daniel@transgaming.com | f4d9fef | 2012-12-20 21:12:13 +0000 | [diff] [blame] | 1 | //
|
shannon.woods@transgaming.com | fe3c0ef | 2013-02-28 23:17:22 +0000 | [diff] [blame] | 2 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
|
daniel@transgaming.com | f4d9fef | 2012-12-20 21:12:13 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be
|
| 4 | // found in the LICENSE file.
|
| 5 | //
|
| 6 |
|
| 7 | #include "compiler/Uniform.h"
|
| 8 |
|
| 9 | namespace sh
|
| 10 | {
|
| 11 |
|
shannon.woods@transgaming.com | fe3c0ef | 2013-02-28 23:17:22 +0000 | [diff] [blame] | 12 | Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex)
|
daniel@transgaming.com | f4d9fef | 2012-12-20 21:12:13 +0000 | [diff] [blame] | 13 | {
|
| 14 | this->type = type;
|
shannon.woods@transgaming.com | fe3c0ef | 2013-02-28 23:17:22 +0000 | [diff] [blame] | 15 | this->precision = precision;
|
daniel@transgaming.com | f4d9fef | 2012-12-20 21:12:13 +0000 | [diff] [blame] | 16 | this->name = name;
|
| 17 | this->arraySize = arraySize;
|
| 18 | this->registerIndex = registerIndex;
|
| 19 | }
|
| 20 |
|
| 21 | }
|