Jamie Madill | 77a90c2 | 2015-08-11 16:33:17 -0400 | [diff] [blame^] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // DrawElementsTest: |
| 7 | // Tests for indexed draws. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
| 11 | |
| 12 | using namespace angle; |
| 13 | |
| 14 | namespace |
| 15 | { |
| 16 | |
| 17 | class DrawElementsTest : public ANGLETest |
| 18 | { |
| 19 | protected: |
| 20 | DrawElementsTest() : mProgram(0u) |
| 21 | { |
| 22 | setWindowWidth(64); |
| 23 | setWindowHeight(64); |
| 24 | setConfigRedBits(8); |
| 25 | setConfigGreenBits(8); |
| 26 | } |
| 27 | |
| 28 | ~DrawElementsTest() |
| 29 | { |
| 30 | for (GLuint indexBuffer : mIndexBuffers) |
| 31 | { |
| 32 | if (indexBuffer != 0) |
| 33 | { |
| 34 | glDeleteBuffers(1, &indexBuffer); |
| 35 | } |
| 36 | } |
| 37 | |
| 38 | for (GLuint vertexArray : mVertexArrays) |
| 39 | { |
| 40 | if (vertexArray != 0) |
| 41 | { |
| 42 | glDeleteVertexArrays(1, &vertexArray); |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | for (GLuint vertexBuffer : mVertexBuffers) |
| 47 | { |
| 48 | if (vertexBuffer != 0) |
| 49 | { |
| 50 | glDeleteBuffers(1, &vertexBuffer); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | if (mProgram != 0u) |
| 55 | { |
| 56 | glDeleteProgram(mProgram); |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | std::vector<GLuint> mIndexBuffers; |
| 61 | std::vector<GLuint> mVertexArrays; |
| 62 | std::vector<GLuint> mVertexBuffers; |
| 63 | GLuint mProgram; |
| 64 | }; |
| 65 | |
| 66 | // Test a state desync that can occur when using a streaming index buffer in GL in concert with |
| 67 | // deleting the applied index buffer. |
| 68 | TEST_P(DrawElementsTest, DeletingAfterStreamingIndexes) |
| 69 | { |
| 70 | // Init program |
| 71 | const std::string &vertexShader = |
| 72 | "attribute vec2 position;\n" |
| 73 | "attribute vec2 testFlag;\n" |
| 74 | "varying vec2 v_data;\n" |
| 75 | "void main() {\n" |
| 76 | " gl_Position = vec4(position, 0, 1);\n" |
| 77 | " v_data = testFlag;\n" |
| 78 | "}"; |
| 79 | |
| 80 | const std::string &fragmentShader = |
| 81 | "varying highp vec2 v_data;\n" |
| 82 | "void main() {\n" |
| 83 | " gl_FragColor = vec4(v_data, 0, 1);\n" |
| 84 | "}"; |
| 85 | |
| 86 | mProgram = CompileProgram(vertexShader, fragmentShader); |
| 87 | ASSERT_NE(0u, mProgram); |
| 88 | glUseProgram(mProgram); |
| 89 | |
| 90 | GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| 91 | ASSERT_NE(-1, positionLocation); |
| 92 | |
| 93 | GLint testFlagLocation = glGetAttribLocation(mProgram, "testFlag"); |
| 94 | ASSERT_NE(-1, testFlagLocation); |
| 95 | |
| 96 | mIndexBuffers.resize(3u); |
| 97 | glGenBuffers(3, &mIndexBuffers[0]); |
| 98 | |
| 99 | mVertexArrays.resize(2); |
| 100 | glGenVertexArrays(2, &mVertexArrays[0]); |
| 101 | |
| 102 | mVertexBuffers.resize(2); |
| 103 | glGenBuffers(2, &mVertexBuffers[0]); |
| 104 | |
| 105 | std::vector<GLuint> indexData[2]; |
| 106 | indexData[0].push_back(0); |
| 107 | indexData[0].push_back(1); |
| 108 | indexData[0].push_back(2); |
| 109 | indexData[0].push_back(2); |
| 110 | indexData[0].push_back(3); |
| 111 | indexData[0].push_back(0); |
| 112 | |
| 113 | indexData[1] = indexData[0]; |
| 114 | for (GLuint &item : indexData[1]) |
| 115 | { |
| 116 | item += 4u; |
| 117 | } |
| 118 | |
| 119 | std::vector<GLfloat> positionData; |
| 120 | // quad verts |
| 121 | positionData.push_back(-1.0f); |
| 122 | positionData.push_back(1.0f); |
| 123 | positionData.push_back(-1.0f); |
| 124 | positionData.push_back(-1.0f); |
| 125 | positionData.push_back(1.0f); |
| 126 | positionData.push_back(-1.0f); |
| 127 | positionData.push_back(1.0f); |
| 128 | positionData.push_back(1.0f); |
| 129 | |
| 130 | // Repeat position data |
| 131 | positionData.push_back(-1.0f); |
| 132 | positionData.push_back(1.0f); |
| 133 | positionData.push_back(-1.0f); |
| 134 | positionData.push_back(-1.0f); |
| 135 | positionData.push_back(1.0f); |
| 136 | positionData.push_back(-1.0f); |
| 137 | positionData.push_back(1.0f); |
| 138 | positionData.push_back(1.0f); |
| 139 | |
| 140 | std::vector<GLfloat> testFlagData; |
| 141 | // red |
| 142 | testFlagData.push_back(1.0f); |
| 143 | testFlagData.push_back(0.0f); |
| 144 | testFlagData.push_back(1.0f); |
| 145 | testFlagData.push_back(0.0f); |
| 146 | testFlagData.push_back(1.0f); |
| 147 | testFlagData.push_back(0.0f); |
| 148 | testFlagData.push_back(1.0f); |
| 149 | testFlagData.push_back(0.0f); |
| 150 | |
| 151 | // green |
| 152 | testFlagData.push_back(0.0f); |
| 153 | testFlagData.push_back(1.0f); |
| 154 | testFlagData.push_back(0.0f); |
| 155 | testFlagData.push_back(1.0f); |
| 156 | testFlagData.push_back(0.0f); |
| 157 | testFlagData.push_back(1.0f); |
| 158 | testFlagData.push_back(0.0f); |
| 159 | testFlagData.push_back(1.0f); |
| 160 | |
| 161 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]); |
| 162 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * indexData[0].size(), &indexData[0][0], |
| 163 | GL_STATIC_DRAW); |
| 164 | |
| 165 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[2]); |
| 166 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * indexData[0].size(), &indexData[0][0], |
| 167 | GL_STATIC_DRAW); |
| 168 | |
| 169 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); |
| 170 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * indexData[1].size(), &indexData[1][0], |
| 171 | GL_STATIC_DRAW); |
| 172 | |
| 173 | // Initialize first vertex array with second index buffer |
| 174 | glBindVertexArray(mVertexArrays[0]); |
| 175 | |
| 176 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]); |
| 177 | glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]); |
| 178 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * positionData.size(), &positionData[0], |
| 179 | GL_STATIC_DRAW); |
| 180 | glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); |
| 181 | glEnableVertexAttribArray(positionLocation); |
| 182 | |
| 183 | glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[1]); |
| 184 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * testFlagData.size(), &testFlagData[0], |
| 185 | GL_STATIC_DRAW); |
| 186 | glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); |
| 187 | glEnableVertexAttribArray(testFlagLocation); |
| 188 | |
| 189 | // Initialize second vertex array with first index buffer |
| 190 | glBindVertexArray(mVertexArrays[1]); |
| 191 | |
| 192 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]); |
| 193 | |
| 194 | glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]); |
| 195 | glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); |
| 196 | glEnableVertexAttribArray(positionLocation); |
| 197 | |
| 198 | glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[1]); |
| 199 | glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr); |
| 200 | glEnableVertexAttribArray(testFlagLocation); |
| 201 | |
| 202 | ASSERT_GL_NO_ERROR(); |
| 203 | |
| 204 | glBindVertexArray(mVertexArrays[0]); |
| 205 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr); |
| 206 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 207 | |
| 208 | glBindVertexArray(mVertexArrays[1]); |
| 209 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr); |
| 210 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 211 | |
| 212 | glBindVertexArray(mVertexArrays[0]); |
| 213 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr); |
| 214 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 215 | |
| 216 | // Trigger the bug here. |
| 217 | glDeleteBuffers(1, &mIndexBuffers[2]); |
| 218 | |
| 219 | glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr); |
| 220 | EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255); |
| 221 | |
| 222 | ASSERT_GL_NO_ERROR(); |
| 223 | } |
| 224 | |
| 225 | ANGLE_INSTANTIATE_TEST(DrawElementsTest, ES3_OPENGL()); |
| 226 | } |