daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to |
| 8 | // the actual underlying surfaces of a Texture. |
| 9 | |
| 10 | #include "libGLESv2/renderer/Image9.h" |
| 11 | |
| 12 | #include "libEGL/Display.h" |
| 13 | |
| 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/mathutil.h" |
| 16 | #include "libGLESv2/utilities.h" |
| 17 | #include "libGLESv2/Texture.h" |
| 18 | #include "libGLESv2/Framebuffer.h" |
| 19 | #include "libGLESv2/renderer/RenderTarget9.h" |
| 20 | |
| 21 | #include "libGLESv2/renderer/renderer9_utils.h" |
| 22 | |
| 23 | namespace rx |
| 24 | { |
| 25 | |
| 26 | namespace |
| 27 | { |
| 28 | struct L8 |
| 29 | { |
| 30 | unsigned char L; |
| 31 | |
| 32 | static void average(L8 *dst, const L8 *src1, const L8 *src2) |
| 33 | { |
| 34 | dst->L = ((src1->L ^ src2->L) >> 1) + (src1->L & src2->L); |
| 35 | } |
| 36 | }; |
| 37 | |
| 38 | struct A8L8 |
| 39 | { |
| 40 | unsigned char L; |
| 41 | unsigned char A; |
| 42 | |
| 43 | static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2) |
| 44 | { |
| 45 | *(unsigned short*)dst = (((*(unsigned short*)src1 ^ *(unsigned short*)src2) & 0xFEFE) >> 1) + (*(unsigned short*)src1 & *(unsigned short*)src2); |
| 46 | } |
| 47 | }; |
| 48 | |
| 49 | struct A8R8G8B8 |
| 50 | { |
| 51 | unsigned char B; |
| 52 | unsigned char G; |
| 53 | unsigned char R; |
| 54 | unsigned char A; |
| 55 | |
| 56 | static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2) |
| 57 | { |
| 58 | *(unsigned int*)dst = (((*(unsigned int*)src1 ^ *(unsigned int*)src2) & 0xFEFEFEFE) >> 1) + (*(unsigned int*)src1 & *(unsigned int*)src2); |
| 59 | } |
| 60 | }; |
| 61 | |
| 62 | struct A16B16G16R16F |
| 63 | { |
| 64 | unsigned short R; |
| 65 | unsigned short G; |
| 66 | unsigned short B; |
| 67 | unsigned short A; |
| 68 | |
| 69 | static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2) |
| 70 | { |
| 71 | dst->R = gl::float32ToFloat16((gl::float16ToFloat32(src1->R) + gl::float16ToFloat32(src2->R)) * 0.5f); |
| 72 | dst->G = gl::float32ToFloat16((gl::float16ToFloat32(src1->G) + gl::float16ToFloat32(src2->G)) * 0.5f); |
| 73 | dst->B = gl::float32ToFloat16((gl::float16ToFloat32(src1->B) + gl::float16ToFloat32(src2->B)) * 0.5f); |
| 74 | dst->A = gl::float32ToFloat16((gl::float16ToFloat32(src1->A) + gl::float16ToFloat32(src2->A)) * 0.5f); |
| 75 | } |
| 76 | }; |
| 77 | |
| 78 | struct A32B32G32R32F |
| 79 | { |
| 80 | float R; |
| 81 | float G; |
| 82 | float B; |
| 83 | float A; |
| 84 | |
| 85 | static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2) |
| 86 | { |
| 87 | dst->R = (src1->R + src2->R) * 0.5f; |
| 88 | dst->G = (src1->G + src2->G) * 0.5f; |
| 89 | dst->B = (src1->B + src2->B) * 0.5f; |
| 90 | dst->A = (src1->A + src2->A) * 0.5f; |
| 91 | } |
| 92 | }; |
| 93 | |
| 94 | template <typename T> |
| 95 | void GenerateMip(unsigned int sourceWidth, unsigned int sourceHeight, |
| 96 | const unsigned char *sourceData, int sourcePitch, |
| 97 | unsigned char *destData, int destPitch) |
| 98 | { |
| 99 | unsigned int mipWidth = std::max(1U, sourceWidth >> 1); |
| 100 | unsigned int mipHeight = std::max(1U, sourceHeight >> 1); |
| 101 | |
| 102 | if (sourceHeight == 1) |
| 103 | { |
| 104 | ASSERT(sourceWidth != 1); |
| 105 | |
| 106 | const T *src = (const T*)sourceData; |
| 107 | T *dst = (T*)destData; |
| 108 | |
| 109 | for (unsigned int x = 0; x < mipWidth; x++) |
| 110 | { |
| 111 | T::average(&dst[x], &src[x * 2], &src[x * 2 + 1]); |
| 112 | } |
| 113 | } |
| 114 | else if (sourceWidth == 1) |
| 115 | { |
| 116 | ASSERT(sourceHeight != 1); |
| 117 | |
| 118 | for (unsigned int y = 0; y < mipHeight; y++) |
| 119 | { |
| 120 | const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch); |
| 121 | const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch); |
| 122 | T *dst = (T*)(destData + y * destPitch); |
| 123 | |
| 124 | T::average(dst, src0, src1); |
| 125 | } |
| 126 | } |
| 127 | else |
| 128 | { |
| 129 | for (unsigned int y = 0; y < mipHeight; y++) |
| 130 | { |
| 131 | const T *src0 = (const T*)(sourceData + y * 2 * sourcePitch); |
| 132 | const T *src1 = (const T*)(sourceData + y * 2 * sourcePitch + sourcePitch); |
| 133 | T *dst = (T*)(destData + y * destPitch); |
| 134 | |
| 135 | for (unsigned int x = 0; x < mipWidth; x++) |
| 136 | { |
| 137 | T tmp0; |
| 138 | T tmp1; |
| 139 | |
| 140 | T::average(&tmp0, &src0[x * 2], &src0[x * 2 + 1]); |
| 141 | T::average(&tmp1, &src1[x * 2], &src1[x * 2 + 1]); |
| 142 | T::average(&dst[x], &tmp0, &tmp1); |
| 143 | } |
| 144 | } |
| 145 | } |
| 146 | } |
| 147 | |
| 148 | void GenerateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) |
| 149 | { |
| 150 | D3DSURFACE_DESC destDesc; |
| 151 | HRESULT result = destSurface->GetDesc(&destDesc); |
| 152 | ASSERT(SUCCEEDED(result)); |
| 153 | |
| 154 | D3DSURFACE_DESC sourceDesc; |
| 155 | result = sourceSurface->GetDesc(&sourceDesc); |
| 156 | ASSERT(SUCCEEDED(result)); |
| 157 | |
| 158 | ASSERT(sourceDesc.Format == destDesc.Format); |
| 159 | ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); |
| 160 | ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); |
| 161 | |
| 162 | D3DLOCKED_RECT sourceLocked = {0}; |
| 163 | result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); |
| 164 | ASSERT(SUCCEEDED(result)); |
| 165 | |
| 166 | D3DLOCKED_RECT destLocked = {0}; |
| 167 | result = destSurface->LockRect(&destLocked, NULL, 0); |
| 168 | ASSERT(SUCCEEDED(result)); |
| 169 | |
| 170 | const unsigned char *sourceData = reinterpret_cast<const unsigned char*>(sourceLocked.pBits); |
| 171 | unsigned char *destData = reinterpret_cast<unsigned char*>(destLocked.pBits); |
| 172 | |
| 173 | if (sourceData && destData) |
| 174 | { |
| 175 | switch (sourceDesc.Format) |
| 176 | { |
| 177 | case D3DFMT_L8: |
| 178 | GenerateMip<L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 179 | break; |
| 180 | case D3DFMT_A8L8: |
| 181 | GenerateMip<A8L8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 182 | break; |
| 183 | case D3DFMT_A8R8G8B8: |
| 184 | case D3DFMT_X8R8G8B8: |
| 185 | GenerateMip<A8R8G8B8>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 186 | break; |
| 187 | case D3DFMT_A16B16G16R16F: |
| 188 | GenerateMip<A16B16G16R16F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 189 | break; |
| 190 | case D3DFMT_A32B32G32R32F: |
| 191 | GenerateMip<A32B32G32R32F>(sourceDesc.Width, sourceDesc.Height, sourceData, sourceLocked.Pitch, destData, destLocked.Pitch); |
| 192 | break; |
| 193 | default: |
| 194 | UNREACHABLE(); |
| 195 | break; |
| 196 | } |
| 197 | |
| 198 | destSurface->UnlockRect(); |
| 199 | sourceSurface->UnlockRect(); |
| 200 | } |
| 201 | } |
| 202 | } |
| 203 | |
| 204 | Image9::Image9() |
| 205 | { |
| 206 | mSurface = NULL; |
| 207 | mRenderer = NULL; |
| 208 | |
| 209 | mD3DPool = D3DPOOL_SYSTEMMEM; |
| 210 | mD3DFormat = D3DFMT_UNKNOWN; |
| 211 | } |
| 212 | |
| 213 | Image9::~Image9() |
| 214 | { |
| 215 | if (mSurface) |
| 216 | { |
| 217 | mSurface->Release(); |
| 218 | } |
| 219 | } |
| 220 | |
| 221 | Image9 *Image9::makeImage9(Image *img) |
| 222 | { |
| 223 | ASSERT(dynamic_cast<rx::Image9*>(img) != NULL); |
| 224 | return static_cast<rx::Image9*>(img); |
| 225 | } |
| 226 | |
| 227 | void Image9::generateMipmap(Image9 *dest, Image9 *source) |
| 228 | { |
| 229 | IDirect3DSurface9 *sourceSurface = source->getSurface(); |
| 230 | if (sourceSurface == NULL) |
| 231 | return error(GL_OUT_OF_MEMORY); |
| 232 | |
| 233 | IDirect3DSurface9 *destSurface = dest->getSurface(); |
| 234 | GenerateMip(destSurface, sourceSurface); |
| 235 | |
| 236 | source->markDirty(); |
| 237 | } |
| 238 | |
| 239 | void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) |
| 240 | { |
| 241 | D3DLOCKED_RECT sourceLock = {0}; |
| 242 | D3DLOCKED_RECT destLock = {0}; |
| 243 | |
| 244 | source->LockRect(&sourceLock, NULL, 0); |
| 245 | dest->LockRect(&destLock, NULL, 0); |
| 246 | |
| 247 | if (sourceLock.pBits && destLock.pBits) |
| 248 | { |
| 249 | D3DSURFACE_DESC desc; |
| 250 | source->GetDesc(&desc); |
| 251 | |
| 252 | int rows = dx::IsCompressedFormat(desc.Format) ? desc.Height / 4 : desc.Height; |
| 253 | int bytes = dx::ComputeRowSize(desc.Format, desc.Width); |
| 254 | ASSERT(bytes <= sourceLock.Pitch && bytes <= destLock.Pitch); |
| 255 | |
| 256 | for(int i = 0; i < rows; i++) |
| 257 | { |
| 258 | memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); |
| 259 | } |
| 260 | |
| 261 | source->UnlockRect(); |
| 262 | dest->UnlockRect(); |
| 263 | } |
| 264 | else UNREACHABLE(); |
| 265 | } |
| 266 | |
| 267 | bool Image9::redefine(rx::Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) |
| 268 | { |
| 269 | if (mWidth != width || |
| 270 | mHeight != height || |
| 271 | mInternalFormat != internalformat || |
| 272 | forceRelease) |
| 273 | { |
| 274 | mRenderer = Renderer9::makeRenderer9(renderer); |
| 275 | |
| 276 | mWidth = width; |
| 277 | mHeight = height; |
| 278 | mInternalFormat = internalformat; |
| 279 | // compute the d3d format that will be used |
| 280 | mD3DFormat = mRenderer->ConvertTextureInternalFormat(internalformat); |
| 281 | mActualFormat = d3d9_gl::GetEquivalentFormat(mD3DFormat); |
| 282 | |
| 283 | if (mSurface) |
| 284 | { |
| 285 | mSurface->Release(); |
| 286 | mSurface = NULL; |
| 287 | } |
| 288 | |
| 289 | return true; |
| 290 | } |
| 291 | |
| 292 | return false; |
| 293 | } |
| 294 | |
| 295 | void Image9::createSurface() |
| 296 | { |
| 297 | if(mSurface) |
| 298 | { |
| 299 | return; |
| 300 | } |
| 301 | |
| 302 | IDirect3DTexture9 *newTexture = NULL; |
| 303 | IDirect3DSurface9 *newSurface = NULL; |
| 304 | const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; |
| 305 | const D3DFORMAT d3dFormat = getD3DFormat(); |
| 306 | ASSERT(d3dFormat != D3DFMT_INTZ); // We should never get here for depth textures |
| 307 | |
| 308 | if (mWidth != 0 && mHeight != 0) |
| 309 | { |
| 310 | int levelToFetch = 0; |
| 311 | GLsizei requestWidth = mWidth; |
| 312 | GLsizei requestHeight = mHeight; |
| 313 | gl::MakeValidSize(true, gl::IsCompressed(mInternalFormat), &requestWidth, &requestHeight, &levelToFetch); |
| 314 | |
| 315 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
| 316 | |
| 317 | HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat, |
| 318 | poolToUse, &newTexture, NULL); |
| 319 | |
| 320 | if (FAILED(result)) |
| 321 | { |
| 322 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 323 | ERR("Creating image surface failed."); |
| 324 | return error(GL_OUT_OF_MEMORY); |
| 325 | } |
| 326 | |
| 327 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 328 | newTexture->Release(); |
| 329 | } |
| 330 | |
| 331 | mSurface = newSurface; |
| 332 | mDirty = false; |
| 333 | mD3DPool = poolToUse; |
| 334 | } |
| 335 | |
| 336 | HRESULT Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT *rect) |
| 337 | { |
| 338 | createSurface(); |
| 339 | |
| 340 | HRESULT result = D3DERR_INVALIDCALL; |
| 341 | |
| 342 | if (mSurface) |
| 343 | { |
| 344 | result = mSurface->LockRect(lockedRect, rect, 0); |
| 345 | ASSERT(SUCCEEDED(result)); |
| 346 | |
| 347 | mDirty = true; |
| 348 | } |
| 349 | |
| 350 | return result; |
| 351 | } |
| 352 | |
| 353 | void Image9::unlock() |
| 354 | { |
| 355 | if (mSurface) |
| 356 | { |
| 357 | HRESULT result = mSurface->UnlockRect(); |
| 358 | ASSERT(SUCCEEDED(result)); |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | bool Image9::isRenderableFormat() const |
| 363 | { |
| 364 | return TextureStorage::IsTextureFormatRenderable(getD3DFormat()); |
| 365 | } |
| 366 | |
| 367 | D3DFORMAT Image9::getD3DFormat() const |
| 368 | { |
| 369 | // this should only happen if the image hasn't been redefined first |
| 370 | // which would be a bug by the caller |
| 371 | ASSERT(mD3DFormat != D3DFMT_UNKNOWN); |
| 372 | |
| 373 | return mD3DFormat; |
| 374 | } |
| 375 | |
| 376 | IDirect3DSurface9 *Image9::getSurface() |
| 377 | { |
| 378 | createSurface(); |
| 379 | |
| 380 | return mSurface; |
| 381 | } |
| 382 | |
| 383 | void Image9::setManagedSurface(TextureStorage2D *storage, int level) |
| 384 | { |
| 385 | setManagedSurface(storage->getSurfaceLevel(level, false)); |
| 386 | } |
| 387 | |
| 388 | void Image9::setManagedSurface(TextureStorageCubeMap *storage, int face, int level) |
| 389 | { |
| 390 | setManagedSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false)); |
| 391 | } |
| 392 | |
| 393 | void Image9::setManagedSurface(IDirect3DSurface9 *surface) |
| 394 | { |
| 395 | D3DSURFACE_DESC desc; |
| 396 | surface->GetDesc(&desc); |
| 397 | ASSERT(desc.Pool == D3DPOOL_MANAGED); |
| 398 | |
| 399 | if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) |
| 400 | { |
| 401 | if (mSurface) |
| 402 | { |
| 403 | copyLockableSurfaces(surface, mSurface); |
| 404 | mSurface->Release(); |
| 405 | } |
| 406 | |
| 407 | mSurface = surface; |
| 408 | mD3DPool = desc.Pool; |
| 409 | } |
| 410 | } |
| 411 | |
| 412 | bool Image9::updateSurface(TextureStorage2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 413 | { |
| 414 | ASSERT(getSurface() != NULL); |
| 415 | return updateSurface(storage->getSurfaceLevel(level, true), xoffset, yoffset, width, height); |
| 416 | } |
| 417 | |
| 418 | bool Image9::updateSurface(TextureStorageCubeMap *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 419 | { |
| 420 | ASSERT(getSurface() != NULL); |
| 421 | return updateSurface(storage->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, true), xoffset, yoffset, width, height); |
| 422 | } |
| 423 | |
| 424 | bool Image9::updateSurface(IDirect3DSurface9 *destSurface, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 425 | { |
| 426 | if (!destSurface) |
| 427 | return false; |
| 428 | |
| 429 | IDirect3DSurface9 *sourceSurface = getSurface(); |
| 430 | |
| 431 | if (sourceSurface && sourceSurface != destSurface) |
| 432 | { |
| 433 | RECT rect; |
| 434 | rect.left = xoffset; |
| 435 | rect.top = yoffset; |
| 436 | rect.right = xoffset + width; |
| 437 | rect.bottom = yoffset + height; |
| 438 | |
| 439 | POINT point = {rect.left, rect.top}; |
| 440 | |
| 441 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
| 442 | |
| 443 | if (mD3DPool == D3DPOOL_MANAGED) |
| 444 | { |
| 445 | D3DSURFACE_DESC desc; |
| 446 | sourceSurface->GetDesc(&desc); |
| 447 | |
| 448 | IDirect3DSurface9 *surf = 0; |
| 449 | HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); |
| 450 | |
| 451 | if (SUCCEEDED(result)) |
| 452 | { |
| 453 | copyLockableSurfaces(surf, sourceSurface); |
| 454 | result = device->UpdateSurface(surf, &rect, destSurface, &point); |
| 455 | ASSERT(SUCCEEDED(result)); |
| 456 | surf->Release(); |
| 457 | } |
| 458 | } |
| 459 | else |
| 460 | { |
| 461 | // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools |
| 462 | HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); |
| 463 | ASSERT(SUCCEEDED(result)); |
| 464 | } |
| 465 | } |
| 466 | |
| 467 | destSurface->Release(); |
| 468 | return true; |
| 469 | } |
| 470 | |
| 471 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 472 | // into the target pixel rectangle. |
| 473 | void Image9::loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 474 | GLint unpackAlignment, const void *input) |
| 475 | { |
| 476 | RECT lockRect = |
| 477 | { |
| 478 | xoffset, yoffset, |
| 479 | xoffset + width, yoffset + height |
| 480 | }; |
| 481 | |
| 482 | D3DLOCKED_RECT locked; |
| 483 | HRESULT result = lock(&locked, &lockRect); |
| 484 | if (FAILED(result)) |
| 485 | { |
| 486 | return; |
| 487 | } |
| 488 | |
| 489 | |
| 490 | GLsizei inputPitch = gl::ComputePitch(width, mInternalFormat, unpackAlignment); |
| 491 | |
| 492 | switch (mInternalFormat) |
| 493 | { |
| 494 | case GL_ALPHA8_EXT: |
| 495 | if (gl::supportsSSE2()) |
| 496 | { |
| 497 | loadAlphaDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 498 | } |
| 499 | else |
| 500 | { |
| 501 | loadAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 502 | } |
| 503 | break; |
| 504 | case GL_LUMINANCE8_EXT: |
| 505 | loadLuminanceData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_L8); |
| 506 | break; |
| 507 | case GL_ALPHA32F_EXT: |
| 508 | loadAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 509 | break; |
| 510 | case GL_LUMINANCE32F_EXT: |
| 511 | loadLuminanceFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 512 | break; |
| 513 | case GL_ALPHA16F_EXT: |
| 514 | loadAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 515 | break; |
| 516 | case GL_LUMINANCE16F_EXT: |
| 517 | loadLuminanceHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 518 | break; |
| 519 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 520 | loadLuminanceAlphaData(width, height, inputPitch, input, locked.Pitch, locked.pBits, getD3DFormat() == D3DFMT_A8L8); |
| 521 | break; |
| 522 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 523 | loadLuminanceAlphaFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 524 | break; |
| 525 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 526 | loadLuminanceAlphaHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 527 | break; |
| 528 | case GL_RGB8_OES: |
| 529 | loadRGBUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 530 | break; |
| 531 | case GL_RGB565: |
| 532 | loadRGB565Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 533 | break; |
| 534 | case GL_RGBA8_OES: |
| 535 | if (gl::supportsSSE2()) |
| 536 | { |
| 537 | loadRGBAUByteDataSSE2(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 538 | } |
| 539 | else |
| 540 | { |
| 541 | loadRGBAUByteData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 542 | } |
| 543 | break; |
| 544 | case GL_RGBA4: |
| 545 | loadRGBA4444Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 546 | break; |
| 547 | case GL_RGB5_A1: |
| 548 | loadRGBA5551Data(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 549 | break; |
| 550 | case GL_BGRA8_EXT: |
| 551 | loadBGRAData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 552 | break; |
| 553 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 554 | case GL_RGB32F_EXT: |
| 555 | loadRGBFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 556 | break; |
| 557 | case GL_RGB16F_EXT: |
| 558 | loadRGBHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 559 | break; |
| 560 | case GL_RGBA32F_EXT: |
| 561 | loadRGBAFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 562 | break; |
| 563 | case GL_RGBA16F_EXT: |
| 564 | loadRGBAHalfFloatData(width, height, inputPitch, input, locked.Pitch, locked.pBits); |
| 565 | break; |
| 566 | default: UNREACHABLE(); |
| 567 | } |
| 568 | |
| 569 | unlock(); |
| 570 | } |
| 571 | |
| 572 | void Image9::loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 573 | const void *input) |
| 574 | { |
| 575 | ASSERT(xoffset % 4 == 0); |
| 576 | ASSERT(yoffset % 4 == 0); |
| 577 | |
| 578 | RECT lockRect = { |
| 579 | xoffset, yoffset, |
| 580 | xoffset + width, yoffset + height |
| 581 | }; |
| 582 | |
| 583 | D3DLOCKED_RECT locked; |
| 584 | HRESULT result = lock(&locked, &lockRect); |
| 585 | if (FAILED(result)) |
| 586 | { |
| 587 | return; |
| 588 | } |
| 589 | |
| 590 | GLsizei inputSize = gl::ComputeCompressedSize(width, height, mInternalFormat); |
| 591 | GLsizei inputPitch = gl::ComputeCompressedPitch(width, mInternalFormat); |
| 592 | int rows = inputSize / inputPitch; |
| 593 | for (int i = 0; i < rows; ++i) |
| 594 | { |
| 595 | memcpy((void*)((BYTE*)locked.pBits + i * locked.Pitch), (void*)((BYTE*)input + i * inputPitch), inputPitch); |
| 596 | } |
| 597 | |
| 598 | unlock(); |
| 599 | } |
| 600 | |
| 601 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures |
| 602 | void Image9::copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) |
| 603 | { |
| 604 | RenderTarget9 *renderTarget = NULL; |
| 605 | IDirect3DSurface9 *surface = NULL; |
| 606 | gl::Renderbuffer *colorbuffer = source->getColorbuffer(); |
| 607 | |
| 608 | if (colorbuffer) |
| 609 | { |
| 610 | renderTarget = RenderTarget9::makeRenderTarget9(colorbuffer->getRenderTarget()); |
| 611 | } |
| 612 | |
| 613 | if (renderTarget) |
| 614 | { |
| 615 | surface = renderTarget->getSurface(); |
| 616 | } |
| 617 | |
| 618 | if (!surface) |
| 619 | { |
| 620 | ERR("Failed to retrieve the render target."); |
| 621 | return error(GL_OUT_OF_MEMORY); |
| 622 | } |
| 623 | |
| 624 | IDirect3DDevice9 *device = mRenderer->getDevice(); // D3D9_REPLACE |
| 625 | |
| 626 | IDirect3DSurface9 *renderTargetData = NULL; |
| 627 | D3DSURFACE_DESC description; |
| 628 | surface->GetDesc(&description); |
| 629 | |
| 630 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); |
| 631 | |
| 632 | if (FAILED(result)) |
| 633 | { |
| 634 | ERR("Could not create matching destination surface."); |
| 635 | surface->Release(); |
| 636 | return error(GL_OUT_OF_MEMORY); |
| 637 | } |
| 638 | |
| 639 | result = device->GetRenderTargetData(surface, renderTargetData); |
| 640 | |
| 641 | if (FAILED(result)) |
| 642 | { |
| 643 | ERR("GetRenderTargetData unexpectedly failed."); |
| 644 | renderTargetData->Release(); |
| 645 | surface->Release(); |
| 646 | return error(GL_OUT_OF_MEMORY); |
| 647 | } |
| 648 | |
| 649 | RECT sourceRect = {x, y, x + width, y + height}; |
| 650 | RECT destRect = {xoffset, yoffset, xoffset + width, yoffset + height}; |
| 651 | |
| 652 | D3DLOCKED_RECT sourceLock = {0}; |
| 653 | result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); |
| 654 | |
| 655 | if (FAILED(result)) |
| 656 | { |
| 657 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 658 | renderTargetData->Release(); |
| 659 | surface->Release(); |
| 660 | return error(GL_OUT_OF_MEMORY); |
| 661 | } |
| 662 | |
| 663 | D3DLOCKED_RECT destLock = {0}; |
| 664 | result = lock(&destLock, &destRect); |
| 665 | |
| 666 | if (FAILED(result)) |
| 667 | { |
| 668 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 669 | renderTargetData->UnlockRect(); |
| 670 | renderTargetData->Release(); |
| 671 | surface->Release(); |
| 672 | return error(GL_OUT_OF_MEMORY); |
| 673 | } |
| 674 | |
| 675 | if (destLock.pBits && sourceLock.pBits) |
| 676 | { |
| 677 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 678 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 679 | |
| 680 | switch (description.Format) |
| 681 | { |
| 682 | case D3DFMT_X8R8G8B8: |
| 683 | case D3DFMT_A8R8G8B8: |
| 684 | switch(getD3DFormat()) |
| 685 | { |
| 686 | case D3DFMT_X8R8G8B8: |
| 687 | case D3DFMT_A8R8G8B8: |
| 688 | for(int y = 0; y < height; y++) |
| 689 | { |
| 690 | memcpy(dest, source, 4 * width); |
| 691 | |
| 692 | source += sourceLock.Pitch; |
| 693 | dest += destLock.Pitch; |
| 694 | } |
| 695 | break; |
| 696 | case D3DFMT_L8: |
| 697 | for(int y = 0; y < height; y++) |
| 698 | { |
| 699 | for(int x = 0; x < width; x++) |
| 700 | { |
| 701 | dest[x] = source[x * 4 + 2]; |
| 702 | } |
| 703 | |
| 704 | source += sourceLock.Pitch; |
| 705 | dest += destLock.Pitch; |
| 706 | } |
| 707 | break; |
| 708 | case D3DFMT_A8L8: |
| 709 | for(int y = 0; y < height; y++) |
| 710 | { |
| 711 | for(int x = 0; x < width; x++) |
| 712 | { |
| 713 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 714 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 715 | } |
| 716 | |
| 717 | source += sourceLock.Pitch; |
| 718 | dest += destLock.Pitch; |
| 719 | } |
| 720 | break; |
| 721 | default: |
| 722 | UNREACHABLE(); |
| 723 | } |
| 724 | break; |
| 725 | case D3DFMT_R5G6B5: |
| 726 | switch(getD3DFormat()) |
| 727 | { |
| 728 | case D3DFMT_X8R8G8B8: |
| 729 | for(int y = 0; y < height; y++) |
| 730 | { |
| 731 | for(int x = 0; x < width; x++) |
| 732 | { |
| 733 | unsigned short rgb = ((unsigned short*)source)[x]; |
| 734 | unsigned char red = (rgb & 0xF800) >> 8; |
| 735 | unsigned char green = (rgb & 0x07E0) >> 3; |
| 736 | unsigned char blue = (rgb & 0x001F) << 3; |
| 737 | dest[x + 0] = blue | (blue >> 5); |
| 738 | dest[x + 1] = green | (green >> 6); |
| 739 | dest[x + 2] = red | (red >> 5); |
| 740 | dest[x + 3] = 0xFF; |
| 741 | } |
| 742 | |
| 743 | source += sourceLock.Pitch; |
| 744 | dest += destLock.Pitch; |
| 745 | } |
| 746 | break; |
| 747 | case D3DFMT_L8: |
| 748 | for(int y = 0; y < height; y++) |
| 749 | { |
| 750 | for(int x = 0; x < width; x++) |
| 751 | { |
| 752 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 753 | dest[x] = red | (red >> 5); |
| 754 | } |
| 755 | |
| 756 | source += sourceLock.Pitch; |
| 757 | dest += destLock.Pitch; |
| 758 | } |
| 759 | break; |
| 760 | default: |
| 761 | UNREACHABLE(); |
| 762 | } |
| 763 | break; |
| 764 | case D3DFMT_A1R5G5B5: |
| 765 | switch(getD3DFormat()) |
| 766 | { |
| 767 | case D3DFMT_X8R8G8B8: |
| 768 | for(int y = 0; y < height; y++) |
| 769 | { |
| 770 | for(int x = 0; x < width; x++) |
| 771 | { |
| 772 | unsigned short argb = ((unsigned short*)source)[x]; |
| 773 | unsigned char red = (argb & 0x7C00) >> 7; |
| 774 | unsigned char green = (argb & 0x03E0) >> 2; |
| 775 | unsigned char blue = (argb & 0x001F) << 3; |
| 776 | dest[x + 0] = blue | (blue >> 5); |
| 777 | dest[x + 1] = green | (green >> 5); |
| 778 | dest[x + 2] = red | (red >> 5); |
| 779 | dest[x + 3] = 0xFF; |
| 780 | } |
| 781 | |
| 782 | source += sourceLock.Pitch; |
| 783 | dest += destLock.Pitch; |
| 784 | } |
| 785 | break; |
| 786 | case D3DFMT_A8R8G8B8: |
| 787 | for(int y = 0; y < height; y++) |
| 788 | { |
| 789 | for(int x = 0; x < width; x++) |
| 790 | { |
| 791 | unsigned short argb = ((unsigned short*)source)[x]; |
| 792 | unsigned char red = (argb & 0x7C00) >> 7; |
| 793 | unsigned char green = (argb & 0x03E0) >> 2; |
| 794 | unsigned char blue = (argb & 0x001F) << 3; |
| 795 | unsigned char alpha = (signed short)argb >> 15; |
| 796 | dest[x + 0] = blue | (blue >> 5); |
| 797 | dest[x + 1] = green | (green >> 5); |
| 798 | dest[x + 2] = red | (red >> 5); |
| 799 | dest[x + 3] = alpha; |
| 800 | } |
| 801 | |
| 802 | source += sourceLock.Pitch; |
| 803 | dest += destLock.Pitch; |
| 804 | } |
| 805 | break; |
| 806 | case D3DFMT_L8: |
| 807 | for(int y = 0; y < height; y++) |
| 808 | { |
| 809 | for(int x = 0; x < width; x++) |
| 810 | { |
| 811 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 812 | dest[x] = (red << 1) | (red >> 4); |
| 813 | } |
| 814 | |
| 815 | source += sourceLock.Pitch; |
| 816 | dest += destLock.Pitch; |
| 817 | } |
| 818 | break; |
| 819 | case D3DFMT_A8L8: |
| 820 | for(int y = 0; y < height; y++) |
| 821 | { |
| 822 | for(int x = 0; x < width; x++) |
| 823 | { |
| 824 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 825 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 826 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 827 | } |
| 828 | |
| 829 | source += sourceLock.Pitch; |
| 830 | dest += destLock.Pitch; |
| 831 | } |
| 832 | break; |
| 833 | default: |
| 834 | UNREACHABLE(); |
| 835 | } |
| 836 | break; |
| 837 | default: |
| 838 | UNREACHABLE(); |
| 839 | } |
| 840 | } |
| 841 | |
| 842 | unlock(); |
| 843 | renderTargetData->UnlockRect(); |
| 844 | |
| 845 | renderTargetData->Release(); |
| 846 | surface->Release(); |
| 847 | |
| 848 | mDirty = true; |
| 849 | } |
| 850 | |
| 851 | } |