daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Texture.cpp: Implements the gl::Texture class and its derived classes |
| 8 | // Texture2D and TextureCubeMap. Implements GL texture objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 10 | |
| 11 | #include "libGLESv2/Texture.h" |
| 12 | |
| 13 | #include <d3dx9tex.h> |
| 14 | |
| 15 | #include <algorithm> |
| 16 | |
| 17 | #include "common/debug.h" |
| 18 | |
| 19 | #include "libGLESv2/main.h" |
| 20 | #include "libGLESv2/mathutil.h" |
| 21 | #include "libGLESv2/utilities.h" |
| 22 | #include "libGLESv2/Blit.h" |
| 23 | #include "libGLESv2/Framebuffer.h" |
| 24 | |
| 25 | namespace gl |
| 26 | { |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 27 | unsigned int Texture::mCurrentSerial = 1; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 28 | |
| 29 | Texture::Image::Image() |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 30 | : width(0), height(0), dirty(false), surface(NULL), format(GL_NONE), type(GL_UNSIGNED_BYTE) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 31 | { |
| 32 | } |
| 33 | |
| 34 | Texture::Image::~Image() |
| 35 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 36 | if (surface) |
| 37 | { |
| 38 | surface->Release(); |
| 39 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 40 | } |
| 41 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 42 | bool Texture::Image::isRenderable() const |
| 43 | { |
| 44 | switch(getD3DFormat()) |
| 45 | { |
| 46 | case D3DFMT_L8: |
| 47 | case D3DFMT_A8L8: |
| 48 | case D3DFMT_DXT1: |
| 49 | return false; |
| 50 | case D3DFMT_A8R8G8B8: |
| 51 | case D3DFMT_X8R8G8B8: |
| 52 | case D3DFMT_A16B16G16R16F: |
| 53 | case D3DFMT_A32B32G32R32F: |
| 54 | return true; |
| 55 | default: |
| 56 | UNREACHABLE(); |
| 57 | } |
| 58 | |
| 59 | return false; |
| 60 | } |
| 61 | |
| 62 | D3DFORMAT Texture::Image::getD3DFormat() const |
| 63 | { |
| 64 | if (format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT || |
| 65 | format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) |
| 66 | { |
| 67 | return D3DFMT_DXT1; |
| 68 | } |
| 69 | else if (type == GL_FLOAT) |
| 70 | { |
| 71 | return D3DFMT_A32B32G32R32F; |
| 72 | } |
| 73 | else if (type == GL_HALF_FLOAT_OES) |
| 74 | { |
| 75 | return D3DFMT_A16B16G16R16F; |
| 76 | } |
| 77 | else if (type == GL_UNSIGNED_BYTE) |
| 78 | { |
| 79 | if (format == GL_LUMINANCE && getContext()->supportsLuminanceTextures()) |
| 80 | { |
| 81 | return D3DFMT_L8; |
| 82 | } |
| 83 | else if (format == GL_LUMINANCE_ALPHA && getContext()->supportsLuminanceAlphaTextures()) |
| 84 | { |
| 85 | return D3DFMT_A8L8; |
| 86 | } |
| 87 | else if (format == GL_RGB) |
| 88 | { |
| 89 | return D3DFMT_X8R8G8B8; |
| 90 | } |
| 91 | |
| 92 | return D3DFMT_A8R8G8B8; |
| 93 | } |
| 94 | |
| 95 | return D3DFMT_A8R8G8B8; |
| 96 | } |
| 97 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 98 | Texture::Texture(GLuint id) : RefCountObject(id), mSerial(issueSerial()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 99 | { |
| 100 | mMinFilter = GL_NEAREST_MIPMAP_LINEAR; |
| 101 | mMagFilter = GL_LINEAR; |
| 102 | mWrapS = GL_REPEAT; |
| 103 | mWrapT = GL_REPEAT; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 104 | mDirtyParameter = true; |
| 105 | |
| 106 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 107 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 108 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 109 | } |
| 110 | |
| 111 | Texture::~Texture() |
| 112 | { |
| 113 | } |
| 114 | |
| 115 | Blit *Texture::getBlitter() |
| 116 | { |
| 117 | Context *context = getContext(); |
| 118 | return context->getBlitter(); |
| 119 | } |
| 120 | |
| 121 | // Returns true on successful filter state update (valid enum parameter) |
| 122 | bool Texture::setMinFilter(GLenum filter) |
| 123 | { |
| 124 | switch (filter) |
| 125 | { |
| 126 | case GL_NEAREST: |
| 127 | case GL_LINEAR: |
| 128 | case GL_NEAREST_MIPMAP_NEAREST: |
| 129 | case GL_LINEAR_MIPMAP_NEAREST: |
| 130 | case GL_NEAREST_MIPMAP_LINEAR: |
| 131 | case GL_LINEAR_MIPMAP_LINEAR: |
| 132 | { |
| 133 | if (mMinFilter != filter) |
| 134 | { |
| 135 | mMinFilter = filter; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 136 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 137 | } |
| 138 | return true; |
| 139 | } |
| 140 | default: |
| 141 | return false; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | // Returns true on successful filter state update (valid enum parameter) |
| 146 | bool Texture::setMagFilter(GLenum filter) |
| 147 | { |
| 148 | switch (filter) |
| 149 | { |
| 150 | case GL_NEAREST: |
| 151 | case GL_LINEAR: |
| 152 | { |
| 153 | if (mMagFilter != filter) |
| 154 | { |
| 155 | mMagFilter = filter; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 156 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 157 | } |
| 158 | return true; |
| 159 | } |
| 160 | default: |
| 161 | return false; |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | // Returns true on successful wrap state update (valid enum parameter) |
| 166 | bool Texture::setWrapS(GLenum wrap) |
| 167 | { |
| 168 | switch (wrap) |
| 169 | { |
| 170 | case GL_REPEAT: |
| 171 | case GL_CLAMP_TO_EDGE: |
| 172 | case GL_MIRRORED_REPEAT: |
| 173 | { |
| 174 | if (mWrapS != wrap) |
| 175 | { |
| 176 | mWrapS = wrap; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 177 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 178 | } |
| 179 | return true; |
| 180 | } |
| 181 | default: |
| 182 | return false; |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | // Returns true on successful wrap state update (valid enum parameter) |
| 187 | bool Texture::setWrapT(GLenum wrap) |
| 188 | { |
| 189 | switch (wrap) |
| 190 | { |
| 191 | case GL_REPEAT: |
| 192 | case GL_CLAMP_TO_EDGE: |
| 193 | case GL_MIRRORED_REPEAT: |
| 194 | { |
| 195 | if (mWrapT != wrap) |
| 196 | { |
| 197 | mWrapT = wrap; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 198 | mDirtyParameter = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 199 | } |
| 200 | return true; |
| 201 | } |
| 202 | default: |
| 203 | return false; |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | GLenum Texture::getMinFilter() const |
| 208 | { |
| 209 | return mMinFilter; |
| 210 | } |
| 211 | |
| 212 | GLenum Texture::getMagFilter() const |
| 213 | { |
| 214 | return mMagFilter; |
| 215 | } |
| 216 | |
| 217 | GLenum Texture::getWrapS() const |
| 218 | { |
| 219 | return mWrapS; |
| 220 | } |
| 221 | |
| 222 | GLenum Texture::getWrapT() const |
| 223 | { |
| 224 | return mWrapT; |
| 225 | } |
| 226 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 227 | // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| 228 | // into the target pixel rectangle at output with outputPitch bytes in between each line. |
| 229 | void Texture::loadImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, |
| 230 | GLint unpackAlignment, const void *input, size_t outputPitch, void *output, D3DSURFACE_DESC *description) const |
| 231 | { |
| 232 | GLsizei inputPitch = -ComputePitch(width, format, type, unpackAlignment); |
| 233 | input = ((char*)input) - inputPitch * (height - 1); |
| 234 | |
| 235 | switch (type) |
| 236 | { |
| 237 | case GL_UNSIGNED_BYTE: |
| 238 | switch (format) |
| 239 | { |
| 240 | case GL_ALPHA: |
| 241 | loadAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 242 | break; |
| 243 | case GL_LUMINANCE: |
| 244 | loadLuminanceImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_L8); |
| 245 | break; |
| 246 | case GL_LUMINANCE_ALPHA: |
| 247 | loadLuminanceAlphaImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output, description->Format == D3DFMT_A8L8); |
| 248 | break; |
| 249 | case GL_RGB: |
| 250 | loadRGBUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 251 | break; |
| 252 | case GL_RGBA: |
| 253 | loadRGBAUByteImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 254 | break; |
| 255 | case GL_BGRA_EXT: |
| 256 | loadBGRAImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 257 | break; |
| 258 | default: UNREACHABLE(); |
| 259 | } |
| 260 | break; |
| 261 | case GL_UNSIGNED_SHORT_5_6_5: |
| 262 | switch (format) |
| 263 | { |
| 264 | case GL_RGB: |
| 265 | loadRGB565ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 266 | break; |
| 267 | default: UNREACHABLE(); |
| 268 | } |
| 269 | break; |
| 270 | case GL_UNSIGNED_SHORT_4_4_4_4: |
| 271 | switch (format) |
| 272 | { |
| 273 | case GL_RGBA: |
| 274 | loadRGBA4444ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 275 | break; |
| 276 | default: UNREACHABLE(); |
| 277 | } |
| 278 | break; |
| 279 | case GL_UNSIGNED_SHORT_5_5_5_1: |
| 280 | switch (format) |
| 281 | { |
| 282 | case GL_RGBA: |
| 283 | loadRGBA5551ImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 284 | break; |
| 285 | default: UNREACHABLE(); |
| 286 | } |
| 287 | break; |
| 288 | case GL_FLOAT: |
| 289 | switch (format) |
| 290 | { |
| 291 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 292 | case GL_ALPHA: |
| 293 | loadAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 294 | break; |
| 295 | case GL_LUMINANCE: |
| 296 | loadLuminanceFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 297 | break; |
| 298 | case GL_LUMINANCE_ALPHA: |
| 299 | loadLuminanceAlphaFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 300 | break; |
| 301 | case GL_RGB: |
| 302 | loadRGBFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 303 | break; |
| 304 | case GL_RGBA: |
| 305 | loadRGBAFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 306 | break; |
| 307 | default: UNREACHABLE(); |
| 308 | } |
| 309 | break; |
| 310 | case GL_HALF_FLOAT_OES: |
| 311 | switch (format) |
| 312 | { |
| 313 | // float textures are converted to RGBA, not BGRA, as they're stored that way in D3D |
| 314 | case GL_ALPHA: |
| 315 | loadAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 316 | break; |
| 317 | case GL_LUMINANCE: |
| 318 | loadLuminanceHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 319 | break; |
| 320 | case GL_LUMINANCE_ALPHA: |
| 321 | loadLuminanceAlphaHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 322 | break; |
| 323 | case GL_RGB: |
| 324 | loadRGBHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 325 | break; |
| 326 | case GL_RGBA: |
| 327 | loadRGBAHalfFloatImageData(xoffset, yoffset, width, height, inputPitch, input, outputPitch, output); |
| 328 | break; |
| 329 | default: UNREACHABLE(); |
| 330 | } |
| 331 | break; |
| 332 | default: UNREACHABLE(); |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | void Texture::loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 337 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 338 | { |
| 339 | const unsigned char *source = NULL; |
| 340 | unsigned char *dest = NULL; |
| 341 | |
| 342 | for (int y = 0; y < height; y++) |
| 343 | { |
| 344 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 345 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 346 | for (int x = 0; x < width; x++) |
| 347 | { |
| 348 | dest[4 * x + 0] = 0; |
| 349 | dest[4 * x + 1] = 0; |
| 350 | dest[4 * x + 2] = 0; |
| 351 | dest[4 * x + 3] = source[x]; |
| 352 | } |
| 353 | } |
| 354 | } |
| 355 | |
| 356 | void Texture::loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 357 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 358 | { |
| 359 | const float *source = NULL; |
| 360 | float *dest = NULL; |
| 361 | |
| 362 | for (int y = 0; y < height; y++) |
| 363 | { |
| 364 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 365 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 366 | for (int x = 0; x < width; x++) |
| 367 | { |
| 368 | dest[4 * x + 0] = 0; |
| 369 | dest[4 * x + 1] = 0; |
| 370 | dest[4 * x + 2] = 0; |
| 371 | dest[4 * x + 3] = source[x]; |
| 372 | } |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | void Texture::loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 377 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 378 | { |
| 379 | const unsigned short *source = NULL; |
| 380 | unsigned short *dest = NULL; |
| 381 | |
| 382 | for (int y = 0; y < height; y++) |
| 383 | { |
| 384 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 385 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 386 | for (int x = 0; x < width; x++) |
| 387 | { |
| 388 | dest[4 * x + 0] = 0; |
| 389 | dest[4 * x + 1] = 0; |
| 390 | dest[4 * x + 2] = 0; |
| 391 | dest[4 * x + 3] = source[x]; |
| 392 | } |
| 393 | } |
| 394 | } |
| 395 | |
| 396 | void Texture::loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 397 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 398 | { |
| 399 | const int destBytesPerPixel = native? 1: 4; |
| 400 | const unsigned char *source = NULL; |
| 401 | unsigned char *dest = NULL; |
| 402 | |
| 403 | for (int y = 0; y < height; y++) |
| 404 | { |
| 405 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 406 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 407 | |
| 408 | if (!native) // BGRA8 destination format |
| 409 | { |
| 410 | for (int x = 0; x < width; x++) |
| 411 | { |
| 412 | dest[4 * x + 0] = source[x]; |
| 413 | dest[4 * x + 1] = source[x]; |
| 414 | dest[4 * x + 2] = source[x]; |
| 415 | dest[4 * x + 3] = 0xFF; |
| 416 | } |
| 417 | } |
| 418 | else // L8 destination format |
| 419 | { |
| 420 | memcpy(dest, source, width); |
| 421 | } |
| 422 | } |
| 423 | } |
| 424 | |
| 425 | void Texture::loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 426 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 427 | { |
| 428 | const float *source = NULL; |
| 429 | float *dest = NULL; |
| 430 | |
| 431 | for (int y = 0; y < height; y++) |
| 432 | { |
| 433 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 434 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 435 | for (int x = 0; x < width; x++) |
| 436 | { |
| 437 | dest[4 * x + 0] = source[x]; |
| 438 | dest[4 * x + 1] = source[x]; |
| 439 | dest[4 * x + 2] = source[x]; |
| 440 | dest[4 * x + 3] = 1.0f; |
| 441 | } |
| 442 | } |
| 443 | } |
| 444 | |
| 445 | void Texture::loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 446 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 447 | { |
| 448 | const unsigned short *source = NULL; |
| 449 | unsigned short *dest = NULL; |
| 450 | |
| 451 | for (int y = 0; y < height; y++) |
| 452 | { |
| 453 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 454 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 455 | for (int x = 0; x < width; x++) |
| 456 | { |
| 457 | dest[4 * x + 0] = source[x]; |
| 458 | dest[4 * x + 1] = source[x]; |
| 459 | dest[4 * x + 2] = source[x]; |
| 460 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 461 | } |
| 462 | } |
| 463 | } |
| 464 | |
| 465 | void Texture::loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 466 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native) const |
| 467 | { |
| 468 | const int destBytesPerPixel = native? 2: 4; |
| 469 | const unsigned char *source = NULL; |
| 470 | unsigned char *dest = NULL; |
| 471 | |
| 472 | for (int y = 0; y < height; y++) |
| 473 | { |
| 474 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 475 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * destBytesPerPixel; |
| 476 | |
| 477 | if (!native) // BGRA8 destination format |
| 478 | { |
| 479 | for (int x = 0; x < width; x++) |
| 480 | { |
| 481 | dest[4 * x + 0] = source[2*x+0]; |
| 482 | dest[4 * x + 1] = source[2*x+0]; |
| 483 | dest[4 * x + 2] = source[2*x+0]; |
| 484 | dest[4 * x + 3] = source[2*x+1]; |
| 485 | } |
| 486 | } |
| 487 | else |
| 488 | { |
| 489 | memcpy(dest, source, width * 2); |
| 490 | } |
| 491 | } |
| 492 | } |
| 493 | |
| 494 | void Texture::loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 495 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 496 | { |
| 497 | const float *source = NULL; |
| 498 | float *dest = NULL; |
| 499 | |
| 500 | for (int y = 0; y < height; y++) |
| 501 | { |
| 502 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 503 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 504 | for (int x = 0; x < width; x++) |
| 505 | { |
| 506 | dest[4 * x + 0] = source[2*x+0]; |
| 507 | dest[4 * x + 1] = source[2*x+0]; |
| 508 | dest[4 * x + 2] = source[2*x+0]; |
| 509 | dest[4 * x + 3] = source[2*x+1]; |
| 510 | } |
| 511 | } |
| 512 | } |
| 513 | |
| 514 | void Texture::loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 515 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 516 | { |
| 517 | const unsigned short *source = NULL; |
| 518 | unsigned short *dest = NULL; |
| 519 | |
| 520 | for (int y = 0; y < height; y++) |
| 521 | { |
| 522 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 523 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 524 | for (int x = 0; x < width; x++) |
| 525 | { |
| 526 | dest[4 * x + 0] = source[2*x+0]; |
| 527 | dest[4 * x + 1] = source[2*x+0]; |
| 528 | dest[4 * x + 2] = source[2*x+0]; |
| 529 | dest[4 * x + 3] = source[2*x+1]; |
| 530 | } |
| 531 | } |
| 532 | } |
| 533 | |
| 534 | void Texture::loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 535 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 536 | { |
| 537 | const unsigned char *source = NULL; |
| 538 | unsigned char *dest = NULL; |
| 539 | |
| 540 | for (int y = 0; y < height; y++) |
| 541 | { |
| 542 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 543 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 544 | for (int x = 0; x < width; x++) |
| 545 | { |
| 546 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 547 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 548 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 549 | dest[4 * x + 3] = 0xFF; |
| 550 | } |
| 551 | } |
| 552 | } |
| 553 | |
| 554 | void Texture::loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 555 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 556 | { |
| 557 | const unsigned short *source = NULL; |
| 558 | unsigned char *dest = NULL; |
| 559 | |
| 560 | for (int y = 0; y < height; y++) |
| 561 | { |
| 562 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 563 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 564 | for (int x = 0; x < width; x++) |
| 565 | { |
| 566 | unsigned short rgba = source[x]; |
| 567 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 568 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 569 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 570 | dest[4 * x + 3] = 0xFF; |
| 571 | } |
| 572 | } |
| 573 | } |
| 574 | |
| 575 | void Texture::loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 576 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 577 | { |
| 578 | const float *source = NULL; |
| 579 | float *dest = NULL; |
| 580 | |
| 581 | for (int y = 0; y < height; y++) |
| 582 | { |
| 583 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 584 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 585 | for (int x = 0; x < width; x++) |
| 586 | { |
| 587 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 588 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 589 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 590 | dest[4 * x + 3] = 1.0f; |
| 591 | } |
| 592 | } |
| 593 | } |
| 594 | |
| 595 | void Texture::loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 596 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 597 | { |
| 598 | const unsigned short *source = NULL; |
| 599 | unsigned short *dest = NULL; |
| 600 | |
| 601 | for (int y = 0; y < height; y++) |
| 602 | { |
| 603 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 604 | dest = reinterpret_cast<unsigned short*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 605 | for (int x = 0; x < width; x++) |
| 606 | { |
| 607 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 608 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 609 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 610 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 611 | } |
| 612 | } |
| 613 | } |
| 614 | |
| 615 | void Texture::loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 616 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 617 | { |
| 618 | const unsigned char *source = NULL; |
| 619 | unsigned char *dest = NULL; |
| 620 | |
| 621 | for (int y = 0; y < height; y++) |
| 622 | { |
| 623 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 624 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 625 | for (int x = 0; x < width; x++) |
| 626 | { |
| 627 | dest[4 * x + 0] = source[x * 4 + 2]; |
| 628 | dest[4 * x + 1] = source[x * 4 + 1]; |
| 629 | dest[4 * x + 2] = source[x * 4 + 0]; |
| 630 | dest[4 * x + 3] = source[x * 4 + 3]; |
| 631 | } |
| 632 | } |
| 633 | } |
| 634 | |
| 635 | void Texture::loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 636 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 637 | { |
| 638 | const unsigned short *source = NULL; |
| 639 | unsigned char *dest = NULL; |
| 640 | |
| 641 | for (int y = 0; y < height; y++) |
| 642 | { |
| 643 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 644 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 645 | for (int x = 0; x < width; x++) |
| 646 | { |
| 647 | unsigned short rgba = source[x]; |
| 648 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 649 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 650 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 651 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 652 | } |
| 653 | } |
| 654 | } |
| 655 | |
| 656 | void Texture::loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 657 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 658 | { |
| 659 | const unsigned short *source = NULL; |
| 660 | unsigned char *dest = NULL; |
| 661 | |
| 662 | for (int y = 0; y < height; y++) |
| 663 | { |
| 664 | source = reinterpret_cast<const unsigned short*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 665 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 666 | for (int x = 0; x < width; x++) |
| 667 | { |
| 668 | unsigned short rgba = source[x]; |
| 669 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 670 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 671 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 672 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 673 | } |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | void Texture::loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 678 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 679 | { |
| 680 | const float *source = NULL; |
| 681 | float *dest = NULL; |
| 682 | |
| 683 | for (int y = 0; y < height; y++) |
| 684 | { |
| 685 | source = reinterpret_cast<const float*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 686 | dest = reinterpret_cast<float*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 16); |
| 687 | memcpy(dest, source, width * 16); |
| 688 | } |
| 689 | } |
| 690 | |
| 691 | void Texture::loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 692 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 693 | { |
| 694 | const unsigned char *source = NULL; |
| 695 | unsigned char *dest = NULL; |
| 696 | |
| 697 | for (int y = 0; y < height; y++) |
| 698 | { |
| 699 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 700 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8; |
| 701 | memcpy(dest, source, width * 8); |
| 702 | } |
| 703 | } |
| 704 | |
| 705 | void Texture::loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 706 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 707 | { |
| 708 | const unsigned char *source = NULL; |
| 709 | unsigned char *dest = NULL; |
| 710 | |
| 711 | for (int y = 0; y < height; y++) |
| 712 | { |
| 713 | source = static_cast<const unsigned char*>(input) + y * inputPitch; |
| 714 | dest = static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 4; |
| 715 | memcpy(dest, source, width*4); |
| 716 | } |
| 717 | } |
| 718 | |
| 719 | void Texture::loadCompressedImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 720 | int inputPitch, const void *input, size_t outputPitch, void *output) const |
| 721 | { |
| 722 | ASSERT(xoffset % 4 == 0); |
| 723 | ASSERT(yoffset % 4 == 0); |
| 724 | ASSERT(width % 4 == 0 || width == 2 || width == 1); |
| 725 | ASSERT(inputPitch % 8 == 0); |
| 726 | ASSERT(outputPitch % 8 == 0); |
| 727 | |
| 728 | const unsigned int *source = reinterpret_cast<const unsigned int*>(input); |
| 729 | unsigned int *dest = reinterpret_cast<unsigned int*>(output); |
| 730 | |
| 731 | switch (height) |
| 732 | { |
| 733 | case 1: |
| 734 | // Round width up in case it is 1. |
| 735 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 736 | { |
| 737 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 738 | dest[x] = source[x]; |
| 739 | |
| 740 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 3 rows being unused. No flipping should occur. |
| 741 | dest[x + 1] = source[x + 1]; |
| 742 | } |
| 743 | break; |
| 744 | case 2: |
| 745 | // Round width up in case it is 1. |
| 746 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 747 | { |
| 748 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 749 | dest[x] = source[x]; |
| 750 | |
| 751 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors, the last 2 rows being unused. Only the top 2 rows should be flipped. |
| 752 | dest[x + 1] = ((source[x + 1] << 8) & 0x0000FF00) | |
| 753 | ((source[x + 1] >> 8) & 0x000000FF); |
| 754 | } |
| 755 | break; |
| 756 | default: |
| 757 | ASSERT(height % 4 == 0); |
| 758 | for (int y = 0; y < height / 4; ++y) |
| 759 | { |
| 760 | const unsigned int *source = reinterpret_cast<const unsigned int*>(static_cast<const unsigned char*>(input) + y * inputPitch); |
| 761 | unsigned int *dest = reinterpret_cast<unsigned int*>(static_cast<unsigned char*>(output) + (y + yoffset) * outputPitch + xoffset * 8); |
| 762 | |
| 763 | // Round width up in case it is 1. |
| 764 | for (int x = 0; x < (width + 1) / 2; x += 2) |
| 765 | { |
| 766 | // First 32-bits is two RGB565 colors shared by tile and does not need to be modified. |
| 767 | dest[x] = source[x]; |
| 768 | |
| 769 | // Second 32-bits contains 4 rows of 4 2-bit interpolants between the colors. All rows should be flipped. |
| 770 | dest[x + 1] = (source[x + 1] >> 24) | |
| 771 | ((source[x + 1] << 8) & 0x00FF0000) | |
| 772 | ((source[x + 1] >> 8) & 0x0000FF00) | |
| 773 | (source[x + 1] << 24); |
| 774 | } |
| 775 | } |
| 776 | break; |
| 777 | } |
| 778 | } |
| 779 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 780 | void Texture::createSurface(Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 781 | { |
| 782 | IDirect3DTexture9 *newTexture = NULL; |
| 783 | IDirect3DSurface9 *newSurface = NULL; |
| 784 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 785 | if (image->width != 0 && image->height != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 786 | { |
| 787 | int levelToFetch = 0; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 788 | GLsizei requestWidth = image->width; |
| 789 | GLsizei requestHeight = image->height; |
| 790 | if (IsCompressed(image->format) && (image->width % 4 != 0 || image->height % 4 != 0)) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 791 | { |
| 792 | bool isMult4 = false; |
| 793 | int upsampleCount = 0; |
| 794 | while (!isMult4) |
| 795 | { |
| 796 | requestWidth <<= 1; |
| 797 | requestHeight <<= 1; |
| 798 | upsampleCount++; |
| 799 | if (requestWidth % 4 == 0 && requestHeight % 4 == 0) |
| 800 | { |
| 801 | isMult4 = true; |
| 802 | } |
| 803 | } |
| 804 | levelToFetch = upsampleCount; |
| 805 | } |
| 806 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 807 | HRESULT result = getDevice()->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, NULL, image->getD3DFormat(), |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 808 | D3DPOOL_SYSTEMMEM, &newTexture, NULL); |
| 809 | |
| 810 | if (FAILED(result)) |
| 811 | { |
| 812 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 813 | return error(GL_OUT_OF_MEMORY); |
| 814 | } |
| 815 | |
| 816 | newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| 817 | newTexture->Release(); |
| 818 | } |
| 819 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 820 | if (image->surface) |
| 821 | { |
| 822 | image->surface->Release(); |
| 823 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 824 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 825 | image->surface = newSurface; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 826 | } |
| 827 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 828 | void Texture::setImage(GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 829 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 830 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 831 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 832 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 833 | { |
| 834 | D3DSURFACE_DESC description; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 835 | image->surface->GetDesc(&description); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 836 | |
| 837 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 838 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 839 | |
| 840 | ASSERT(SUCCEEDED(result)); |
| 841 | |
| 842 | if (SUCCEEDED(result)) |
| 843 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 844 | loadImageData(0, 0, image->width, image->height, image->format, image->type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 845 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 846 | } |
| 847 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 848 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 849 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 850 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 851 | } |
| 852 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 853 | void Texture::setCompressedImage(GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 854 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 855 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 856 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 857 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 858 | { |
| 859 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 860 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 861 | |
| 862 | ASSERT(SUCCEEDED(result)); |
| 863 | |
| 864 | if (SUCCEEDED(result)) |
| 865 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 866 | int inputPitch = ComputeCompressedPitch(image->width, image->format); |
| 867 | int inputSize = ComputeCompressedSize(image->width, image->height, image->format); |
| 868 | loadCompressedImageData(0, 0, image->width, image->height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 869 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 870 | } |
| 871 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 872 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 873 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 874 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 875 | } |
| 876 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 877 | bool Texture::subImage(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 878 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 879 | if (width + xoffset > image->width || height + yoffset > image->height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 880 | { |
| 881 | error(GL_INVALID_VALUE); |
| 882 | return false; |
| 883 | } |
| 884 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 885 | if (!image->surface) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 886 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 887 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 888 | } |
| 889 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 890 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 891 | { |
| 892 | D3DSURFACE_DESC description; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 893 | image->surface->GetDesc(&description); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 894 | |
| 895 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 896 | HRESULT result = image->surface->LockRect(&locked, NULL, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 897 | |
| 898 | ASSERT(SUCCEEDED(result)); |
| 899 | |
| 900 | if (SUCCEEDED(result)) |
| 901 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 902 | loadImageData(xoffset, transformPixelYOffset(yoffset, height, image->height), width, height, format, type, unpackAlignment, pixels, locked.Pitch, locked.pBits, &description); |
| 903 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 904 | } |
| 905 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 906 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 907 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 908 | } |
| 909 | |
| 910 | return true; |
| 911 | } |
| 912 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 913 | bool Texture::subImageCompressed(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels, Image *image) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 914 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 915 | if (width + xoffset > image->width || height + yoffset > image->height) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 916 | { |
| 917 | error(GL_INVALID_VALUE); |
| 918 | return false; |
| 919 | } |
| 920 | |
| 921 | if (format != getInternalFormat()) |
| 922 | { |
| 923 | error(GL_INVALID_OPERATION); |
| 924 | return false; |
| 925 | } |
| 926 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 927 | if (!image->surface) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 928 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 929 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 930 | } |
| 931 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 932 | if (pixels != NULL && image->surface != NULL) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 933 | { |
| 934 | RECT updateRegion; |
| 935 | updateRegion.left = xoffset; |
| 936 | updateRegion.right = xoffset + width; |
| 937 | updateRegion.bottom = yoffset + height; |
| 938 | updateRegion.top = yoffset; |
| 939 | |
| 940 | D3DLOCKED_RECT locked; |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 941 | HRESULT result = image->surface->LockRect(&locked, &updateRegion, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 942 | |
| 943 | ASSERT(SUCCEEDED(result)); |
| 944 | |
| 945 | if (SUCCEEDED(result)) |
| 946 | { |
| 947 | int inputPitch = ComputeCompressedPitch(width, format); |
| 948 | int inputSize = ComputeCompressedSize(width, height, format); |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 949 | loadCompressedImageData(xoffset, transformPixelYOffset(yoffset, height, image->height), width, height, -inputPitch, static_cast<const char*>(pixels) + inputSize - inputPitch, locked.Pitch, locked.pBits); |
| 950 | image->surface->UnlockRect(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 951 | } |
| 952 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 953 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 954 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 955 | } |
| 956 | |
| 957 | return true; |
| 958 | } |
| 959 | |
| 960 | // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 961 | void Texture::copyNonRenderable(Image *image, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, IDirect3DSurface9 *renderTarget) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 962 | { |
| 963 | IDirect3DDevice9 *device = getDevice(); |
| 964 | IDirect3DSurface9 *surface = NULL; |
| 965 | D3DSURFACE_DESC description; |
| 966 | renderTarget->GetDesc(&description); |
| 967 | |
| 968 | HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &surface, NULL); |
| 969 | |
| 970 | if (!SUCCEEDED(result)) |
| 971 | { |
| 972 | ERR("Could not create matching destination surface."); |
| 973 | return error(GL_OUT_OF_MEMORY); |
| 974 | } |
| 975 | |
| 976 | result = device->GetRenderTargetData(renderTarget, surface); |
| 977 | |
| 978 | if (!SUCCEEDED(result)) |
| 979 | { |
| 980 | ERR("GetRenderTargetData unexpectedly failed."); |
| 981 | surface->Release(); |
| 982 | return error(GL_OUT_OF_MEMORY); |
| 983 | } |
| 984 | |
| 985 | D3DLOCKED_RECT sourceLock = {0}; |
| 986 | RECT sourceRect = transformPixelRect(x, y, width, height, description.Height); |
| 987 | result = surface->LockRect(&sourceLock, &sourceRect, 0); |
| 988 | |
| 989 | if (FAILED(result)) |
| 990 | { |
| 991 | ERR("Failed to lock the source surface (rectangle might be invalid)."); |
| 992 | surface->UnlockRect(); |
| 993 | surface->Release(); |
| 994 | return error(GL_OUT_OF_MEMORY); |
| 995 | } |
| 996 | |
| 997 | if (!image->surface) |
| 998 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 999 | createSurface(image); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1000 | } |
| 1001 | |
| 1002 | if (image->surface == NULL) |
| 1003 | { |
| 1004 | ERR("Failed to create an image surface."); |
| 1005 | surface->UnlockRect(); |
| 1006 | surface->Release(); |
| 1007 | return error(GL_OUT_OF_MEMORY); |
| 1008 | } |
| 1009 | |
| 1010 | D3DLOCKED_RECT destLock = {0}; |
| 1011 | int destYOffset = transformPixelYOffset(yoffset, height, image->height); |
| 1012 | RECT destRect = {xoffset, destYOffset, xoffset + width, destYOffset + height}; |
| 1013 | result = image->surface->LockRect(&destLock, &destRect, 0); |
| 1014 | |
| 1015 | if (FAILED(result)) |
| 1016 | { |
| 1017 | ERR("Failed to lock the destination surface (rectangle might be invalid)."); |
| 1018 | surface->UnlockRect(); |
| 1019 | surface->Release(); |
| 1020 | return error(GL_OUT_OF_MEMORY); |
| 1021 | } |
| 1022 | |
| 1023 | if (destLock.pBits && sourceLock.pBits) |
| 1024 | { |
| 1025 | unsigned char *source = (unsigned char*)sourceLock.pBits; |
| 1026 | unsigned char *dest = (unsigned char*)destLock.pBits; |
| 1027 | |
| 1028 | switch (description.Format) |
| 1029 | { |
| 1030 | case D3DFMT_X8R8G8B8: |
| 1031 | case D3DFMT_A8R8G8B8: |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1032 | switch(image->getD3DFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1033 | { |
| 1034 | case D3DFMT_L8: |
| 1035 | for(int y = 0; y < height; y++) |
| 1036 | { |
| 1037 | for(int x = 0; x < width; x++) |
| 1038 | { |
| 1039 | dest[x] = source[x * 4 + 2]; |
| 1040 | } |
| 1041 | |
| 1042 | source += sourceLock.Pitch; |
| 1043 | dest += destLock.Pitch; |
| 1044 | } |
| 1045 | break; |
| 1046 | case D3DFMT_A8L8: |
| 1047 | for(int y = 0; y < height; y++) |
| 1048 | { |
| 1049 | for(int x = 0; x < width; x++) |
| 1050 | { |
| 1051 | dest[x * 2 + 0] = source[x * 4 + 2]; |
| 1052 | dest[x * 2 + 1] = source[x * 4 + 3]; |
| 1053 | } |
| 1054 | |
| 1055 | source += sourceLock.Pitch; |
| 1056 | dest += destLock.Pitch; |
| 1057 | } |
| 1058 | break; |
| 1059 | default: |
| 1060 | UNREACHABLE(); |
| 1061 | } |
| 1062 | break; |
| 1063 | case D3DFMT_R5G6B5: |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1064 | switch(image->getD3DFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1065 | { |
| 1066 | case D3DFMT_L8: |
| 1067 | for(int y = 0; y < height; y++) |
| 1068 | { |
| 1069 | for(int x = 0; x < width; x++) |
| 1070 | { |
| 1071 | unsigned char red = source[x * 2 + 1] & 0xF8; |
| 1072 | dest[x] = red | (red >> 5); |
| 1073 | } |
| 1074 | |
| 1075 | source += sourceLock.Pitch; |
| 1076 | dest += destLock.Pitch; |
| 1077 | } |
| 1078 | break; |
| 1079 | default: |
| 1080 | UNREACHABLE(); |
| 1081 | } |
| 1082 | break; |
| 1083 | case D3DFMT_A1R5G5B5: |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1084 | switch(image->getD3DFormat()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1085 | { |
| 1086 | case D3DFMT_L8: |
| 1087 | for(int y = 0; y < height; y++) |
| 1088 | { |
| 1089 | for(int x = 0; x < width; x++) |
| 1090 | { |
| 1091 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1092 | dest[x] = (red << 1) | (red >> 4); |
| 1093 | } |
| 1094 | |
| 1095 | source += sourceLock.Pitch; |
| 1096 | dest += destLock.Pitch; |
| 1097 | } |
| 1098 | break; |
| 1099 | case D3DFMT_A8L8: |
| 1100 | for(int y = 0; y < height; y++) |
| 1101 | { |
| 1102 | for(int x = 0; x < width; x++) |
| 1103 | { |
| 1104 | unsigned char red = source[x * 2 + 1] & 0x7C; |
| 1105 | dest[x * 2 + 0] = (red << 1) | (red >> 4); |
| 1106 | dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7; |
| 1107 | } |
| 1108 | |
| 1109 | source += sourceLock.Pitch; |
| 1110 | dest += destLock.Pitch; |
| 1111 | } |
| 1112 | break; |
| 1113 | default: |
| 1114 | UNREACHABLE(); |
| 1115 | } |
| 1116 | break; |
| 1117 | default: |
| 1118 | UNREACHABLE(); |
| 1119 | } |
| 1120 | |
| 1121 | image->dirty = true; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1122 | mDirtyImage = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1123 | } |
| 1124 | |
| 1125 | image->surface->UnlockRect(); |
| 1126 | surface->UnlockRect(); |
| 1127 | surface->Release(); |
| 1128 | } |
| 1129 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1130 | IDirect3DBaseTexture9 *Texture::getTexture() |
| 1131 | { |
| 1132 | if (!isComplete()) |
| 1133 | { |
| 1134 | return NULL; |
| 1135 | } |
| 1136 | |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1137 | if (!getBaseTexture()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1138 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1139 | createTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1140 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1141 | |
daniel@transgaming.com | c50edcb | 2011-03-21 16:38:40 +0000 | [diff] [blame] | 1142 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1143 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1144 | return getBaseTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1145 | } |
| 1146 | |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1147 | bool Texture::isDirtyParameter() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1148 | { |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1149 | return mDirtyParameter; |
| 1150 | } |
| 1151 | |
| 1152 | bool Texture::isDirtyImage() const |
| 1153 | { |
| 1154 | return mDirtyImage; |
daniel@transgaming.com | 38e76e5 | 2011-03-21 16:39:10 +0000 | [diff] [blame] | 1155 | } |
| 1156 | |
| 1157 | void Texture::resetDirty() |
| 1158 | { |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1159 | mDirtyParameter = false; |
| 1160 | mDirtyImage = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1161 | } |
| 1162 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1163 | unsigned int Texture::getSerial() const |
| 1164 | { |
| 1165 | return mSerial; |
| 1166 | } |
| 1167 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1168 | GLint Texture::creationLevels(GLsizei width, GLsizei height, GLint maxlevel) const |
| 1169 | { |
| 1170 | if (isPow2(width) && isPow2(height)) |
| 1171 | { |
| 1172 | return maxlevel; |
| 1173 | } |
| 1174 | else |
| 1175 | { |
| 1176 | // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps. |
| 1177 | return 1; |
| 1178 | } |
| 1179 | } |
| 1180 | |
| 1181 | GLint Texture::creationLevels(GLsizei size, GLint maxlevel) const |
| 1182 | { |
| 1183 | return creationLevels(size, size, maxlevel); |
| 1184 | } |
| 1185 | |
| 1186 | int Texture::levelCount() const |
| 1187 | { |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1188 | return getBaseTexture() ? getBaseTexture()->GetLevelCount() : 0; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1189 | } |
| 1190 | |
daniel@transgaming.com | a9eb5da | 2011-03-21 16:39:16 +0000 | [diff] [blame] | 1191 | unsigned int Texture::issueSerial() |
| 1192 | { |
| 1193 | return mCurrentSerial++; |
| 1194 | } |
| 1195 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1196 | Texture2D::Texture2D(GLuint id) : Texture(id) |
| 1197 | { |
| 1198 | mTexture = NULL; |
| 1199 | } |
| 1200 | |
| 1201 | Texture2D::~Texture2D() |
| 1202 | { |
| 1203 | mColorbufferProxy.set(NULL); |
| 1204 | |
| 1205 | if (mTexture) |
| 1206 | { |
| 1207 | mTexture->Release(); |
| 1208 | mTexture = NULL; |
| 1209 | } |
| 1210 | } |
| 1211 | |
| 1212 | GLenum Texture2D::getTarget() const |
| 1213 | { |
| 1214 | return GL_TEXTURE_2D; |
| 1215 | } |
| 1216 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1217 | GLsizei Texture2D::getWidth() const |
| 1218 | { |
| 1219 | return mImageArray[0].width; |
| 1220 | } |
| 1221 | |
| 1222 | GLsizei Texture2D::getHeight() const |
| 1223 | { |
| 1224 | return mImageArray[0].height; |
| 1225 | } |
| 1226 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1227 | GLenum Texture2D::getInternalFormat() const |
| 1228 | { |
| 1229 | return mImageArray[0].format; |
| 1230 | } |
| 1231 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1232 | GLenum Texture2D::getType() const |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1233 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1234 | return mImageArray[0].type; |
| 1235 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1236 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1237 | D3DFORMAT Texture2D::getD3DFormat() const |
| 1238 | { |
| 1239 | return mImageArray[0].getD3DFormat(); |
| 1240 | } |
| 1241 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1242 | void Texture2D::redefineTexture(GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
| 1243 | { |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1244 | GLsizei textureWidth = mImageArray[0].width; |
| 1245 | GLsizei textureHeight = mImageArray[0].height; |
| 1246 | GLenum textureFormat = mImageArray[0].format; |
| 1247 | GLenum textureType = mImageArray[0].type; |
| 1248 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1249 | mImageArray[level].width = width; |
| 1250 | mImageArray[level].height = height; |
| 1251 | mImageArray[level].format = format; |
| 1252 | mImageArray[level].type = type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1253 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1254 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1255 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1256 | return; |
| 1257 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1258 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 1259 | bool widthOkay = (textureWidth >> level == width) || (textureWidth >> level == 0 && width == 1); |
| 1260 | bool heightOkay = (textureHeight >> level == height) || (textureHeight >> level == 0 && height == 1); |
| 1261 | bool textureOkay = (widthOkay && heightOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1262 | |
| 1263 | if (!textureOkay) // Purge all the levels and the texture. |
| 1264 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1265 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 1266 | { |
| 1267 | if (mImageArray[i].surface != NULL) |
| 1268 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1269 | mImageArray[i].surface->Release(); |
| 1270 | mImageArray[i].surface = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1271 | mImageArray[i].dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1272 | } |
| 1273 | } |
| 1274 | |
| 1275 | if (mTexture != NULL) |
| 1276 | { |
| 1277 | mTexture->Release(); |
| 1278 | mTexture = NULL; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1279 | mDirtyImage = true; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1280 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1281 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1282 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1283 | } |
| 1284 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1285 | void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1286 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1287 | redefineTexture(level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1288 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1289 | Texture::setImage(unpackAlignment, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1290 | } |
| 1291 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1292 | void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1293 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1294 | redefineTexture(level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1295 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1296 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1297 | } |
| 1298 | |
| 1299 | void Texture2D::commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1300 | { |
| 1301 | ASSERT(mImageArray[level].surface != NULL); |
| 1302 | |
| 1303 | if (level < levelCount()) |
| 1304 | { |
| 1305 | IDirect3DSurface9 *destLevel = NULL; |
| 1306 | HRESULT result = mTexture->GetSurfaceLevel(level, &destLevel); |
| 1307 | |
| 1308 | ASSERT(SUCCEEDED(result)); |
| 1309 | |
| 1310 | if (SUCCEEDED(result)) |
| 1311 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1312 | Image *image = &mImageArray[level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1313 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1314 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->height);; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1315 | |
| 1316 | POINT destPoint; |
| 1317 | destPoint.x = sourceRect.left; |
| 1318 | destPoint.y = sourceRect.top; |
| 1319 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1320 | result = getDevice()->UpdateSurface(image->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1321 | ASSERT(SUCCEEDED(result)); |
| 1322 | |
| 1323 | destLevel->Release(); |
| 1324 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1325 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1326 | } |
| 1327 | } |
| 1328 | } |
| 1329 | |
| 1330 | void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1331 | { |
| 1332 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[level])) |
| 1333 | { |
| 1334 | commitRect(level, xoffset, yoffset, width, height); |
| 1335 | } |
| 1336 | } |
| 1337 | |
| 1338 | void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1339 | { |
| 1340 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[level])) |
| 1341 | { |
| 1342 | commitRect(level, xoffset, yoffset, width, height); |
| 1343 | } |
| 1344 | } |
| 1345 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1346 | void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1347 | { |
| 1348 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1349 | |
| 1350 | if (!renderTarget) |
| 1351 | { |
| 1352 | ERR("Failed to retrieve the render target."); |
| 1353 | return error(GL_OUT_OF_MEMORY); |
| 1354 | } |
| 1355 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1356 | redefineTexture(level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1357 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1358 | if (!mImageArray[level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1359 | { |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1360 | copyNonRenderable(&mImageArray[level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1361 | } |
| 1362 | else |
| 1363 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1364 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1365 | { |
| 1366 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1367 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1368 | |
| 1369 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1370 | |
| 1371 | if (width != 0 && height != 0 && level < levelCount()) |
| 1372 | { |
| 1373 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1374 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1375 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1376 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1377 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1378 | |
| 1379 | IDirect3DSurface9 *dest; |
| 1380 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1381 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1382 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, format, 0, 0, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1383 | dest->Release(); |
| 1384 | } |
| 1385 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1386 | } |
| 1387 | |
| 1388 | void Texture2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 1389 | { |
| 1390 | if (xoffset + width > mImageArray[level].width || yoffset + height > mImageArray[level].height) |
| 1391 | { |
| 1392 | return error(GL_INVALID_VALUE); |
| 1393 | } |
| 1394 | |
| 1395 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 1396 | |
| 1397 | if (!renderTarget) |
| 1398 | { |
| 1399 | ERR("Failed to retrieve the render target."); |
| 1400 | return error(GL_OUT_OF_MEMORY); |
| 1401 | } |
| 1402 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1403 | redefineTexture(level, mImageArray[level].format, mImageArray[level].width, mImageArray[level].height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1404 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1405 | if (!mImageArray[level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1406 | { |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1407 | copyNonRenderable(&mImageArray[level], xoffset, yoffset, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1408 | } |
| 1409 | else |
| 1410 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1411 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1412 | { |
| 1413 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1414 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1415 | |
| 1416 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1417 | |
| 1418 | if (level < levelCount()) |
| 1419 | { |
| 1420 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 1421 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 1422 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 1423 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 1424 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 1425 | |
| 1426 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[level].height); |
| 1427 | |
| 1428 | IDirect3DSurface9 *dest; |
| 1429 | HRESULT hr = mTexture->GetSurfaceLevel(level, &dest); |
| 1430 | |
| 1431 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0].format, xoffset, destYOffset, dest); |
| 1432 | dest->Release(); |
| 1433 | } |
| 1434 | } |
| 1435 | } |
| 1436 | |
| 1437 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1438 | bool Texture2D::isComplete() const |
| 1439 | { |
| 1440 | GLsizei width = mImageArray[0].width; |
| 1441 | GLsizei height = mImageArray[0].height; |
| 1442 | |
| 1443 | if (width <= 0 || height <= 0) |
| 1444 | { |
| 1445 | return false; |
| 1446 | } |
| 1447 | |
| 1448 | bool mipmapping = false; |
| 1449 | |
| 1450 | switch (mMinFilter) |
| 1451 | { |
| 1452 | case GL_NEAREST: |
| 1453 | case GL_LINEAR: |
| 1454 | mipmapping = false; |
| 1455 | break; |
| 1456 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1457 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1458 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1459 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1460 | mipmapping = true; |
| 1461 | break; |
| 1462 | default: UNREACHABLE(); |
| 1463 | } |
| 1464 | |
| 1465 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1466 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1467 | { |
| 1468 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1469 | { |
| 1470 | return false; |
| 1471 | } |
| 1472 | } |
| 1473 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1474 | if ((getWrapS() != GL_CLAMP_TO_EDGE && !isPow2(width)) |
| 1475 | || (getWrapT() != GL_CLAMP_TO_EDGE && !isPow2(height))) |
| 1476 | { |
| 1477 | return false; |
| 1478 | } |
| 1479 | |
| 1480 | if (mipmapping) |
| 1481 | { |
| 1482 | if (!isPow2(width) || !isPow2(height)) |
| 1483 | { |
| 1484 | return false; |
| 1485 | } |
| 1486 | |
| 1487 | int q = log2(std::max(width, height)); |
| 1488 | |
| 1489 | for (int level = 1; level <= q; level++) |
| 1490 | { |
| 1491 | if (mImageArray[level].format != mImageArray[0].format) |
| 1492 | { |
| 1493 | return false; |
| 1494 | } |
| 1495 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1496 | if (mImageArray[level].type != mImageArray[0].type) |
| 1497 | { |
| 1498 | return false; |
| 1499 | } |
| 1500 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1501 | if (mImageArray[level].width != std::max(1, width >> level)) |
| 1502 | { |
| 1503 | return false; |
| 1504 | } |
| 1505 | |
| 1506 | if (mImageArray[level].height != std::max(1, height >> level)) |
| 1507 | { |
| 1508 | return false; |
| 1509 | } |
| 1510 | } |
| 1511 | } |
| 1512 | |
| 1513 | return true; |
| 1514 | } |
| 1515 | |
| 1516 | bool Texture2D::isCompressed() const |
| 1517 | { |
| 1518 | return IsCompressed(getInternalFormat()); |
| 1519 | } |
| 1520 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1521 | IDirect3DBaseTexture9 *Texture2D::getBaseTexture() const |
| 1522 | { |
| 1523 | return mTexture; |
| 1524 | } |
| 1525 | |
| 1526 | // Constructs a Direct3D 9 texture resource from the texture images |
| 1527 | void Texture2D::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1528 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1529 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1530 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1531 | GLint levels = creationLevels(mImageArray[0].width, mImageArray[0].height, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1532 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1533 | IDirect3DTexture9 *texture = NULL; |
| 1534 | HRESULT result = device->CreateTexture(mImageArray[0].width, mImageArray[0].height, levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1535 | |
| 1536 | if (FAILED(result)) |
| 1537 | { |
| 1538 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1539 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1540 | } |
| 1541 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1542 | if (mTexture) |
| 1543 | { |
| 1544 | mTexture->Release(); |
| 1545 | } |
| 1546 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1547 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1548 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1549 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1550 | } |
| 1551 | |
| 1552 | void Texture2D::updateTexture() |
| 1553 | { |
| 1554 | IDirect3DDevice9 *device = getDevice(); |
| 1555 | |
| 1556 | int levels = levelCount(); |
| 1557 | |
| 1558 | for (int level = 0; level < levels; level++) |
| 1559 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1560 | if (mImageArray[level].surface && mImageArray[level].dirty) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1561 | { |
| 1562 | IDirect3DSurface9 *levelSurface = NULL; |
| 1563 | HRESULT result = mTexture->GetSurfaceLevel(level, &levelSurface); |
| 1564 | |
| 1565 | ASSERT(SUCCEEDED(result)); |
| 1566 | |
| 1567 | if (SUCCEEDED(result)) |
| 1568 | { |
| 1569 | result = device->UpdateSurface(mImageArray[level].surface, NULL, levelSurface, NULL); |
| 1570 | ASSERT(SUCCEEDED(result)); |
| 1571 | |
| 1572 | levelSurface->Release(); |
| 1573 | |
| 1574 | mImageArray[level].dirty = false; |
| 1575 | } |
| 1576 | } |
| 1577 | } |
| 1578 | } |
| 1579 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1580 | void Texture2D::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1581 | { |
| 1582 | IDirect3DTexture9 *texture = NULL; |
| 1583 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1584 | if (mImageArray[0].width != 0 && mImageArray[0].height != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1585 | { |
| 1586 | egl::Display *display = getDisplay(); |
| 1587 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1588 | D3DFORMAT format = mImageArray[0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1589 | GLint levels = creationLevels(mImageArray[0].width, mImageArray[0].height, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1590 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1591 | HRESULT result = device->CreateTexture(mImageArray[0].width, mImageArray[0].height, levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1592 | |
| 1593 | if (FAILED(result)) |
| 1594 | { |
| 1595 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1596 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1597 | } |
| 1598 | |
| 1599 | if (mTexture != NULL) |
| 1600 | { |
| 1601 | int levels = levelCount(); |
| 1602 | for (int i = 0; i < levels; i++) |
| 1603 | { |
| 1604 | IDirect3DSurface9 *source; |
| 1605 | result = mTexture->GetSurfaceLevel(i, &source); |
| 1606 | |
| 1607 | if (FAILED(result)) |
| 1608 | { |
| 1609 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1610 | |
| 1611 | texture->Release(); |
| 1612 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1613 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1614 | } |
| 1615 | |
| 1616 | IDirect3DSurface9 *dest; |
| 1617 | result = texture->GetSurfaceLevel(i, &dest); |
| 1618 | |
| 1619 | if (FAILED(result)) |
| 1620 | { |
| 1621 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1622 | |
| 1623 | texture->Release(); |
| 1624 | source->Release(); |
| 1625 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1626 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1627 | } |
| 1628 | |
| 1629 | display->endScene(); |
| 1630 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 1631 | |
| 1632 | if (FAILED(result)) |
| 1633 | { |
| 1634 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 1635 | |
| 1636 | texture->Release(); |
| 1637 | source->Release(); |
| 1638 | dest->Release(); |
| 1639 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1640 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1641 | } |
| 1642 | |
| 1643 | source->Release(); |
| 1644 | dest->Release(); |
| 1645 | } |
| 1646 | } |
| 1647 | } |
| 1648 | |
| 1649 | if (mTexture != NULL) |
| 1650 | { |
| 1651 | mTexture->Release(); |
| 1652 | } |
| 1653 | |
| 1654 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 1655 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 1656 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1657 | } |
| 1658 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1659 | void Texture2D::generateMipmaps() |
| 1660 | { |
| 1661 | if (!isPow2(mImageArray[0].width) || !isPow2(mImageArray[0].height)) |
| 1662 | { |
| 1663 | return error(GL_INVALID_OPERATION); |
| 1664 | } |
| 1665 | |
| 1666 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1667 | unsigned int q = log2(std::max(mImageArray[0].width, mImageArray[0].height)); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1668 | for (unsigned int i = 1; i <= q; i++) |
| 1669 | { |
| 1670 | if (mImageArray[i].surface != NULL) |
| 1671 | { |
| 1672 | mImageArray[i].surface->Release(); |
| 1673 | mImageArray[i].surface = NULL; |
| 1674 | } |
| 1675 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1676 | mImageArray[i].width = std::max(mImageArray[0].width >> i, 1); |
| 1677 | mImageArray[i].height = std::max(mImageArray[0].height >> i, 1); |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1678 | mImageArray[i].format = mImageArray[0].format; |
| 1679 | mImageArray[i].type = mImageArray[0].type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1680 | } |
| 1681 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1682 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1683 | { |
| 1684 | if (mTexture == NULL) |
| 1685 | { |
| 1686 | ERR(" failed because mTexture was null."); |
| 1687 | return; |
| 1688 | } |
| 1689 | |
| 1690 | for (unsigned int i = 1; i <= q; i++) |
| 1691 | { |
| 1692 | IDirect3DSurface9 *upper = NULL; |
| 1693 | IDirect3DSurface9 *lower = NULL; |
| 1694 | |
| 1695 | mTexture->GetSurfaceLevel(i-1, &upper); |
| 1696 | mTexture->GetSurfaceLevel(i, &lower); |
| 1697 | |
| 1698 | if (upper != NULL && lower != NULL) |
| 1699 | { |
| 1700 | getBlitter()->boxFilter(upper, lower); |
| 1701 | } |
| 1702 | |
| 1703 | if (upper != NULL) upper->Release(); |
| 1704 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1705 | |
| 1706 | mImageArray[i].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1707 | } |
| 1708 | } |
| 1709 | else |
| 1710 | { |
| 1711 | for (unsigned int i = 1; i <= q; i++) |
| 1712 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1713 | createSurface(&mImageArray[i]); |
| 1714 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1715 | if (mImageArray[i].surface == NULL) |
| 1716 | { |
| 1717 | return error(GL_OUT_OF_MEMORY); |
| 1718 | } |
| 1719 | |
| 1720 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[i].surface, NULL, NULL, mImageArray[i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 1721 | { |
| 1722 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 1723 | } |
| 1724 | |
| 1725 | mImageArray[i].dirty = true; |
| 1726 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1727 | } |
| 1728 | } |
| 1729 | |
| 1730 | Renderbuffer *Texture2D::getRenderbuffer(GLenum target) |
| 1731 | { |
| 1732 | if (target != GL_TEXTURE_2D) |
| 1733 | { |
| 1734 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 1735 | } |
| 1736 | |
| 1737 | if (mColorbufferProxy.get() == NULL) |
| 1738 | { |
| 1739 | mColorbufferProxy.set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 1740 | } |
| 1741 | |
| 1742 | return mColorbufferProxy.get(); |
| 1743 | } |
| 1744 | |
| 1745 | IDirect3DSurface9 *Texture2D::getRenderTarget(GLenum target) |
| 1746 | { |
| 1747 | ASSERT(target == GL_TEXTURE_2D); |
| 1748 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1749 | if (!mIsRenderable) |
| 1750 | { |
| 1751 | convertToRenderTarget(); |
| 1752 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1753 | |
| 1754 | if (mTexture == NULL) |
| 1755 | { |
| 1756 | return NULL; |
| 1757 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1758 | |
| 1759 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1760 | |
| 1761 | IDirect3DSurface9 *renderTarget = NULL; |
| 1762 | mTexture->GetSurfaceLevel(0, &renderTarget); |
| 1763 | |
| 1764 | return renderTarget; |
| 1765 | } |
| 1766 | |
| 1767 | TextureCubeMap::TextureCubeMap(GLuint id) : Texture(id) |
| 1768 | { |
| 1769 | mTexture = NULL; |
| 1770 | } |
| 1771 | |
| 1772 | TextureCubeMap::~TextureCubeMap() |
| 1773 | { |
| 1774 | for (int i = 0; i < 6; i++) |
| 1775 | { |
| 1776 | mFaceProxies[i].set(NULL); |
| 1777 | } |
| 1778 | |
| 1779 | if (mTexture) |
| 1780 | { |
| 1781 | mTexture->Release(); |
| 1782 | mTexture = NULL; |
| 1783 | } |
| 1784 | } |
| 1785 | |
| 1786 | GLenum TextureCubeMap::getTarget() const |
| 1787 | { |
| 1788 | return GL_TEXTURE_CUBE_MAP; |
| 1789 | } |
| 1790 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1791 | GLsizei TextureCubeMap::getWidth() const |
| 1792 | { |
| 1793 | return mImageArray[0][0].width; |
| 1794 | } |
| 1795 | |
| 1796 | GLsizei TextureCubeMap::getHeight() const |
| 1797 | { |
| 1798 | return mImageArray[0][0].height; |
| 1799 | } |
| 1800 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1801 | GLenum TextureCubeMap::getInternalFormat() const |
| 1802 | { |
| 1803 | return mImageArray[0][0].format; |
| 1804 | } |
| 1805 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1806 | GLenum TextureCubeMap::getType() const |
| 1807 | { |
| 1808 | return mImageArray[0][0].type; |
| 1809 | } |
| 1810 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1811 | D3DFORMAT TextureCubeMap::getD3DFormat() const |
| 1812 | { |
| 1813 | return mImageArray[0][0].getD3DFormat(); |
| 1814 | } |
| 1815 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1816 | void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1817 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1818 | setImage(0, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1819 | } |
| 1820 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1821 | void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1822 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1823 | setImage(1, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1824 | } |
| 1825 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1826 | void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1827 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1828 | setImage(2, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1829 | } |
| 1830 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1831 | void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1832 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1833 | setImage(3, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1834 | } |
| 1835 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1836 | void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1837 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1838 | setImage(4, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1839 | } |
| 1840 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1841 | void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1842 | { |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1843 | setImage(5, level, width, height, format, type, unpackAlignment, pixels); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1844 | } |
| 1845 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 1846 | void TextureCubeMap::setCompressedImage(GLenum face, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1847 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1848 | redefineTexture(faceIndex(face), level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1849 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1850 | Texture::setCompressedImage(imageSize, pixels, &mImageArray[faceIndex(face)][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1851 | } |
| 1852 | |
| 1853 | void TextureCubeMap::commitRect(GLenum faceTarget, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) |
| 1854 | { |
| 1855 | int face = faceIndex(faceTarget); |
| 1856 | ASSERT(mImageArray[face][level].surface != NULL); |
| 1857 | |
| 1858 | if (level < levelCount()) |
| 1859 | { |
| 1860 | IDirect3DSurface9 *destLevel = getCubeMapSurface(faceTarget, level); |
| 1861 | ASSERT(destLevel != NULL); |
| 1862 | |
| 1863 | if (destLevel != NULL) |
| 1864 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1865 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1866 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1867 | RECT sourceRect = transformPixelRect(xoffset, yoffset, width, height, image->height);; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1868 | |
| 1869 | POINT destPoint; |
| 1870 | destPoint.x = sourceRect.left; |
| 1871 | destPoint.y = sourceRect.top; |
| 1872 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1873 | HRESULT result = getDevice()->UpdateSurface(image->surface, &sourceRect, destLevel, &destPoint); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1874 | ASSERT(SUCCEEDED(result)); |
| 1875 | |
| 1876 | destLevel->Release(); |
| 1877 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 1878 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1879 | } |
| 1880 | } |
| 1881 | } |
| 1882 | |
| 1883 | void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
| 1884 | { |
| 1885 | if (Texture::subImage(xoffset, yoffset, width, height, format, type, unpackAlignment, pixels, &mImageArray[faceIndex(target)][level])) |
| 1886 | { |
| 1887 | commitRect(target, level, xoffset, yoffset, width, height); |
| 1888 | } |
| 1889 | } |
| 1890 | |
| 1891 | void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) |
| 1892 | { |
| 1893 | if (Texture::subImageCompressed(xoffset, yoffset, width, height, format, imageSize, pixels, &mImageArray[faceIndex(target)][level])) |
| 1894 | { |
| 1895 | commitRect(target, level, xoffset, yoffset, width, height); |
| 1896 | } |
| 1897 | } |
| 1898 | |
| 1899 | // Tests for GL texture object completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. |
| 1900 | bool TextureCubeMap::isComplete() const |
| 1901 | { |
| 1902 | int size = mImageArray[0][0].width; |
| 1903 | |
| 1904 | if (size <= 0) |
| 1905 | { |
| 1906 | return false; |
| 1907 | } |
| 1908 | |
| 1909 | bool mipmapping; |
| 1910 | |
| 1911 | switch (mMinFilter) |
| 1912 | { |
| 1913 | case GL_NEAREST: |
| 1914 | case GL_LINEAR: |
| 1915 | mipmapping = false; |
| 1916 | break; |
| 1917 | case GL_NEAREST_MIPMAP_NEAREST: |
| 1918 | case GL_LINEAR_MIPMAP_NEAREST: |
| 1919 | case GL_NEAREST_MIPMAP_LINEAR: |
| 1920 | case GL_LINEAR_MIPMAP_LINEAR: |
| 1921 | mipmapping = true; |
| 1922 | break; |
| 1923 | default: UNREACHABLE(); |
| 1924 | } |
| 1925 | |
| 1926 | for (int face = 0; face < 6; face++) |
| 1927 | { |
| 1928 | if (mImageArray[face][0].width != size || mImageArray[face][0].height != size) |
| 1929 | { |
| 1930 | return false; |
| 1931 | } |
| 1932 | } |
| 1933 | |
| 1934 | if ((getInternalFormat() == GL_FLOAT && !getContext()->supportsFloatLinearFilter()) || |
| 1935 | (getInternalFormat() == GL_HALF_FLOAT_OES && !getContext()->supportsHalfFloatLinearFilter())) |
| 1936 | { |
| 1937 | if (mMagFilter != GL_NEAREST || (mMinFilter != GL_NEAREST && mMinFilter != GL_NEAREST_MIPMAP_NEAREST)) |
| 1938 | { |
| 1939 | return false; |
| 1940 | } |
| 1941 | } |
| 1942 | |
| 1943 | if (mipmapping) |
| 1944 | { |
| 1945 | if (!isPow2(size) && (getWrapS() != GL_CLAMP_TO_EDGE || getWrapT() != GL_CLAMP_TO_EDGE)) |
| 1946 | { |
| 1947 | return false; |
| 1948 | } |
| 1949 | |
| 1950 | int q = log2(size); |
| 1951 | |
| 1952 | for (int face = 0; face < 6; face++) |
| 1953 | { |
| 1954 | for (int level = 1; level <= q; level++) |
| 1955 | { |
| 1956 | if (mImageArray[face][level].format != mImageArray[0][0].format) |
| 1957 | { |
| 1958 | return false; |
| 1959 | } |
| 1960 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1961 | if (mImageArray[face][level].type != mImageArray[0][0].type) |
| 1962 | { |
| 1963 | return false; |
| 1964 | } |
| 1965 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1966 | if (mImageArray[face][level].width != std::max(1, size >> level)) |
| 1967 | { |
| 1968 | return false; |
| 1969 | } |
| 1970 | |
| 1971 | ASSERT(mImageArray[face][level].height == mImageArray[face][level].width); |
| 1972 | } |
| 1973 | } |
| 1974 | } |
| 1975 | |
| 1976 | return true; |
| 1977 | } |
| 1978 | |
| 1979 | bool TextureCubeMap::isCompressed() const |
| 1980 | { |
| 1981 | return IsCompressed(getInternalFormat()); |
| 1982 | } |
| 1983 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1984 | IDirect3DBaseTexture9 *TextureCubeMap::getBaseTexture() const |
| 1985 | { |
| 1986 | return mTexture; |
| 1987 | } |
| 1988 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1989 | // Constructs a Direct3D 9 texture resource from the texture images, or returns an existing one |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 1990 | void TextureCubeMap::createTexture() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1991 | { |
| 1992 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 1993 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1994 | GLint levels = creationLevels(mImageArray[0][0].width, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1995 | |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 1996 | IDirect3DCubeTexture9 *texture = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 1997 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].width, levels, 0, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 1998 | |
| 1999 | if (FAILED(result)) |
| 2000 | { |
| 2001 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2002 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2003 | } |
| 2004 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2005 | if (mTexture) |
| 2006 | { |
| 2007 | mTexture->Release(); |
| 2008 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2009 | |
| 2010 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2011 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2012 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2013 | } |
| 2014 | |
| 2015 | void TextureCubeMap::updateTexture() |
| 2016 | { |
| 2017 | IDirect3DDevice9 *device = getDevice(); |
| 2018 | |
| 2019 | for (int face = 0; face < 6; face++) |
| 2020 | { |
| 2021 | int levels = levelCount(); |
| 2022 | for (int level = 0; level < levels; level++) |
| 2023 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2024 | Image *image = &mImageArray[face][level]; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2025 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2026 | if (image->surface && image->dirty) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2027 | { |
| 2028 | IDirect3DSurface9 *levelSurface = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level); |
| 2029 | ASSERT(levelSurface != NULL); |
| 2030 | |
| 2031 | if (levelSurface != NULL) |
| 2032 | { |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2033 | HRESULT result = device->UpdateSurface(image->surface, NULL, levelSurface, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2034 | ASSERT(SUCCEEDED(result)); |
| 2035 | |
| 2036 | levelSurface->Release(); |
| 2037 | |
daniel@transgaming.com | b5a3a6b | 2011-03-21 16:38:46 +0000 | [diff] [blame] | 2038 | image->dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2039 | } |
| 2040 | } |
| 2041 | } |
| 2042 | } |
| 2043 | } |
| 2044 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2045 | void TextureCubeMap::convertToRenderTarget() |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2046 | { |
| 2047 | IDirect3DCubeTexture9 *texture = NULL; |
| 2048 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2049 | if (mImageArray[0][0].width != 0) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2050 | { |
| 2051 | egl::Display *display = getDisplay(); |
| 2052 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 2053 | D3DFORMAT format = mImageArray[0][0].getD3DFormat(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2054 | GLint levels = creationLevels(mImageArray[0][0].width, 0); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2055 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2056 | HRESULT result = device->CreateCubeTexture(mImageArray[0][0].width, levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2057 | |
| 2058 | if (FAILED(result)) |
| 2059 | { |
| 2060 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2061 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2062 | } |
| 2063 | |
| 2064 | if (mTexture != NULL) |
| 2065 | { |
| 2066 | int levels = levelCount(); |
| 2067 | for (int f = 0; f < 6; f++) |
| 2068 | { |
| 2069 | for (int i = 0; i < levels; i++) |
| 2070 | { |
| 2071 | IDirect3DSurface9 *source; |
| 2072 | result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &source); |
| 2073 | |
| 2074 | if (FAILED(result)) |
| 2075 | { |
| 2076 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2077 | |
| 2078 | texture->Release(); |
| 2079 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2080 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2081 | } |
| 2082 | |
| 2083 | IDirect3DSurface9 *dest; |
| 2084 | result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest); |
| 2085 | |
| 2086 | if (FAILED(result)) |
| 2087 | { |
| 2088 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2089 | |
| 2090 | texture->Release(); |
| 2091 | source->Release(); |
| 2092 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2093 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2094 | } |
| 2095 | |
| 2096 | display->endScene(); |
| 2097 | result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE); |
| 2098 | |
| 2099 | if (FAILED(result)) |
| 2100 | { |
| 2101 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 2102 | |
| 2103 | texture->Release(); |
| 2104 | source->Release(); |
| 2105 | dest->Release(); |
| 2106 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2107 | return error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2108 | } |
| 2109 | } |
| 2110 | } |
| 2111 | } |
| 2112 | } |
| 2113 | |
| 2114 | if (mTexture != NULL) |
| 2115 | { |
| 2116 | mTexture->Release(); |
| 2117 | } |
| 2118 | |
| 2119 | mTexture = texture; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2120 | mDirtyImage = true; |
daniel@transgaming.com | aed1832 | 2011-03-21 16:38:13 +0000 | [diff] [blame] | 2121 | mIsRenderable = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2122 | } |
| 2123 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2124 | void TextureCubeMap::setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint unpackAlignment, const void *pixels) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2125 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2126 | redefineTexture(faceIndex, level, format, width, height, type); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2127 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2128 | Texture::setImage(unpackAlignment, pixels, &mImageArray[faceIndex][level]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2129 | } |
| 2130 | |
| 2131 | unsigned int TextureCubeMap::faceIndex(GLenum face) |
| 2132 | { |
| 2133 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); |
| 2134 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); |
| 2135 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); |
| 2136 | META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); |
| 2137 | META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); |
| 2138 | |
| 2139 | return face - GL_TEXTURE_CUBE_MAP_POSITIVE_X; |
| 2140 | } |
| 2141 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2142 | void TextureCubeMap::redefineTexture(int face, GLint level, GLenum format, GLsizei width, GLsizei height, GLenum type) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2143 | { |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2144 | GLsizei textureWidth = mImageArray[0][0].width; |
| 2145 | GLsizei textureHeight = mImageArray[0][0].height; |
| 2146 | GLenum textureFormat = mImageArray[0][0].format; |
| 2147 | GLenum textureType = mImageArray[0][0].type; |
| 2148 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2149 | mImageArray[face][level].width = width; |
| 2150 | mImageArray[face][level].height = height; |
| 2151 | mImageArray[face][level].format = format; |
| 2152 | mImageArray[face][level].type = type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2153 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2154 | if (!mTexture) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2155 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2156 | return; |
| 2157 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2158 | |
daniel@transgaming.com | 94a4f03 | 2011-03-21 16:38:55 +0000 | [diff] [blame] | 2159 | bool sizeOkay = (textureWidth >> level == width); |
| 2160 | bool textureOkay = (sizeOkay && textureFormat == format && textureType == type); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2161 | |
| 2162 | if (!textureOkay) // Purge all the levels and the texture. |
| 2163 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2164 | for (int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 2165 | { |
| 2166 | for (int f = 0; f < 6; f++) |
| 2167 | { |
| 2168 | if (mImageArray[f][i].surface != NULL) |
| 2169 | { |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2170 | mImageArray[f][i].surface->Release(); |
| 2171 | mImageArray[f][i].surface = NULL; |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2172 | mImageArray[f][i].dirty = true; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2173 | } |
| 2174 | } |
| 2175 | } |
| 2176 | |
| 2177 | if (mTexture != NULL) |
| 2178 | { |
| 2179 | mTexture->Release(); |
| 2180 | mTexture = NULL; |
daniel@transgaming.com | a06aa87 | 2011-03-21 17:22:21 +0000 | [diff] [blame] | 2181 | mDirtyImage = true; |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2182 | mIsRenderable = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2183 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2184 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2185 | } |
| 2186 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2187 | void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2188 | { |
| 2189 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2190 | |
| 2191 | if (!renderTarget) |
| 2192 | { |
| 2193 | ERR("Failed to retrieve the render target."); |
| 2194 | return error(GL_OUT_OF_MEMORY); |
| 2195 | } |
| 2196 | |
| 2197 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2198 | redefineTexture(faceindex, level, format, width, height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2199 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 2200 | if (!mImageArray[faceindex][level].isRenderable()) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2201 | { |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 2202 | copyNonRenderable(&mImageArray[faceindex][level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2203 | } |
| 2204 | else |
| 2205 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2206 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2207 | { |
| 2208 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2209 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2210 | |
| 2211 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2212 | |
| 2213 | ASSERT(width == height); |
| 2214 | |
| 2215 | if (width > 0 && level < levelCount()) |
| 2216 | { |
| 2217 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2218 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2219 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2220 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2221 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2222 | |
| 2223 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2224 | |
daniel@transgaming.com | 8a0a2db | 2011-03-21 16:38:20 +0000 | [diff] [blame] | 2225 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, format, 0, 0, dest); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2226 | dest->Release(); |
| 2227 | } |
| 2228 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2229 | } |
| 2230 | |
| 2231 | IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum face, unsigned int level) |
| 2232 | { |
| 2233 | if (mTexture == NULL) |
| 2234 | { |
| 2235 | UNREACHABLE(); |
| 2236 | return NULL; |
| 2237 | } |
| 2238 | |
| 2239 | IDirect3DSurface9 *surface = NULL; |
| 2240 | |
| 2241 | HRESULT hr = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(face), level, &surface); |
| 2242 | |
| 2243 | return (SUCCEEDED(hr)) ? surface : NULL; |
| 2244 | } |
| 2245 | |
| 2246 | void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) |
| 2247 | { |
| 2248 | GLsizei size = mImageArray[faceIndex(target)][level].width; |
| 2249 | |
| 2250 | if (xoffset + width > size || yoffset + height > size) |
| 2251 | { |
| 2252 | return error(GL_INVALID_VALUE); |
| 2253 | } |
| 2254 | |
| 2255 | IDirect3DSurface9 *renderTarget = source->getRenderTarget(); |
| 2256 | |
| 2257 | if (!renderTarget) |
| 2258 | { |
| 2259 | ERR("Failed to retrieve the render target."); |
| 2260 | return error(GL_OUT_OF_MEMORY); |
| 2261 | } |
| 2262 | |
| 2263 | unsigned int faceindex = faceIndex(target); |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 2264 | redefineTexture(faceindex, level, mImageArray[faceindex][level].format, mImageArray[faceindex][level].width, mImageArray[faceindex][level].height, GL_UNSIGNED_BYTE); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2265 | |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 2266 | if (!mImageArray[faceindex][level].isRenderable() || (!mTexture && !isComplete())) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2267 | { |
daniel@transgaming.com | 549bdef | 2011-03-29 00:57:01 +0000 | [diff] [blame^] | 2268 | copyNonRenderable(&mImageArray[faceindex][level], 0, 0, x, y, width, height, renderTarget); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2269 | } |
| 2270 | else |
| 2271 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2272 | if (!mTexture || !mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2273 | { |
| 2274 | convertToRenderTarget(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2275 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2276 | |
| 2277 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2278 | |
| 2279 | if (level < levelCount()) |
| 2280 | { |
| 2281 | RECT sourceRect = transformPixelRect(x, y, width, height, source->getColorbuffer()->getHeight()); |
| 2282 | sourceRect.left = clamp(sourceRect.left, 0, source->getColorbuffer()->getWidth()); |
| 2283 | sourceRect.top = clamp(sourceRect.top, 0, source->getColorbuffer()->getHeight()); |
| 2284 | sourceRect.right = clamp(sourceRect.right, 0, source->getColorbuffer()->getWidth()); |
| 2285 | sourceRect.bottom = clamp(sourceRect.bottom, 0, source->getColorbuffer()->getHeight()); |
| 2286 | |
| 2287 | GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].width); |
| 2288 | |
| 2289 | IDirect3DSurface9 *dest = getCubeMapSurface(target, level); |
| 2290 | |
| 2291 | getBlitter()->formatConvert(source->getRenderTarget(), sourceRect, mImageArray[0][0].format, xoffset, destYOffset, dest); |
| 2292 | dest->Release(); |
| 2293 | } |
| 2294 | } |
| 2295 | } |
| 2296 | |
| 2297 | bool TextureCubeMap::isCubeComplete() const |
| 2298 | { |
| 2299 | if (mImageArray[0][0].width == 0) |
| 2300 | { |
| 2301 | return false; |
| 2302 | } |
| 2303 | |
| 2304 | for (unsigned int f = 1; f < 6; f++) |
| 2305 | { |
| 2306 | if (mImageArray[f][0].width != mImageArray[0][0].width |
| 2307 | || mImageArray[f][0].format != mImageArray[0][0].format) |
| 2308 | { |
| 2309 | return false; |
| 2310 | } |
| 2311 | } |
| 2312 | |
| 2313 | return true; |
| 2314 | } |
| 2315 | |
| 2316 | void TextureCubeMap::generateMipmaps() |
| 2317 | { |
| 2318 | if (!isPow2(mImageArray[0][0].width) || !isCubeComplete()) |
| 2319 | { |
| 2320 | return error(GL_INVALID_OPERATION); |
| 2321 | } |
| 2322 | |
| 2323 | // Purge array levels 1 through q and reset them to represent the generated mipmap levels. |
| 2324 | unsigned int q = log2(mImageArray[0][0].width); |
| 2325 | for (unsigned int f = 0; f < 6; f++) |
| 2326 | { |
| 2327 | for (unsigned int i = 1; i <= q; i++) |
| 2328 | { |
| 2329 | if (mImageArray[f][i].surface != NULL) |
| 2330 | { |
| 2331 | mImageArray[f][i].surface->Release(); |
| 2332 | mImageArray[f][i].surface = NULL; |
| 2333 | } |
| 2334 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2335 | mImageArray[f][i].width = std::max(mImageArray[f][0].width >> i, 1); |
| 2336 | mImageArray[f][i].height = mImageArray[f][i].width; |
daniel@transgaming.com | 0bd22bc | 2011-03-21 16:38:26 +0000 | [diff] [blame] | 2337 | mImageArray[f][i].format = mImageArray[f][0].format; |
| 2338 | mImageArray[f][i].type = mImageArray[f][0].type; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2339 | } |
| 2340 | } |
| 2341 | |
daniel@transgaming.com | 68076a0 | 2011-03-21 16:38:09 +0000 | [diff] [blame] | 2342 | if (mIsRenderable) |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2343 | { |
| 2344 | if (mTexture == NULL) |
| 2345 | { |
| 2346 | return; |
| 2347 | } |
| 2348 | |
| 2349 | for (unsigned int f = 0; f < 6; f++) |
| 2350 | { |
| 2351 | for (unsigned int i = 1; i <= q; i++) |
| 2352 | { |
| 2353 | IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1); |
| 2354 | IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i); |
| 2355 | |
| 2356 | if (upper != NULL && lower != NULL) |
| 2357 | { |
| 2358 | getBlitter()->boxFilter(upper, lower); |
| 2359 | } |
| 2360 | |
| 2361 | if (upper != NULL) upper->Release(); |
| 2362 | if (lower != NULL) lower->Release(); |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2363 | |
| 2364 | mImageArray[f][i].dirty = false; |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2365 | } |
| 2366 | } |
| 2367 | } |
| 2368 | else |
| 2369 | { |
| 2370 | for (unsigned int f = 0; f < 6; f++) |
| 2371 | { |
| 2372 | for (unsigned int i = 1; i <= q; i++) |
| 2373 | { |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2374 | createSurface(&mImageArray[f][i]); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2375 | if (mImageArray[f][i].surface == NULL) |
| 2376 | { |
| 2377 | return error(GL_OUT_OF_MEMORY); |
| 2378 | } |
| 2379 | |
| 2380 | if (FAILED(D3DXLoadSurfaceFromSurface(mImageArray[f][i].surface, NULL, NULL, mImageArray[f][i - 1].surface, NULL, NULL, D3DX_FILTER_BOX, 0))) |
| 2381 | { |
| 2382 | ERR(" failed to load filter %d to %d.", i - 1, i); |
| 2383 | } |
| 2384 | |
| 2385 | mImageArray[f][i].dirty = true; |
| 2386 | } |
| 2387 | } |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2388 | } |
| 2389 | } |
| 2390 | |
| 2391 | Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target) |
| 2392 | { |
| 2393 | if (!IsCubemapTextureTarget(target)) |
| 2394 | { |
| 2395 | return error(GL_INVALID_OPERATION, (Renderbuffer *)NULL); |
| 2396 | } |
| 2397 | |
| 2398 | unsigned int face = faceIndex(target); |
| 2399 | |
| 2400 | if (mFaceProxies[face].get() == NULL) |
| 2401 | { |
| 2402 | mFaceProxies[face].set(new Renderbuffer(id(), new Colorbuffer(this, target))); |
| 2403 | } |
| 2404 | |
| 2405 | return mFaceProxies[face].get(); |
| 2406 | } |
| 2407 | |
| 2408 | IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target) |
| 2409 | { |
| 2410 | ASSERT(IsCubemapTextureTarget(target)); |
| 2411 | |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2412 | if (!mIsRenderable) |
| 2413 | { |
| 2414 | convertToRenderTarget(); |
| 2415 | } |
| 2416 | |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2417 | if (mTexture == NULL) |
| 2418 | { |
| 2419 | return NULL; |
| 2420 | } |
daniel@transgaming.com | 6120820 | 2011-03-21 16:38:50 +0000 | [diff] [blame] | 2421 | |
| 2422 | updateTexture(); |
daniel@transgaming.com | d2fd4f2 | 2011-02-01 18:49:11 +0000 | [diff] [blame] | 2423 | |
| 2424 | IDirect3DSurface9 *renderTarget = NULL; |
| 2425 | mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(target), 0, &renderTarget); |
| 2426 | |
| 2427 | return renderTarget; |
| 2428 | } |
| 2429 | |
| 2430 | } |