Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Multiview draw tests: |
| 7 | // Test issuing multiview Draw* commands. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
| 11 | #include "test_utils/gl_raii.h" |
| 12 | |
| 13 | using namespace angle; |
| 14 | |
| 15 | class MultiviewDrawTest : public ANGLETest |
| 16 | { |
| 17 | protected: |
| 18 | MultiviewDrawTest() |
| 19 | { |
| 20 | setWindowWidth(128); |
| 21 | setWindowHeight(128); |
| 22 | setWebGLCompatibilityEnabled(true); |
| 23 | } |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 24 | virtual ~MultiviewDrawTest() {} |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 25 | |
| 26 | void SetUp() override |
| 27 | { |
| 28 | ANGLETest::SetUp(); |
| 29 | |
| 30 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 31 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 32 | } |
| 33 | |
| 34 | // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| 35 | bool requestMultiviewExtension() |
| 36 | { |
| 37 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 38 | { |
| 39 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 40 | } |
| 41 | |
| 42 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 43 | { |
| 44 | std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| 45 | return false; |
| 46 | } |
| 47 | return true; |
| 48 | } |
| 49 | |
| 50 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 51 | }; |
| 52 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 53 | class MultiviewDrawValidationTest : public MultiviewDrawTest |
| 54 | { |
| 55 | protected: |
| 56 | MultiviewDrawValidationTest() {} |
| 57 | |
| 58 | void SetUp() override |
| 59 | { |
| 60 | MultiviewDrawTest::SetUp(); |
| 61 | |
| 62 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 63 | |
| 64 | glBindTexture(GL_TEXTURE_2D, mTex2d); |
| 65 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 66 | |
| 67 | glBindVertexArray(mVao); |
| 68 | |
| 69 | const float kVertexData[3] = {0.0f}; |
| 70 | glBindBuffer(GL_ARRAY_BUFFER, mVbo); |
| 71 | glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3u, &kVertexData[0], GL_STATIC_DRAW); |
| 72 | |
| 73 | const unsigned int kIndices[3] = {0u, 1u, 2u}; |
| 74 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIbo); |
| 75 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * 3, &kIndices[0], |
| 76 | GL_STATIC_DRAW); |
| 77 | ASSERT_GL_NO_ERROR(); |
| 78 | } |
| 79 | |
| 80 | GLTexture mTex2d; |
| 81 | GLVertexArray mVao; |
| 82 | GLBuffer mVbo; |
| 83 | GLBuffer mIbo; |
| 84 | GLFramebuffer mFramebuffer; |
| 85 | }; |
| 86 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 87 | class MultiviewSideBySideRenderTest : public MultiviewDrawTest |
| 88 | { |
| 89 | protected: |
| 90 | void createFBO(int width, int height, int numViews) |
| 91 | { |
| 92 | // Assert that width is a multiple of numViews. |
| 93 | ASSERT_TRUE(width % numViews == 0); |
| 94 | const int widthPerView = width / numViews; |
| 95 | |
| 96 | // Create color and depth textures. |
| 97 | glBindTexture(GL_TEXTURE_2D, mColorTexture); |
| 98 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 99 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 100 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 101 | ASSERT_GL_NO_ERROR(); |
| 102 | |
| 103 | glBindTexture(GL_TEXTURE_2D, mDepthTexture); |
| 104 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, width, height, 0, GL_DEPTH_COMPONENT, |
| 105 | GL_FLOAT, NULL); |
| 106 | glBindTexture(GL_TEXTURE_2D, 0); |
| 107 | ASSERT_GL_NO_ERROR(); |
| 108 | |
| 109 | // Create draw framebuffer to be used for side-by-side rendering. |
| 110 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawFramebuffer); |
| 111 | std::vector<GLint> viewportOffsets(numViews * 2u); |
| 112 | for (int i = 0u; i < numViews; ++i) |
| 113 | { |
| 114 | viewportOffsets[i * 2] = i * widthPerView; |
| 115 | viewportOffsets[i * 2 + 1] = 0; |
| 116 | } |
| 117 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 118 | mColorTexture, 0, numViews, |
| 119 | &viewportOffsets[0]); |
| 120 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 121 | mDepthTexture, 0, numViews, |
| 122 | &viewportOffsets[0]); |
| 123 | |
| 124 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; |
| 125 | glDrawBuffers(1, DrawBuffers); |
| 126 | ASSERT_GL_NO_ERROR(); |
| 127 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); |
| 128 | |
| 129 | // Create read framebuffer to be used to retrieve the pixel information for testing |
| 130 | // purposes. |
| 131 | glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); |
| 132 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 133 | mColorTexture, 0); |
| 134 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); |
| 135 | |
| 136 | // Clear the buffers. |
| 137 | glViewport(0, 0, width, height); |
| 138 | glScissor(0, 0, width, height); |
| 139 | glClearColor(0, 0, 0, 0); |
| 140 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 141 | |
| 142 | // Set viewport and scissor of each view. |
| 143 | glViewport(0, 0, widthPerView, height); |
| 144 | glScissor(0, 0, widthPerView, height); |
| 145 | } |
| 146 | |
| 147 | GLTexture mColorTexture; |
| 148 | GLTexture mDepthTexture; |
| 149 | GLFramebuffer mDrawFramebuffer; |
| 150 | GLFramebuffer mReadFramebuffer; |
| 151 | }; |
| 152 | |
| 153 | class MultiviewSideBySideRenderDualViewTest : public MultiviewSideBySideRenderTest |
| 154 | { |
| 155 | protected: |
| 156 | MultiviewSideBySideRenderDualViewTest() : mProgram(0u) {} |
| 157 | ~MultiviewSideBySideRenderDualViewTest() |
| 158 | { |
| 159 | if (mProgram != 0u) |
| 160 | { |
| 161 | glDeleteProgram(mProgram); |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | void SetUp() override |
| 166 | { |
| 167 | MultiviewSideBySideRenderTest::SetUp(); |
| 168 | |
| 169 | if (!requestMultiviewExtension()) |
| 170 | { |
| 171 | return; |
| 172 | } |
| 173 | |
| 174 | const std::string vsSource = |
| 175 | "#version 300 es\n" |
| 176 | "#extension GL_OVR_multiview : require\n" |
| 177 | "layout(num_views = 2) in;\n" |
| 178 | "in vec4 vPosition;\n" |
| 179 | "void main()\n" |
| 180 | "{\n" |
| 181 | " gl_Position.x = (gl_ViewID_OVR == 0u ? vPosition.x*0.5 + 0.5 : vPosition.x*0.5);\n" |
| 182 | " gl_Position.yzw = vPosition.yzw;\n" |
| 183 | "}\n"; |
| 184 | |
| 185 | const std::string fsSource = |
| 186 | "#version 300 es\n" |
| 187 | "#extension GL_OVR_multiview : require\n" |
| 188 | "precision mediump float;\n" |
| 189 | "out vec4 col;\n" |
| 190 | "void main()\n" |
| 191 | "{\n" |
| 192 | " col = vec4(1,0,0,0);\n" |
| 193 | "}\n"; |
| 194 | |
| 195 | createFBO(4, 1, 2); |
| 196 | createProgram(vsSource, fsSource); |
| 197 | } |
| 198 | |
| 199 | void createProgram(const std::string &vs, const std::string &fs) |
| 200 | { |
| 201 | mProgram = CompileProgram(vs, fs); |
| 202 | if (mProgram == 0) |
| 203 | { |
| 204 | FAIL() << "shader compilation failed."; |
| 205 | } |
| 206 | glUseProgram(mProgram); |
| 207 | ASSERT_GL_NO_ERROR(); |
| 208 | } |
| 209 | |
| 210 | void checkOutput() |
| 211 | { |
| 212 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 0); |
| 213 | EXPECT_PIXEL_EQ(1, 0, 255, 0, 0, 0); |
| 214 | EXPECT_PIXEL_EQ(2, 0, 255, 0, 0, 0); |
| 215 | EXPECT_PIXEL_EQ(3, 0, 0, 0, 0, 0); |
| 216 | } |
| 217 | |
| 218 | GLuint mProgram; |
| 219 | }; |
| 220 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 221 | // The test verifies that glDraw*Indirect: |
| 222 | // 1) generates an INVALID_OPERATION error if the number of views in the draw framebuffer is greater |
| 223 | // than 1. |
| 224 | // 2) does not generate any error if the draw framebuffer has exactly 1 view. |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 225 | TEST_P(MultiviewDrawValidationTest, IndirectDraw) |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 226 | { |
| 227 | if (!requestMultiviewExtension()) |
| 228 | { |
| 229 | return; |
| 230 | } |
| 231 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 232 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 233 | |
| 234 | const std::string fsSource = |
| 235 | "#version 300 es\n" |
| 236 | "#extension GL_OVR_multiview : require\n" |
| 237 | "precision mediump float;\n" |
| 238 | "void main()\n" |
| 239 | "{}\n"; |
| 240 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 241 | GLBuffer commandBuffer; |
| 242 | glBindBuffer(GL_DRAW_INDIRECT_BUFFER, commandBuffer); |
| 243 | const GLuint commandData[] = {1u, 1u, 0u, 0u, 0u}; |
| 244 | glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(GLuint) * 5u, &commandData[0], GL_STATIC_DRAW); |
| 245 | ASSERT_GL_NO_ERROR(); |
| 246 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 247 | // Check for a GL_INVALID_OPERATION error with the framebuffer having 2 views. |
| 248 | { |
| 249 | const std::string &vsSource = |
| 250 | "#version 300 es\n" |
| 251 | "#extension GL_OVR_multiview : require\n" |
| 252 | "layout(num_views = 2) in;\n" |
| 253 | "void main()\n" |
| 254 | "{}\n"; |
| 255 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 256 | glUseProgram(program); |
| 257 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 258 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 259 | 0, 2, &viewportOffsets[0]); |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 260 | |
| 261 | glDrawArraysIndirect(GL_TRIANGLES, nullptr); |
| 262 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 263 | |
| 264 | glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, nullptr); |
| 265 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 266 | } |
| 267 | |
| 268 | // Check that no errors are generated if the number of views is 1. |
| 269 | { |
| 270 | const std::string &vsSource = |
| 271 | "#version 300 es\n" |
| 272 | "#extension GL_OVR_multiview : require\n" |
| 273 | "layout(num_views = 1) in;\n" |
| 274 | "void main()\n" |
| 275 | "{}\n"; |
| 276 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 277 | glUseProgram(program); |
| 278 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 279 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 280 | 0, 1, &viewportOffsets[0]); |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 281 | |
| 282 | glDrawArraysIndirect(GL_TRIANGLES, nullptr); |
| 283 | EXPECT_GL_NO_ERROR(); |
| 284 | |
| 285 | glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, nullptr); |
| 286 | EXPECT_GL_NO_ERROR(); |
| 287 | } |
| 288 | } |
| 289 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 290 | // The test verifies that glDraw*: |
| 291 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer and |
| 292 | // program differs. |
| 293 | // 2) does not generate any error if the number of views is the same. |
| 294 | // 3) does not generate any error if the program does not use the multiview extension. |
| 295 | TEST_P(MultiviewDrawValidationTest, NumViewsMismatch) |
| 296 | { |
| 297 | if (!requestMultiviewExtension()) |
| 298 | { |
| 299 | return; |
| 300 | } |
| 301 | |
| 302 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 303 | |
| 304 | const std::string &vsSource = |
| 305 | "#version 300 es\n" |
| 306 | "#extension GL_OVR_multiview : require\n" |
| 307 | "layout(num_views = 2) in;\n" |
| 308 | "void main()\n" |
| 309 | "{}\n"; |
| 310 | const std::string &fsSource = |
| 311 | "#version 300 es\n" |
| 312 | "#extension GL_OVR_multiview : require\n" |
| 313 | "precision mediump float;\n" |
| 314 | "void main()\n" |
| 315 | "{}\n"; |
| 316 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 317 | glUseProgram(program); |
| 318 | |
| 319 | // Check for a GL_INVALID_OPERATION error with the framebuffer and program having different |
| 320 | // number of views. |
| 321 | { |
| 322 | // The framebuffer has only 1 view. |
| 323 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 324 | 0, 1, &viewportOffsets[0]); |
| 325 | |
| 326 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 327 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 328 | |
| 329 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 330 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 331 | } |
| 332 | |
| 333 | // Check that no errors are generated if the number of views in both program and draw |
| 334 | // framebuffer matches. |
| 335 | { |
| 336 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 337 | 0, 2, &viewportOffsets[0]); |
| 338 | |
| 339 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 340 | EXPECT_GL_NO_ERROR(); |
| 341 | |
| 342 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 343 | EXPECT_GL_NO_ERROR(); |
| 344 | } |
| 345 | |
| 346 | // Check that no errors are generated if the program does not use the multiview extension. |
| 347 | { |
| 348 | const std::string &vsSourceNoMultiview = |
| 349 | "#version 300 es\n" |
| 350 | "void main()\n" |
| 351 | "{}\n"; |
| 352 | const std::string &fsSourceNoMultiview = |
| 353 | "#version 300 es\n" |
| 354 | "precision mediump float;\n" |
| 355 | "void main()\n" |
| 356 | "{}\n"; |
| 357 | ANGLE_GL_PROGRAM(programNoMultiview, vsSourceNoMultiview, fsSourceNoMultiview); |
| 358 | glUseProgram(programNoMultiview); |
| 359 | |
| 360 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 361 | 0, 2, &viewportOffsets[0]); |
| 362 | |
| 363 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 364 | EXPECT_GL_NO_ERROR(); |
| 365 | |
| 366 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 367 | EXPECT_GL_NO_ERROR(); |
| 368 | } |
| 369 | } |
| 370 | |
Martin Radev | 7e69f76 | 2017-07-27 14:54:13 +0300 | [diff] [blame] | 371 | // The test verifies that glDraw*: |
| 372 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer is |
| 373 | // greater than 1 and there is an active transform feedback object. |
| 374 | // 2) does not generate any error if the number of views in the draw framebuffer is 1. |
| 375 | TEST_P(MultiviewDrawValidationTest, ActiveTransformFeedback) |
| 376 | { |
| 377 | if (!requestMultiviewExtension()) |
| 378 | { |
| 379 | return; |
| 380 | } |
| 381 | |
| 382 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 383 | |
| 384 | const std::string &vsSource = |
| 385 | "#version 300 es\n" |
| 386 | "void main()\n" |
| 387 | "{}\n"; |
| 388 | const std::string &fsSource = |
| 389 | "#version 300 es\n" |
| 390 | "precision mediump float;\n" |
| 391 | "void main()\n" |
| 392 | "{}\n"; |
| 393 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 394 | glUseProgram(program); |
| 395 | |
| 396 | GLBuffer tbo; |
| 397 | glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tbo); |
| 398 | glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float) * 4u, nullptr, GL_STATIC_DRAW); |
| 399 | |
| 400 | GLTransformFeedback transformFeedback; |
| 401 | glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedback); |
| 402 | glBeginTransformFeedback(GL_TRIANGLES); |
| 403 | ASSERT_GL_NO_ERROR(); |
| 404 | |
| 405 | // Check that drawArrays generates an error when there is an active transform feedback object |
| 406 | // and the number of views in the draw framebuffer is greater than 1. |
| 407 | { |
| 408 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 409 | 0, 2, &viewportOffsets[0]); |
| 410 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 411 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 412 | } |
| 413 | |
| 414 | // Check that drawArrays does not generate an error when the number of views in the draw |
| 415 | // framebuffer is 1. |
| 416 | { |
| 417 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 418 | 0, 1, &viewportOffsets[0]); |
| 419 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 420 | EXPECT_GL_NO_ERROR(); |
| 421 | } |
| 422 | |
| 423 | glEndTransformFeedback(); |
| 424 | } |
| 425 | |
Martin Radev | ffe754b | 2017-07-31 10:38:07 +0300 | [diff] [blame] | 426 | // The test verifies that glDraw*: |
| 427 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer is |
| 428 | // greater than 1 and there is an active query for target GL_TIME_ELAPSED_EXT. |
| 429 | // 2) does not generate any error if the number of views in the draw framebuffer is 1. |
| 430 | TEST_P(MultiviewDrawValidationTest, ActiveTimeElapsedQuery) |
| 431 | { |
| 432 | if (!requestMultiviewExtension()) |
| 433 | { |
| 434 | return; |
| 435 | } |
| 436 | |
| 437 | if (!extensionEnabled("GL_EXT_disjoint_timer_query")) |
| 438 | { |
| 439 | std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available." |
| 440 | << std::endl; |
| 441 | return; |
| 442 | } |
| 443 | |
| 444 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 445 | const std::string &vsSource = |
| 446 | "#version 300 es\n" |
| 447 | "void main()\n" |
| 448 | "{}\n"; |
| 449 | const std::string &fsSource = |
| 450 | "#version 300 es\n" |
| 451 | "precision mediump float;\n" |
| 452 | "void main()\n" |
| 453 | "{}\n"; |
| 454 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 455 | glUseProgram(program); |
| 456 | |
| 457 | GLuint query = 0u; |
| 458 | glGenQueriesEXT(1, &query); |
| 459 | glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query); |
| 460 | |
| 461 | // Check first case. |
| 462 | { |
| 463 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 464 | 0, 2, &viewportOffsets[0]); |
| 465 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 466 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 467 | } |
| 468 | |
| 469 | // Check second case. |
| 470 | { |
| 471 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 472 | 0, 1, &viewportOffsets[0]); |
| 473 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 474 | EXPECT_GL_NO_ERROR(); |
| 475 | } |
| 476 | |
| 477 | glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| 478 | glDeleteQueries(1, &query); |
| 479 | } |
| 480 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 481 | // The test checks that glDrawArrays can be used to render into two views. |
| 482 | TEST_P(MultiviewSideBySideRenderDualViewTest, DrawArrays) |
| 483 | { |
| 484 | if (!requestMultiviewExtension()) |
| 485 | { |
| 486 | return; |
| 487 | } |
| 488 | drawQuad(mProgram, "vPosition", 0.0f, 1.0f, true); |
| 489 | ASSERT_GL_NO_ERROR(); |
| 490 | |
| 491 | checkOutput(); |
| 492 | } |
| 493 | |
| 494 | // The test checks that glDrawElements can be used to render into two views. |
| 495 | TEST_P(MultiviewSideBySideRenderDualViewTest, DrawElements) |
| 496 | { |
| 497 | if (!requestMultiviewExtension()) |
| 498 | { |
| 499 | return; |
| 500 | } |
| 501 | drawIndexedQuad(mProgram, "vPosition", 0.0f, 1.0f, true); |
| 502 | ASSERT_GL_NO_ERROR(); |
| 503 | |
| 504 | checkOutput(); |
| 505 | } |
| 506 | |
| 507 | // The test checks that glDrawRangeElements can be used to render into two views. |
| 508 | TEST_P(MultiviewSideBySideRenderDualViewTest, DrawRangeElements) |
| 509 | { |
| 510 | if (!requestMultiviewExtension()) |
| 511 | { |
| 512 | return; |
| 513 | } |
| 514 | drawIndexedQuad(mProgram, "vPosition", 0.0f, 1.0f, true, true); |
| 515 | ASSERT_GL_NO_ERROR(); |
| 516 | |
| 517 | checkOutput(); |
| 518 | } |
| 519 | |
| 520 | // The test checks that glDrawArrays can be used to render into four views. |
| 521 | TEST_P(MultiviewSideBySideRenderTest, DrawArraysFourViews) |
| 522 | { |
| 523 | if (!requestMultiviewExtension()) |
| 524 | { |
| 525 | return; |
| 526 | } |
| 527 | |
| 528 | const std::string vsSource = |
| 529 | "#version 300 es\n" |
| 530 | "#extension GL_OVR_multiview2 : require\n" |
| 531 | "layout(num_views = 4) in;\n" |
| 532 | "in vec4 vPosition;\n" |
| 533 | "void main()\n" |
| 534 | "{\n" |
| 535 | " if (gl_ViewID_OVR == 0u) {\n" |
| 536 | " gl_Position.x = vPosition.x*0.25 - 0.75;\n" |
| 537 | " } else if (gl_ViewID_OVR == 1u) {\n" |
| 538 | " gl_Position.x = vPosition.x*0.25 - 0.25;\n" |
| 539 | " } else if (gl_ViewID_OVR == 2u) {\n" |
| 540 | " gl_Position.x = vPosition.x*0.25 + 0.25;\n" |
| 541 | " } else {\n" |
| 542 | " gl_Position.x = vPosition.x*0.25 + 0.75;\n" |
| 543 | " }" |
| 544 | " gl_Position.yzw = vPosition.yzw;\n" |
| 545 | "}\n"; |
| 546 | |
| 547 | const std::string fsSource = |
| 548 | "#version 300 es\n" |
| 549 | "#extension GL_OVR_multiview2 : require\n" |
| 550 | "precision mediump float;\n" |
| 551 | "out vec4 col;\n" |
| 552 | "void main()\n" |
| 553 | "{\n" |
| 554 | " col = vec4(1,0,0,0);\n" |
| 555 | "}\n"; |
| 556 | |
| 557 | createFBO(16, 1, 4); |
| 558 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 559 | glUseProgram(program); |
| 560 | |
| 561 | drawQuad(program, "vPosition", 0.0f, 1.0f, true); |
| 562 | ASSERT_GL_NO_ERROR(); |
| 563 | |
| 564 | for (int i = 0; i < 4; ++i) |
| 565 | { |
| 566 | for (int j = 0; j < 4; ++j) |
| 567 | { |
| 568 | const int arrayIndex = i * 4 + j; |
| 569 | if (i == j) |
| 570 | { |
| 571 | EXPECT_PIXEL_EQ(arrayIndex, 0, 255, 0, 0, 0); |
| 572 | } |
| 573 | else |
| 574 | { |
| 575 | EXPECT_PIXEL_EQ(arrayIndex, 0, 0, 0, 0, 0); |
| 576 | } |
| 577 | } |
| 578 | } |
| 579 | EXPECT_GL_NO_ERROR(); |
| 580 | } |
| 581 | |
| 582 | // The test checks that glDrawArraysInstanced can be used to render into two views. |
| 583 | TEST_P(MultiviewSideBySideRenderTest, DrawArraysInstanced) |
| 584 | { |
| 585 | if (!requestMultiviewExtension()) |
| 586 | { |
| 587 | return; |
| 588 | } |
| 589 | |
| 590 | const std::string vsSource = |
| 591 | "#version 300 es\n" |
| 592 | "#extension GL_OVR_multiview : require\n" |
| 593 | "layout(num_views = 2) in;\n" |
| 594 | "in vec4 vPosition;\n" |
| 595 | "void main()\n" |
| 596 | "{\n" |
| 597 | " vec4 p = vPosition;\n" |
| 598 | " if (gl_InstanceID == 1){\n" |
| 599 | " p.y = .5*p.y + .5;\n" |
| 600 | " } else {\n" |
| 601 | " p.y = p.y*.5;\n" |
| 602 | " }\n" |
| 603 | " gl_Position.x = (gl_ViewID_OVR == 0u ? p.x*0.5 + 0.5 : p.x*0.5);\n" |
| 604 | " gl_Position.yzw = p.yzw;\n" |
| 605 | "}\n"; |
| 606 | |
| 607 | const std::string fsSource = |
| 608 | "#version 300 es\n" |
| 609 | "#extension GL_OVR_multiview : require\n" |
| 610 | "precision mediump float;\n" |
| 611 | "out vec4 col;\n" |
| 612 | "void main()\n" |
| 613 | "{\n" |
| 614 | " col = vec4(1,0,0,0);\n" |
| 615 | "}\n"; |
| 616 | |
| 617 | createFBO(4, 2, 2); |
| 618 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 619 | glUseProgram(program); |
| 620 | |
| 621 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 2); |
| 622 | ASSERT_GL_NO_ERROR(); |
| 623 | |
| 624 | const GLubyte expectedResult[4][8] = { |
| 625 | {0, 255, 255, 0}, {0, 255, 255, 0}, |
| 626 | }; |
| 627 | for (int row = 0; row < 2; ++row) |
| 628 | { |
| 629 | for (int col = 0; col < 4; ++col) |
| 630 | { |
| 631 | EXPECT_PIXEL_EQ(col, row, expectedResult[row][col], 0, 0, 0); |
| 632 | } |
| 633 | } |
| 634 | } |
| 635 | |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame^] | 636 | // The test verifies that the attribute divisor is correctly adjusted when drawing with a multi-view |
| 637 | // program. The test draws 4 instances of a quad each of which covers a single pixel. The x and y |
| 638 | // offset of each quad are passed as separate attributes which are indexed based on the |
| 639 | // corresponding attribute divisors. A divisor of 1 is used for the y offset to have all quads |
| 640 | // drawn vertically next to each other. A divisor of 3 is used for the x offset to have the last |
| 641 | // quad offsetted by one pixel to the right. Note that the number of views is divisible by 1, but |
| 642 | // not by 3. |
| 643 | TEST_P(MultiviewSideBySideRenderTest, AttribDivisor) |
| 644 | { |
| 645 | if (!requestMultiviewExtension()) |
| 646 | { |
| 647 | return; |
| 648 | } |
| 649 | |
| 650 | const std::string &vsSource = |
| 651 | "#version 300 es\n" |
| 652 | "#extension GL_OVR_multiview2 : require\n" |
| 653 | "layout(num_views = 2) in;\n" |
| 654 | "in vec3 vPosition;\n" |
| 655 | "in float offsetX;\n" |
| 656 | "in float offsetY;\n" |
| 657 | "void main()\n" |
| 658 | "{\n" |
| 659 | " vec4 p = vec4(vPosition, 1.);\n" |
| 660 | " p.xy = p.xy * 0.25 - 0.75 + vec2(offsetX, offsetY);\n" |
| 661 | " gl_Position.x = (gl_ViewID_OVR == 0u ? p.x : p.x + 1.0);\n" |
| 662 | " gl_Position.yzw = p.yzw;\n" |
| 663 | "}\n"; |
| 664 | |
| 665 | const std::string &fsSource = |
| 666 | "#version 300 es\n" |
| 667 | "#extension GL_OVR_multiview2 : require\n" |
| 668 | "precision mediump float;\n" |
| 669 | "out vec4 col;\n" |
| 670 | "void main()\n" |
| 671 | "{\n" |
| 672 | " col = vec4(1,0,0,0);\n" |
| 673 | "}\n"; |
| 674 | createFBO(8, 4, 2); |
| 675 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 676 | glUseProgram(program); |
| 677 | |
| 678 | GLBuffer xOffsetVBO; |
| 679 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 680 | const GLfloat xOffsetData[4] = {0.0f, 0.5f, 1.0f, 1.0f}; |
| 681 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4, xOffsetData, GL_STATIC_DRAW); |
| 682 | GLint xOffsetLoc = glGetAttribLocation(program, "offsetX"); |
| 683 | glVertexAttribPointer(xOffsetLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 684 | glVertexAttribDivisor(xOffsetLoc, 3); |
| 685 | glEnableVertexAttribArray(xOffsetLoc); |
| 686 | |
| 687 | GLBuffer yOffsetVBO; |
| 688 | glBindBuffer(GL_ARRAY_BUFFER, yOffsetVBO); |
| 689 | const GLfloat yOffsetData[4] = {0.0f, 0.5f, 1.0f, 1.5f}; |
| 690 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4, yOffsetData, GL_STATIC_DRAW); |
| 691 | GLint yOffsetLoc = glGetAttribLocation(program, "offsetY"); |
| 692 | glVertexAttribDivisor(yOffsetLoc, 1); |
| 693 | glVertexAttribPointer(yOffsetLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 694 | glEnableVertexAttribArray(yOffsetLoc); |
| 695 | |
| 696 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 4); |
| 697 | ASSERT_GL_NO_ERROR(); |
| 698 | |
| 699 | const GLubyte expectedRedChannel[4][8] = {{255, 0, 0, 0, 0, 0, 255, 0}, |
| 700 | {255, 0, 0, 0, 0, 0, 255, 0}, |
| 701 | {255, 0, 0, 0, 0, 0, 255, 0}, |
| 702 | {0, 255, 0, 0, 0, 0, 0, 255}}; |
| 703 | for (int row = 0; row < 4; ++row) |
| 704 | { |
| 705 | for (int col = 0; col < 8; ++col) |
| 706 | { |
| 707 | EXPECT_PIXEL_EQ(col, row, expectedRedChannel[row][col], 0, 0, 0); |
| 708 | } |
| 709 | } |
| 710 | } |
| 711 | |
| 712 | // Test that different sequences of vertexAttribDivisor, useProgram and bindVertexArray in a |
| 713 | // multi-view context propagate the correct divisor to the driver. |
| 714 | TEST_P(MultiviewSideBySideRenderTest, DivisorOrderOfOperation) |
| 715 | { |
| 716 | if (!requestMultiviewExtension()) |
| 717 | { |
| 718 | return; |
| 719 | } |
| 720 | |
| 721 | createFBO(2, 1, 2); |
| 722 | |
| 723 | // Create multiview program. |
| 724 | const std::string &vs = |
| 725 | "#version 300 es\n" |
| 726 | "#extension GL_OVR_multiview2 : require\n" |
| 727 | "layout(num_views = 2) in;\n" |
| 728 | "layout(location = 0) in vec2 vPosition;\n" |
| 729 | "layout(location = 1) in float offsetX;\n" |
| 730 | "void main()\n" |
| 731 | "{\n" |
| 732 | " vec4 p = vec4(vPosition, 0.0, 1.0);\n" |
| 733 | " p.x += offsetX;\n" |
| 734 | " gl_Position = p;\n" |
| 735 | "}\n"; |
| 736 | |
| 737 | const std::string &fs = |
| 738 | "#version 300 es\n" |
| 739 | "#extension GL_OVR_multiview2 : require\n" |
| 740 | "precision mediump float;\n" |
| 741 | "out vec4 col;\n" |
| 742 | "void main()\n" |
| 743 | "{\n" |
| 744 | " col = vec4(1,0,0,0);\n" |
| 745 | "}\n"; |
| 746 | |
| 747 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 748 | |
| 749 | const std::string &dummyVS = |
| 750 | "#version 300 es\n" |
| 751 | "layout(location = 0) in vec2 vPosition;\n" |
| 752 | "layout(location = 1) in float offsetX;\n" |
| 753 | "void main()\n" |
| 754 | "{\n" |
| 755 | " gl_Position = vec4(vPosition, 0.0, 1.0);\n" |
| 756 | "}\n"; |
| 757 | |
| 758 | const std::string &dummyFS = |
| 759 | "#version 300 es\n" |
| 760 | "precision mediump float;\n" |
| 761 | "out vec4 col;\n" |
| 762 | "void main()\n" |
| 763 | "{\n" |
| 764 | " col = vec4(0,0,0,0);\n" |
| 765 | "}\n"; |
| 766 | |
| 767 | ANGLE_GL_PROGRAM(dummyProgram, dummyVS, dummyFS); |
| 768 | |
| 769 | GLBuffer xOffsetVBO; |
| 770 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 771 | const GLfloat xOffsetData[12] = {0.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, |
| 772 | 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f}; |
| 773 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 12, xOffsetData, GL_STATIC_DRAW); |
| 774 | |
| 775 | GLBuffer vertexVBO; |
| 776 | glBindBuffer(GL_ARRAY_BUFFER, vertexVBO); |
| 777 | Vector2 kQuadVertices[6] = {Vector2(-1.f, -1.f), Vector2(1.f, -1.f), Vector2(1.f, 1.f), |
| 778 | Vector2(-1.f, -1.f), Vector2(1.f, 1.f), Vector2(-1.f, 1.f)}; |
| 779 | glBufferData(GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, GL_STATIC_DRAW); |
| 780 | |
| 781 | GLVertexArray vao[2]; |
| 782 | for (size_t i = 0u; i < 2u; ++i) |
| 783 | { |
| 784 | glBindVertexArray(vao[i]); |
| 785 | |
| 786 | glBindBuffer(GL_ARRAY_BUFFER, vertexVBO); |
| 787 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| 788 | glEnableVertexAttribArray(0); |
| 789 | |
| 790 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 791 | glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 792 | glEnableVertexAttribArray(1); |
| 793 | } |
| 794 | ASSERT_GL_NO_ERROR(); |
| 795 | |
| 796 | glViewport(0, 0, 1, 1); |
| 797 | glScissor(0, 0, 1, 1); |
| 798 | glClearColor(0, 0, 0, 0); |
| 799 | |
| 800 | // Clear the buffers, propagate divisor to the driver, bind the vao and keep it active. |
| 801 | // It is necessary to call draw, so that the divisor is propagated and to guarantee that dirty |
| 802 | // bits are cleared. |
| 803 | glUseProgram(dummyProgram); |
| 804 | glBindVertexArray(vao[0]); |
| 805 | glVertexAttribDivisor(1, 0); |
| 806 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 807 | glUseProgram(0); |
| 808 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 809 | ASSERT_GL_NO_ERROR(); |
| 810 | |
| 811 | // Check that vertexAttribDivisor uses the number of views to update the divisor. |
| 812 | glUseProgram(program); |
| 813 | glVertexAttribDivisor(1, 1); |
| 814 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 815 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 0); |
| 816 | EXPECT_PIXEL_EQ(1, 0, 255, 0, 0, 0); |
| 817 | |
| 818 | // Clear the buffers and propagate divisor to the driver. |
| 819 | // We keep the vao active and propagate the divisor to guarantee that there are no unresolved |
| 820 | // dirty bits when useProgram is called. |
| 821 | glUseProgram(dummyProgram); |
| 822 | glVertexAttribDivisor(1, 1); |
| 823 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 824 | glUseProgram(0); |
| 825 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 826 | ASSERT_GL_NO_ERROR(); |
| 827 | |
| 828 | // Check that useProgram uses the number of views to update the divisor. |
| 829 | glUseProgram(program); |
| 830 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 831 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 0); |
| 832 | EXPECT_PIXEL_EQ(1, 0, 255, 0, 0, 0); |
| 833 | |
| 834 | // We go through similar steps as before. |
| 835 | glUseProgram(dummyProgram); |
| 836 | glVertexAttribDivisor(1, 1); |
| 837 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 838 | glUseProgram(0); |
| 839 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 840 | ASSERT_GL_NO_ERROR(); |
| 841 | |
| 842 | // Check that bindVertexArray uses the number of views to update the divisor. |
| 843 | { |
| 844 | // Call useProgram with vao[1] being active to guarantee that useProgram will adjust the |
| 845 | // divisor for vao[1] only. |
| 846 | glBindVertexArray(vao[1]); |
| 847 | glUseProgram(program); |
| 848 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 849 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 850 | glBindVertexArray(0); |
| 851 | ASSERT_GL_NO_ERROR(); |
| 852 | } |
| 853 | // Bind vao[0] after useProgram is called to ensure that bindVertexArray is the call which |
| 854 | // adjusts the divisor. |
| 855 | glBindVertexArray(vao[0]); |
| 856 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 857 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 0); |
| 858 | EXPECT_PIXEL_EQ(1, 0, 255, 0, 0, 0); |
| 859 | } |
| 860 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 861 | ANGLE_INSTANTIATE_TEST(MultiviewDrawValidationTest, ES31_OPENGL()); |
| 862 | ANGLE_INSTANTIATE_TEST(MultiviewSideBySideRenderDualViewTest, ES3_OPENGL()); |
| 863 | ANGLE_INSTANTIATE_TEST(MultiviewSideBySideRenderTest, ES3_OPENGL()); |