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daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +00001//
2// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com4ba24062012-12-20 20:54:24 +00007// Image.h: Defines the rx::Image class, an abstract base class for the
8// renderer-specific classes which will define the interface to the underlying
9// surfaces or resources.
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000010
11#ifndef LIBGLESV2_RENDERER_IMAGE_H_
12#define LIBGLESV2_RENDERER_IMAGE_H_
13
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000014#include "common/debug.h"
15
daniel@transgaming.com31b13e12012-11-28 19:34:30 +000016namespace gl
17{
18class Framebuffer;
19}
20
daniel@transgaming.coma9571682012-11-28 19:33:08 +000021namespace rx
22{
daniel@transgaming.comc5c806d2012-12-20 20:52:53 +000023class Renderer;
daniel@transgaming.com87705f82012-12-20 21:10:45 +000024class TextureStorageInterface2D;
25class TextureStorageInterfaceCube;
daniel@transgaming.com0f195ad2012-10-31 19:51:59 +000026
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000027class Image
28{
29 public:
30 Image();
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000031 virtual ~Image() {};
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000032
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000033 GLsizei getWidth() const { return mWidth; }
34 GLsizei getHeight() const { return mHeight; }
35 GLenum getInternalFormat() const { return mInternalFormat; }
36 GLenum getActualFormat() const { return mActualFormat; }
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000037
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000038 void markDirty() {mDirty = true;}
39 void markClean() {mDirty = false;}
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000040 virtual bool isDirty() const = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000041
daniel@transgaming.com87705f82012-12-20 21:10:45 +000042 virtual void setManagedSurface(TextureStorageInterface2D *storage, int level) {};
43 virtual void setManagedSurface(TextureStorageInterfaceCube *storage, int face, int level) {};
44 virtual bool updateSurface(TextureStorageInterface2D *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
45 virtual bool updateSurface(TextureStorageInterfaceCube *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000046
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000047 virtual bool redefine(Renderer *renderer, GLint internalformat, GLsizei width, GLsizei height, bool forceRelease) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000048
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000049 virtual bool isRenderableFormat() const = 0;
50
51 virtual void loadData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
52 GLint unpackAlignment, const void *input) = 0;
53 virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
54 const void *input) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000055
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000056 virtual void copy(GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +000057
daniel@transgaming.com4ba24062012-12-20 20:54:24 +000058 static void loadAlphaData(GLsizei width, GLsizei height,
59 int inputPitch, const void *input, size_t outputPitch, void *output);
60 static void loadAlphaDataSSE2(GLsizei width, GLsizei height,
61 int inputPitch, const void *input, size_t outputPitch, void *output);
62 static void loadAlphaFloatData(GLsizei width, GLsizei height,
63 int inputPitch, const void *input, size_t outputPitch, void *output);
64 static void loadAlphaHalfFloatData(GLsizei width, GLsizei height,
65 int inputPitch, const void *input, size_t outputPitch, void *output);
66 static void loadLuminanceData(GLsizei width, GLsizei height,
67 int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
68 static void loadLuminanceFloatData(GLsizei width, GLsizei height,
69 int inputPitch, const void *input, size_t outputPitch, void *output);
70 static void loadLuminanceHalfFloatData(GLsizei width, GLsizei height,
71 int inputPitch, const void *input, size_t outputPitch, void *output);
72 static void loadLuminanceAlphaData(GLsizei width, GLsizei height,
73 int inputPitch, const void *input, size_t outputPitch, void *output, bool native);
74 static void loadLuminanceAlphaFloatData(GLsizei width, GLsizei height,
75 int inputPitch, const void *input, size_t outputPitch, void *output);
76 static void loadLuminanceAlphaHalfFloatData(GLsizei width, GLsizei height,
77 int inputPitch, const void *input, size_t outputPitch, void *output);
78 static void loadRGBUByteData(GLsizei width, GLsizei height,
79 int inputPitch, const void *input, size_t outputPitch, void *output);
80 static void loadRGB565Data(GLsizei width, GLsizei height,
81 int inputPitch, const void *input, size_t outputPitch, void *output);
82 static void loadRGBFloatData(GLsizei width, GLsizei height,
83 int inputPitch, const void *input, size_t outputPitch, void *output);
84 static void loadRGBHalfFloatData(GLsizei width, GLsizei height,
85 int inputPitch, const void *input, size_t outputPitch, void *output);
86 static void loadRGBAUByteDataSSE2(GLsizei width, GLsizei height,
87 int inputPitch, const void *input, size_t outputPitch, void *output);
88 static void loadRGBAUByteData(GLsizei width, GLsizei height,
89 int inputPitch, const void *input, size_t outputPitch, void *output);
90 static void loadRGBA4444Data(GLsizei width, GLsizei height,
91 int inputPitch, const void *input, size_t outputPitch, void *output);
92 static void loadRGBA5551Data(GLsizei width, GLsizei height,
93 int inputPitch, const void *input, size_t outputPitch, void *output);
94 static void loadRGBAFloatData(GLsizei width, GLsizei height,
95 int inputPitch, const void *input, size_t outputPitch, void *output);
96 static void loadRGBAHalfFloatData(GLsizei width, GLsizei height,
97 int inputPitch, const void *input, size_t outputPitch, void *output);
98 static void loadBGRAData(GLsizei width, GLsizei height,
99 int inputPitch, const void *input, size_t outputPitch, void *output);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000100
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000101 protected:
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000102 GLsizei mWidth;
103 GLsizei mHeight;
104 GLint mInternalFormat;
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000105 GLenum mActualFormat;
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000106
107 bool mDirty;
108
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000109 private:
110 DISALLOW_COPY_AND_ASSIGN(Image);
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000111};
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000112
daniel@transgaming.comb9d7e6f2012-10-31 19:08:32 +0000113}
114
daniel@transgaming.com4ba24062012-12-20 20:54:24 +0000115#endif // LIBGLESV2_RENDERER_IMAGE_H_