daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "Texture.h" |
| 12 | |
| 13 | #include "main.h" |
| 14 | #include "mathutil.h" |
| 15 | #include "debug.h" |
| 16 | |
| 17 | namespace gl |
| 18 | { |
| 19 | Texture::Texture() : Colorbuffer(0) |
| 20 | { |
| 21 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 22 | mMagFilter = GL_LINEAR; |
| 23 | mWrapS = GL_REPEAT; |
| 24 | mWrapT = GL_REPEAT; |
| 25 | } |
| 26 | |
| 27 | Texture::~Texture() |
| 28 | { |
| 29 | } |
| 30 | |
| 31 | // Returns true on successful filter state update (valid enum parameter) |
| 32 | bool Texture::setMinFilter(GLenum filter) |
| 33 | { |
| 34 | switch (filter) |
| 35 | { |
| 36 | case GL_NEAREST: |
| 37 | case GL_LINEAR: |
| 38 | case GL_NEAREST_MIPMAP_NEAREST: |
| 39 | case GL_LINEAR_MIPMAP_NEAREST: |
| 40 | case GL_NEAREST_MIPMAP_LINEAR: |
| 41 | case GL_LINEAR_MIPMAP_LINEAR: |
| 42 | mMinFilter = filter; |
| 43 | return true; |
| 44 | default: |
| 45 | return false; |
| 46 | } |
| 47 | } |
| 48 | |
| 49 | // Returns true on successful filter state update (valid enum parameter) |
| 50 | bool Texture::setMagFilter(GLenum filter) |
| 51 | { |
| 52 | switch (filter) |
| 53 | { |
| 54 | case GL_NEAREST: |
| 55 | case GL_LINEAR: |
| 56 | mMagFilter = filter; |
| 57 | return true; |
| 58 | default: |
| 59 | return false; |
| 60 | } |
| 61 | } |
| 62 | |
| 63 | // Returns true on successful wrap state update (valid enum parameter) |
| 64 | bool Texture::setWrapS(GLenum wrap) |
| 65 | { |
| 66 | switch (wrap) |
| 67 | { |
| 68 | case GL_REPEAT: |
| 69 | case GL_CLAMP_TO_EDGE: |
| 70 | case GL_MIRRORED_REPEAT: |
| 71 | mWrapS = wrap; |
| 72 | return true; |
| 73 | default: |
| 74 | return false; |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | // Returns true on successful wrap state update (valid enum parameter) |
| 79 | bool Texture::setWrapT(GLenum wrap) |
| 80 | { |
| 81 | switch (wrap) |
| 82 | { |
| 83 | case GL_REPEAT: |
| 84 | case GL_CLAMP_TO_EDGE: |
| 85 | case GL_MIRRORED_REPEAT: |
| 86 | mWrapT = wrap; |
| 87 | return true; |
| 88 | default: |
| 89 | return false; |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | GLenum Texture::getMinFilter() |
| 94 | { |
| 95 | return mMinFilter; |
| 96 | } |
| 97 | |
| 98 | GLenum Texture::getMagFilter() |
| 99 | { |
| 100 | return mMagFilter; |
| 101 | } |
| 102 | |
| 103 | GLenum Texture::getWrapS() |
| 104 | { |
| 105 | return mWrapS; |
| 106 | } |
| 107 | |
| 108 | GLenum Texture::getWrapT() |
| 109 | { |
| 110 | return mWrapT; |
| 111 | } |
| 112 | |
| 113 | // Copies an Image into an already locked Direct3D 9 surface, performing format conversions as necessary |
| 114 | void Texture::copyImage(D3DLOCKED_RECT &lock, D3DFORMAT format, Image &image) |
| 115 | { |
| 116 | if (lock.pBits && image.pixels) |
| 117 | { |
| 118 | for (int y = 0; y < image.height; y++) |
| 119 | { |
| 120 | unsigned char *source = (unsigned char*)image.pixels + y * image.width * pixelSize(image); |
| 121 | unsigned short *source16 = (unsigned short*)source; |
| 122 | unsigned char *dest = (unsigned char*)lock.pBits + y * lock.Pitch; |
| 123 | |
| 124 | for (int x = 0; x < image.width; x++) |
| 125 | { |
| 126 | unsigned char r; |
| 127 | unsigned char g; |
| 128 | unsigned char b; |
| 129 | unsigned char a; |
| 130 | |
| 131 | switch (image.format) |
| 132 | { |
| 133 | case GL_ALPHA: |
| 134 | UNIMPLEMENTED(); |
| 135 | break; |
| 136 | case GL_LUMINANCE: |
| 137 | UNIMPLEMENTED(); |
| 138 | break; |
| 139 | case GL_LUMINANCE_ALPHA: |
| 140 | UNIMPLEMENTED(); |
| 141 | break; |
| 142 | case GL_RGB: |
| 143 | switch (image.type) |
| 144 | { |
| 145 | case GL_UNSIGNED_BYTE: UNIMPLEMENTED(); break; |
| 146 | case GL_UNSIGNED_SHORT_5_6_5: |
| 147 | { |
| 148 | unsigned short rgba = source16[x]; |
| 149 | |
| 150 | a = 0xFF; |
| 151 | b = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 152 | g = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 153 | r = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 154 | } |
| 155 | break; |
| 156 | default: UNREACHABLE(); |
| 157 | } |
| 158 | break; |
| 159 | case GL_RGBA: |
| 160 | switch (image.type) |
| 161 | { |
| 162 | case GL_UNSIGNED_BYTE: |
| 163 | r = source[x * 4 + 0]; |
| 164 | g = source[x * 4 + 1]; |
| 165 | b = source[x * 4 + 2]; |
| 166 | a = source[x * 4 + 3]; |
| 167 | break; |
| 168 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 169 | { |
| 170 | unsigned short rgba = source16[x]; |
| 171 | |
| 172 | a = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 173 | b = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 174 | g = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 175 | r = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 176 | } |
| 177 | break; |
| 178 | case GL_UNSIGNED_SHORT_5_5_5_1: UNIMPLEMENTED(); break; |
| 179 | default: UNREACHABLE(); |
| 180 | } |
| 181 | break; |
| 182 | default: UNREACHABLE(); |
| 183 | } |
| 184 | |
| 185 | switch (format) |
| 186 | { |
| 187 | case D3DFMT_A8R8G8B8: |
| 188 | dest[4 * x + 0] = b; |
| 189 | dest[4 * x + 1] = g; |
| 190 | dest[4 * x + 2] = r; |
| 191 | dest[4 * x + 3] = a; |
| 192 | break; |
| 193 | default: UNREACHABLE(); |
| 194 | } |
| 195 | } |
| 196 | } |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | // Selects an internal Direct3D 9 format for storing an Image |
| 201 | D3DFORMAT Texture::selectFormat(const Image &image) |
| 202 | { |
| 203 | switch (image.format) |
| 204 | { |
| 205 | case GL_ALPHA: |
| 206 | UNIMPLEMENTED(); |
| 207 | break; |
| 208 | case GL_LUMINANCE: |
| 209 | UNIMPLEMENTED(); |
| 210 | break; |
| 211 | case GL_LUMINANCE_ALPHA: |
| 212 | UNIMPLEMENTED(); |
| 213 | break; |
| 214 | case GL_RGB: |
| 215 | switch (image.type) |
| 216 | { |
| 217 | case GL_UNSIGNED_BYTE: UNIMPLEMENTED(); |
| 218 | case GL_UNSIGNED_SHORT_5_6_5: return D3DFMT_A8R8G8B8; |
| 219 | default: UNREACHABLE(); |
| 220 | } |
| 221 | break; |
| 222 | case GL_RGBA: |
| 223 | switch (image.type) |
| 224 | { |
| 225 | case GL_UNSIGNED_BYTE: return D3DFMT_A8R8G8B8; |
| 226 | case GL_UNSIGNED_SHORT_4_4_4_4: return D3DFMT_A8R8G8B8; |
| 227 | case GL_UNSIGNED_SHORT_5_5_5_1: UNIMPLEMENTED(); |
| 228 | default: UNREACHABLE(); |
| 229 | } |
| 230 | break; |
| 231 | default: UNREACHABLE(); |
| 232 | } |
| 233 | |
| 234 | return D3DFMT_UNKNOWN; |
| 235 | } |
| 236 | |
| 237 | // Returns the size, in bytes, of a single texel in an Image |
| 238 | int Texture::pixelSize(const Image &image) |
| 239 | { |
| 240 | switch (image.type) |
| 241 | { |
| 242 | case GL_UNSIGNED_BYTE: |
| 243 | switch (image.format) |
| 244 | { |
| 245 | case GL_ALPHA: return sizeof(unsigned char); |
| 246 | case GL_LUMINANCE: return sizeof(unsigned char); |
| 247 | case GL_LUMINANCE_ALPHA: return sizeof(unsigned char) * 2; |
| 248 | case GL_RGB: return sizeof(unsigned char) * 3; |
| 249 | case GL_RGBA: return sizeof(unsigned char) * 4; |
| 250 | default: UNREACHABLE(); |
| 251 | } |
| 252 | break; |
| 253 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 254 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 255 | case GL_UNSIGNED_SHORT_5_6_5: |
| 256 | return sizeof(unsigned short); |
| 257 | default: UNREACHABLE(); |
| 258 | } |
| 259 | |
| 260 | return 0; |
| 261 | } |
| 262 | |
| 263 | Texture2D::Texture2D() |
| 264 | { |
| 265 | for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| 266 | { |
| 267 | mImageArray[level].pixels = NULL; |
| 268 | } |
| 269 | |
| 270 | mTexture = NULL; |
| 271 | } |
| 272 | |
| 273 | Texture2D::~Texture2D() |
| 274 | { |
| 275 | for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| 276 | { |
| 277 | delete[] mImageArray[level].pixels; |
| 278 | } |
| 279 | |
| 280 | if (mTexture) |
| 281 | { |
| 282 | mTexture->Release(); |
| 283 | mTexture = NULL; |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | GLenum Texture2D::getTarget() const |
| 288 | { |
| 289 | return GL_TEXTURE_2D; |
| 290 | } |
| 291 | |
| 292 | void Texture2D::setImage(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 293 | { |
| 294 | if (level < 0 || level >= MAX_TEXTURE_LEVELS) |
| 295 | { |
| 296 | return; |
| 297 | } |
| 298 | |
| 299 | mImageArray[level].internalFormat = internalFormat; |
| 300 | mImageArray[level].width = width; |
| 301 | mImageArray[level].height = height; |
| 302 | mImageArray[level].format = format; |
| 303 | mImageArray[level].type = type; |
| 304 | |
| 305 | delete[] mImageArray[level].pixels; |
| 306 | mImageArray[level].pixels = NULL; |
| 307 | |
| 308 | int imageSize = pixelSize(mImageArray[level]) * width * height; |
| 309 | mImageArray[level].pixels = new unsigned char[imageSize]; |
| 310 | |
| 311 | if(pixels) |
| 312 | { |
| 313 | memcpy(mImageArray[level].pixels, pixels, imageSize); |
| 314 | } |
| 315 | |
| 316 | if (level == 0) |
| 317 | { |
| 318 | mWidth = width; |
| 319 | mHeight = height; |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 324 | bool Texture2D::isComplete() |
| 325 | { |
| 326 | if (mWidth <= 0 || mHeight <= 0) |
| 327 | { |
| 328 | return false; |
| 329 | } |
| 330 | |
| 331 | bool mipmapping; |
| 332 | |
| 333 | switch (mMagFilter) |
| 334 | { |
| 335 | case GL_NEAREST: |
| 336 | case GL_LINEAR: |
| 337 | mipmapping = false; |
| 338 | break; |
| 339 | case GL_NEAREST_MIPMAP_NEAREST: |
| 340 | case GL_LINEAR_MIPMAP_NEAREST: |
| 341 | case GL_NEAREST_MIPMAP_LINEAR: |
| 342 | case GL_LINEAR_MIPMAP_LINEAR: |
| 343 | mipmapping = true; |
| 344 | break; |
| 345 | default: UNREACHABLE(); |
| 346 | } |
| 347 | |
| 348 | if (mipmapping) |
| 349 | { |
| 350 | int q = log2(max(mWidth, mHeight)); |
| 351 | |
| 352 | for (int level = 1; level <= q; level++) |
| 353 | { |
| 354 | if (mImageArray[level].format != mImageArray[0].format) |
| 355 | { |
| 356 | return false; |
| 357 | } |
| 358 | |
| 359 | if (mImageArray[level].internalFormat != mImageArray[0].internalFormat) |
| 360 | { |
| 361 | return false; |
| 362 | } |
| 363 | |
| 364 | if (mImageArray[level].type != mImageArray[0].type) |
| 365 | { |
| 366 | return false; |
| 367 | } |
| 368 | |
| 369 | if (mImageArray[level].width != (mImageArray[level - 1].width + 1) / 2) |
| 370 | { |
| 371 | return false; |
| 372 | } |
| 373 | |
| 374 | if (mImageArray[level].height != (mImageArray[level - 1].height + 1) / 2) |
| 375 | { |
| 376 | return false; |
| 377 | } |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | return true; |
| 382 | } |
| 383 | |
| 384 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
| 385 | IDirect3DBaseTexture9 *Texture2D::getTexture() |
| 386 | { |
| 387 | if (!isComplete()) |
| 388 | { |
| 389 | return NULL; |
| 390 | } |
| 391 | |
| 392 | if (!mTexture) // FIXME: Recreate when changed (same for getRenderTarget) |
| 393 | { |
| 394 | IDirect3DDevice9 *device = getDevice(); |
| 395 | D3DFORMAT format = selectFormat(mImageArray[0]); |
| 396 | |
| 397 | HRESULT result = device->CreateTexture(mWidth, mHeight, 0, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &mTexture, NULL); |
| 398 | |
| 399 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 400 | { |
| 401 | error(GL_OUT_OF_MEMORY, 0); |
| 402 | } |
| 403 | |
| 404 | ASSERT(SUCCEEDED(result)); |
| 405 | |
| 406 | IDirect3DTexture9 *lockableTexture; |
| 407 | result = device->CreateTexture(mWidth, mHeight, 0, D3DUSAGE_DYNAMIC, format, D3DPOOL_SYSTEMMEM, &lockableTexture, NULL); |
| 408 | |
| 409 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 410 | { |
| 411 | error(GL_OUT_OF_MEMORY,(IDirect3DBaseTexture9*)NULL); |
| 412 | } |
| 413 | |
| 414 | ASSERT(SUCCEEDED(result)); |
| 415 | |
| 416 | if (mTexture) // FIXME: Handle failure |
| 417 | { |
| 418 | int levelCount = mTexture->GetLevelCount(); |
| 419 | |
| 420 | for (int level = 0; level < levelCount; level++) |
| 421 | { |
| 422 | D3DLOCKED_RECT lock = {0}; |
| 423 | lockableTexture->LockRect(level, &lock, NULL, 0); |
| 424 | |
| 425 | copyImage(lock, format, mImageArray[level]); |
| 426 | |
| 427 | lockableTexture->UnlockRect(level); |
| 428 | } |
| 429 | |
| 430 | device->UpdateTexture(lockableTexture, mTexture); |
| 431 | lockableTexture->Release(); |
| 432 | } |
| 433 | } |
| 434 | |
| 435 | return mTexture; |
| 436 | } |
| 437 | |
| 438 | // Returns the top-level texture surface as a render target |
| 439 | IDirect3DSurface9 *Texture2D::getRenderTarget() |
| 440 | { |
| 441 | if (!mRenderTarget && getTexture()) |
| 442 | { |
| 443 | mTexture->GetSurfaceLevel(0, &mRenderTarget); |
| 444 | } |
| 445 | |
| 446 | return mRenderTarget; |
| 447 | } |
| 448 | |
| 449 | TextureCubeMap::TextureCubeMap() |
| 450 | { |
| 451 | for (int face = 0; face < 6; face++) |
| 452 | { |
| 453 | for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| 454 | { |
| 455 | mImageArray[face][level].pixels = NULL; |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | mTexture = NULL; |
| 460 | } |
| 461 | |
| 462 | TextureCubeMap::~TextureCubeMap() |
| 463 | { |
| 464 | for (int face = 0; face < 6; face++) |
| 465 | { |
| 466 | for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| 467 | { |
| 468 | delete[] mImageArray[face][level].pixels; |
| 469 | } |
| 470 | } |
| 471 | |
| 472 | if (mTexture) |
| 473 | { |
| 474 | mTexture->Release(); |
| 475 | mTexture = NULL; |
| 476 | } |
| 477 | } |
| 478 | |
| 479 | GLenum TextureCubeMap::getTarget() const |
| 480 | { |
| 481 | return GL_TEXTURE_CUBE_MAP; |
| 482 | } |
| 483 | |
| 484 | void TextureCubeMap::setImagePosX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 485 | { |
| 486 | setImage(0, level, internalFormat, width, height, format, type, pixels); |
| 487 | } |
| 488 | |
| 489 | void TextureCubeMap::setImageNegX(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 490 | { |
| 491 | setImage(1, level, internalFormat, width, height, format, type, pixels); |
| 492 | } |
| 493 | |
| 494 | void TextureCubeMap::setImagePosY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 495 | { |
| 496 | setImage(2, level, internalFormat, width, height, format, type, pixels); |
| 497 | } |
| 498 | |
| 499 | void TextureCubeMap::setImageNegY(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 500 | { |
| 501 | setImage(3, level, internalFormat, width, height, format, type, pixels); |
| 502 | } |
| 503 | |
| 504 | void TextureCubeMap::setImagePosZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 505 | { |
| 506 | setImage(4, level, internalFormat, width, height, format, type, pixels); |
| 507 | } |
| 508 | |
| 509 | void TextureCubeMap::setImageNegZ(GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 510 | { |
| 511 | setImage(5, level, internalFormat, width, height, format, type, pixels); |
| 512 | } |
| 513 | |
| 514 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 515 | bool TextureCubeMap::isComplete() |
| 516 | { |
| 517 | if (mWidth <= 0 || mHeight <= 0 || mWidth != mHeight) |
| 518 | { |
| 519 | return false; |
| 520 | } |
| 521 | |
| 522 | bool mipmapping; |
| 523 | |
| 524 | switch (mMagFilter) |
| 525 | { |
| 526 | case GL_NEAREST: |
| 527 | case GL_LINEAR: |
| 528 | mipmapping = false; |
| 529 | break; |
| 530 | case GL_NEAREST_MIPMAP_NEAREST: |
| 531 | case GL_LINEAR_MIPMAP_NEAREST: |
| 532 | case GL_NEAREST_MIPMAP_LINEAR: |
| 533 | case GL_LINEAR_MIPMAP_LINEAR: |
| 534 | mipmapping = true; |
| 535 | break; |
| 536 | default: UNREACHABLE(); |
| 537 | } |
| 538 | |
| 539 | for (int face = 0; face < 6; face++) |
| 540 | { |
| 541 | if (mImageArray[face][0].width != mWidth || mImageArray[face][0].height != mHeight) |
| 542 | { |
| 543 | return false; |
| 544 | } |
| 545 | } |
| 546 | |
| 547 | if (mipmapping) |
| 548 | { |
| 549 | int q = log2(mWidth); |
| 550 | |
| 551 | for (int face = 0; face < 6; face++) |
| 552 | { |
| 553 | for (int level = 1; level <= q; level++) |
| 554 | { |
| 555 | if (mImageArray[face][level].format != mImageArray[0][0].format) |
| 556 | { |
| 557 | return false; |
| 558 | } |
| 559 | |
| 560 | if (mImageArray[face][level].internalFormat != mImageArray[0][0].internalFormat) |
| 561 | { |
| 562 | return false; |
| 563 | } |
| 564 | |
| 565 | if (mImageArray[face][level].type != mImageArray[0][0].type) |
| 566 | { |
| 567 | return false; |
| 568 | } |
| 569 | |
| 570 | if (mImageArray[face][level].width != (mImageArray[0][level - 1].width + 1) / 2) |
| 571 | { |
| 572 | return false; |
| 573 | } |
| 574 | |
| 575 | if (mImageArray[face][level].height != (mImageArray[0][level - 1].height + 1) / 2) |
| 576 | { |
| 577 | return false; |
| 578 | } |
| 579 | } |
| 580 | } |
| 581 | } |
| 582 | |
| 583 | return true; |
| 584 | } |
| 585 | |
| 586 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
| 587 | IDirect3DBaseTexture9 *TextureCubeMap::getTexture() |
| 588 | { |
| 589 | if (!isComplete()) |
| 590 | { |
| 591 | return NULL; |
| 592 | } |
| 593 | |
| 594 | if (!mTexture) // FIXME: Recreate when changed (same for getRenderTarget) |
| 595 | { |
| 596 | IDirect3DDevice9 *device = getDevice(); |
| 597 | D3DFORMAT format = selectFormat(mImageArray[0][0]); |
| 598 | |
| 599 | HRESULT result = device->CreateCubeTexture(mWidth, 0, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &mTexture, NULL); |
| 600 | |
| 601 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 602 | { |
| 603 | error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 604 | } |
| 605 | |
| 606 | ASSERT(SUCCEEDED(result)); |
| 607 | |
| 608 | IDirect3DCubeTexture9 *lockableTexture; |
| 609 | result = device->CreateCubeTexture(mWidth, 0, D3DUSAGE_DYNAMIC, format, D3DPOOL_SYSTEMMEM, &lockableTexture, NULL); |
| 610 | |
| 611 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 612 | { |
| 613 | return error(GL_OUT_OF_MEMORY, (IDirect3DBaseTexture9*)NULL); |
| 614 | } |
| 615 | |
| 616 | ASSERT(SUCCEEDED(result)); |
| 617 | |
| 618 | if (mTexture) |
| 619 | { |
| 620 | for (int face = 0; face < 6; face++) |
| 621 | { |
| 622 | for (int level = 0; level < MAX_TEXTURE_LEVELS; level++) |
| 623 | { |
| 624 | D3DLOCKED_RECT lock = {0}; |
| 625 | lockableTexture->LockRect((D3DCUBEMAP_FACES)face, level, &lock, NULL, 0); |
| 626 | |
| 627 | copyImage(lock, format, mImageArray[face][level]); |
| 628 | |
| 629 | lockableTexture->UnlockRect((D3DCUBEMAP_FACES)face, level); |
| 630 | } |
| 631 | } |
| 632 | |
| 633 | device->UpdateTexture(lockableTexture, mTexture); |
| 634 | lockableTexture->Release(); |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | return mTexture; |
| 639 | } |
| 640 | |
| 641 | void TextureCubeMap::setImage(int face, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) |
| 642 | { |
| 643 | if (level < 0 || level >= MAX_TEXTURE_LEVELS) |
| 644 | { |
| 645 | return; |
| 646 | } |
| 647 | |
| 648 | mImageArray[face][level].internalFormat = internalFormat; |
| 649 | mImageArray[face][level].width = width; |
| 650 | mImageArray[face][level].height = height; |
| 651 | mImageArray[face][level].format = format; |
| 652 | mImageArray[face][level].type = type; |
| 653 | |
| 654 | delete[] mImageArray[face][level].pixels; |
| 655 | mImageArray[face][level].pixels = NULL; |
| 656 | |
| 657 | int imageSize = pixelSize(mImageArray[face][level]) * width * height; |
| 658 | mImageArray[face][level].pixels = new unsigned char[imageSize]; |
| 659 | |
| 660 | if (pixels) |
| 661 | { |
| 662 | memcpy(mImageArray[face][level].pixels, pixels, imageSize); |
| 663 | } |
| 664 | |
| 665 | if (face == 0 && level == 0) |
| 666 | { |
| 667 | mWidth = width; |
| 668 | mHeight = height; |
| 669 | } |
| 670 | } |
| 671 | } |