shannonwoods@chromium.org | b8490f3 | 2013-05-30 00:08:00 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
| 2 | // |
| 3 | // Copyright (c) 0013 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // loadimage.cpp: Defines image loading functions. |
| 9 | |
| 10 | #include "libGLESv2/renderer/loadimage.h" |
| 11 | |
| 12 | namespace rx |
| 13 | { |
| 14 | |
| 15 | template <typename T> |
| 16 | inline static T *offsetDataPointer(void *data, int y, int z, int rowPitch, int depthPitch) |
| 17 | { |
| 18 | return reinterpret_cast<T*>(reinterpret_cast<unsigned char*>(data) + (y * rowPitch) + (z * depthPitch)); |
| 19 | } |
| 20 | |
| 21 | template <typename T> |
| 22 | inline static const T *offsetDataPointer(const void *data, int y, int z, int rowPitch, int depthPitch) |
| 23 | { |
| 24 | return reinterpret_cast<const T*>(reinterpret_cast<const unsigned char*>(data) + (y * rowPitch) + (z * depthPitch)); |
| 25 | } |
| 26 | |
| 27 | void loadAlphaDataToBGRA(int width, int height, int depth, |
| 28 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 29 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 30 | { |
| 31 | const unsigned char *source = NULL; |
| 32 | unsigned char *dest = NULL; |
| 33 | |
| 34 | for (int z = 0; z < depth; z++) |
| 35 | { |
| 36 | for (int y = 0; y < height; y++) |
| 37 | { |
| 38 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 39 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 40 | for (int x = 0; x < width; x++) |
| 41 | { |
| 42 | dest[4 * x + 0] = 0; |
| 43 | dest[4 * x + 1] = 0; |
| 44 | dest[4 * x + 2] = 0; |
| 45 | dest[4 * x + 3] = source[x]; |
| 46 | } |
| 47 | } |
| 48 | } |
| 49 | } |
| 50 | |
| 51 | void loadAlphaDataToNative(int width, int height, int depth, |
| 52 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 53 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 54 | { |
| 55 | const unsigned char *source = NULL; |
| 56 | unsigned char *dest = NULL; |
| 57 | |
| 58 | for (int z = 0; z < depth; z++) |
| 59 | { |
| 60 | for (int y = 0; y < height; y++) |
| 61 | { |
| 62 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 63 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 64 | memcpy(dest, source, width); |
| 65 | } |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | void loadAlphaFloatDataToRGBA(int width, int height, int depth, |
| 70 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 71 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 72 | { |
| 73 | const float *source = NULL; |
| 74 | float *dest = NULL; |
| 75 | |
| 76 | for (int z = 0; z < depth; z++) |
| 77 | { |
| 78 | for (int y = 0; y < height; y++) |
| 79 | { |
| 80 | source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| 81 | dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| 82 | for (int x = 0; x < width; x++) |
| 83 | { |
| 84 | dest[4 * x + 0] = 0; |
| 85 | dest[4 * x + 1] = 0; |
| 86 | dest[4 * x + 2] = 0; |
| 87 | dest[4 * x + 3] = source[x]; |
| 88 | } |
| 89 | } |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | void loadAlphaHalfFloatDataToRGBA(int width, int height, int depth, |
| 94 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 95 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 96 | { |
| 97 | const unsigned short *source = NULL; |
| 98 | unsigned short *dest = NULL; |
| 99 | |
| 100 | for (int z = 0; z < depth; z++) |
| 101 | { |
| 102 | for (int y = 0; y < height; y++) |
| 103 | { |
| 104 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 105 | dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch); |
| 106 | for (int x = 0; x < width; x++) |
| 107 | { |
| 108 | dest[4 * x + 0] = 0; |
| 109 | dest[4 * x + 1] = 0; |
| 110 | dest[4 * x + 2] = 0; |
| 111 | dest[4 * x + 3] = source[x]; |
| 112 | } |
| 113 | } |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | void loadLuminanceDataToNative(int width, int height, int depth, |
| 118 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 119 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 120 | { |
| 121 | const unsigned char *source = NULL; |
| 122 | unsigned char *dest = NULL; |
| 123 | |
| 124 | for (int z = 0; z < depth; z++) |
| 125 | { |
| 126 | for (int y = 0; y < height; y++) |
| 127 | { |
| 128 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 129 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 130 | memcpy(dest, source, width); |
| 131 | } |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | void loadLuminanceDataToBGRA(int width, int height, int depth, |
| 136 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 137 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 138 | { |
| 139 | const unsigned char *source = NULL; |
| 140 | unsigned char *dest = NULL; |
| 141 | |
| 142 | for (int z = 0; z < depth; z++) |
| 143 | { |
| 144 | for (int y = 0; y < height; y++) |
| 145 | { |
| 146 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 147 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 148 | for (int x = 0; x < width; x++) |
| 149 | { |
| 150 | dest[4 * x + 0] = source[x]; |
| 151 | dest[4 * x + 1] = source[x]; |
| 152 | dest[4 * x + 2] = source[x]; |
| 153 | dest[4 * x + 3] = 0xFF; |
| 154 | } |
| 155 | } |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | void loadLuminanceFloatDataToRGBA(int width, int height, int depth, |
| 160 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 161 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 162 | { |
| 163 | const float *source = NULL; |
| 164 | float *dest = NULL; |
| 165 | |
| 166 | for (int z = 0; z < depth; z++) |
| 167 | { |
| 168 | for (int y = 0; y < height; y++) |
| 169 | { |
| 170 | source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| 171 | dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| 172 | for (int x = 0; x < width; x++) |
| 173 | { |
| 174 | dest[4 * x + 0] = source[x]; |
| 175 | dest[4 * x + 1] = source[x]; |
| 176 | dest[4 * x + 2] = source[x]; |
| 177 | dest[4 * x + 3] = 1.0f; |
| 178 | } |
| 179 | } |
| 180 | } |
| 181 | } |
| 182 | |
| 183 | void loadLuminanceFloatDataToRGB(int width, int height, int depth, |
| 184 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 185 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 186 | { |
| 187 | const float *source = NULL; |
| 188 | float *dest = NULL; |
| 189 | |
| 190 | for (int z = 0; z < depth; z++) |
| 191 | { |
| 192 | for (int y = 0; y < height; y++) |
| 193 | { |
| 194 | source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| 195 | dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| 196 | for (int x = 0; x < width; x++) |
| 197 | { |
| 198 | dest[3 * x + 0] = source[x]; |
| 199 | dest[3 * x + 1] = source[x]; |
| 200 | dest[3 * x + 2] = source[x]; |
| 201 | } |
| 202 | } |
| 203 | } |
| 204 | } |
| 205 | |
| 206 | void loadLuminanceHalfFloatDataToRGBA(int width, int height, int depth, |
| 207 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 208 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 209 | { |
| 210 | const unsigned short *source = NULL; |
| 211 | unsigned short *dest = NULL; |
| 212 | |
| 213 | for (int z = 0; z < depth; z++) |
| 214 | { |
| 215 | for (int y = 0; y < height; y++) |
| 216 | { |
| 217 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 218 | dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch); |
| 219 | for (int x = 0; x < width; x++) |
| 220 | { |
| 221 | dest[4 * x + 0] = source[x]; |
| 222 | dest[4 * x + 1] = source[x]; |
| 223 | dest[4 * x + 2] = source[x]; |
| 224 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 225 | } |
| 226 | } |
| 227 | } |
| 228 | } |
| 229 | |
| 230 | void loadLuminanceAlphaDataToNative(int width, int height, int depth, |
| 231 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 232 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 233 | { |
| 234 | const unsigned char *source = NULL; |
| 235 | unsigned char *dest = NULL; |
| 236 | |
| 237 | for (int z = 0; z < depth; z++) |
| 238 | { |
| 239 | for (int y = 0; y < height; y++) |
| 240 | { |
| 241 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 242 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 243 | |
| 244 | memcpy(dest, source, width * 2); |
| 245 | } |
| 246 | } |
| 247 | } |
| 248 | |
| 249 | void loadLuminanceAlphaDataToBGRA(int width, int height, int depth, |
| 250 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 251 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 252 | { |
| 253 | const unsigned char *source = NULL; |
| 254 | unsigned char *dest = NULL; |
| 255 | |
| 256 | for (int z = 0; z < depth; z++) |
| 257 | { |
| 258 | for (int y = 0; y < height; y++) |
| 259 | { |
| 260 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 261 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 262 | |
| 263 | for (int x = 0; x < width; x++) |
| 264 | { |
| 265 | dest[4 * x + 0] = source[2*x+0]; |
| 266 | dest[4 * x + 1] = source[2*x+0]; |
| 267 | dest[4 * x + 2] = source[2*x+0]; |
| 268 | dest[4 * x + 3] = source[2*x+1]; |
| 269 | } |
| 270 | } |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | void loadLuminanceAlphaFloatDataToRGBA(int width, int height, int depth, |
| 275 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 276 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 277 | { |
| 278 | const float *source = NULL; |
| 279 | float *dest = NULL; |
| 280 | |
| 281 | for (int z = 0; z < depth; z++) |
| 282 | { |
| 283 | for (int y = 0; y < height; y++) |
| 284 | { |
| 285 | source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| 286 | dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| 287 | for (int x = 0; x < width; x++) |
| 288 | { |
| 289 | dest[4 * x + 0] = source[2*x+0]; |
| 290 | dest[4 * x + 1] = source[2*x+0]; |
| 291 | dest[4 * x + 2] = source[2*x+0]; |
| 292 | dest[4 * x + 3] = source[2*x+1]; |
| 293 | } |
| 294 | } |
| 295 | } |
| 296 | } |
| 297 | |
| 298 | void loadLuminanceAlphaHalfFloatDataToRGBA(int width, int height, int depth, |
| 299 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 300 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 301 | { |
| 302 | const unsigned short *source = NULL; |
| 303 | unsigned short *dest = NULL; |
| 304 | |
| 305 | for (int z = 0; z < depth; z++) |
| 306 | { |
| 307 | for (int y = 0; y < height; y++) |
| 308 | { |
| 309 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 310 | dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch); |
| 311 | for (int x = 0; x < width; x++) |
| 312 | { |
| 313 | dest[4 * x + 0] = source[2*x+0]; |
| 314 | dest[4 * x + 1] = source[2*x+0]; |
| 315 | dest[4 * x + 2] = source[2*x+0]; |
| 316 | dest[4 * x + 3] = source[2*x+1]; |
| 317 | } |
| 318 | } |
| 319 | } |
| 320 | } |
| 321 | |
| 322 | void loadRGBUByteDataToBGRX(int width, int height, int depth, |
| 323 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 324 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 325 | { |
| 326 | const unsigned char *source = NULL; |
| 327 | unsigned char *dest = NULL; |
| 328 | |
| 329 | for (int z = 0; z < depth; z++) |
| 330 | { |
| 331 | for (int y = 0; y < height; y++) |
| 332 | { |
| 333 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 334 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 335 | for (int x = 0; x < width; x++) |
| 336 | { |
| 337 | dest[4 * x + 0] = source[x * 3 + 2]; |
| 338 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 339 | dest[4 * x + 2] = source[x * 3 + 0]; |
| 340 | dest[4 * x + 3] = 0xFF; |
| 341 | } |
| 342 | } |
| 343 | } |
| 344 | } |
| 345 | |
| 346 | void loadRGBUByteDataToRGBA(int width, int height, int depth, |
| 347 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 348 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 349 | { |
| 350 | const unsigned char *source = NULL; |
| 351 | unsigned char *dest = NULL; |
| 352 | |
| 353 | for (int z = 0; z < depth; z++) |
| 354 | { |
| 355 | for (int y = 0; y < height; y++) |
| 356 | { |
| 357 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 358 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 359 | for (int x = 0; x < width; x++) |
| 360 | { |
| 361 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 362 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 363 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 364 | dest[4 * x + 3] = 0xFF; |
| 365 | } |
| 366 | } |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | void loadRGB565DataToBGRA(int width, int height, int depth, |
| 371 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 372 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 373 | { |
| 374 | const unsigned short *source = NULL; |
| 375 | unsigned char *dest = NULL; |
| 376 | |
| 377 | for (int z = 0; z < depth; z++) |
| 378 | { |
| 379 | for (int y = 0; y < height; y++) |
| 380 | { |
| 381 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 382 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 383 | for (int x = 0; x < width; x++) |
| 384 | { |
| 385 | unsigned short rgba = source[x]; |
| 386 | dest[4 * x + 0] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 387 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 388 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 389 | dest[4 * x + 3] = 0xFF; |
| 390 | } |
| 391 | } |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | void loadRGB565DataToRGBA(int width, int height, int depth, |
| 396 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 397 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 398 | { |
| 399 | const unsigned short *source = NULL; |
| 400 | unsigned char *dest = NULL; |
| 401 | |
| 402 | for (int z = 0; z < depth; z++) |
| 403 | { |
| 404 | for (int y = 0; y < height; y++) |
| 405 | { |
| 406 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 407 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 408 | for (int x = 0; x < width; x++) |
| 409 | { |
| 410 | unsigned short rgba = source[x]; |
| 411 | dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 412 | dest[4 * x + 1] = ((rgba & 0x07E0) >> 3) | ((rgba & 0x07E0) >> 9); |
| 413 | dest[4 * x + 2] = ((rgba & 0x001F) << 3) | ((rgba & 0x001F) >> 2); |
| 414 | dest[4 * x + 3] = 0xFF; |
| 415 | } |
| 416 | } |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | void loadRGBFloatDataToRGBA(int width, int height, int depth, |
| 421 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 422 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 423 | { |
| 424 | const float *source = NULL; |
| 425 | float *dest = NULL; |
| 426 | |
| 427 | for (int z = 0; z < depth; z++) |
| 428 | { |
| 429 | for (int y = 0; y < height; y++) |
| 430 | { |
| 431 | source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| 432 | dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| 433 | for (int x = 0; x < width; x++) |
| 434 | { |
| 435 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 436 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 437 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 438 | dest[4 * x + 3] = 1.0f; |
| 439 | } |
| 440 | } |
| 441 | } |
| 442 | } |
| 443 | |
| 444 | void loadRGBFloatDataToNative(int width, int height, int depth, |
| 445 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 446 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 447 | { |
| 448 | const float *source = NULL; |
| 449 | float *dest = NULL; |
| 450 | |
| 451 | for (int z = 0; z < depth; z++) |
| 452 | { |
| 453 | for (int y = 0; y < height; y++) |
| 454 | { |
| 455 | source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| 456 | dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| 457 | memcpy(dest, source, width * 12); |
| 458 | } |
| 459 | } |
| 460 | } |
| 461 | |
| 462 | void loadRGBHalfFloatDataToRGBA(int width, int height, int depth, |
| 463 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 464 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 465 | { |
| 466 | const unsigned short *source = NULL; |
| 467 | unsigned short *dest = NULL; |
| 468 | |
| 469 | for (int z = 0; z < depth; z++) |
| 470 | { |
| 471 | for (int y = 0; y < height; y++) |
| 472 | { |
| 473 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 474 | dest = offsetDataPointer<unsigned short>(output, y, z, outputRowPitch, outputDepthPitch); |
| 475 | for (int x = 0; x < width; x++) |
| 476 | { |
| 477 | dest[4 * x + 0] = source[x * 3 + 0]; |
| 478 | dest[4 * x + 1] = source[x * 3 + 1]; |
| 479 | dest[4 * x + 2] = source[x * 3 + 2]; |
| 480 | dest[4 * x + 3] = 0x3C00; // SEEEEEMMMMMMMMMM, S = 0, E = 15, M = 0: 16bit flpt representation of 1 |
| 481 | } |
| 482 | } |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | void loadRGBAUByteDataToBGRA(int width, int height, int depth, |
| 487 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 488 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 489 | { |
| 490 | const unsigned int *source = NULL; |
| 491 | unsigned int *dest = NULL; |
| 492 | |
| 493 | for (int z = 0; z < depth; z++) |
| 494 | { |
| 495 | for (int y = 0; y < height; y++) |
| 496 | { |
| 497 | source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch); |
| 498 | dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch); |
| 499 | |
| 500 | for (int x = 0; x < width; x++) |
| 501 | { |
| 502 | unsigned int rgba = source[x]; |
| 503 | dest[x] = (_rotl(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); |
| 504 | } |
| 505 | } |
| 506 | } |
| 507 | } |
| 508 | |
| 509 | void loadRGBAUByteDataToNative(int width, int height, int depth, |
| 510 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 511 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 512 | { |
| 513 | const unsigned int *source = NULL; |
| 514 | unsigned int *dest = NULL; |
| 515 | |
| 516 | for (int z = 0; z < depth; z++) |
| 517 | { |
| 518 | for (int y = 0; y < height; y++) |
| 519 | { |
| 520 | source = offsetDataPointer<unsigned int>(input, y, z, inputRowPitch, inputDepthPitch); |
| 521 | dest = offsetDataPointer<unsigned int>(output, y, z, outputRowPitch, outputDepthPitch); |
| 522 | |
| 523 | memcpy(dest, source, width * 4); |
| 524 | } |
| 525 | } |
| 526 | } |
| 527 | |
| 528 | void loadRGBA4444DataToBGRA(int width, int height, int depth, |
| 529 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 530 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 531 | { |
| 532 | const unsigned short *source = NULL; |
| 533 | unsigned char *dest = NULL; |
| 534 | |
| 535 | for (int z = 0; z < depth; z++) |
| 536 | { |
| 537 | for (int y = 0; y < height; y++) |
| 538 | { |
| 539 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 540 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 541 | for (int x = 0; x < width; x++) |
| 542 | { |
| 543 | unsigned short rgba = source[x]; |
| 544 | dest[4 * x + 0] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 545 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 546 | dest[4 * x + 2] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 547 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 548 | } |
| 549 | } |
| 550 | } |
| 551 | } |
| 552 | |
| 553 | void loadRGBA4444DataToRGBA(int width, int height, int depth, |
| 554 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 555 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 556 | { |
| 557 | const unsigned short *source = NULL; |
| 558 | unsigned char *dest = NULL; |
| 559 | |
| 560 | for (int z = 0; z < depth; z++) |
| 561 | { |
| 562 | for (int y = 0; y < height; y++) |
| 563 | { |
| 564 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 565 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 566 | for (int x = 0; x < width; x++) |
| 567 | { |
| 568 | unsigned short rgba = source[x]; |
| 569 | dest[4 * x + 0] = ((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12); |
| 570 | dest[4 * x + 1] = ((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8); |
| 571 | dest[4 * x + 2] = ((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4); |
| 572 | dest[4 * x + 3] = ((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0); |
| 573 | } |
| 574 | } |
| 575 | } |
| 576 | } |
| 577 | |
| 578 | void loadRGBA5551DataToBGRA(int width, int height, int depth, |
| 579 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 580 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 581 | { |
| 582 | const unsigned short *source = NULL; |
| 583 | unsigned char *dest = NULL; |
| 584 | |
| 585 | for (int z = 0; z < depth; z++) |
| 586 | { |
| 587 | for (int y = 0; y < height; y++) |
| 588 | { |
| 589 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 590 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 591 | for (int x = 0; x < width; x++) |
| 592 | { |
| 593 | unsigned short rgba = source[x]; |
| 594 | dest[4 * x + 0] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 595 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 596 | dest[4 * x + 2] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 597 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 598 | } |
| 599 | } |
| 600 | } |
| 601 | } |
| 602 | void loadRGBA5551DataToRGBA(int width, int height, int depth, |
| 603 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 604 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 605 | { |
| 606 | const unsigned short *source = NULL; |
| 607 | unsigned char *dest = NULL; |
| 608 | |
| 609 | for (int z = 0; z < depth; z++) |
| 610 | { |
| 611 | for (int y = 0; y < height; y++) |
| 612 | { |
| 613 | source = offsetDataPointer<unsigned short>(input, y, z, inputRowPitch, inputDepthPitch); |
| 614 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 615 | for (int x = 0; x < width; x++) |
| 616 | { |
| 617 | unsigned short rgba = source[x]; |
| 618 | dest[4 * x + 0] = ((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13); |
| 619 | dest[4 * x + 1] = ((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8); |
| 620 | dest[4 * x + 2] = ((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3); |
| 621 | dest[4 * x + 3] = (rgba & 0x0001) ? 0xFF : 0; |
| 622 | } |
| 623 | } |
| 624 | } |
| 625 | } |
| 626 | |
| 627 | void loadRGBAFloatDataToRGBA(int width, int height, int depth, |
| 628 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 629 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 630 | { |
| 631 | const float *source = NULL; |
| 632 | float *dest = NULL; |
| 633 | |
| 634 | for (int z = 0; z < depth; z++) |
| 635 | { |
| 636 | for (int y = 0; y < height; y++) |
| 637 | { |
| 638 | source = offsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch); |
| 639 | dest = offsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch); |
| 640 | memcpy(dest, source, width * 16); |
| 641 | } |
| 642 | } |
| 643 | } |
| 644 | |
| 645 | void loadRGBAHalfFloatDataToRGBA(int width, int height, int depth, |
| 646 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 647 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 648 | { |
| 649 | const unsigned char *source = NULL; |
| 650 | unsigned char *dest = NULL; |
| 651 | |
| 652 | for (int z = 0; z < depth; z++) |
| 653 | { |
| 654 | for (int y = 0; y < height; y++) |
| 655 | { |
| 656 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 657 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 658 | memcpy(dest, source, width * 8); |
| 659 | } |
| 660 | } |
| 661 | } |
| 662 | |
| 663 | void loadBGRADataToBGRA(int width, int height, int depth, |
| 664 | const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch, |
| 665 | void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch) |
| 666 | { |
| 667 | const unsigned char *source = NULL; |
| 668 | unsigned char *dest = NULL; |
| 669 | |
| 670 | for (int z = 0; z < depth; z++) |
| 671 | { |
| 672 | for (int y = 0; y < height; y++) |
| 673 | { |
| 674 | source = offsetDataPointer<unsigned char>(input, y, z, inputRowPitch, inputDepthPitch); |
| 675 | dest = offsetDataPointer<unsigned char>(output, y, z, outputRowPitch, outputDepthPitch); |
| 676 | memcpy(dest, source, width*4); |
| 677 | } |
| 678 | } |
| 679 | } |
| 680 | |
| 681 | } |