blob: 4ab48800894239b66a264bb98481707f8075e91e [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00002//
3// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
4// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00008// Image.h: Implements the rx::Image class, an abstract base class for the
9// renderer-specific classes which will define the interface to the underlying
10// surfaces or resources.
11
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000012#include "libGLESv2/renderer/Image.h"
13
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000014namespace rx
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000015{
daniel@transgaming.com0ad830b2012-10-31 19:52:12 +000016
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000017Image::Image()
18{
19 mWidth = 0;
20 mHeight = 0;
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +000021 mDepth = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000022 mInternalFormat = GL_NONE;
daniel@transgaming.com20d36662012-10-31 19:51:43 +000023 mActualFormat = GL_NONE;
shannon.woods%transgaming.com@gtempaccount.com56074f32013-04-13 03:45:30 +000024 mTarget = GL_NONE;
shannonwoods@chromium.org803be0a2013-05-30 00:08:59 +000025 mRenderable = false;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000026}
27
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000028}