shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // renderer9_utils.cpp: Conversion functions and other utility routines |
| 9 | // specific to the D3D9 renderer. |
| 10 | |
| 11 | #include "libGLESv2/renderer/renderer9_utils.h" |
| 12 | #include "libGLESv2/mathutil.h" |
| 13 | #include "libGLESv2/Context.h" |
| 14 | |
| 15 | #include "common/debug.h" |
| 16 | |
daniel@transgaming.com | 682a37c | 2012-11-28 19:34:44 +0000 | [diff] [blame] | 17 | namespace gl_d3d9 |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 18 | { |
| 19 | |
| 20 | D3DCMPFUNC ConvertComparison(GLenum comparison) |
| 21 | { |
| 22 | D3DCMPFUNC d3dComp = D3DCMP_ALWAYS; |
| 23 | switch (comparison) |
| 24 | { |
| 25 | case GL_NEVER: d3dComp = D3DCMP_NEVER; break; |
| 26 | case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break; |
| 27 | case GL_LESS: d3dComp = D3DCMP_LESS; break; |
| 28 | case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break; |
| 29 | case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break; |
| 30 | case GL_GREATER: d3dComp = D3DCMP_GREATER; break; |
| 31 | case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break; |
| 32 | case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break; |
| 33 | default: UNREACHABLE(); |
| 34 | } |
| 35 | |
| 36 | return d3dComp; |
| 37 | } |
| 38 | |
| 39 | D3DCOLOR ConvertColor(gl::Color color) |
| 40 | { |
| 41 | return D3DCOLOR_RGBA(gl::unorm<8>(color.red), |
| 42 | gl::unorm<8>(color.green), |
| 43 | gl::unorm<8>(color.blue), |
| 44 | gl::unorm<8>(color.alpha)); |
| 45 | } |
| 46 | |
| 47 | D3DBLEND ConvertBlendFunc(GLenum blend) |
| 48 | { |
| 49 | D3DBLEND d3dBlend = D3DBLEND_ZERO; |
| 50 | |
| 51 | switch (blend) |
| 52 | { |
| 53 | case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break; |
| 54 | case GL_ONE: d3dBlend = D3DBLEND_ONE; break; |
| 55 | case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break; |
| 56 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break; |
| 57 | case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break; |
| 58 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break; |
| 59 | case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break; |
| 60 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break; |
| 61 | case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break; |
| 62 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break; |
| 63 | case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 64 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 65 | case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break; |
| 66 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break; |
| 67 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break; |
| 68 | default: UNREACHABLE(); |
| 69 | } |
| 70 | |
| 71 | return d3dBlend; |
| 72 | } |
| 73 | |
| 74 | D3DBLENDOP ConvertBlendOp(GLenum blendOp) |
| 75 | { |
| 76 | D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD; |
| 77 | |
| 78 | switch (blendOp) |
| 79 | { |
| 80 | case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break; |
| 81 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break; |
| 82 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break; |
| 83 | default: UNREACHABLE(); |
| 84 | } |
| 85 | |
| 86 | return d3dBlendOp; |
| 87 | } |
| 88 | |
| 89 | D3DSTENCILOP ConvertStencilOp(GLenum stencilOp) |
| 90 | { |
| 91 | D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP; |
| 92 | |
| 93 | switch (stencilOp) |
| 94 | { |
| 95 | case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break; |
| 96 | case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break; |
| 97 | case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break; |
| 98 | case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break; |
| 99 | case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break; |
| 100 | case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break; |
| 101 | case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break; |
| 102 | case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break; |
| 103 | default: UNREACHABLE(); |
| 104 | } |
| 105 | |
| 106 | return d3dStencilOp; |
| 107 | } |
| 108 | |
| 109 | D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap) |
| 110 | { |
| 111 | D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP; |
| 112 | |
| 113 | switch (wrap) |
| 114 | { |
| 115 | case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break; |
| 116 | case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break; |
| 117 | case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break; |
| 118 | default: UNREACHABLE(); |
| 119 | } |
| 120 | |
| 121 | return d3dWrap; |
| 122 | } |
| 123 | |
| 124 | D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace) |
| 125 | { |
| 126 | D3DCULL cull = D3DCULL_CCW; |
| 127 | switch (cullFace) |
| 128 | { |
| 129 | case GL_FRONT: |
| 130 | cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW); |
| 131 | break; |
| 132 | case GL_BACK: |
| 133 | cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW); |
| 134 | break; |
| 135 | case GL_FRONT_AND_BACK: |
| 136 | cull = D3DCULL_NONE; // culling will be handled during draw |
| 137 | break; |
| 138 | default: UNREACHABLE(); |
| 139 | } |
| 140 | |
| 141 | return cull; |
| 142 | } |
| 143 | |
| 144 | D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace) |
| 145 | { |
| 146 | D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 147 | |
| 148 | switch (cubeFace) |
| 149 | { |
| 150 | case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| 151 | face = D3DCUBEMAP_FACE_POSITIVE_X; |
| 152 | break; |
| 153 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| 154 | face = D3DCUBEMAP_FACE_NEGATIVE_X; |
| 155 | break; |
| 156 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| 157 | face = D3DCUBEMAP_FACE_POSITIVE_Y; |
| 158 | break; |
| 159 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| 160 | face = D3DCUBEMAP_FACE_NEGATIVE_Y; |
| 161 | break; |
| 162 | case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| 163 | face = D3DCUBEMAP_FACE_POSITIVE_Z; |
| 164 | break; |
| 165 | case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| 166 | face = D3DCUBEMAP_FACE_NEGATIVE_Z; |
| 167 | break; |
| 168 | default: UNREACHABLE(); |
| 169 | } |
| 170 | |
| 171 | return face; |
| 172 | } |
| 173 | |
| 174 | DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 175 | { |
| 176 | return (red ? D3DCOLORWRITEENABLE_RED : 0) | |
| 177 | (green ? D3DCOLORWRITEENABLE_GREEN : 0) | |
| 178 | (blue ? D3DCOLORWRITEENABLE_BLUE : 0) | |
| 179 | (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0); |
| 180 | } |
| 181 | |
| 182 | D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) |
| 183 | { |
| 184 | if (maxAnisotropy > 1.0f) |
| 185 | { |
| 186 | return D3DTEXF_ANISOTROPIC; |
| 187 | } |
| 188 | |
| 189 | D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT; |
| 190 | switch (magFilter) |
| 191 | { |
| 192 | case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break; |
| 193 | case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break; |
| 194 | default: UNREACHABLE(); |
| 195 | } |
| 196 | |
| 197 | return d3dMagFilter; |
| 198 | } |
| 199 | |
| 200 | void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float maxAnisotropy) |
| 201 | { |
| 202 | switch (minFilter) |
| 203 | { |
| 204 | case GL_NEAREST: |
| 205 | *d3dMinFilter = D3DTEXF_POINT; |
| 206 | *d3dMipFilter = D3DTEXF_NONE; |
| 207 | break; |
| 208 | case GL_LINEAR: |
| 209 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 210 | *d3dMipFilter = D3DTEXF_NONE; |
| 211 | break; |
| 212 | case GL_NEAREST_MIPMAP_NEAREST: |
| 213 | *d3dMinFilter = D3DTEXF_POINT; |
| 214 | *d3dMipFilter = D3DTEXF_POINT; |
| 215 | break; |
| 216 | case GL_LINEAR_MIPMAP_NEAREST: |
| 217 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 218 | *d3dMipFilter = D3DTEXF_POINT; |
| 219 | break; |
| 220 | case GL_NEAREST_MIPMAP_LINEAR: |
| 221 | *d3dMinFilter = D3DTEXF_POINT; |
| 222 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 223 | break; |
| 224 | case GL_LINEAR_MIPMAP_LINEAR: |
| 225 | *d3dMinFilter = D3DTEXF_LINEAR; |
| 226 | *d3dMipFilter = D3DTEXF_LINEAR; |
| 227 | break; |
| 228 | default: |
| 229 | *d3dMinFilter = D3DTEXF_POINT; |
| 230 | *d3dMipFilter = D3DTEXF_NONE; |
| 231 | UNREACHABLE(); |
| 232 | } |
| 233 | |
| 234 | if (maxAnisotropy > 1.0f) |
| 235 | { |
| 236 | *d3dMinFilter = D3DTEXF_ANISOTROPIC; |
| 237 | } |
| 238 | } |
| 239 | |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 240 | D3DFORMAT ConvertRenderbufferFormat(GLenum format) |
| 241 | { |
| 242 | switch (format) |
| 243 | { |
| 244 | case GL_NONE: return D3DFMT_NULL; |
| 245 | case GL_RGBA4: |
| 246 | case GL_RGB5_A1: |
| 247 | case GL_RGBA8_OES: return D3DFMT_A8R8G8B8; |
| 248 | case GL_RGB565: return D3DFMT_R5G6B5; |
| 249 | case GL_RGB8_OES: return D3DFMT_X8R8G8B8; |
| 250 | case GL_DEPTH_COMPONENT16: |
| 251 | case GL_STENCIL_INDEX8: |
| 252 | case GL_DEPTH24_STENCIL8_OES: return D3DFMT_D24S8; |
| 253 | default: UNREACHABLE(); return D3DFMT_A8R8G8B8; |
| 254 | } |
| 255 | } |
| 256 | |
| 257 | D3DMULTISAMPLE_TYPE GetMultisampleTypeFromSamples(GLsizei samples) |
| 258 | { |
| 259 | if (samples <= 1) |
| 260 | return D3DMULTISAMPLE_NONE; |
| 261 | else |
| 262 | return (D3DMULTISAMPLE_TYPE)samples; |
| 263 | } |
| 264 | |
| 265 | } |
| 266 | |
daniel@transgaming.com | 682a37c | 2012-11-28 19:34:44 +0000 | [diff] [blame] | 267 | namespace d3d9_gl |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 268 | { |
| 269 | |
| 270 | unsigned int GetStencilSize(D3DFORMAT stencilFormat) |
| 271 | { |
| 272 | if (stencilFormat == D3DFMT_INTZ) |
| 273 | { |
| 274 | return 8; |
| 275 | } |
| 276 | switch(stencilFormat) |
| 277 | { |
| 278 | case D3DFMT_D24FS8: |
| 279 | case D3DFMT_D24S8: |
| 280 | return 8; |
| 281 | case D3DFMT_D24X4S4: |
| 282 | return 4; |
| 283 | case D3DFMT_D15S1: |
| 284 | return 1; |
| 285 | case D3DFMT_D16_LOCKABLE: |
| 286 | case D3DFMT_D32: |
| 287 | case D3DFMT_D24X8: |
| 288 | case D3DFMT_D32F_LOCKABLE: |
| 289 | case D3DFMT_D16: |
| 290 | return 0; |
| 291 | //case D3DFMT_D32_LOCKABLE: return 0; // DirectX 9Ex only |
| 292 | //case D3DFMT_S8_LOCKABLE: return 8; // DirectX 9Ex only |
| 293 | default: |
| 294 | return 0; |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | unsigned int GetAlphaSize(D3DFORMAT colorFormat) |
| 299 | { |
| 300 | switch (colorFormat) |
| 301 | { |
| 302 | case D3DFMT_A16B16G16R16F: |
| 303 | return 16; |
| 304 | case D3DFMT_A32B32G32R32F: |
| 305 | return 32; |
| 306 | case D3DFMT_A2R10G10B10: |
| 307 | return 2; |
| 308 | case D3DFMT_A8R8G8B8: |
| 309 | return 8; |
| 310 | case D3DFMT_A1R5G5B5: |
| 311 | return 1; |
| 312 | case D3DFMT_X8R8G8B8: |
| 313 | case D3DFMT_R5G6B5: |
| 314 | return 0; |
| 315 | default: |
| 316 | return 0; |
| 317 | } |
| 318 | } |
| 319 | |
| 320 | GLsizei GetSamplesFromMultisampleType(D3DMULTISAMPLE_TYPE type) |
| 321 | { |
| 322 | if (type == D3DMULTISAMPLE_NONMASKABLE) |
| 323 | return 0; |
| 324 | else |
| 325 | return type; |
| 326 | } |
| 327 | |
| 328 | bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format) |
| 329 | { |
| 330 | switch (d3dformat) |
| 331 | { |
| 332 | case D3DFMT_L8: |
| 333 | return (format == GL_LUMINANCE); |
| 334 | case D3DFMT_A8L8: |
| 335 | return (format == GL_LUMINANCE_ALPHA); |
| 336 | case D3DFMT_DXT1: |
| 337 | return (format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT); |
| 338 | case D3DFMT_DXT3: |
| 339 | return (format == GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); |
| 340 | case D3DFMT_DXT5: |
| 341 | return (format == GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); |
| 342 | case D3DFMT_A8R8G8B8: |
| 343 | case D3DFMT_A16B16G16R16F: |
| 344 | case D3DFMT_A32B32G32R32F: |
| 345 | return (format == GL_RGBA || format == GL_BGRA_EXT); |
| 346 | case D3DFMT_X8R8G8B8: |
| 347 | return (format == GL_RGB); |
| 348 | default: |
| 349 | if (d3dformat == D3DFMT_INTZ && gl::IsDepthTexture(format)) |
| 350 | return true; |
| 351 | return false; |
| 352 | } |
| 353 | } |
| 354 | |
| 355 | GLenum ConvertBackBufferFormat(D3DFORMAT format) |
| 356 | { |
| 357 | switch (format) |
| 358 | { |
| 359 | case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| 360 | case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| 361 | case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| 362 | case D3DFMT_R5G6B5: return GL_RGB565; |
| 363 | case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| 364 | default: |
| 365 | UNREACHABLE(); |
| 366 | } |
| 367 | |
| 368 | return GL_RGBA4; |
| 369 | } |
| 370 | |
| 371 | GLenum ConvertDepthStencilFormat(D3DFORMAT format) |
| 372 | { |
| 373 | if (format == D3DFMT_INTZ) |
| 374 | { |
| 375 | return GL_DEPTH24_STENCIL8_OES; |
| 376 | } |
| 377 | switch (format) |
| 378 | { |
| 379 | case D3DFMT_D16: |
| 380 | case D3DFMT_D24X8: |
| 381 | return GL_DEPTH_COMPONENT16; |
| 382 | case D3DFMT_D24S8: |
| 383 | return GL_DEPTH24_STENCIL8_OES; |
| 384 | case D3DFMT_UNKNOWN: |
| 385 | return GL_NONE; |
| 386 | default: |
| 387 | UNREACHABLE(); |
| 388 | } |
| 389 | |
| 390 | return GL_DEPTH24_STENCIL8_OES; |
| 391 | } |
| 392 | |
daniel@transgaming.com | 4df38ce | 2012-11-28 19:37:03 +0000 | [diff] [blame] | 393 | GLenum ConvertRenderTargetFormat(D3DFORMAT format) |
| 394 | { |
| 395 | if (format == D3DFMT_INTZ) |
| 396 | { |
| 397 | return GL_DEPTH24_STENCIL8_OES; |
| 398 | } |
| 399 | |
| 400 | switch (format) |
| 401 | { |
| 402 | case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| 403 | case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| 404 | case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| 405 | case D3DFMT_R5G6B5: return GL_RGB565; |
| 406 | case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| 407 | case D3DFMT_D16: |
| 408 | case D3DFMT_D24X8: |
| 409 | return GL_DEPTH_COMPONENT16; |
| 410 | case D3DFMT_D24S8: |
| 411 | return GL_DEPTH24_STENCIL8_OES; |
| 412 | case D3DFMT_UNKNOWN: |
| 413 | return GL_NONE; |
| 414 | default: |
| 415 | UNREACHABLE(); |
| 416 | } |
| 417 | |
| 418 | return GL_RGBA4; |
| 419 | } |
| 420 | |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 421 | GLenum GetEquivalentFormat(D3DFORMAT format) |
| 422 | { |
| 423 | if (format == D3DFMT_INTZ) |
| 424 | return GL_DEPTH24_STENCIL8_OES; |
| 425 | if (format == D3DFMT_NULL) |
| 426 | return GL_NONE; |
| 427 | |
| 428 | switch (format) |
| 429 | { |
| 430 | case D3DFMT_A4R4G4B4: return GL_RGBA4; |
| 431 | case D3DFMT_A8R8G8B8: return GL_RGBA8_OES; |
| 432 | case D3DFMT_A1R5G5B5: return GL_RGB5_A1; |
| 433 | case D3DFMT_R5G6B5: return GL_RGB565; |
| 434 | case D3DFMT_X8R8G8B8: return GL_RGB8_OES; |
| 435 | case D3DFMT_D16: return GL_DEPTH_COMPONENT16; |
| 436 | case D3DFMT_D24S8: return GL_DEPTH24_STENCIL8_OES; |
| 437 | case D3DFMT_UNKNOWN: return GL_NONE; |
| 438 | case D3DFMT_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 439 | case D3DFMT_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 440 | case D3DFMT_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| 441 | case D3DFMT_A32B32G32R32F: return GL_RGBA32F_EXT; |
| 442 | case D3DFMT_A16B16G16R16F: return GL_RGBA16F_EXT; |
| 443 | case D3DFMT_L8: return GL_LUMINANCE8_EXT; |
| 444 | case D3DFMT_A8L8: return GL_LUMINANCE8_ALPHA8_EXT; |
| 445 | default: UNREACHABLE(); |
| 446 | return GL_NONE; |
| 447 | } |
| 448 | } |
| 449 | |
| 450 | } |
| 451 | |
daniel@transgaming.com | 9a58365 | 2012-12-20 21:07:54 +0000 | [diff] [blame] | 452 | namespace d3d9 |
daniel@transgaming.com | d8e3656 | 2012-10-31 19:52:19 +0000 | [diff] [blame] | 453 | { |
| 454 | |
| 455 | bool IsCompressedFormat(D3DFORMAT surfaceFormat) |
| 456 | { |
| 457 | switch(surfaceFormat) |
| 458 | { |
| 459 | case D3DFMT_DXT1: |
| 460 | case D3DFMT_DXT2: |
| 461 | case D3DFMT_DXT3: |
| 462 | case D3DFMT_DXT4: |
| 463 | case D3DFMT_DXT5: |
| 464 | return true; |
| 465 | default: |
| 466 | return false; |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | size_t ComputeRowSize(D3DFORMAT format, unsigned int width) |
| 471 | { |
| 472 | if (format == D3DFMT_INTZ) |
| 473 | { |
| 474 | return 4 * width; |
| 475 | } |
| 476 | switch (format) |
| 477 | { |
| 478 | case D3DFMT_L8: |
| 479 | return 1 * width; |
| 480 | case D3DFMT_A8L8: |
| 481 | return 2 * width; |
| 482 | case D3DFMT_X8R8G8B8: |
| 483 | case D3DFMT_A8R8G8B8: |
| 484 | return 4 * width; |
| 485 | case D3DFMT_A16B16G16R16F: |
| 486 | return 8 * width; |
| 487 | case D3DFMT_A32B32G32R32F: |
| 488 | return 16 * width; |
| 489 | case D3DFMT_DXT1: |
| 490 | return 8 * ((width + 3) / 4); |
| 491 | case D3DFMT_DXT3: |
| 492 | case D3DFMT_DXT5: |
| 493 | return 16 * ((width + 3) / 4); |
| 494 | default: |
| 495 | UNREACHABLE(); |
| 496 | return 0; |
| 497 | } |
| 498 | } |
| 499 | |
| 500 | } |