daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 7 | // Image.h: Defines the rx::Image class, an abstract base class for the |
| 8 | // renderer-specific classes which will define the interface to the underlying |
| 9 | // surfaces or resources. |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 10 | |
| 11 | #ifndef LIBGLESV2_RENDERER_IMAGE_H_ |
| 12 | #define LIBGLESV2_RENDERER_IMAGE_H_ |
| 13 | |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 14 | #include "common/debug.h" |
| 15 | |
daniel@transgaming.com | 31b13e1 | 2012-11-28 19:34:30 +0000 | [diff] [blame] | 16 | namespace gl |
| 17 | { |
| 18 | class Framebuffer; |
| 19 | } |
| 20 | |
daniel@transgaming.com | a957168 | 2012-11-28 19:33:08 +0000 | [diff] [blame] | 21 | namespace rx |
| 22 | { |
daniel@transgaming.com | c5c806d | 2012-12-20 20:52:53 +0000 | [diff] [blame] | 23 | class Renderer; |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame^] | 24 | class TextureStorageInterface2D; |
| 25 | class TextureStorageInterfaceCube; |
daniel@transgaming.com | 0f195ad | 2012-10-31 19:51:59 +0000 | [diff] [blame] | 26 | |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 27 | class Image |
| 28 | { |
| 29 | public: |
| 30 | Image(); |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 31 | virtual ~Image() {}; |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 32 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 33 | GLsizei getWidth() const { return mWidth; } |
| 34 | GLsizei getHeight() const { return mHeight; } |
| 35 | GLenum getInternalFormat() const { return mInternalFormat; } |
| 36 | GLenum getActualFormat() const { return mActualFormat; } |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 37 | |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 38 | void markDirty() {mDirty = true;} |
| 39 | void markClean() {mDirty = false;} |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 40 | virtual bool isDirty() const = 0; |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 41 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame^] | 42 | virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {}; |
| 43 | virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {}; |
| 44 | virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0; |
| 45 | virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0; |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 46 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 47 | virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) = 0; |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 48 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 49 | virtual bool isRenderableFormat() const = 0; |
| 50 | |
| 51 | virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 52 | GLint unpackAlignment, const void *input) = 0; |
| 53 | virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| 54 | const void *input) = 0; |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 55 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 56 | virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0; |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 57 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 58 | static void loadAlphaData(GLsizei width, GLsizei height, |
| 59 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 60 | static void loadAlphaDataSSE2(GLsizei width, GLsizei height, |
| 61 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 62 | static void loadAlphaFloatData(GLsizei width, GLsizei height, |
| 63 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 64 | static void loadAlphaHalfFloatData(GLsizei width, GLsizei height, |
| 65 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 66 | static void loadLuminanceData(GLsizei width, GLsizei height, |
| 67 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native); |
| 68 | static void loadLuminanceFloatData(GLsizei width, GLsizei height, |
| 69 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 70 | static void loadLuminanceHalfFloatData(GLsizei width, GLsizei height, |
| 71 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 72 | static void loadLuminanceAlphaData(GLsizei width, GLsizei height, |
| 73 | int inputPitch, const void *input, size_t outputPitch, void *output, bool native); |
| 74 | static void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height, |
| 75 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 76 | static void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height, |
| 77 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 78 | static void loadRGBUByteData(GLsizei width, GLsizei height, |
| 79 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 80 | static void loadRGB565Data(GLsizei width, GLsizei height, |
| 81 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 82 | static void loadRGBFloatData(GLsizei width, GLsizei height, |
| 83 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 84 | static void loadRGBHalfFloatData(GLsizei width, GLsizei height, |
| 85 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 86 | static void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height, |
| 87 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 88 | static void loadRGBAUByteData(GLsizei width, GLsizei height, |
| 89 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 90 | static void loadRGBA4444Data(GLsizei width, GLsizei height, |
| 91 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 92 | static void loadRGBA5551Data(GLsizei width, GLsizei height, |
| 93 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 94 | static void loadRGBAFloatData(GLsizei width, GLsizei height, |
| 95 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 96 | static void loadRGBAHalfFloatData(GLsizei width, GLsizei height, |
| 97 | int inputPitch, const void *input, size_t outputPitch, void *output); |
| 98 | static void loadBGRAData(GLsizei width, GLsizei height, |
| 99 | int inputPitch, const void *input, size_t outputPitch, void *output); |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 100 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 101 | protected: |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 102 | GLsizei mWidth; |
| 103 | GLsizei mHeight; |
| 104 | GLint mInternalFormat; |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 105 | GLenum mActualFormat; |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 106 | |
| 107 | bool mDirty; |
| 108 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 109 | private: |
| 110 | DISALLOW_COPY_AND_ASSIGN(Image); |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 111 | }; |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 112 | |
daniel@transgaming.com | b9d7e6f | 2012-10-31 19:08:32 +0000 | [diff] [blame] | 113 | } |
| 114 | |
daniel@transgaming.com | 4ba2406 | 2012-12-20 20:54:24 +0000 | [diff] [blame] | 115 | #endif // LIBGLESV2_RENDERER_IMAGE_H_ |