:59:39 +000045
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000046 bool Init(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000047 bool compile(const char* const shaderStrings[],
48 const int numStrings,
49 int compileOptions);
50
51 // Get results of the last compilation.
52 TInfoSink& getInfoSink() { return infoSink; }
53 const TVariableInfoList& getAttribs() const { return attribs; }
54 const TVariableInfoList& getUniforms() const { return uniforms; }
55
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000056protected:
alokp@chromium.org07620a52010-09-23 17:53:56 +000057 // Initialize symbol-table with built-in symbols.
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000058 bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
alokp@chromium.org07620a52010-09-23 17:53:56 +000059 // Clears the results from the previous compilation.
60 void clearResults();
61 // Collect info for all attribs and uniforms.
62 void collectAttribsUniforms(TIntermNode* root);
63 // Translate to object code.
64 virtual void translate(TIntermNode* root) = 0;
65
66private:
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000067 ShShaderType shaderType;
68 ShShaderSpec shaderSpec;
alokp@chromium.orge4249f02010-07-26 18:13:52 +000069
70 // Built-in symbol table for the given language, spec, and resources.
71 // It is preserved from compile-to-compile.
72 TSymbolTable symbolTable;
alokp@chromium.orgad771eb2010-09-07 17:36:23 +000073 // Built-in extensions with default behavior.
74 TExtensionBehavior extensionBehavior;
alokp@chromium.org07620a52010-09-23 17:53:56 +000075
76 // Results of compilation.
77 TInfoSink infoSink; // Output sink.
78 TVariableInfoList attribs; // Active attributes in the compiled shader.
79 TVariableInfoList uniforms; // Active uniforms in the compiled shader.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000080};
81
82//
83// This is the interface between the machine independent code
84// and the machine dependent code.
85//
86// The machine dependent code should derive from the classes
87// above. Then Construct*() and Delete*() will create and
88// destroy the machine dependent objects, which contain the
89// above machine independent information.
90//
alokp@chromium.org4888ceb2010-10-01 21:13:12 +000091TCompiler* ConstructCompiler(ShShaderType type, ShShaderSpec spec);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000092void DeleteCompiler(TCompiler*);
93
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094#endif // _SHHANDLE_INCLUDED_