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Cooper Partine6664f02015-01-09 16:22:24 -08001#include "ANGLETest.h"
2
3// Use this to select which configurations (e.g. which renderer, which GLES
4// major version) these tests should be run against.
5//
6// Some of the pointsprite tests below were ported from Khronos WebGL
7// conformance test suite.
8
9//
10// We test on D3D11 9_3 because the existing D3D11 PointSprite implementation
11// uses Geometry Shaders which are not supported for 9_3.
12// D3D9 and D3D11 are also tested to ensure no regressions.
13ANGLE_TYPED_TEST_CASE(PointSpritesTest, ES2_D3D9, ES2_D3D11, ES2_D3D11_FL9_3);
14
15template<typename T>
16class PointSpritesTest : public ANGLETest
17{
18 protected:
19 const int windowWidth = 256;
20 const int windowHeight = 256;
21 PointSpritesTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform())
22 {
23 setWindowWidth(windowWidth);
24 setWindowHeight(windowHeight);
25 setConfigRedBits(8);
26 setConfigGreenBits(8);
27 setConfigBlueBits(8);
28 setConfigAlphaBits(8);
29 }
30
31 virtual void SetUp()
32 {
33 ANGLETest::SetUp();
34 }
35
36 float s2p(float s)
37 {
38 return (s + 1.0f) * 0.5f * (GLfloat)windowWidth;
39 }
40};
41
42// Checks gl_PointCoord and gl_PointSize
43// https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html
44TYPED_TEST(PointSpritesTest, PointCoordAndPointSizeCompliance)
45{
46 const std::string fs = SHADER_SOURCE
47 (
48 precision mediump float;
49 void main()
50 {
51 gl_FragColor = vec4(
52 gl_PointCoord.x,
53 gl_PointCoord.y,
54 0,
55 1);
56 }
57 );
58
59 const std::string vs = SHADER_SOURCE
60 (
61 attribute vec4 vPosition;
62 uniform float uPointSize;
63 void main()
64 {
65 gl_PointSize = uPointSize;
66 gl_Position = vPosition;
67 }
68 );
69
70 GLuint program = CompileProgram(vs, fs);
71 ASSERT_NE(program, 0u);
72 ASSERT_GL_NO_ERROR();
73
74 glUseProgram(program);
75
76 GLfloat pointSizeRange[2] = {};
77 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
78
79 GLfloat maxPointSize = pointSizeRange[1];
80
81 ASSERT_TRUE(maxPointSize >= 1);
82 maxPointSize = floorf(maxPointSize);
83 ASSERT_TRUE((int)maxPointSize % 1 == 0);
84
85 maxPointSize = std::min(maxPointSize, 64.0f);
86 GLfloat pointWidth = maxPointSize / windowWidth;
87 GLfloat step = floorf(maxPointSize / 4);
88 GLfloat pointStep = std::max<GLfloat>(1.0f, step);
89
90 GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize");
91 ASSERT_GL_NO_ERROR();
92
93 glUniform1f(pointSizeLoc, maxPointSize);
94 ASSERT_GL_NO_ERROR();
95
96 GLfloat pixelOffset = ((int)maxPointSize % 2) ? (1.0f / (GLfloat)windowWidth) : 0;
97 GLuint vertexObject = 0;
98 glGenBuffers(1, &vertexObject);
99 ASSERT_NE(vertexObject, 0U);
100 ASSERT_GL_NO_ERROR();
101
102 glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
103 ASSERT_GL_NO_ERROR();
104
105 GLfloat thePoints[] = { -0.5 + pixelOffset, -0.5 + pixelOffset,
106 0.5 + pixelOffset, -0.5 + pixelOffset,
107 -0.5 + pixelOffset, 0.5 + pixelOffset,
108 0.5 + pixelOffset, 0.5 + pixelOffset };
109
110 glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
111 ASSERT_GL_NO_ERROR();
112
113 glEnableVertexAttribArray(0);
114 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
115
116 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
117
118 glDrawArrays(GL_POINTS, 0, 4);
119 ASSERT_GL_NO_ERROR();
120
121 glDeleteBuffers(1, &vertexObject);
122
123 std::string debugText;
124 for (float py = 0; py < 2; ++py) {
125 for (float px = 0; px < 2; ++px) {
126 float pointX = -0.5 + px + pixelOffset;
127 float pointY = -0.5 + py + pixelOffset;
128 for (int yy = 0; yy < maxPointSize; yy += pointStep) {
129 for (int xx = 0; xx < maxPointSize; xx += pointStep) {
130 // formula for s and t from OpenGL ES 2.0 spec section 3.3
131 float xw = s2p(pointX);
132 float yw = s2p(pointY);
133 float u = xx / maxPointSize * 2 - 1;
134 float v = yy / maxPointSize * 2 - 1;
135 float xf = floorf(s2p(pointX + u * pointWidth));
136 float yf = floorf(s2p(pointY + v * pointWidth));
137 float s = 0.5 + (xf + 0.5 - xw) / maxPointSize;
138 float t = 0.5 + (yf + 0.5 - yw) / maxPointSize;
139 GLubyte color[4] = { floorf(s * 255), floorf((1 - t) * 255), 0, 255 };
140 EXPECT_PIXEL_NEAR(xf, yf, color[0], color[1], color[2], color[3], 4);
141 }
142 }
143 }
144 }
145}
146
147// Verify that drawing a point without enabling any attributes succeeds
148// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-no-attributes.html
149TYPED_TEST(PointSpritesTest, PointWithoutAttributesCompliance)
150{
151 const std::string fs = SHADER_SOURCE
152 (
153 precision mediump float;
154 void main()
155 {
156 gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
157 }
158 );
159
160 const std::string vs = SHADER_SOURCE
161 (
162 void main()
163 {
164 gl_PointSize = 1.0;
165 gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
166 }
167 );
168
169 GLuint program = CompileProgram(vs, fs);
170 ASSERT_NE(program, 0u);
171 ASSERT_GL_NO_ERROR();
172
173 glUseProgram(program);
174
175 glDrawArrays(GL_POINTS, 0, 1);
176 ASSERT_GL_NO_ERROR();
177
178 // expect the center pixel to be green
179 EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255);
180}
181
182// This is a regression test for a graphics driver bug affecting end caps on roads in MapsGL
183// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html
184TYPED_TEST(PointSpritesTest, PointCoordRegressionTest)
185{
186 const std::string fs = SHADER_SOURCE
187 (
188 precision mediump float;
189 varying vec4 v_color;
190 void main()
191 {
192 // It seems as long as this mathematical expression references
193 // gl_PointCoord, the fragment's color is incorrect.
194 vec2 diff = gl_PointCoord - vec2(.5, .5);
195 if (length(diff) > 0.5)
196 discard;
197
198 // The point should be a solid color.
199 gl_FragColor = v_color;
200 }
201 );
202
203 const std::string vs = SHADER_SOURCE
204 (
205 varying vec4 v_color;
206 // The X and Y coordinates of the center of the point.
207 attribute vec2 a_vertex;
208 uniform float u_pointSize;
209 void main()
210 {
211 gl_PointSize = u_pointSize;
212 gl_Position = vec4(a_vertex, 0.0, 1.0);
213 // The color of the point.
214 v_color = vec4(0.0, 1.0, 0.0, 1.0);
215 }
216 );
217
218 GLuint program = CompileProgram(vs, fs);
219 ASSERT_NE(program, 0u);
220 ASSERT_GL_NO_ERROR();
221
222 glUseProgram(program);
223
224 GLfloat pointSizeRange[2] = {};
225 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
226
227 GLfloat maxPointSize = pointSizeRange[1];
228
229 ASSERT_TRUE(maxPointSize > 2);
230
231 glClearColor(0, 0, 0, 1);
232 glDisable(GL_DEPTH_TEST);
233 glClear(GL_COLOR_BUFFER_BIT);
234
235 GLint pointSizeLoc = glGetUniformLocation(program, "u_pointSize");
236 ASSERT_GL_NO_ERROR();
237
238 GLfloat pointSize = std::min<GLfloat>(20.0f, maxPointSize);
239 glUniform1f(pointSizeLoc, pointSize);
240 ASSERT_GL_NO_ERROR();
241
242 GLuint vertexObject = 0;
243 glGenBuffers(1, &vertexObject);
244 ASSERT_NE(vertexObject, 0U);
245 ASSERT_GL_NO_ERROR();
246
247 glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
248 ASSERT_GL_NO_ERROR();
249
250 GLfloat thePoints[] = { 0.0f, 0.0f };
251
252 glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
253 ASSERT_GL_NO_ERROR();
254
255 glEnableVertexAttribArray(0);
256 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
257
258 glDrawArrays(GL_POINTS, 0, 1);
259 ASSERT_GL_NO_ERROR();
260
261 // expect the center pixel to be green
262 EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255);
263
264 glDeleteBuffers(1, &vertexObject);
265}
266
267// Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled
268// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-size.html
269TYPED_TEST(PointSpritesTest, PointSizeEnabledCompliance)
270{
271 const std::string fs = SHADER_SOURCE
272 (
273 precision mediump float;
274 varying vec4 color;
275
276 void main()
277 {
278 gl_FragColor = color;
279 }
280 );
281
282 const std::string vs = SHADER_SOURCE
283 (
284 attribute vec3 pos;
285 attribute vec4 colorIn;
286 uniform float pointSize;
287 varying vec4 color;
288
289 void main()
290 {
291 gl_PointSize = pointSize;
292 color = colorIn;
293 gl_Position = vec4(pos, 1.0);
294 }
295 );
296
297 GLuint program = CompileProgram(vs, fs);
298 ASSERT_NE(program, 0u);
299 ASSERT_GL_NO_ERROR();
300
301 glUseProgram(program);
302
303 glDisable(GL_BLEND);
304
305 // The choice of (0.4, 0.4) ensures that the centers of the surrounding
306 // pixels are not contained within the point when it is of size 1, but
307 // that they definitely are when it is of size 2.
308 GLfloat vertices[] = { 0.4f, 0.4f, 0.0f };
309 GLubyte colors[] = { 255, 0, 0, 255 };
310
311 GLuint vertexObject = 0;
312 glGenBuffers(1, &vertexObject);
313 ASSERT_NE(vertexObject, 0U);
314 ASSERT_GL_NO_ERROR();
315
316 glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
317 ASSERT_GL_NO_ERROR();
318
319 glBufferData(GL_ARRAY_BUFFER, sizeof(vertices) + sizeof(colors), NULL, GL_STATIC_DRAW);
320 ASSERT_GL_NO_ERROR();
321
322 glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
323 ASSERT_GL_NO_ERROR();
324
325 glBufferSubData(GL_ARRAY_BUFFER, sizeof(vertices), sizeof(colors), colors);
326 ASSERT_GL_NO_ERROR();
327
328 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
329
330 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
331 glEnableVertexAttribArray(0);
332
333 glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, (GLvoid*)sizeof(vertices));
334 glEnableVertexAttribArray(1);
335
336 GLint pointSizeLoc = glGetUniformLocation(program, "pointSize");
337 ASSERT_GL_NO_ERROR();
338
339 glUniform1f(pointSizeLoc, 1.0f);
340 ASSERT_GL_NO_ERROR();
341
342 glDrawArrays(GL_POINTS, 0, _countof(vertices) / 3);
343 ASSERT_GL_NO_ERROR();
344
345 // Test the pixels around the target Red pixel to ensure
346 // they are the expected color values
347 for (GLint y = 178; y < 180; ++y)
348 {
349 for (GLint x = 178; x < 180; ++x)
350 {
351 // 179x179 is expected to be a red pixel
352 // All others are black
353 GLubyte expectedColor[4] = { 0, 0, 0, 0 };
354 if (x == 179 && y == 179)
355 {
356 expectedColor[0] = 255;
357 expectedColor[3] = 255;
358 }
359 EXPECT_PIXEL_EQ(x, y, expectedColor[0], expectedColor[1], expectedColor[2], expectedColor[3]);
360 }
361 }
362
363 swapBuffers();
364
365 GLfloat pointSizeRange[2] = {};
366 glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
367
368 if (pointSizeRange[1] >= 2.0)
369 {
370 // Draw a point of size 2 and verify it fills the appropriate region.
371 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
372
373 glUniform1f(pointSizeLoc, 2.0f);
374 ASSERT_GL_NO_ERROR();
375
376 glDrawArrays(GL_POINTS, 0, _countof(vertices) / 3);
377 ASSERT_GL_NO_ERROR();
378
379 // Test the pixels to ensure the target is ALL Red pixels
380 for (GLint y = 178; y < 180; ++y)
381 {
382 for (GLint x = 178; x < 180; ++x)
383 {
384 EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255);
385 }
386 }
387 }
388
389 glDeleteBuffers(1, &vertexObject);
390}
Cooper Partin4e47b922015-02-03 09:04:20 -0800391
392// Verify that rendering works correctly when gl_PointSize is declared in a shader but isn't used
393TYPED_TEST(PointSpritesTest, PointSizeDeclaredButUnused)
394{
395 const std::string vs = SHADER_SOURCE
396 (
397 attribute highp vec4 position;
398
399 void main(void)
400 {
401 gl_PointSize = 1.0;
402 gl_Position = position;
403 }
404 );
405
406 const std::string fs = SHADER_SOURCE
407 (
408 void main(void)
409 {
410 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
411 }
412 );
413
414 GLuint program = CompileProgram(vs, fs);
415 ASSERT_NE(program, 0u);
416 ASSERT_GL_NO_ERROR();
417
418 glUseProgram(program);
419 drawQuad(program, "position", 0.5f, 1.0f);
420 ASSERT_GL_NO_ERROR();
421
422 // expect the center pixel to be red
423 EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255);
424
425 glDeleteProgram(program);
426}