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Geoff Lang492a7e42014-11-05 13:27:06 -05001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Compiler.cpp: implements the gl::Compiler class.
8
9#include "libANGLE/Compiler.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050010
11#include "common/debug.h"
Jamie Madill9082b982016-04-27 15:21:51 -040012#include "libANGLE/ContextState.h"
Jamie Madill83f349e2015-09-23 09:50:36 -040013#include "libANGLE/renderer/CompilerImpl.h"
Jamie Madill7aea7e02016-05-10 10:39:45 -040014#include "libANGLE/renderer/GLImplFactory.h"
Geoff Lang492a7e42014-11-05 13:27:06 -050015
16namespace gl
17{
18
Jamie Madill83f349e2015-09-23 09:50:36 -040019namespace
Geoff Lang492a7e42014-11-05 13:27:06 -050020{
Jamie Madill83f349e2015-09-23 09:50:36 -040021
22// Global count of active shader compiler handles. Needed to know when to call ShInitialize and
23// ShFinalize.
24size_t activeCompilerHandles = 0;
25
Martin Radev1be913c2016-07-11 17:59:16 +030026ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion)
27{
28 if (majorVersion >= 3)
29 {
30 if (minorVersion == 1)
31 {
32 return SH_GLES3_1_SPEC;
33 }
34 else
35 {
36 return SH_GLES3_SPEC;
37 }
38 }
39 return SH_GLES2_SPEC;
40}
41
Jamie Madill83f349e2015-09-23 09:50:36 -040042} // anonymous namespace
43
Jamie Madilldfde6ab2016-06-09 07:07:18 -070044Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
Jamie Madill83f349e2015-09-23 09:50:36 -040045 : mImplementation(implFactory->createCompiler()),
Martin Radev1be913c2016-07-11 17:59:16 +030046 mSpec(SelectShaderSpec(state.getClientMajorVersion(), state.getClientMinorVersion())),
Jamie Madill83f349e2015-09-23 09:50:36 -040047 mOutputType(mImplementation->getTranslatorOutputType()),
48 mResources(),
49 mFragmentCompiler(nullptr),
Martin Radev4c4c8e72016-08-04 12:25:34 +030050 mVertexCompiler(nullptr),
51 mComputeCompiler(nullptr)
Jamie Madill83f349e2015-09-23 09:50:36 -040052{
Martin Radev1be913c2016-07-11 17:59:16 +030053 ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3);
Jamie Madill83f349e2015-09-23 09:50:36 -040054
Jamie Madilldfde6ab2016-06-09 07:07:18 -070055 const gl::Caps &caps = state.getCaps();
56 const gl::Extensions &extensions = state.getExtensions();
Jamie Madill83f349e2015-09-23 09:50:36 -040057
58 ShInitBuiltInResources(&mResources);
Jamie Madill29f908b2016-07-19 23:21:01 +000059 mResources.MaxVertexAttribs = caps.maxVertexAttributes;
60 mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
61 mResources.MaxVaryingVectors = caps.maxVaryingVectors;
62 mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
63 mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
64 mResources.MaxTextureImageUnits = caps.maxTextureImageUnits;
65 mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
66 mResources.MaxDrawBuffers = caps.maxDrawBuffers;
67 mResources.OES_standard_derivatives = extensions.standardDerivatives;
68 mResources.EXT_draw_buffers = extensions.drawBuffers;
69 mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
Geoff Langb66a9092016-05-16 15:59:14 -040070 mResources.OES_EGL_image_external = extensions.eglImageExternal;
71 mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
Ian Ewellbda75592016-04-18 17:25:54 -040072 mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
Jamie Madill83f349e2015-09-23 09:50:36 -040073 // TODO: use shader precision caps to determine if high precision is supported?
74 mResources.FragmentPrecisionHigh = 1;
75 mResources.EXT_frag_depth = extensions.fragDepth;
76
77 // GLSL ES 3.0 constants
78 mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
79 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
80 mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
81 mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
Martin Radeve93d24e2016-07-28 12:06:05 +030082
83 // GLSL ES 3.1 compute shader constants
84 mResources.MaxImageUnits = caps.maxImageUnits;
85 mResources.MaxVertexImageUniforms = caps.maxVertexImageUniforms;
86 mResources.MaxFragmentImageUniforms = caps.maxFragmentImageUniforms;
87 mResources.MaxComputeImageUniforms = caps.maxComputeImageUniforms;
88 mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
89 mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
90
91 for (size_t index = 0u; index < 3u; ++index)
92 {
93 mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
94 mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
95 }
96
97 mResources.MaxComputeUniformComponents = caps.maxComputeUniformComponents;
98 mResources.MaxComputeTextureImageUnits = caps.maxComputeTextureImageUnits;
99
100 mResources.MaxComputeAtomicCounters = caps.maxComputeAtomicCounters;
101 mResources.MaxComputeAtomicCounterBuffers = caps.maxComputeAtomicCounterBuffers;
102
103 mResources.MaxVertexAtomicCounters = caps.maxVertexAtomicCounters;
104 mResources.MaxFragmentAtomicCounters = caps.maxFragmentAtomicCounters;
105 mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
106 mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
107 mResources.MaxVertexAtomicCounterBuffers = caps.maxVertexAtomicCounterBuffers;
108 mResources.MaxFragmentAtomicCounterBuffers = caps.maxFragmentAtomicCounterBuffers;
109 mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
110 mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
Geoff Lang492a7e42014-11-05 13:27:06 -0500111}
112
113Compiler::~Compiler()
114{
Jamie Madill83f349e2015-09-23 09:50:36 -0400115 release();
116 SafeDelete(mImplementation);
Geoff Lang492a7e42014-11-05 13:27:06 -0500117}
118
119Error Compiler::release()
120{
Jamie Madill83f349e2015-09-23 09:50:36 -0400121 if (mFragmentCompiler)
122 {
123 ShDestruct(mFragmentCompiler);
124 mFragmentCompiler = nullptr;
125
126 ASSERT(activeCompilerHandles > 0);
127 activeCompilerHandles--;
128 }
129
130 if (mVertexCompiler)
131 {
132 ShDestruct(mVertexCompiler);
133 mVertexCompiler = nullptr;
134
135 ASSERT(activeCompilerHandles > 0);
136 activeCompilerHandles--;
137 }
138
Martin Radev4c4c8e72016-08-04 12:25:34 +0300139 if (mComputeCompiler)
140 {
141 ShDestruct(mComputeCompiler);
142 mComputeCompiler = nullptr;
143
144 ASSERT(activeCompilerHandles > 0);
145 activeCompilerHandles--;
146 }
147
Jamie Madill83f349e2015-09-23 09:50:36 -0400148 if (activeCompilerHandles == 0)
149 {
150 ShFinalize();
151 }
152
153 mImplementation->release();
154
155 return gl::Error(GL_NO_ERROR);
Geoff Lang492a7e42014-11-05 13:27:06 -0500156}
157
Jamie Madill83f349e2015-09-23 09:50:36 -0400158ShHandle Compiler::getCompilerHandle(GLenum type)
Geoff Lang492a7e42014-11-05 13:27:06 -0500159{
Jamie Madill83f349e2015-09-23 09:50:36 -0400160 ShHandle *compiler = nullptr;
161 switch (type)
162 {
163 case GL_VERTEX_SHADER:
164 compiler = &mVertexCompiler;
165 break;
166
167 case GL_FRAGMENT_SHADER:
168 compiler = &mFragmentCompiler;
169 break;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300170 case GL_COMPUTE_SHADER:
171 compiler = &mComputeCompiler;
172 break;
Jamie Madill83f349e2015-09-23 09:50:36 -0400173 default:
174 UNREACHABLE();
175 return nullptr;
176 }
177
178 if (!(*compiler))
179 {
180 if (activeCompilerHandles == 0)
181 {
182 ShInitialize();
183 }
184
185 *compiler = ShConstructCompiler(type, mSpec, mOutputType, &mResources);
186 activeCompilerHandles++;
187 }
188
189 return *compiler;
Geoff Lang492a7e42014-11-05 13:27:06 -0500190}
191
Jamie Madill83f349e2015-09-23 09:50:36 -0400192} // namespace gl