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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Display.cpp: Implements the egl::Display class, representing the abstract
8// display on which graphics are drawn. Implements EGLDisplay.
9// [EGL 1.4] section 2.1.2 page 3.
10
11#include "Display.h"
12
13#include "main.h"
14#include "debug.h"
15
16#include <vector>
17
18namespace egl
19{
20Display::Display(HDC deviceContext) : mDc(deviceContext)
21{
22 mD3d9 = NULL;
23 mDevice = NULL;
24
25 mAdapter = D3DADAPTER_DEFAULT;
26 mDeviceType = D3DDEVTYPE_HAL;
27}
28
29Display::~Display()
30{
31 terminate();
32}
33
34bool Display::initialize()
35{
36 if (isInitialized())
37 {
38 return true;
39 }
40
41 mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
42
43 if (mD3d9)
44 {
45 if (mDc != NULL)
46 {
47 // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
48 }
49
50 D3DCAPS9 caps;
51 HRESULT result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &caps);
52
53 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
54 {
55 return error(EGL_BAD_ALLOC, false);
56 }
57
58 if (caps.PixelShaderVersion < D3DPS_VERSION(2, 0) || caps.VertexShaderVersion < D3DVS_VERSION(2, 0))
59 {
60 mD3d9->Release();
61 mD3d9 = NULL;
62 }
63 else
64 {
65 EGLint minSwapInterval = 4;
66 EGLint maxSwapInterval = 0;
67
68 if (caps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE) {minSwapInterval = min(minSwapInterval, 0); maxSwapInterval = max(maxSwapInterval, 0);}
69 if (caps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE) {minSwapInterval = min(minSwapInterval, 1); maxSwapInterval = max(maxSwapInterval, 1);}
70 if (caps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO) {minSwapInterval = min(minSwapInterval, 2); maxSwapInterval = max(maxSwapInterval, 2);}
71 if (caps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE) {minSwapInterval = min(minSwapInterval, 3); maxSwapInterval = max(maxSwapInterval, 3);}
72 if (caps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR) {minSwapInterval = min(minSwapInterval, 4); maxSwapInterval = max(maxSwapInterval, 4);}
73
74 const D3DFORMAT adapterFormats[] =
75 {
76 D3DFMT_A1R5G5B5,
77 D3DFMT_A2R10G10B10,
78 D3DFMT_A8R8G8B8,
79 D3DFMT_R5G6B5,
80 D3DFMT_X1R5G5B5,
81 D3DFMT_X8R8G8B8
82 };
83
84 const D3DFORMAT depthStencilFormats[] =
85 {
86 // D3DFMT_D16_LOCKABLE,
87 D3DFMT_D32,
88 D3DFMT_D15S1,
89 D3DFMT_D24S8,
90 D3DFMT_D24X8,
91 D3DFMT_D24X4S4,
92 D3DFMT_D16,
93 // D3DFMT_D32F_LOCKABLE,
94 // D3DFMT_D24FS8
95 };
96
97 D3DDISPLAYMODE currentDisplayMode;
98 mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
99
100 for (int formatIndex = 0; formatIndex < sizeof(adapterFormats) / sizeof(D3DFORMAT); formatIndex++)
101 {
102 D3DFORMAT renderTargetFormat = adapterFormats[formatIndex];
103
104 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, renderTargetFormat);
105
106 if (SUCCEEDED(result))
107 {
108 for (int depthStencilIndex = 0; depthStencilIndex < sizeof(depthStencilFormats) / sizeof(D3DFORMAT); depthStencilIndex++)
109 {
110 D3DFORMAT depthStencilFormat = depthStencilFormats[depthStencilIndex];
111 HRESULT result = mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_SURFACE, depthStencilFormat);
112
113 if (SUCCEEDED(result))
114 {
115 HRESULT result = mD3d9->CheckDepthStencilMatch(mAdapter, mDeviceType, currentDisplayMode.Format, renderTargetFormat, depthStencilFormat); // FIXME: Only accept color formats available both in fullscreen and windowed?
116
117 if (SUCCEEDED(result))
118 {
119 // FIXME: Enumerate multi-sampling
120
121 mConfigSet.add(currentDisplayMode, minSwapInterval, maxSwapInterval, renderTargetFormat, depthStencilFormat, 0);
122 }
123 }
124 }
125 }
126 }
127 }
128
129 mConfigSet.enumerate();
130 }
131
132 if (!isInitialized())
133 {
134 terminate();
135
136 return false;
137 }
138
139 return true;
140}
141
142void Display::terminate()
143{
144 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
145 {
146 delete *surface;
147 }
148
149 for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
150 {
151 glDestroyContext(*context);
152 }
153
154 if (mDevice)
155 {
156 mDevice->Release();
157 mDevice = NULL;
158 }
159
160 if (mD3d9)
161 {
162 mD3d9->Release();
163 mD3d9 = NULL;
164 }
165}
166
167bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
168{
169 return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
170}
171
172bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
173{
174 const egl::Config *configuration = mConfigSet.get(config);
175
176 switch (attribute)
177 {
178 case EGL_BUFFER_SIZE: *value = configuration->mBufferSize; break;
179 case EGL_ALPHA_SIZE: *value = configuration->mAlphaSize; break;
180 case EGL_BLUE_SIZE: *value = configuration->mBlueSize; break;
181 case EGL_GREEN_SIZE: *value = configuration->mGreenSize; break;
182 case EGL_RED_SIZE: *value = configuration->mRedSize; break;
183 case EGL_DEPTH_SIZE: *value = configuration->mDepthSize; break;
184 case EGL_STENCIL_SIZE: *value = configuration->mStencilSize; break;
185 case EGL_CONFIG_CAVEAT: *value = configuration->mConfigCaveat; break;
186 case EGL_CONFIG_ID: *value = configuration->mConfigID; break;
187 case EGL_LEVEL: *value = configuration->mLevel; break;
188 case EGL_NATIVE_RENDERABLE: *value = configuration->mNativeRenderable; break;
189 case EGL_NATIVE_VISUAL_TYPE: *value = configuration->mNativeVisualType; break;
190 case EGL_SAMPLES: *value = configuration->mSamples; break;
191 case EGL_SAMPLE_BUFFERS: *value = configuration->mSampleBuffers; break;
192 case EGL_SURFACE_TYPE: *value = configuration->mSurfaceType; break;
193 case EGL_TRANSPARENT_TYPE: *value = configuration->mTransparentType; break;
194 case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->mTransparentBlueValue; break;
195 case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->mTransparentGreenValue; break;
196 case EGL_TRANSPARENT_RED_VALUE: *value = configuration->mTransparentRedValue; break;
197 case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->mBindToTextureRGB; break;
198 case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->mBindToTextureRGBA; break;
199 case EGL_MIN_SWAP_INTERVAL: *value = configuration->mMinSwapInterval; break;
200 case EGL_MAX_SWAP_INTERVAL: *value = configuration->mMaxSwapInterval; break;
201 case EGL_LUMINANCE_SIZE: *value = configuration->mLuminanceSize; break;
202 case EGL_ALPHA_MASK_SIZE: *value = configuration->mAlphaMaskSize; break;
203 case EGL_COLOR_BUFFER_TYPE: *value = configuration->mColorBufferType; break;
204 case EGL_RENDERABLE_TYPE: *value = configuration->mRenderableType; break;
205 case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
206 case EGL_CONFORMANT: *value = configuration->mConformant; break;
207 default:
208 return false;
209 }
210
211 return true;
212}
213
214egl::Surface *Display::createWindowSurface(HWND window, EGLConfig config)
215{
216 const egl::Config *configuration = mConfigSet.get(config);
217
218 UINT adapter = D3DADAPTER_DEFAULT;
219 D3DDEVTYPE deviceType = D3DDEVTYPE_HAL;
220 D3DPRESENT_PARAMETERS presentParameters = {0};
221
222 presentParameters.AutoDepthStencilFormat = configuration->mDepthStencilFormat;
223 presentParameters.BackBufferCount = 1;
224 presentParameters.BackBufferFormat = configuration->mRenderTargetFormat;
225 presentParameters.BackBufferWidth = 0;
226 presentParameters.BackBufferHeight = 0;
227 presentParameters.EnableAutoDepthStencil = configuration->mDepthSize ? TRUE : FALSE;
228 presentParameters.Flags = 0;
229 presentParameters.hDeviceWindow = window;
230 presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented
231 presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented
232 presentParameters.PresentationInterval = configuration->mMinSwapInterval;
233 presentParameters.SwapEffect = D3DSWAPEFFECT_COPY;
234 presentParameters.Windowed = TRUE; // FIXME
235
236 IDirect3DSwapChain9 *swapChain = NULL;
237
238 if (!mDevice)
239 {
240 HRESULT result = mD3d9->CreateDevice(adapter, deviceType, window, D3DCREATE_FPU_PRESERVE | D3DCREATE_MIXED_VERTEXPROCESSING | D3DCREATE_NOWINDOWCHANGES, &presentParameters, &mDevice);
241
242 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
243 {
244 return error(EGL_BAD_ALLOC, (egl::Surface*)NULL);
245 }
246
247 ASSERT(SUCCEEDED(result));
248
249 if (mDevice)
250 {
251 mDevice->GetSwapChain(0, &swapChain);
252 }
253 }
254 else
255 {
256 HRESULT result = mDevice->CreateAdditionalSwapChain(&presentParameters, &swapChain);
257
258 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
259 {
260 return error(EGL_BAD_ALLOC, (egl::Surface*)NULL);
261 }
262
263 ASSERT(SUCCEEDED(result));
264 }
265
266 Surface *surface = NULL;
267
268 if (swapChain)
269 {
270 surface = new Surface(mDevice, swapChain, configuration->mConfigID);
271 mSurfaceSet.insert(surface);
272
273 swapChain->Release();
274 }
275
276 return surface;
277}
278
279EGLContext Display::createContext(EGLConfig configHandle)
280{
281 const egl::Config *config = mConfigSet.get(configHandle);
282
283 gl::Context *context = glCreateContext(config);
284 mContextSet.insert(context);
285
286 return context;
287}
288
289void Display::destroySurface(egl::Surface *surface)
290{
291 delete surface;
292 mSurfaceSet.erase(surface);
293}
294
295void Display::destroyContext(gl::Context *context)
296{
297 glDestroyContext(context);
298 mContextSet.erase(context);
299}
300
301bool Display::isInitialized()
302{
303 return mD3d9 != NULL && mConfigSet.size() > 0;
304}
305
306bool Display::isValidConfig(EGLConfig config)
307{
308 return mConfigSet.get(config) != NULL;
309}
310
311bool Display::isValidContext(gl::Context *context)
312{
313 return mContextSet.find(context) != mContextSet.end();
314}
315
316bool Display::isValidSurface(egl::Surface *surface)
317{
318 return mSurfaceSet.find(surface) != mSurfaceSet.end();
319}
320
321bool Display::hasExistingWindowSurface(HWND window)
322{
323 for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
324 {
325 if ((*surface)->getWindowHandle() == window)
326 {
327 return true;
328 }
329 }
330
331 return false;
332}
333
334IDirect3DDevice9 *Display::getDevice()
335{
336 return mDevice;
337}
338}