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daniel@transgaming.com91ed1492010-10-29 03:11:43 +00001//
2// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
Geoff Lang17732822013-08-29 13:46:49 -04007#include "compiler/translator/util.h"
daniel@transgaming.com91ed1492010-10-29 03:11:43 +00008
Zhenyao Mof1d723c2013-09-23 14:57:07 -04009#include <limits>
10
Zhenyao Mocc4ec642013-09-23 14:57:10 -040011#include "compiler/preprocessor/numeric_lex.h"
Zhenyao Mo94ac7b72014-10-15 18:22:08 -070012#include "compiler/translator/SymbolTable.h"
Jamie Madill77f74852014-07-08 15:02:34 -040013#include "common/utilities.h"
daniel@transgaming.com91ed1492010-10-29 03:11:43 +000014
Corentin Walleze2adce12015-06-19 23:06:32 +020015bool strtof_clamp(const std::string &str, float *value)
daniel@transgaming.com91ed1492010-10-29 03:11:43 +000016{
Zhenyao Mocc4ec642013-09-23 14:57:10 -040017 bool success = pp::numeric_lex_float(str, value);
Zhenyao Mof1d723c2013-09-23 14:57:07 -040018 if (!success)
19 *value = std::numeric_limits<float>::max();
20 return success;
daniel@transgaming.com91ed1492010-10-29 03:11:43 +000021}
Zhenyao Mof1d723c2013-09-23 14:57:07 -040022
Olli Etuahof541f522015-10-13 12:21:01 +030023bool atoi_clamp(const char *str, unsigned int *value)
Zhenyao Mof1d723c2013-09-23 14:57:07 -040024{
Zhenyao Mocc4ec642013-09-23 14:57:10 -040025 bool success = pp::numeric_lex_int(str, value);
26 if (!success)
Olli Etuahof541f522015-10-13 12:21:01 +030027 *value = std::numeric_limits<unsigned int>::max();
Zhenyao Mocc4ec642013-09-23 14:57:10 -040028 return success;
Zhenyao Mof1d723c2013-09-23 14:57:07 -040029}
30
Jamie Madill033dae62014-06-18 12:56:28 -040031namespace sh
32{
33
34GLenum GLVariableType(const TType &type)
35{
36 if (type.getBasicType() == EbtFloat)
37 {
38 if (type.isScalar())
39 {
40 return GL_FLOAT;
41 }
42 else if (type.isVector())
43 {
44 switch (type.getNominalSize())
45 {
46 case 2: return GL_FLOAT_VEC2;
47 case 3: return GL_FLOAT_VEC3;
48 case 4: return GL_FLOAT_VEC4;
49 default: UNREACHABLE();
50 }
51 }
52 else if (type.isMatrix())
53 {
54 switch (type.getCols())
55 {
56 case 2:
57 switch (type.getRows())
58 {
59 case 2: return GL_FLOAT_MAT2;
60 case 3: return GL_FLOAT_MAT2x3;
61 case 4: return GL_FLOAT_MAT2x4;
62 default: UNREACHABLE();
63 }
64
65 case 3:
66 switch (type.getRows())
67 {
68 case 2: return GL_FLOAT_MAT3x2;
69 case 3: return GL_FLOAT_MAT3;
70 case 4: return GL_FLOAT_MAT3x4;
71 default: UNREACHABLE();
72 }
73
74 case 4:
75 switch (type.getRows())
76 {
77 case 2: return GL_FLOAT_MAT4x2;
78 case 3: return GL_FLOAT_MAT4x3;
79 case 4: return GL_FLOAT_MAT4;
80 default: UNREACHABLE();
81 }
82
83 default: UNREACHABLE();
84 }
85 }
86 else UNREACHABLE();
87 }
88 else if (type.getBasicType() == EbtInt)
89 {
90 if (type.isScalar())
91 {
92 return GL_INT;
93 }
94 else if (type.isVector())
95 {
96 switch (type.getNominalSize())
97 {
98 case 2: return GL_INT_VEC2;
99 case 3: return GL_INT_VEC3;
100 case 4: return GL_INT_VEC4;
101 default: UNREACHABLE();
102 }
103 }
104 else UNREACHABLE();
105 }
106 else if (type.getBasicType() == EbtUInt)
107 {
108 if (type.isScalar())
109 {
110 return GL_UNSIGNED_INT;
111 }
112 else if (type.isVector())
113 {
114 switch (type.getNominalSize())
115 {
116 case 2: return GL_UNSIGNED_INT_VEC2;
117 case 3: return GL_UNSIGNED_INT_VEC3;
118 case 4: return GL_UNSIGNED_INT_VEC4;
119 default: UNREACHABLE();
120 }
121 }
122 else UNREACHABLE();
123 }
124 else if (type.getBasicType() == EbtBool)
125 {
126 if (type.isScalar())
127 {
128 return GL_BOOL;
129 }
130 else if (type.isVector())
131 {
132 switch (type.getNominalSize())
133 {
134 case 2: return GL_BOOL_VEC2;
135 case 3: return GL_BOOL_VEC3;
136 case 4: return GL_BOOL_VEC4;
137 default: UNREACHABLE();
138 }
139 }
140 else UNREACHABLE();
141 }
142
143 switch (type.getBasicType())
144 {
145 case EbtSampler2D: return GL_SAMPLER_2D;
146 case EbtSampler3D: return GL_SAMPLER_3D;
147 case EbtSamplerCube: return GL_SAMPLER_CUBE;
Jamie Madillaa72d782014-07-02 15:31:19 -0400148 case EbtSamplerExternalOES: return GL_SAMPLER_EXTERNAL_OES;
149 case EbtSampler2DRect: return GL_SAMPLER_2D_RECT_ARB;
Jamie Madill033dae62014-06-18 12:56:28 -0400150 case EbtSampler2DArray: return GL_SAMPLER_2D_ARRAY;
151 case EbtISampler2D: return GL_INT_SAMPLER_2D;
152 case EbtISampler3D: return GL_INT_SAMPLER_3D;
153 case EbtISamplerCube: return GL_INT_SAMPLER_CUBE;
154 case EbtISampler2DArray: return GL_INT_SAMPLER_2D_ARRAY;
155 case EbtUSampler2D: return GL_UNSIGNED_INT_SAMPLER_2D;
156 case EbtUSampler3D: return GL_UNSIGNED_INT_SAMPLER_3D;
157 case EbtUSamplerCube: return GL_UNSIGNED_INT_SAMPLER_CUBE;
158 case EbtUSampler2DArray: return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
159 case EbtSampler2DShadow: return GL_SAMPLER_2D_SHADOW;
160 case EbtSamplerCubeShadow: return GL_SAMPLER_CUBE_SHADOW;
161 case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW;
162 default: UNREACHABLE();
163 }
164
165 return GL_NONE;
166}
167
168GLenum GLVariablePrecision(const TType &type)
169{
170 if (type.getBasicType() == EbtFloat)
171 {
172 switch (type.getPrecision())
173 {
Jamie Madilla718c1e2014-07-02 15:31:22 -0400174 case EbpHigh:
Jamie Madill033dae62014-06-18 12:56:28 -0400175 return GL_HIGH_FLOAT;
Jamie Madilla718c1e2014-07-02 15:31:22 -0400176 case EbpMedium:
Jamie Madill033dae62014-06-18 12:56:28 -0400177 return GL_MEDIUM_FLOAT;
Jamie Madilla718c1e2014-07-02 15:31:22 -0400178 case EbpLow:
Jamie Madill033dae62014-06-18 12:56:28 -0400179 return GL_LOW_FLOAT;
Jamie Madilla718c1e2014-07-02 15:31:22 -0400180 case EbpUndefined:
181 // Should be defined as the default precision by the parser
182 default:
Jamie Madill033dae62014-06-18 12:56:28 -0400183 UNREACHABLE();
184 }
185 }
186 else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
187 {
188 switch (type.getPrecision())
189 {
190 case EbpHigh:
191 return GL_HIGH_INT;
192 case EbpMedium:
193 return GL_MEDIUM_INT;
194 case EbpLow:
195 return GL_LOW_INT;
196 case EbpUndefined:
197 // Should be defined as the default precision by the parser
198 default:
199 UNREACHABLE();
200 }
201 }
202
203 // Other types (boolean, sampler) don't have a precision
204 return GL_NONE;
205}
206
207TString ArrayString(const TType &type)
208{
209 if (!type.isArray())
210 {
211 return "";
212 }
213
214 return "[" + str(type.getArraySize()) + "]";
215}
216
217bool IsVaryingOut(TQualifier qualifier)
218{
219 switch (qualifier)
220 {
221 case EvqVaryingOut:
Jamie Madill033dae62014-06-18 12:56:28 -0400222 case EvqSmoothOut:
223 case EvqFlatOut:
224 case EvqCentroidOut:
225 case EvqVertexOut:
226 return true;
227
228 default: break;
229 }
230
231 return false;
232}
233
234bool IsVaryingIn(TQualifier qualifier)
235{
236 switch (qualifier)
237 {
238 case EvqVaryingIn:
Jamie Madill033dae62014-06-18 12:56:28 -0400239 case EvqSmoothIn:
240 case EvqFlatIn:
241 case EvqCentroidIn:
242 case EvqFragmentIn:
243 return true;
244
245 default: break;
246 }
247
248 return false;
249}
250
251bool IsVarying(TQualifier qualifier)
252{
253 return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
254}
255
Jamie Madillf2575982014-06-25 16:04:54 -0400256InterpolationType GetInterpolationType(TQualifier qualifier)
Jamie Madill033dae62014-06-18 12:56:28 -0400257{
258 switch (qualifier)
259 {
260 case EvqFlatIn:
261 case EvqFlatOut:
Jamie Madillf2575982014-06-25 16:04:54 -0400262 return INTERPOLATION_FLAT;
Jamie Madill033dae62014-06-18 12:56:28 -0400263
264 case EvqSmoothIn:
265 case EvqSmoothOut:
266 case EvqVertexOut:
267 case EvqFragmentIn:
268 case EvqVaryingIn:
269 case EvqVaryingOut:
Jamie Madillf2575982014-06-25 16:04:54 -0400270 return INTERPOLATION_SMOOTH;
Jamie Madill033dae62014-06-18 12:56:28 -0400271
272 case EvqCentroidIn:
273 case EvqCentroidOut:
Jamie Madillf2575982014-06-25 16:04:54 -0400274 return INTERPOLATION_CENTROID;
Jamie Madill033dae62014-06-18 12:56:28 -0400275
276 default: UNREACHABLE();
Jamie Madillf2575982014-06-25 16:04:54 -0400277 return INTERPOLATION_SMOOTH;
Jamie Madill033dae62014-06-18 12:56:28 -0400278 }
279}
280
Corentin Wallez509e4562016-08-25 14:55:44 -0400281TType GetShaderVariableBasicType(const sh::ShaderVariable &var)
Zhenyao Mo72111912016-07-20 17:45:56 -0700282{
Corentin Wallez509e4562016-08-25 14:55:44 -0400283 switch (var.type)
Zhenyao Mo72111912016-07-20 17:45:56 -0700284 {
285 case GL_FLOAT:
286 return TType(EbtFloat);
287 case GL_FLOAT_VEC2:
288 return TType(EbtFloat, 2);
289 case GL_FLOAT_VEC3:
290 return TType(EbtFloat, 3);
291 case GL_FLOAT_VEC4:
292 return TType(EbtFloat, 4);
293 case GL_FLOAT_MAT2:
294 return TType(EbtFloat, 2, 2);
295 case GL_FLOAT_MAT3:
296 return TType(EbtFloat, 3, 3);
297 case GL_FLOAT_MAT4:
298 return TType(EbtFloat, 4, 4);
299 case GL_FLOAT_MAT2x3:
300 return TType(EbtFloat, 2, 3);
301 case GL_FLOAT_MAT2x4:
302 return TType(EbtFloat, 2, 4);
303 case GL_FLOAT_MAT3x2:
304 return TType(EbtFloat, 3, 2);
305 case GL_FLOAT_MAT3x4:
306 return TType(EbtFloat, 3, 4);
307 case GL_FLOAT_MAT4x2:
308 return TType(EbtFloat, 4, 2);
309 case GL_FLOAT_MAT4x3:
310 return TType(EbtFloat, 4, 3);
311 case GL_INT:
312 return TType(EbtInt);
313 case GL_INT_VEC2:
314 return TType(EbtInt, 2);
315 case GL_INT_VEC3:
316 return TType(EbtInt, 3);
317 case GL_INT_VEC4:
318 return TType(EbtInt, 4);
319 case GL_UNSIGNED_INT:
320 return TType(EbtUInt);
321 case GL_UNSIGNED_INT_VEC2:
322 return TType(EbtUInt, 2);
323 case GL_UNSIGNED_INT_VEC3:
324 return TType(EbtUInt, 3);
325 case GL_UNSIGNED_INT_VEC4:
326 return TType(EbtUInt, 4);
327 default:
328 UNREACHABLE();
329 return TType();
330 }
331}
332
Corentin Wallez509e4562016-08-25 14:55:44 -0400333TType GetShaderVariableType(const sh::ShaderVariable &var)
334{
335 TType type;
336 if (var.isStruct())
337 {
338 TFieldList *fields = new TFieldList;
339 TSourceLoc loc;
340 for (const auto &field : var.fields)
341 {
342 TType *fieldType = new TType(GetShaderVariableType(field));
343 fields->push_back(new TField(fieldType, new TString(field.name.c_str()), loc));
344 }
345 TStructure *structure = new TStructure(new TString(var.structName.c_str()), fields);
346
347 type.setBasicType(EbtStruct);
348 type.setStruct(structure);
349 }
350 else
351 {
352 type = GetShaderVariableBasicType(var);
353 }
354
355 if (var.isArray())
356 {
357 type.setArraySize(var.elementCount());
358 }
359 return type;
360}
361
Geoff Lang156d7192016-07-21 16:11:00 -0400362TOperator TypeToConstructorOperator(const TType &type)
363{
364 switch (type.getBasicType())
365 {
366 case EbtFloat:
367 if (type.isMatrix())
368 {
369 switch (type.getCols())
370 {
371 case 2:
372 switch (type.getRows())
373 {
374 case 2:
375 return EOpConstructMat2;
376 case 3:
377 return EOpConstructMat2x3;
378 case 4:
379 return EOpConstructMat2x4;
380 default:
381 break;
382 }
383 break;
384
385 case 3:
386 switch (type.getRows())
387 {
388 case 2:
389 return EOpConstructMat3x2;
390 case 3:
391 return EOpConstructMat3;
392 case 4:
393 return EOpConstructMat3x4;
394 default:
395 break;
396 }
397 break;
398
399 case 4:
400 switch (type.getRows())
401 {
402 case 2:
403 return EOpConstructMat4x2;
404 case 3:
405 return EOpConstructMat4x3;
406 case 4:
407 return EOpConstructMat4;
408 default:
409 break;
410 }
411 break;
412 }
413 }
414 else
415 {
416 switch (type.getNominalSize())
417 {
418 case 1:
419 return EOpConstructFloat;
420 case 2:
421 return EOpConstructVec2;
422 case 3:
423 return EOpConstructVec3;
424 case 4:
425 return EOpConstructVec4;
426 default:
427 break;
428 }
429 }
430 break;
431
432 case EbtInt:
433 switch (type.getNominalSize())
434 {
435 case 1:
436 return EOpConstructInt;
437 case 2:
438 return EOpConstructIVec2;
439 case 3:
440 return EOpConstructIVec3;
441 case 4:
442 return EOpConstructIVec4;
443 default:
444 break;
445 }
446 break;
447
448 case EbtUInt:
449 switch (type.getNominalSize())
450 {
451 case 1:
452 return EOpConstructUInt;
453 case 2:
454 return EOpConstructUVec2;
455 case 3:
456 return EOpConstructUVec3;
457 case 4:
458 return EOpConstructUVec4;
459 default:
460 break;
461 }
462 break;
463
464 case EbtBool:
465 switch (type.getNominalSize())
466 {
467 case 1:
468 return EOpConstructBool;
469 case 2:
470 return EOpConstructBVec2;
471 case 3:
472 return EOpConstructBVec3;
473 case 4:
474 return EOpConstructBVec4;
475 default:
476 break;
477 }
478 break;
479
480 case EbtStruct:
481 return EOpConstructStruct;
482
483 default:
484 break;
485 }
486
487 return EOpNull;
488}
489
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700490GetVariableTraverser::GetVariableTraverser(const TSymbolTable &symbolTable)
491 : mSymbolTable(symbolTable)
492{
493}
494
495template void GetVariableTraverser::setTypeSpecificInfo(
496 const TType &type, const TString& name, InterfaceBlockField *variable);
497template void GetVariableTraverser::setTypeSpecificInfo(
498 const TType &type, const TString& name, ShaderVariable *variable);
499template void GetVariableTraverser::setTypeSpecificInfo(
500 const TType &type, const TString& name, Uniform *variable);
501
502template<>
503void GetVariableTraverser::setTypeSpecificInfo(
504 const TType &type, const TString& name, Varying *variable)
505{
506 ASSERT(variable);
507 switch (type.getQualifier())
508 {
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700509 case EvqVaryingIn:
510 case EvqVaryingOut:
Olli Etuaho37ad4742015-04-27 13:18:50 +0300511 case EvqVertexOut:
512 case EvqSmoothOut:
513 case EvqFlatOut:
514 case EvqCentroidOut:
Olli Etuaho214c2d82015-04-27 14:49:13 +0300515 if (mSymbolTable.isVaryingInvariant(std::string(name.c_str())) || type.isInvariant())
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700516 {
517 variable->isInvariant = true;
518 }
519 break;
520 default:
521 break;
522 }
Jamie Madill70a0b2a2014-10-21 11:48:39 -0400523
524 variable->interpolation = GetInterpolationType(type.getQualifier());
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700525}
526
Jamie Madill77f74852014-07-08 15:02:34 -0400527template <typename VarT>
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700528void GetVariableTraverser::traverse(const TType &type,
529 const TString &name,
530 std::vector<VarT> *output)
Jamie Madill77f74852014-07-08 15:02:34 -0400531{
532 const TStructure *structure = type.getStruct();
533
534 VarT variable;
535 variable.name = name.c_str();
Olli Etuaho856c4972016-08-08 11:38:39 +0300536 variable.arraySize = type.getArraySize();
Jamie Madill77f74852014-07-08 15:02:34 -0400537
538 if (!structure)
539 {
540 variable.type = GLVariableType(type);
541 variable.precision = GLVariablePrecision(type);
542 }
543 else
544 {
Jamie Madill42bcf322014-08-25 16:20:46 -0400545 // Note: this enum value is not exposed outside ANGLE
Jamie Madill77f74852014-07-08 15:02:34 -0400546 variable.type = GL_STRUCT_ANGLEX;
Jamie Madill42bcf322014-08-25 16:20:46 -0400547 variable.structName = structure->name().c_str();
Jamie Madill77f74852014-07-08 15:02:34 -0400548
549 const TFieldList &fields = structure->fields();
550
551 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
552 {
553 TField *field = fields[fieldIndex];
Jamie Madill42bcf322014-08-25 16:20:46 -0400554 traverse(*field->type(), field->name(), &variable.fields);
Jamie Madill77f74852014-07-08 15:02:34 -0400555 }
Jamie Madill77f74852014-07-08 15:02:34 -0400556 }
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700557 setTypeSpecificInfo(type, name, &variable);
Jamie Madill77f74852014-07-08 15:02:34 -0400558 visitVariable(&variable);
559
Jamie Madill77f74852014-07-08 15:02:34 -0400560 ASSERT(output);
Jamie Madill42bcf322014-08-25 16:20:46 -0400561 output->push_back(variable);
Jamie Madill77f74852014-07-08 15:02:34 -0400562}
563
Zhenyao Mo94ac7b72014-10-15 18:22:08 -0700564template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
565template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<ShaderVariable> *);
Jamie Madill42bcf322014-08-25 16:20:46 -0400566template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
567template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Varying> *);
Jamie Madill77f74852014-07-08 15:02:34 -0400568
Martin Radev70866b82016-07-22 15:27:42 +0300569// GLSL ES 1.0.17 4.6.1 The Invariant Qualifier
570bool CanBeInvariantESSL1(TQualifier qualifier)
571{
572 return IsVaryingIn(qualifier) || IsVaryingOut(qualifier) ||
573 IsBuiltinOutputVariable(qualifier) ||
574 (IsBuiltinFragmentInputVariable(qualifier) && qualifier != EvqFrontFacing);
Jamie Madill033dae62014-06-18 12:56:28 -0400575}
Martin Radev70866b82016-07-22 15:27:42 +0300576
577// GLSL ES 3.00 Revision 6, 4.6.1 The Invariant Qualifier
578// GLSL ES 3.10 Revision 4, 4.8.1 The Invariant Qualifier
579bool CanBeInvariantESSL3OrGreater(TQualifier qualifier)
580{
581 return IsVaryingOut(qualifier) || qualifier == EvqFragmentOut ||
582 IsBuiltinOutputVariable(qualifier);
583}
584
585bool IsBuiltinOutputVariable(TQualifier qualifier)
586{
587 switch (qualifier)
588 {
589 case EvqPosition:
590 case EvqPointSize:
591 case EvqFragDepth:
592 case EvqFragDepthEXT:
593 case EvqFragColor:
594 case EvqSecondaryFragColorEXT:
595 case EvqFragData:
596 case EvqSecondaryFragDataEXT:
597 return true;
598 default:
599 break;
600 }
601 return false;
602}
603
604bool IsBuiltinFragmentInputVariable(TQualifier qualifier)
605{
606 switch (qualifier)
607 {
608 case EvqFragCoord:
609 case EvqPointCoord:
610 case EvqFrontFacing:
611 return true;
612 default:
613 break;
614 }
615 return false;
616}
617} // namespace sh