Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // ProgramVk.h: |
| 7 | // Defines the class interface for ProgramVk, implementing ProgramImpl. |
| 8 | // |
| 9 | |
| 10 | #ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |
| 11 | #define LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |
| 12 | |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 13 | #include "libANGLE/Constants.h" |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 14 | #include "libANGLE/renderer/ProgramImpl.h" |
Jamie Madill | 3c424b4 | 2018-01-19 12:35:09 -0500 | [diff] [blame] | 15 | #include "libANGLE/renderer/vulkan/vk_utils.h" |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 16 | |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 17 | #include <array> |
| 18 | |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 19 | namespace rx |
| 20 | { |
| 21 | |
| 22 | class ProgramVk : public ProgramImpl |
| 23 | { |
| 24 | public: |
| 25 | ProgramVk(const gl::ProgramState &state); |
| 26 | ~ProgramVk() override; |
Jamie Madill | b7d924a | 2018-03-10 11:16:54 -0500 | [diff] [blame] | 27 | gl::Error destroy(const gl::Context *context) override; |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 28 | |
Jamie Madill | 9cf9e87 | 2017-06-05 12:59:25 -0400 | [diff] [blame] | 29 | gl::LinkResult load(const gl::Context *context, |
| 30 | gl::InfoLog &infoLog, |
| 31 | gl::BinaryInputStream *stream) override; |
Jamie Madill | 27a6063 | 2017-06-30 15:12:01 -0400 | [diff] [blame] | 32 | void save(const gl::Context *context, gl::BinaryOutputStream *stream) override; |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 33 | void setBinaryRetrievableHint(bool retrievable) override; |
Yunchao He | 61afff1 | 2017-03-14 15:34:03 +0800 | [diff] [blame] | 34 | void setSeparable(bool separable) override; |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 35 | |
Jamie Madill | 9cf9e87 | 2017-06-05 12:59:25 -0400 | [diff] [blame] | 36 | gl::LinkResult link(const gl::Context *context, |
Jamie Madill | c9727f3 | 2017-11-07 12:37:07 -0500 | [diff] [blame] | 37 | const gl::ProgramLinkedResources &resources, |
Jamie Madill | 9cf9e87 | 2017-06-05 12:59:25 -0400 | [diff] [blame] | 38 | gl::InfoLog &infoLog) override; |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 39 | GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
| 40 | |
| 41 | void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| 42 | void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| 43 | void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| 44 | void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| 45 | void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| 46 | void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| 47 | void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| 48 | void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| 49 | void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| 50 | void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| 51 | void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| 52 | void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| 53 | void setUniformMatrix2fv(GLint location, |
| 54 | GLsizei count, |
| 55 | GLboolean transpose, |
| 56 | const GLfloat *value) override; |
| 57 | void setUniformMatrix3fv(GLint location, |
| 58 | GLsizei count, |
| 59 | GLboolean transpose, |
| 60 | const GLfloat *value) override; |
| 61 | void setUniformMatrix4fv(GLint location, |
| 62 | GLsizei count, |
| 63 | GLboolean transpose, |
| 64 | const GLfloat *value) override; |
| 65 | void setUniformMatrix2x3fv(GLint location, |
| 66 | GLsizei count, |
| 67 | GLboolean transpose, |
| 68 | const GLfloat *value) override; |
| 69 | void setUniformMatrix3x2fv(GLint location, |
| 70 | GLsizei count, |
| 71 | GLboolean transpose, |
| 72 | const GLfloat *value) override; |
| 73 | void setUniformMatrix2x4fv(GLint location, |
| 74 | GLsizei count, |
| 75 | GLboolean transpose, |
| 76 | const GLfloat *value) override; |
| 77 | void setUniformMatrix4x2fv(GLint location, |
| 78 | GLsizei count, |
| 79 | GLboolean transpose, |
| 80 | const GLfloat *value) override; |
| 81 | void setUniformMatrix3x4fv(GLint location, |
| 82 | GLsizei count, |
| 83 | GLboolean transpose, |
| 84 | const GLfloat *value) override; |
| 85 | void setUniformMatrix4x3fv(GLint location, |
| 86 | GLsizei count, |
| 87 | GLboolean transpose, |
| 88 | const GLfloat *value) override; |
| 89 | |
Jamie Madill | 54164b0 | 2017-08-28 15:17:37 -0400 | [diff] [blame] | 90 | void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override; |
| 91 | void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override; |
| 92 | void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override; |
| 93 | |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 94 | // TODO: synchronize in syncState when dirty bits exist. |
| 95 | void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; |
| 96 | |
Sami Väisänen | 46eaa94 | 2016-06-29 10:26:37 +0300 | [diff] [blame] | 97 | void setPathFragmentInputGen(const std::string &inputName, |
| 98 | GLenum genMode, |
| 99 | GLint components, |
| 100 | const GLfloat *coeffs) override; |
Jamie Madill | 8ecf7f9 | 2017-01-13 17:29:52 -0500 | [diff] [blame] | 101 | |
| 102 | const vk::ShaderModule &getLinkedVertexModule() const; |
Jamie Madill | f2f6d37 | 2018-01-10 21:37:23 -0500 | [diff] [blame] | 103 | Serial getVertexModuleSerial() const; |
Jamie Madill | 8ecf7f9 | 2017-01-13 17:29:52 -0500 | [diff] [blame] | 104 | const vk::ShaderModule &getLinkedFragmentModule() const; |
Jamie Madill | f2f6d37 | 2018-01-10 21:37:23 -0500 | [diff] [blame] | 105 | Serial getFragmentModuleSerial() const; |
Jamie Madill | 8ecf7f9 | 2017-01-13 17:29:52 -0500 | [diff] [blame] | 106 | |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 107 | vk::Error updateUniforms(ContextVk *contextVk); |
| 108 | |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 109 | const std::vector<VkDescriptorSet> &getDescriptorSets() const; |
| 110 | |
| 111 | // In Vulkan, it is invalid to pass in a NULL descriptor set to vkCmdBindDescriptorSets. |
| 112 | // However, it's valid to leave them in an undefined, unbound state, if they are never used. |
| 113 | // This means when we want to ignore a descriptor set index, we need to pass in an offset |
| 114 | // parameter to BindDescriptorSets, which is an offset into the getDescriptorSets array. |
Jamie Madill | 8c3988c | 2017-12-21 14:44:56 -0500 | [diff] [blame] | 115 | // This allows us to skip binding blank descriptor sets when the Program doesn't use Uniforms |
| 116 | // or Textures. |
| 117 | const gl::RangeUI &getUsedDescriptorSetRange() const; |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 118 | |
| 119 | void updateTexturesDescriptorSet(ContextVk *contextVk); |
| 120 | void invalidateTextures(); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 121 | |
Jamie Madill | 8ecf7f9 | 2017-01-13 17:29:52 -0500 | [diff] [blame] | 122 | private: |
Jamie Madill | b7d924a | 2018-03-10 11:16:54 -0500 | [diff] [blame] | 123 | vk::Error reset(ContextVk *contextVk); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 124 | vk::Error initDescriptorSets(ContextVk *contextVk); |
| 125 | gl::Error initDefaultUniformBlocks(const gl::Context *glContext); |
| 126 | vk::Error updateDefaultUniformsDescriptorSet(ContextVk *contextVk); |
| 127 | |
Luc Ferron | 7cec335 | 2018-03-13 13:29:34 -0400 | [diff] [blame^] | 128 | template <class T> |
| 129 | void getUniformImpl(GLint location, T *v, GLenum entryPointType) const; |
| 130 | |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 131 | template <typename T> |
| 132 | void setUniformImpl(GLint location, GLsizei count, const T *v, GLenum entryPointType); |
Jamie Madill | c514348 | 2017-10-15 20:20:06 -0400 | [diff] [blame] | 133 | |
Jamie Madill | 8ecf7f9 | 2017-01-13 17:29:52 -0500 | [diff] [blame] | 134 | vk::ShaderModule mLinkedVertexModule; |
Jamie Madill | f2f6d37 | 2018-01-10 21:37:23 -0500 | [diff] [blame] | 135 | Serial mVertexModuleSerial; |
Jamie Madill | 8ecf7f9 | 2017-01-13 17:29:52 -0500 | [diff] [blame] | 136 | vk::ShaderModule mLinkedFragmentModule; |
Jamie Madill | f2f6d37 | 2018-01-10 21:37:23 -0500 | [diff] [blame] | 137 | Serial mFragmentModuleSerial; |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 138 | |
| 139 | // State for the default uniform blocks. |
| 140 | struct DefaultUniformBlock final : private angle::NonCopyable |
| 141 | { |
| 142 | DefaultUniformBlock(); |
Jamie Madill | acf2f3a | 2017-11-21 19:22:44 -0500 | [diff] [blame] | 143 | ~DefaultUniformBlock(); |
Jamie Madill | 76e471e | 2017-10-21 09:56:01 -0400 | [diff] [blame] | 144 | |
| 145 | vk::BufferAndMemory storage; |
| 146 | |
| 147 | // Shadow copies of the shader uniform data. |
| 148 | angle::MemoryBuffer uniformData; |
| 149 | bool uniformsDirty; |
| 150 | |
| 151 | // Since the default blocks are laid out in std140, this tells us where to write on a call |
| 152 | // to a setUniform method. They are arranged in uniform location order. |
| 153 | std::vector<sh::BlockMemberInfo> uniformLayout; |
| 154 | }; |
| 155 | |
| 156 | std::array<DefaultUniformBlock, 2> mDefaultUniformBlocks; |
| 157 | |
| 158 | // This is a special "empty" placeholder buffer for when a shader has no uniforms. |
| 159 | // It is necessary because we want to keep a compatible pipeline layout in all cases, |
| 160 | // and Vulkan does not tolerate having null handles in a descriptor set. |
| 161 | vk::BufferAndMemory mEmptyUniformBlockStorage; |
| 162 | |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 163 | // Descriptor sets for uniform blocks and textures for this program. |
| 164 | std::vector<VkDescriptorSet> mDescriptorSets; |
Jamie Madill | 8c3988c | 2017-12-21 14:44:56 -0500 | [diff] [blame] | 165 | gl::RangeUI mUsedDescriptorSetRange; |
Jamie Madill | 5547b38 | 2017-10-23 18:16:01 -0400 | [diff] [blame] | 166 | bool mDirtyTextures; |
| 167 | |
| 168 | template <typename T> |
| 169 | using ShaderTextureArray = std::array<T, gl::IMPLEMENTATION_MAX_SHADER_TEXTURES>; |
Jamie Madill | 9e54b5a | 2016-05-25 12:57:39 -0400 | [diff] [blame] | 170 | }; |
| 171 | |
| 172 | } // namespace rx |
| 173 | |
| 174 | #endif // LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_ |