daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // |
| 8 | // Implement the top-level of interface to the compiler/linker, |
| 9 | // as defined in ShaderLang.h |
| 10 | // |
| 11 | #include "SymbolTable.h" |
| 12 | #include "ParseHelper.h" |
| 13 | |
| 14 | #include "ShHandle.h" |
| 15 | #include "InitializeDll.h" |
| 16 | |
| 17 | #include "ShaderLang.h" |
| 18 | #include "Initialize.h" |
| 19 | |
| 20 | #include "OutputHLSL.h" |
| 21 | |
| 22 | // |
| 23 | // A symbol table for each language. Each has a different |
| 24 | // set of built-ins, and we want to preserve that from |
| 25 | // compile to compile. |
| 26 | // |
| 27 | TSymbolTable SymbolTables[EShLangCount]; |
| 28 | |
| 29 | |
| 30 | TPoolAllocator* PerProcessGPA = 0; |
| 31 | // |
| 32 | // This is the platform independent interface between an OGL driver |
| 33 | // and the shading language compiler/linker. |
| 34 | // |
| 35 | |
| 36 | // |
| 37 | // Driver must call this first, once, before doing any other |
| 38 | // compiler/linker operations. |
| 39 | // |
| 40 | int ShInitialize() |
| 41 | { |
| 42 | TInfoSink infoSink; |
| 43 | bool ret = true; |
| 44 | |
| 45 | if (!InitProcess()) |
| 46 | return 0; |
| 47 | |
| 48 | // This method should be called once per process. If its called by multiple threads, then |
| 49 | // we need to have thread synchronization code around the initialization of per process |
| 50 | // global pool allocator |
| 51 | if (!PerProcessGPA) { |
| 52 | TPoolAllocator *builtInPoolAllocator = new TPoolAllocator(true); |
| 53 | builtInPoolAllocator->push(); |
| 54 | TPoolAllocator* gPoolAllocator = &GlobalPoolAllocator; |
| 55 | SetGlobalPoolAllocatorPtr(builtInPoolAllocator); |
| 56 | |
| 57 | TSymbolTable symTables[EShLangCount]; |
| 58 | GenerateBuiltInSymbolTable(0, infoSink, symTables); |
| 59 | |
| 60 | PerProcessGPA = new TPoolAllocator(true); |
| 61 | PerProcessGPA->push(); |
| 62 | SetGlobalPoolAllocatorPtr(PerProcessGPA); |
| 63 | |
| 64 | SymbolTables[EShLangVertex].copyTable(symTables[EShLangVertex]); |
| 65 | SymbolTables[EShLangFragment].copyTable(symTables[EShLangFragment]); |
| 66 | |
| 67 | SetGlobalPoolAllocatorPtr(gPoolAllocator); |
| 68 | |
| 69 | symTables[EShLangVertex].pop(); |
| 70 | symTables[EShLangFragment].pop(); |
| 71 | |
| 72 | builtInPoolAllocator->popAll(); |
| 73 | delete builtInPoolAllocator; |
| 74 | |
| 75 | } |
| 76 | |
| 77 | return ret ? 1 : 0; |
| 78 | } |
| 79 | |
| 80 | // |
| 81 | // Driver calls these to create and destroy compiler/linker |
| 82 | // objects. |
| 83 | // |
| 84 | |
| 85 | ShHandle ShConstructCompiler(const EShLanguage language, int debugOptions) |
| 86 | { |
| 87 | if (!InitThread()) |
| 88 | return 0; |
| 89 | |
| 90 | TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(language, debugOptions)); |
| 91 | |
| 92 | return reinterpret_cast<void*>(base); |
| 93 | } |
| 94 | |
| 95 | ShHandle ShConstructLinker(const EShExecutable executable, int debugOptions) |
| 96 | { |
| 97 | if (!InitThread()) |
| 98 | return 0; |
| 99 | |
| 100 | TShHandleBase* base = static_cast<TShHandleBase*>(ConstructLinker(executable, debugOptions)); |
| 101 | |
| 102 | return reinterpret_cast<void*>(base); |
| 103 | } |
| 104 | |
| 105 | ShHandle ShConstructUniformMap() |
| 106 | { |
| 107 | if (!InitThread()) |
| 108 | return 0; |
| 109 | |
| 110 | TShHandleBase* base = static_cast<TShHandleBase*>(ConstructUniformMap()); |
| 111 | |
| 112 | return reinterpret_cast<void*>(base); |
| 113 | } |
| 114 | |
| 115 | void ShDestruct(ShHandle handle) |
| 116 | { |
| 117 | if (handle == 0) |
| 118 | return; |
| 119 | |
| 120 | TShHandleBase* base = static_cast<TShHandleBase*>(handle); |
| 121 | |
| 122 | if (base->getAsCompiler()) |
| 123 | DeleteCompiler(base->getAsCompiler()); |
| 124 | else if (base->getAsLinker()) |
| 125 | DeleteLinker(base->getAsLinker()); |
| 126 | else if (base->getAsUniformMap()) |
| 127 | DeleteUniformMap(base->getAsUniformMap()); |
| 128 | } |
| 129 | |
| 130 | // |
| 131 | // Cleanup symbol tables |
| 132 | // |
| 133 | int __fastcall ShFinalize() |
| 134 | { |
| 135 | if (PerProcessGPA) { |
| 136 | PerProcessGPA->popAll(); |
| 137 | delete PerProcessGPA; |
| 138 | } |
| 139 | return 1; |
| 140 | } |
| 141 | |
| 142 | bool GenerateBuiltInSymbolTable(const TBuiltInResource* resources, TInfoSink& infoSink, TSymbolTable* symbolTables, EShLanguage language) |
| 143 | { |
| 144 | TBuiltIns builtIns; |
| 145 | |
| 146 | if (resources) { |
| 147 | builtIns.initialize(*resources); |
| 148 | InitializeSymbolTable(builtIns.getBuiltInStrings(), language, infoSink, resources, symbolTables); |
| 149 | } else { |
| 150 | builtIns.initialize(); |
| 151 | InitializeSymbolTable(builtIns.getBuiltInStrings(), EShLangVertex, infoSink, resources, symbolTables); |
| 152 | InitializeSymbolTable(builtIns.getBuiltInStrings(), EShLangFragment, infoSink, resources, symbolTables); |
| 153 | } |
| 154 | |
| 155 | return true; |
| 156 | } |
| 157 | |
| 158 | bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, EShLanguage language, TInfoSink& infoSink, const TBuiltInResource* resources, TSymbolTable* symbolTables) |
| 159 | { |
| 160 | TIntermediate intermediate(infoSink); |
| 161 | TSymbolTable* symbolTable; |
| 162 | |
| 163 | if (resources) |
| 164 | symbolTable = symbolTables; |
| 165 | else |
| 166 | symbolTable = &symbolTables[language]; |
| 167 | |
| 168 | TParseContext parseContext(*symbolTable, intermediate, language, infoSink); |
| 169 | |
| 170 | GlobalParseContext = &parseContext; |
| 171 | |
| 172 | setInitialState(); |
| 173 | |
| 174 | assert(symbolTable->isEmpty() || symbolTable->atSharedBuiltInLevel()); |
| 175 | |
| 176 | // |
| 177 | // Parse the built-ins. This should only happen once per |
| 178 | // language symbol table. |
| 179 | // |
| 180 | // Push the symbol table to give it an initial scope. This |
| 181 | // push should not have a corresponding pop, so that built-ins |
| 182 | // are preserved, and the test for an empty table fails. |
| 183 | // |
| 184 | |
| 185 | symbolTable->push(); |
| 186 | |
| 187 | //Initialize the Preprocessor |
| 188 | int ret = InitPreprocessor(); |
| 189 | if (ret) { |
| 190 | infoSink.info.message(EPrefixInternalError, "Unable to intialize the Preprocessor"); |
| 191 | return false; |
| 192 | } |
| 193 | |
| 194 | for (TBuiltInStrings::iterator i = BuiltInStrings[parseContext.language].begin(); |
| 195 | i != BuiltInStrings[parseContext.language].end(); |
| 196 | ++i) { |
| 197 | const char* builtInShaders[1]; |
| 198 | int builtInLengths[1]; |
| 199 | |
| 200 | builtInShaders[0] = (*i).c_str(); |
| 201 | builtInLengths[0] = (int) (*i).size(); |
| 202 | |
| 203 | if (PaParseStrings(const_cast<char**>(builtInShaders), builtInLengths, 1, parseContext) != 0) { |
| 204 | infoSink.info.message(EPrefixInternalError, "Unable to parse built-ins"); |
| 205 | return false; |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | if (resources) { |
| 210 | IdentifyBuiltIns(parseContext.language, *symbolTable, *resources); |
| 211 | } else { |
| 212 | IdentifyBuiltIns(parseContext.language, *symbolTable); |
| 213 | } |
| 214 | |
| 215 | FinalizePreprocessor(); |
| 216 | |
| 217 | return true; |
| 218 | } |
| 219 | |
| 220 | // |
| 221 | // Do an actual compile on the given strings. The result is left |
| 222 | // in the given compile object. |
| 223 | // |
| 224 | // Return: The return value of ShCompile is really boolean, indicating |
| 225 | // success or failure. |
| 226 | // |
| 227 | int ShCompile( |
| 228 | const ShHandle handle, |
| 229 | const char* const shaderStrings[], |
| 230 | const int numStrings, |
| 231 | const EShOptimizationLevel optLevel, |
| 232 | const TBuiltInResource* resources, |
| 233 | int debugOptions |
| 234 | ) |
| 235 | { |
| 236 | if (!InitThread()) |
| 237 | return 0; |
| 238 | |
| 239 | if (handle == 0) |
| 240 | return 0; |
| 241 | |
| 242 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); |
| 243 | TCompiler* compiler = base->getAsCompiler(); |
| 244 | if (compiler == 0) |
| 245 | return 0; |
| 246 | |
| 247 | GlobalPoolAllocator.push(); |
| 248 | compiler->infoSink.info.erase(); |
| 249 | compiler->infoSink.debug.erase(); |
| 250 | compiler->infoSink.obj.erase(); |
| 251 | |
| 252 | if (numStrings == 0) |
| 253 | return 1; |
| 254 | |
| 255 | TIntermediate intermediate(compiler->infoSink); |
| 256 | TSymbolTable symbolTable(SymbolTables[compiler->getLanguage()]); |
| 257 | |
| 258 | GenerateBuiltInSymbolTable(resources, compiler->infoSink, &symbolTable, compiler->getLanguage()); |
| 259 | |
| 260 | TParseContext parseContext(symbolTable, intermediate, compiler->getLanguage(), compiler->infoSink); |
| 261 | parseContext.initializeExtensionBehavior(); |
| 262 | |
| 263 | GlobalParseContext = &parseContext; |
| 264 | |
| 265 | setInitialState(); |
| 266 | |
| 267 | InitPreprocessor(); |
| 268 | // |
| 269 | // Parse the application's shaders. All the following symbol table |
| 270 | // work will be throw-away, so push a new allocation scope that can |
| 271 | // be thrown away, then push a scope for the current shader's globals. |
| 272 | // |
| 273 | bool success = true; |
| 274 | |
| 275 | symbolTable.push(); |
| 276 | if (!symbolTable.atGlobalLevel()) |
| 277 | parseContext.infoSink.info.message(EPrefixInternalError, "Wrong symbol table level"); |
| 278 | |
| 279 | int ret = PaParseStrings(const_cast<char**>(shaderStrings), 0, numStrings, parseContext); |
| 280 | if (ret) |
| 281 | success = false; |
| 282 | |
| 283 | if (success && parseContext.treeRoot) { |
| 284 | if (optLevel == EShOptNoGeneration) |
| 285 | parseContext.infoSink.info.message(EPrefixNone, "No errors. No code generation or linking was requested."); |
| 286 | else { |
| 287 | success = intermediate.postProcess(parseContext.treeRoot, parseContext.language); |
| 288 | |
| 289 | if (success) { |
| 290 | |
| 291 | if (debugOptions & EDebugOpIntermediate) |
| 292 | intermediate.outputTree(parseContext.treeRoot); |
| 293 | |
| 294 | if(debugOptions & EDebugOpObjectCode) |
| 295 | { |
| 296 | sh::OutputHLSL outputHLSL(parseContext); |
| 297 | |
| 298 | outputHLSL.header(); |
| 299 | parseContext.treeRoot->traverse(&outputHLSL); |
| 300 | } |
| 301 | |
| 302 | // |
| 303 | // Call the machine dependent compiler |
| 304 | // |
| 305 | if (! compiler->compile(parseContext.treeRoot)) |
| 306 | success = false; |
| 307 | } |
| 308 | } |
| 309 | } else if (!success) { |
| 310 | parseContext.infoSink.info.prefix(EPrefixError); |
| 311 | parseContext.infoSink.info << parseContext.numErrors << " compilation errors. No code generated.\n\n"; |
| 312 | success = false; |
| 313 | if (debugOptions & EDebugOpIntermediate) |
| 314 | intermediate.outputTree(parseContext.treeRoot); |
| 315 | } |
| 316 | |
| 317 | intermediate.remove(parseContext.treeRoot); |
| 318 | |
| 319 | // |
| 320 | // Ensure symbol table is returned to the built-in level, |
| 321 | // throwing away all but the built-ins. |
| 322 | // |
| 323 | while (! symbolTable.atSharedBuiltInLevel()) |
| 324 | symbolTable.pop(); |
| 325 | |
| 326 | FinalizePreprocessor(); |
| 327 | // |
| 328 | // Throw away all the temporary memory used by the compilation process. |
| 329 | // |
| 330 | GlobalPoolAllocator.pop(); |
| 331 | |
| 332 | return success ? 1 : 0; |
| 333 | } |
| 334 | |
| 335 | // |
| 336 | // Do an actual link on the given compile objects. |
| 337 | // |
| 338 | // Return: The return value of is really boolean, indicating |
| 339 | // success or failure. |
| 340 | // |
| 341 | int ShLink( |
| 342 | const ShHandle linkHandle, |
| 343 | const ShHandle compHandles[], |
| 344 | const int numHandles, |
| 345 | ShHandle uniformMapHandle, |
| 346 | short int** uniformsAccessed, |
| 347 | int* numUniformsAccessed) |
| 348 | |
| 349 | { |
| 350 | if (!InitThread()) |
| 351 | return 0; |
| 352 | |
| 353 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle); |
| 354 | TLinker* linker = static_cast<TLinker*>(base->getAsLinker()); |
| 355 | if (linker == 0) |
| 356 | return 0; |
| 357 | |
| 358 | int returnValue; |
| 359 | GlobalPoolAllocator.push(); |
| 360 | returnValue = ShLinkExt(linkHandle, compHandles, numHandles); |
| 361 | GlobalPoolAllocator.pop(); |
| 362 | |
| 363 | if (returnValue) |
| 364 | return 1; |
| 365 | |
| 366 | return 0; |
| 367 | } |
| 368 | // |
| 369 | // This link method will be eventually used once the ICD supports the new linker interface |
| 370 | // |
| 371 | int ShLinkExt( |
| 372 | const ShHandle linkHandle, |
| 373 | const ShHandle compHandles[], |
| 374 | const int numHandles) |
| 375 | { |
| 376 | if (linkHandle == 0 || numHandles == 0) |
| 377 | return 0; |
| 378 | |
| 379 | THandleList cObjects; |
| 380 | |
| 381 | {// support MSVC++6.0 |
| 382 | for (int i = 0; i < numHandles; ++i) { |
| 383 | if (compHandles[i] == 0) |
| 384 | return 0; |
| 385 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(compHandles[i]); |
| 386 | if (base->getAsLinker()) { |
| 387 | cObjects.push_back(base->getAsLinker()); |
| 388 | } |
| 389 | if (base->getAsCompiler()) |
| 390 | cObjects.push_back(base->getAsCompiler()); |
| 391 | |
| 392 | |
| 393 | if (cObjects[i] == 0) |
| 394 | return 0; |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(linkHandle); |
| 399 | TLinker* linker = static_cast<TLinker*>(base->getAsLinker()); |
| 400 | |
| 401 | if (linker == 0) |
| 402 | return 0; |
| 403 | |
| 404 | linker->infoSink.info.erase(); |
| 405 | linker->infoSink.obj.erase(); |
| 406 | |
| 407 | {// support MSVC++6.0 |
| 408 | for (int i = 0; i < numHandles; ++i) { |
| 409 | if (cObjects[i]->getAsCompiler()) { |
| 410 | if (! cObjects[i]->getAsCompiler()->linkable()) { |
| 411 | linker->infoSink.info.message(EPrefixError, "Not all shaders have valid object code."); |
| 412 | return 0; |
| 413 | } |
| 414 | } |
| 415 | } |
| 416 | } |
| 417 | |
| 418 | bool ret = linker->link(cObjects); |
| 419 | |
| 420 | return ret ? 1 : 0; |
| 421 | } |
| 422 | |
| 423 | // |
| 424 | // ShSetEncrpytionMethod is a place-holder for specifying |
| 425 | // how source code is encrypted. |
| 426 | // |
| 427 | void ShSetEncryptionMethod(ShHandle handle) |
| 428 | { |
| 429 | if (handle == 0) |
| 430 | return; |
| 431 | } |
| 432 | |
| 433 | // |
| 434 | // Return any compiler/linker/uniformmap log of messages for the application. |
| 435 | // |
| 436 | const char* ShGetInfoLog(const ShHandle handle) |
| 437 | { |
| 438 | if (!InitThread()) |
| 439 | return 0; |
| 440 | |
| 441 | if (handle == 0) |
| 442 | return 0; |
| 443 | |
| 444 | TShHandleBase* base = static_cast<TShHandleBase*>(handle); |
| 445 | TInfoSink* infoSink; |
| 446 | |
| 447 | if (base->getAsCompiler()) |
| 448 | infoSink = &(base->getAsCompiler()->getInfoSink()); |
| 449 | else if (base->getAsLinker()) |
| 450 | infoSink = &(base->getAsLinker()->getInfoSink()); |
| 451 | |
| 452 | infoSink->info << infoSink->debug.c_str(); |
| 453 | return infoSink->info.c_str(); |
| 454 | } |
| 455 | |
| 456 | // |
| 457 | // Return any unlinked object code. |
| 458 | // |
| 459 | const char* ShGetObjectCode(const ShHandle handle) |
| 460 | { |
| 461 | if (!InitThread()) |
| 462 | return 0; |
| 463 | |
| 464 | if (handle == 0) |
| 465 | return 0; |
| 466 | |
| 467 | TShHandleBase* base = static_cast<TShHandleBase*>(handle); |
| 468 | TInfoSink* infoSink; |
| 469 | |
| 470 | if (base->getAsCompiler()) |
| 471 | infoSink = &(base->getAsCompiler()->getInfoSink()); |
| 472 | |
| 473 | return infoSink->obj.c_str(); |
| 474 | } |
| 475 | |
| 476 | // |
| 477 | // Return the resulting binary code from the link process. Structure |
| 478 | // is machine dependent. |
| 479 | // |
| 480 | const void* ShGetExecutable(const ShHandle handle) |
| 481 | { |
| 482 | if (!InitThread()) |
| 483 | return 0; |
| 484 | |
| 485 | if (handle == 0) |
| 486 | return 0; |
| 487 | |
| 488 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); |
| 489 | |
| 490 | TLinker* linker = static_cast<TLinker*>(base->getAsLinker()); |
| 491 | if (linker == 0) |
| 492 | return 0; |
| 493 | |
| 494 | return linker->getObjectCode(); |
| 495 | } |
| 496 | |
| 497 | // |
| 498 | // Let the linker know where the application said it's attributes are bound. |
| 499 | // The linker does not use these values, they are remapped by the ICD or |
| 500 | // hardware. It just needs them to know what's aliased. |
| 501 | // |
| 502 | // Return: The return value of is really boolean, indicating |
| 503 | // success or failure. |
| 504 | // |
| 505 | int ShSetVirtualAttributeBindings(const ShHandle handle, const ShBindingTable* table) |
| 506 | { |
| 507 | if (!InitThread()) |
| 508 | return 0; |
| 509 | |
| 510 | if (handle == 0) |
| 511 | return 0; |
| 512 | |
| 513 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); |
| 514 | TLinker* linker = static_cast<TLinker*>(base->getAsLinker()); |
| 515 | |
| 516 | if (linker == 0) |
| 517 | return 0; |
| 518 | |
| 519 | linker->setAppAttributeBindings(table); |
| 520 | |
| 521 | return 1; |
| 522 | } |
| 523 | |
| 524 | // |
| 525 | // Let the linker know where the predefined attributes have to live. |
| 526 | // |
| 527 | int ShSetFixedAttributeBindings(const ShHandle handle, const ShBindingTable* table) |
| 528 | { |
| 529 | if (!InitThread()) |
| 530 | return 0; |
| 531 | |
| 532 | if (handle == 0) |
| 533 | return 0; |
| 534 | |
| 535 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); |
| 536 | TLinker* linker = static_cast<TLinker*>(base->getAsLinker()); |
| 537 | |
| 538 | if (linker == 0) |
| 539 | return 0; |
| 540 | |
| 541 | linker->setFixedAttributeBindings(table); |
| 542 | return 1; |
| 543 | } |
| 544 | |
| 545 | // |
| 546 | // Some attribute locations are off-limits to the linker... |
| 547 | // |
| 548 | int ShExcludeAttributes(const ShHandle handle, int *attributes, int count) |
| 549 | { |
| 550 | if (!InitThread()) |
| 551 | return 0; |
| 552 | |
| 553 | if (handle == 0) |
| 554 | return 0; |
| 555 | |
| 556 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); |
| 557 | TLinker* linker = static_cast<TLinker*>(base->getAsLinker()); |
| 558 | if (linker == 0) |
| 559 | return 0; |
| 560 | |
| 561 | linker->setExcludedAttributes(attributes, count); |
| 562 | |
| 563 | return 1; |
| 564 | } |
| 565 | |
| 566 | // |
| 567 | // Return the index for OpenGL to use for knowing where a uniform lives. |
| 568 | // |
| 569 | // Return: The return value of is really boolean, indicating |
| 570 | // success or failure. |
| 571 | // |
| 572 | int ShGetUniformLocation(const ShHandle handle, const char* name) |
| 573 | { |
| 574 | if (!InitThread()) |
| 575 | return 0; |
| 576 | |
| 577 | if (handle == 0) |
| 578 | return -1; |
| 579 | |
| 580 | TShHandleBase* base = reinterpret_cast<TShHandleBase*>(handle); |
| 581 | TUniformMap* uniformMap= base->getAsUniformMap(); |
| 582 | if (uniformMap == 0) |
| 583 | return -1; |
| 584 | |
| 585 | return uniformMap->getLocation(name); |
| 586 | } |
| 587 | |