daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or |
| 8 | // index data. Implements GL buffer objects and related functionality. |
| 9 | // [OpenGL ES 2.0.24] section 2.9 page 21. |
| 10 | |
| 11 | #include "Buffer.h" |
| 12 | |
| 13 | #include "main.h" |
| 14 | |
| 15 | namespace gl |
| 16 | { |
| 17 | Buffer::Buffer() |
| 18 | { |
| 19 | mSize = 0; |
| 20 | mData = NULL; |
| 21 | |
| 22 | mVertexBuffer = NULL; |
| 23 | mIndexBuffer = NULL; |
| 24 | } |
| 25 | |
| 26 | Buffer::~Buffer() |
| 27 | { |
| 28 | erase(); |
| 29 | } |
| 30 | |
| 31 | void Buffer::storeData(GLsizeiptr size, const void *data) |
| 32 | { |
| 33 | erase(); |
| 34 | |
| 35 | mSize = size; |
| 36 | mData = new unsigned char[size]; |
| 37 | |
| 38 | if (data) |
| 39 | { |
| 40 | memcpy(mData, data, size); |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | IDirect3DVertexBuffer9 *Buffer::getVertexBuffer() |
| 45 | { |
| 46 | if (!mVertexBuffer) |
| 47 | { |
| 48 | IDirect3DDevice9 *device = getDevice(); |
| 49 | |
| 50 | HRESULT result = device->CreateVertexBuffer(mSize, 0, 0, D3DPOOL_MANAGED, &mVertexBuffer, NULL); |
| 51 | |
| 52 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 53 | { |
| 54 | return error(GL_OUT_OF_MEMORY, (IDirect3DVertexBuffer9*)NULL); |
| 55 | } |
| 56 | |
| 57 | ASSERT(SUCCEEDED(result)); |
| 58 | |
| 59 | if (mVertexBuffer && mData) |
| 60 | { |
| 61 | void *dataStore; |
| 62 | mVertexBuffer->Lock(0, mSize, &dataStore, 0); |
| 63 | memcpy(dataStore, mData, mSize); |
| 64 | mVertexBuffer->Unlock(); |
| 65 | } |
| 66 | } |
| 67 | |
| 68 | return mVertexBuffer; |
| 69 | } |
| 70 | |
| 71 | IDirect3DIndexBuffer9 *Buffer::getIndexBuffer() |
| 72 | { |
| 73 | if (!mIndexBuffer) |
| 74 | { |
| 75 | IDirect3DDevice9 *device = getDevice(); |
| 76 | |
| 77 | HRESULT result = device->CreateIndexBuffer(mSize, 0, D3DFMT_INDEX16, D3DPOOL_MANAGED, &mIndexBuffer, NULL); |
| 78 | |
| 79 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 80 | { |
| 81 | return error(GL_OUT_OF_MEMORY, (IDirect3DIndexBuffer9*)NULL); |
| 82 | } |
| 83 | |
| 84 | ASSERT(SUCCEEDED(result)); |
| 85 | |
| 86 | if (mIndexBuffer && mData) |
| 87 | { |
| 88 | void *dataStore; |
| 89 | mIndexBuffer->Lock(0, mSize, &dataStore, 0); |
| 90 | memcpy(dataStore, mData, mSize); |
| 91 | mIndexBuffer->Unlock(); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | return mIndexBuffer; |
| 96 | } |
| 97 | |
| 98 | void Buffer::erase() |
| 99 | { |
| 100 | mSize = 0; |
| 101 | |
| 102 | if (mData) |
| 103 | { |
| 104 | delete[] mData; |
| 105 | mData = NULL; |
| 106 | } |
| 107 | |
| 108 | if (mVertexBuffer) |
| 109 | { |
| 110 | mVertexBuffer->Release(); |
| 111 | mVertexBuffer = NULL; |
| 112 | } |
| 113 | |
| 114 | if (mIndexBuffer) |
| 115 | { |
| 116 | mIndexBuffer->Release(); |
| 117 | mIndexBuffer = NULL; |
| 118 | } |
| 119 | } |
| 120 | } |