daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Shader.cpp: Implements the gl::Shader class and its derived classes |
| 8 | // VertexShader and FragmentShader. Implements GL shader objects and related |
| 9 | // functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84. |
| 10 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 11 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 12 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 13 | #include "GLSLANG/Shaderlang.h" |
| 14 | #include "compiler/OutputHLSL.h" |
| 15 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | #include "libGLESv2/main.h" |
| 18 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 19 | namespace gl |
| 20 | { |
| 21 | void *Shader::mFragmentCompiler = NULL; |
| 22 | void *Shader::mVertexCompiler = NULL; |
| 23 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 24 | Shader::Shader(GLuint handle) : mHandle(handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 25 | { |
| 26 | mSource = NULL; |
| 27 | mHlsl = NULL; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 28 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 29 | |
| 30 | // Perform a one-time initialization of the shader compiler (or after being destructed by releaseCompiler) |
| 31 | if (!mFragmentCompiler) |
| 32 | { |
| 33 | int result = ShInitialize(); |
| 34 | |
| 35 | if (result) |
| 36 | { |
| 37 | mFragmentCompiler = ShConstructCompiler(EShLangFragment, EDebugOpObjectCode); |
| 38 | mVertexCompiler = ShConstructCompiler(EShLangVertex, EDebugOpObjectCode); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | mAttachCount = 0; |
| 43 | mDeleteStatus = false; |
| 44 | } |
| 45 | |
| 46 | Shader::~Shader() |
| 47 | { |
| 48 | delete[] mSource; |
| 49 | delete[] mHlsl; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 50 | delete[] mInfoLog; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 51 | } |
| 52 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 53 | GLuint Shader::getHandle() const |
| 54 | { |
| 55 | return mHandle; |
| 56 | } |
| 57 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 58 | void Shader::setSource(GLsizei count, const char **string, const GLint *length) |
| 59 | { |
| 60 | delete[] mSource; |
| 61 | int totalLength = 0; |
| 62 | |
| 63 | for (int i = 0; i < count; i++) |
| 64 | { |
| 65 | if (length && length[i] >= 0) |
| 66 | { |
| 67 | totalLength += length[i]; |
| 68 | } |
| 69 | else |
| 70 | { |
| 71 | totalLength += (int)strlen(string[i]); |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | mSource = new char[totalLength + 1]; |
| 76 | char *code = mSource; |
| 77 | |
| 78 | for (int i = 0; i < count; i++) |
| 79 | { |
| 80 | int stringLength; |
| 81 | |
| 82 | if (length && length[i] >= 0) |
| 83 | { |
| 84 | stringLength = length[i]; |
| 85 | } |
| 86 | else |
| 87 | { |
| 88 | stringLength = (int)strlen(string[i]); |
| 89 | } |
| 90 | |
| 91 | strncpy(code, string[i], stringLength); |
| 92 | code += stringLength; |
| 93 | } |
| 94 | |
| 95 | mSource[totalLength] = '\0'; |
| 96 | } |
| 97 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 98 | int Shader::getInfoLogLength() const |
| 99 | { |
| 100 | if (!mInfoLog) |
| 101 | { |
| 102 | return 0; |
| 103 | } |
| 104 | else |
| 105 | { |
| 106 | return strlen(mInfoLog) + 1; |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 111 | { |
| 112 | int index = 0; |
| 113 | |
| 114 | if (mInfoLog) |
| 115 | { |
| 116 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 117 | { |
| 118 | infoLog[index] = mInfoLog[index]; |
| 119 | index++; |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | if (bufSize) |
| 124 | { |
| 125 | infoLog[index] = '\0'; |
| 126 | } |
| 127 | |
| 128 | if (length) |
| 129 | { |
| 130 | *length = index; |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | int Shader::getSourceLength() const |
| 135 | { |
| 136 | if (!mSource) |
| 137 | { |
| 138 | return 0; |
| 139 | } |
| 140 | else |
| 141 | { |
| 142 | return strlen(mSource) + 1; |
| 143 | } |
| 144 | } |
| 145 | |
| 146 | void Shader::getSource(GLsizei bufSize, GLsizei *length, char *source) |
| 147 | { |
| 148 | int index = 0; |
| 149 | |
| 150 | if (mSource) |
| 151 | { |
daniel@transgaming.com | 41187f1 | 2010-04-01 13:39:29 +0000 | [diff] [blame] | 152 | while (index < bufSize - 1 && index < (int)strlen(mSource)) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 153 | { |
| 154 | source[index] = mSource[index]; |
| 155 | index++; |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | if (bufSize) |
| 160 | { |
| 161 | source[index] = '\0'; |
| 162 | } |
| 163 | |
| 164 | if (length) |
| 165 | { |
| 166 | *length = index; |
| 167 | } |
| 168 | } |
| 169 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 170 | bool Shader::isCompiled() |
| 171 | { |
| 172 | return mHlsl != NULL; |
| 173 | } |
| 174 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 175 | const char *Shader::getHLSL() |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 176 | { |
| 177 | return mHlsl; |
| 178 | } |
| 179 | |
| 180 | void Shader::attach() |
| 181 | { |
| 182 | mAttachCount++; |
| 183 | } |
| 184 | |
| 185 | void Shader::detach() |
| 186 | { |
| 187 | mAttachCount--; |
| 188 | } |
| 189 | |
| 190 | bool Shader::isAttached() const |
| 191 | { |
| 192 | return mAttachCount > 0; |
| 193 | } |
| 194 | |
| 195 | bool Shader::isDeletable() const |
| 196 | { |
| 197 | return mDeleteStatus == true && mAttachCount == 0; |
| 198 | } |
| 199 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 200 | bool Shader::isFlaggedForDeletion() const |
| 201 | { |
| 202 | return mDeleteStatus; |
| 203 | } |
| 204 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 205 | void Shader::flagForDeletion() |
| 206 | { |
| 207 | mDeleteStatus = true; |
| 208 | } |
| 209 | |
| 210 | void Shader::releaseCompiler() |
| 211 | { |
| 212 | ShDestruct(mFragmentCompiler); |
| 213 | ShDestruct(mVertexCompiler); |
| 214 | |
| 215 | mFragmentCompiler = NULL; |
| 216 | mVertexCompiler = NULL; |
| 217 | } |
| 218 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 219 | GLenum Shader::parseAttributeType(const std::string &type) |
| 220 | { |
| 221 | if (type == "float") |
| 222 | { |
| 223 | return GL_FLOAT; |
| 224 | } |
| 225 | else if (type == "float2") |
| 226 | { |
| 227 | return GL_FLOAT_VEC2; |
| 228 | } |
| 229 | else if (type == "float3") |
| 230 | { |
| 231 | return GL_FLOAT_VEC3; |
| 232 | } |
| 233 | else if (type == "float4") |
| 234 | { |
| 235 | return GL_FLOAT_VEC4; |
| 236 | } |
| 237 | else if (type == "float2x2") |
| 238 | { |
| 239 | return GL_FLOAT_MAT2; |
| 240 | } |
| 241 | else if (type == "float3x3") |
| 242 | { |
| 243 | return GL_FLOAT_MAT3; |
| 244 | } |
| 245 | else if (type == "float4x4") |
| 246 | { |
| 247 | return GL_FLOAT_MAT4; |
| 248 | } |
| 249 | else UNREACHABLE(); |
| 250 | |
| 251 | return GL_NONE; |
| 252 | } |
| 253 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 254 | void Shader::compileToHLSL(void *compiler) |
| 255 | { |
| 256 | if (isCompiled() || !mSource) |
| 257 | { |
| 258 | return; |
| 259 | } |
| 260 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 261 | TRACE("\n%s", mSource); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 262 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 263 | delete[] mInfoLog; |
| 264 | mInfoLog = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 265 | |
| 266 | TBuiltInResource resources; |
| 267 | |
| 268 | resources.maxVertexAttribs = MAX_VERTEX_ATTRIBS; |
| 269 | resources.maxVertexUniformVectors = MAX_VERTEX_UNIFORM_VECTORS; |
| 270 | resources.maxVaryingVectors = MAX_VARYING_VECTORS; |
| 271 | resources.maxVertexTextureImageUnits = MAX_VERTEX_TEXTURE_IMAGE_UNITS; |
| 272 | resources.maxCombinedTextureImageUnits = MAX_COMBINED_TEXTURE_IMAGE_UNITS; |
| 273 | resources.maxTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS; |
| 274 | resources.maxFragmentUniformVectors = MAX_FRAGMENT_UNIFORM_VECTORS; |
| 275 | resources.maxDrawBuffers = MAX_DRAW_BUFFERS; |
| 276 | |
| 277 | int result = ShCompile(compiler, &mSource, 1, EShOptNone, &resources, EDebugOpObjectCode); |
| 278 | const char *obj = ShGetObjectCode(compiler); |
| 279 | const char *info = ShGetInfoLog(compiler); |
| 280 | |
| 281 | if (result) |
| 282 | { |
| 283 | mHlsl = new char[strlen(obj) + 1]; |
| 284 | strcpy(mHlsl, obj); |
| 285 | |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 286 | TRACE("\n%s", mHlsl); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 287 | } |
| 288 | else |
| 289 | { |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 290 | mInfoLog = new char[strlen(info) + 1]; |
| 291 | strcpy(mInfoLog, info); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 292 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 293 | TRACE("\n%s", mInfoLog); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 294 | } |
| 295 | } |
| 296 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 297 | VertexShader::VertexShader(GLuint handle) : Shader(handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 298 | { |
| 299 | } |
| 300 | |
| 301 | VertexShader::~VertexShader() |
| 302 | { |
| 303 | } |
| 304 | |
| 305 | GLenum VertexShader::getType() |
| 306 | { |
| 307 | return GL_VERTEX_SHADER; |
| 308 | } |
| 309 | |
| 310 | void VertexShader::compile() |
| 311 | { |
| 312 | compileToHLSL(mVertexCompiler); |
| 313 | parseAttributes(); |
| 314 | } |
| 315 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 316 | const Attribute &VertexShader::getAttribute(unsigned int semanticIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 317 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 318 | ASSERT(semanticIndex < MAX_VERTEX_ATTRIBS + 1); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 319 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 320 | return mAttribute[semanticIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 321 | } |
| 322 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 323 | int VertexShader::getSemanticIndex(const std::string &attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 324 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 325 | if (!attributeName.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 326 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 327 | for (int semanticIndex = 0; semanticIndex < MAX_VERTEX_ATTRIBS; semanticIndex++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 328 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 329 | if (mAttribute[semanticIndex].name == attributeName) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 330 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 331 | return semanticIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 332 | } |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | return -1; |
| 337 | } |
| 338 | |
| 339 | void VertexShader::parseAttributes() |
| 340 | { |
| 341 | if (mHlsl) |
| 342 | { |
| 343 | const char *input = strstr(mHlsl, "struct VS_INPUT"); |
| 344 | |
| 345 | for (int attributeIndex = 0; *input != '}'; input++) |
| 346 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 347 | char attributeType[100]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 348 | char attributeName[100]; |
| 349 | int semanticIndex; |
| 350 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 351 | int matches = sscanf(input, "%s _%s : TEXCOORD%d;", attributeType, attributeName, &semanticIndex); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 352 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 353 | if (matches == 3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 354 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 355 | if (semanticIndex < MAX_VERTEX_ATTRIBS + 1) |
| 356 | { |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 357 | mAttribute[semanticIndex].type = parseAttributeType(attributeType); |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 358 | mAttribute[semanticIndex].name = attributeName; |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 359 | } |
| 360 | else |
| 361 | { |
| 362 | break; |
| 363 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 364 | |
| 365 | input = strstr(input, ";"); |
| 366 | } |
| 367 | } |
| 368 | } |
| 369 | } |
| 370 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 371 | FragmentShader::FragmentShader(GLuint handle) : Shader(handle) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 372 | { |
| 373 | } |
| 374 | |
| 375 | FragmentShader::~FragmentShader() |
| 376 | { |
| 377 | } |
| 378 | |
| 379 | GLenum FragmentShader::getType() |
| 380 | { |
| 381 | return GL_FRAGMENT_SHADER; |
| 382 | } |
| 383 | |
| 384 | void FragmentShader::compile() |
| 385 | { |
| 386 | compileToHLSL(mFragmentCompiler); |
| 387 | } |
| 388 | } |