daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader |
| 8 | // executable implementation details. |
| 9 | |
| 10 | #include "libGLESv2/renderer/ShaderExecutable9.h" |
| 11 | |
| 12 | #include "common/debug.h" |
| 13 | |
| 14 | namespace rx |
| 15 | { |
| 16 | |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame^] | 17 | ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable, gl::D3DConstantTable *constantTable) |
| 18 | : ShaderExecutable(function, length) |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 19 | { |
| 20 | mPixelExecutable = executable; |
| 21 | mVertexExecutable = NULL; |
| 22 | mConstantTable = constantTable; |
| 23 | } |
| 24 | |
daniel@transgaming.com | 7b18d0c | 2012-11-28 21:04:10 +0000 | [diff] [blame^] | 25 | ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable, gl::D3DConstantTable *constantTable) |
| 26 | : ShaderExecutable(function, length) |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 27 | { |
| 28 | mVertexExecutable = executable; |
| 29 | mPixelExecutable = NULL; |
| 30 | mConstantTable = constantTable; |
| 31 | } |
| 32 | |
| 33 | ShaderExecutable9::~ShaderExecutable9() |
| 34 | { |
| 35 | if (mVertexExecutable) |
| 36 | { |
| 37 | mVertexExecutable->Release(); |
| 38 | } |
| 39 | if (mPixelExecutable) |
| 40 | { |
| 41 | mPixelExecutable->Release(); |
| 42 | } |
| 43 | |
| 44 | delete mConstantTable; |
| 45 | } |
| 46 | |
| 47 | ShaderExecutable9 *ShaderExecutable9::makeShaderExecutable9(ShaderExecutable *executable) |
| 48 | { |
| 49 | ASSERT(dynamic_cast<ShaderExecutable9*>(executable) != NULL); |
| 50 | return static_cast<ShaderExecutable9*>(executable); |
| 51 | } |
| 52 | |
| 53 | IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() |
| 54 | { |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 55 | return mVertexExecutable; |
| 56 | } |
| 57 | |
| 58 | IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() |
| 59 | { |
daniel@transgaming.com | d5d1019 | 2012-11-28 20:57:55 +0000 | [diff] [blame] | 60 | return mPixelExecutable; |
| 61 | } |
| 62 | |
| 63 | gl::D3DConstantTable *ShaderExecutable9::getConstantTable() |
| 64 | { |
| 65 | return mConstantTable; |
| 66 | } |
| 67 | |
| 68 | } |