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Geoff Langff5b2d52016-09-07 11:32:23 -04001//
2// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// queryutils.h: Utilities for querying values from GL objects
8
9#ifndef LIBANGLE_QUERYUTILS_H_
10#define LIBANGLE_QUERYUTILS_H_
11
12#include "angle_gl.h"
13#include "common/angleutils.h"
14
15namespace gl
16{
17class Buffer;
18class Framebuffer;
19class Program;
Geoff Lang740d9022016-10-07 11:20:52 -040020class Renderbuffer;
Geoff Langc1984ed2016-10-07 12:41:00 -040021class Sampler;
Geoff Langd7d0ed32016-10-07 11:33:51 -040022class Shader;
Geoff Langc1984ed2016-10-07 12:41:00 -040023class Texture;
Geoff Lang6899b872016-10-14 11:30:13 -040024struct UniformBlock;
Geoff Lang0b031062016-10-13 14:30:04 -040025struct VertexAttribute;
26struct VertexAttribCurrentValueData;
Geoff Langff5b2d52016-09-07 11:32:23 -040027
28void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
29 GLenum attachment,
30 GLenum pname,
31 GLint *params);
32void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
33void QueryProgramiv(const Program *program, GLenum pname, GLint *params);
Geoff Lang740d9022016-10-07 11:20:52 -040034void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params);
Geoff Langd7d0ed32016-10-07 11:33:51 -040035void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params);
Geoff Langc1984ed2016-10-07 12:41:00 -040036void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
37void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
38void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
39void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
Geoff Lang0b031062016-10-13 14:30:04 -040040void QueryVertexAttribfv(const VertexAttribute &attrib,
41 const VertexAttribCurrentValueData &currentValueData,
42 GLenum pname,
43 GLfloat *params);
44void QueryVertexAttribiv(const VertexAttribute &attrib,
45 const VertexAttribCurrentValueData &currentValueData,
46 GLenum pname,
47 GLint *params);
48void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, GLvoid **pointer);
49void QueryVertexAttribIiv(const VertexAttribute &attrib,
50 const VertexAttribCurrentValueData &currentValueData,
51 GLenum pname,
52 GLint *params);
53void QueryVertexAttribIuiv(const VertexAttribute &attrib,
54 const VertexAttribCurrentValueData &currentValueData,
55 GLenum pname,
56 GLuint *params);
Geoff Langc1984ed2016-10-07 12:41:00 -040057
Geoff Lang6899b872016-10-14 11:30:13 -040058void QueryActiveUniformBlockiv(const Program *program,
59 GLuint uniformBlockIndex,
60 GLenum pname,
61 GLint *params);
62
Geoff Langc1984ed2016-10-07 12:41:00 -040063void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param);
64void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params);
65void SetTexParameteri(Texture *texture, GLenum pname, GLint param);
66void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params);
67
68void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
69void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
70void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
71void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
Geoff Langff5b2d52016-09-07 11:32:23 -040072}
73
74#endif // LIBANGLE_QUERYUTILS_H_