Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // DynamicHLSL.cpp: Implementation for link and run-time HLSL generation |
| 7 | // |
| 8 | |
| 9 | #include "precompiled.h" |
| 10 | |
| 11 | #include "libGLESv2/DynamicHLSL.h" |
| 12 | #include "libGLESv2/Shader.h" |
| 13 | #include "libGLESv2/Program.h" |
| 14 | #include "libGLESv2/renderer/Renderer.h" |
| 15 | #include "common/utilities.h" |
| 16 | #include "libGLESv2/ProgramBinary.h" |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 17 | #include "libGLESv2/formatutils.h" |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 18 | |
| 19 | #include "compiler/translator/HLSLLayoutEncoder.h" |
| 20 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 21 | static std::string Str(int i) |
| 22 | { |
| 23 | char buffer[20]; |
| 24 | snprintf(buffer, sizeof(buffer), "%d", i); |
| 25 | return buffer; |
| 26 | } |
| 27 | |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 28 | namespace gl_d3d |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 29 | { |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 30 | |
| 31 | std::string HLSLComponentTypeString(GLenum componentType) |
| 32 | { |
| 33 | switch (componentType) |
| 34 | { |
| 35 | case GL_UNSIGNED_INT: return "uint"; |
| 36 | case GL_INT: return "int"; |
| 37 | case GL_UNSIGNED_NORMALIZED: |
| 38 | case GL_SIGNED_NORMALIZED: |
| 39 | case GL_FLOAT: return "float"; |
| 40 | default: UNREACHABLE(); return "not-component-type"; |
| 41 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 42 | } |
| 43 | |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 44 | std::string HLSLComponentTypeString(GLenum componentType, int componentCount) |
| 45 | { |
| 46 | return HLSLComponentTypeString(componentType) + (componentCount > 1 ? Str(componentCount) : ""); |
| 47 | } |
| 48 | |
| 49 | std::string HLSLMatrixTypeString(GLenum type) |
| 50 | { |
| 51 | switch (type) |
| 52 | { |
| 53 | case GL_FLOAT_MAT2: return "float2x2"; |
| 54 | case GL_FLOAT_MAT3: return "float3x3"; |
| 55 | case GL_FLOAT_MAT4: return "float4x4"; |
| 56 | case GL_FLOAT_MAT2x3: return "float2x3"; |
| 57 | case GL_FLOAT_MAT3x2: return "float3x2"; |
| 58 | case GL_FLOAT_MAT2x4: return "float2x4"; |
| 59 | case GL_FLOAT_MAT4x2: return "float4x2"; |
| 60 | case GL_FLOAT_MAT3x4: return "float3x4"; |
| 61 | case GL_FLOAT_MAT4x3: return "float4x3"; |
| 62 | default: UNREACHABLE(); return "not-matrix-type"; |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | std::string HLSLTypeString(GLenum type) |
| 67 | { |
| 68 | if (gl::IsMatrixType(type)) |
| 69 | { |
| 70 | return HLSLMatrixTypeString(type); |
| 71 | } |
| 72 | |
| 73 | return HLSLComponentTypeString(gl::UniformComponentType(type), gl::UniformComponentCount(type)); |
| 74 | } |
| 75 | |
| 76 | } |
| 77 | |
| 78 | namespace gl |
| 79 | { |
| 80 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 81 | std::string ArrayString(unsigned int i) |
| 82 | { |
| 83 | return (i == GL_INVALID_INDEX ? "" : "[" + Str(i) + "]"); |
| 84 | } |
| 85 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 86 | const std::string DynamicHLSL::VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@"; |
| 87 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 88 | DynamicHLSL::DynamicHLSL(rx::Renderer *const renderer) |
| 89 | : mRenderer(renderer) |
| 90 | { |
| 91 | } |
| 92 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 93 | static bool packVarying(sh::Varying *varying, const int maxVaryingVectors, const sh::ShaderVariable *packing[][4]) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 94 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 95 | GLenum transposedType = TransposeMatrixType(varying->type); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 96 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 97 | // matrices within varying structs are not transposed |
| 98 | int registers = (varying->isStruct() ? sh::HLSLVariableRegisterCount(*varying) : gl::VariableRowCount(transposedType)) * varying->elementCount(); |
| 99 | int elements = (varying->isStruct() ? 4 : VariableColumnCount(transposedType)); |
| 100 | bool success = false; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 101 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 102 | if (elements == 2 || elements == 3 || elements == 4) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 103 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 104 | for (int r = 0; r <= maxVaryingVectors - registers && !success; r++) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 105 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 106 | bool available = true; |
| 107 | |
| 108 | for (int y = 0; y < registers && available; y++) |
| 109 | { |
| 110 | for (int x = 0; x < elements && available; x++) |
| 111 | { |
| 112 | if (packing[r + y][x]) |
| 113 | { |
| 114 | available = false; |
| 115 | } |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | if (available) |
| 120 | { |
| 121 | varying->registerIndex = r; |
| 122 | varying->elementIndex = 0; |
| 123 | |
| 124 | for (int y = 0; y < registers; y++) |
| 125 | { |
| 126 | for (int x = 0; x < elements; x++) |
| 127 | { |
| 128 | packing[r + y][x] = &*varying; |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | success = true; |
| 133 | } |
| 134 | } |
| 135 | |
| 136 | if (!success && elements == 2) |
| 137 | { |
| 138 | for (int r = maxVaryingVectors - registers; r >= 0 && !success; r--) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 139 | { |
| 140 | bool available = true; |
| 141 | |
| 142 | for (int y = 0; y < registers && available; y++) |
| 143 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 144 | for (int x = 2; x < 4 && available; x++) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 145 | { |
| 146 | if (packing[r + y][x]) |
| 147 | { |
| 148 | available = false; |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | if (available) |
| 154 | { |
| 155 | varying->registerIndex = r; |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 156 | varying->elementIndex = 2; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 157 | |
| 158 | for (int y = 0; y < registers; y++) |
| 159 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 160 | for (int x = 2; x < 4; x++) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 161 | { |
| 162 | packing[r + y][x] = &*varying; |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | success = true; |
| 167 | } |
| 168 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 169 | } |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 170 | } |
| 171 | else if (elements == 1) |
| 172 | { |
| 173 | int space[4] = { 0 }; |
| 174 | |
| 175 | for (int y = 0; y < maxVaryingVectors; y++) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 176 | { |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 177 | for (int x = 0; x < 4; x++) |
| 178 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 179 | space[x] += packing[y][x] ? 0 : 1; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 180 | } |
| 181 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 182 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 183 | int column = 0; |
| 184 | |
| 185 | for (int x = 0; x < 4; x++) |
| 186 | { |
| 187 | if (space[x] >= registers && space[x] < space[column]) |
| 188 | { |
| 189 | column = x; |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | if (space[column] >= registers) |
| 194 | { |
| 195 | for (int r = 0; r < maxVaryingVectors; r++) |
| 196 | { |
| 197 | if (!packing[r][column]) |
| 198 | { |
| 199 | varying->registerIndex = r; |
| 200 | |
| 201 | for (int y = r; y < r + registers; y++) |
| 202 | { |
| 203 | packing[y][column] = &*varying; |
| 204 | } |
| 205 | |
| 206 | break; |
| 207 | } |
| 208 | } |
| 209 | |
| 210 | varying->elementIndex = column; |
| 211 | |
| 212 | success = true; |
| 213 | } |
| 214 | } |
| 215 | else UNREACHABLE(); |
| 216 | |
| 217 | return success; |
| 218 | } |
| 219 | |
| 220 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 221 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 222 | int DynamicHLSL::packVaryings(InfoLog &infoLog, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader, |
| 223 | VertexShader *vertexShader, const std::vector<std::string>& transformFeedbackVaryings) |
| 224 | { |
| 225 | const int maxVaryingVectors = mRenderer->getMaxVaryingVectors(); |
| 226 | |
| 227 | vertexShader->resetVaryingsRegisterAssignment(); |
| 228 | fragmentShader->resetVaryingsRegisterAssignment(); |
| 229 | |
| 230 | std::set<std::string> packedVaryings; |
| 231 | |
| 232 | for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++) |
| 233 | { |
| 234 | sh::Varying *varying = &fragmentShader->mVaryings[varyingIndex]; |
| 235 | if (packVarying(varying, maxVaryingVectors, packing)) |
| 236 | { |
| 237 | packedVaryings.insert(varying->name); |
| 238 | } |
| 239 | else |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 240 | { |
| 241 | infoLog.append("Could not pack varying %s", varying->name.c_str()); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 242 | return -1; |
| 243 | } |
| 244 | } |
| 245 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 246 | for (unsigned int feedbackVaryingIndex = 0; feedbackVaryingIndex < transformFeedbackVaryings.size(); feedbackVaryingIndex++) |
| 247 | { |
| 248 | const std::string &transformFeedbackVarying = transformFeedbackVaryings[feedbackVaryingIndex]; |
| 249 | if (packedVaryings.find(transformFeedbackVarying) == packedVaryings.end()) |
| 250 | { |
| 251 | bool found = false; |
| 252 | for (unsigned int varyingIndex = 0; varyingIndex < vertexShader->mVaryings.size(); varyingIndex++) |
| 253 | { |
| 254 | sh::Varying *varying = &vertexShader->mVaryings[varyingIndex]; |
| 255 | if (transformFeedbackVarying == varying->name) |
| 256 | { |
| 257 | if (!packVarying(varying, maxVaryingVectors, packing)) |
| 258 | { |
| 259 | infoLog.append("Could not pack varying %s", varying->name.c_str()); |
| 260 | return -1; |
| 261 | } |
| 262 | |
| 263 | found = true; |
| 264 | break; |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | if (!found && transformFeedbackVarying != "gl_Position" && transformFeedbackVarying != "gl_PointSize") |
| 269 | { |
| 270 | infoLog.append("Transform feedback varying %s does not exist in the vertex shader.", transformFeedbackVarying.c_str()); |
| 271 | return -1; |
| 272 | } |
| 273 | } |
| 274 | } |
| 275 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 276 | // Return the number of used registers |
| 277 | int registers = 0; |
| 278 | |
| 279 | for (int r = 0; r < maxVaryingVectors; r++) |
| 280 | { |
| 281 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 282 | { |
| 283 | registers++; |
| 284 | } |
| 285 | } |
| 286 | |
| 287 | return registers; |
| 288 | } |
| 289 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 290 | std::string DynamicHLSL::generateVaryingHLSL(VertexShader *shader, const std::string &varyingSemantic, |
| 291 | std::vector<LinkedVarying> *linkedVaryings) const |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 292 | { |
| 293 | std::string varyingHLSL; |
| 294 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 295 | for (unsigned int varyingIndex = 0; varyingIndex < shader->mVaryings.size(); varyingIndex++) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 296 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 297 | sh::Varying *varying = &shader->mVaryings[varyingIndex]; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 298 | if (varying->registerAssigned()) |
| 299 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 300 | GLenum transposedType = TransposeMatrixType(varying->type); |
| 301 | int variableRows = (varying->isStruct() ? 1 : VariableRowCount(transposedType)); |
| 302 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 303 | for (unsigned int elementIndex = 0; elementIndex < varying->elementCount(); elementIndex++) |
| 304 | { |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 305 | for (int row = 0; row < variableRows; row++) |
| 306 | { |
| 307 | switch (varying->interpolation) |
| 308 | { |
| 309 | case sh::INTERPOLATION_SMOOTH: varyingHLSL += " "; break; |
| 310 | case sh::INTERPOLATION_FLAT: varyingHLSL += " nointerpolation "; break; |
| 311 | case sh::INTERPOLATION_CENTROID: varyingHLSL += " centroid "; break; |
| 312 | default: UNREACHABLE(); |
| 313 | } |
| 314 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 315 | unsigned int semanticIndex = elementIndex * variableRows + varying->registerIndex + row; |
| 316 | std::string n = Str(semanticIndex); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 317 | |
Jamie Madill | a53ab51 | 2014-03-17 09:47:44 -0400 | [diff] [blame] | 318 | std::string typeString; |
| 319 | |
| 320 | if (varying->isStruct()) |
| 321 | { |
| 322 | // matrices within structs are not transposed, so |
| 323 | // do not use the special struct prefix "rm" |
| 324 | typeString = decorateVariable(varying->structName); |
| 325 | } |
| 326 | else |
| 327 | { |
| 328 | GLenum componentType = gl::UniformComponentType(transposedType); |
| 329 | int columnCount = gl::VariableColumnCount(transposedType); |
| 330 | typeString = gl_d3d::HLSLComponentTypeString(componentType, columnCount); |
| 331 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 332 | varyingHLSL += typeString + " v" + n + " : " + varyingSemantic + n + ";\n"; |
| 333 | } |
| 334 | } |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 335 | |
| 336 | if (linkedVaryings) |
| 337 | { |
| 338 | linkedVaryings->push_back(LinkedVarying(varying->name, varying->type, varying->elementCount(), |
| 339 | varyingSemantic, varying->registerIndex, |
| 340 | variableRows * varying->elementCount())); |
| 341 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 342 | } |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 343 | } |
| 344 | |
| 345 | return varyingHLSL; |
| 346 | } |
| 347 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 348 | std::string DynamicHLSL::generateInputLayoutHLSL(const VertexFormat inputLayout[], const sh::Attribute shaderAttributes[]) const |
| 349 | { |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 350 | std::string structHLSL, initHLSL; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 351 | |
| 352 | int semanticIndex = 0; |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 353 | unsigned int inputIndex = 0; |
| 354 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 355 | for (unsigned int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 356 | { |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 357 | ASSERT(inputIndex < MAX_VERTEX_ATTRIBS); |
| 358 | |
| 359 | const VertexFormat &vertexFormat = inputLayout[inputIndex]; |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 360 | const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex]; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 361 | |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 362 | if (!shaderAttribute.name.empty()) |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 363 | { |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 364 | // HLSL code for input structure |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 365 | if (IsMatrixType(shaderAttribute.type)) |
| 366 | { |
| 367 | // Matrix types are always transposed |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 368 | structHLSL += " " + gl_d3d::HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type)); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 369 | } |
| 370 | else |
| 371 | { |
| 372 | GLenum componentType = mRenderer->getVertexComponentType(vertexFormat); |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 373 | structHLSL += " " + gl_d3d::HLSLComponentTypeString(componentType, UniformComponentCount(shaderAttribute.type)); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 374 | } |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 375 | |
Jamie Madill | a53ab51 | 2014-03-17 09:47:44 -0400 | [diff] [blame] | 376 | structHLSL += " " + decorateVariable(shaderAttribute.name) + " : TEXCOORD" + Str(semanticIndex) + ";\n"; |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 377 | semanticIndex += AttributeRegisterCount(shaderAttribute.type); |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 378 | |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 379 | // HLSL code for initialization |
Jamie Madill | a53ab51 | 2014-03-17 09:47:44 -0400 | [diff] [blame] | 380 | initHLSL += " " + decorateVariable(shaderAttribute.name) + " = "; |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 381 | |
| 382 | // Mismatched vertex attribute to vertex input may result in an undefined |
| 383 | // data reinterpretation (eg for pure integer->float, float->pure integer) |
| 384 | // TODO: issue warning with gl debug info extension, when supported |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 385 | if (IsMatrixType(shaderAttribute.type) || |
| 386 | (mRenderer->getVertexConversionType(vertexFormat) & rx::VERTEX_CONVERT_GPU) != 0) |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 387 | { |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 388 | initHLSL += generateAttributeConversionHLSL(vertexFormat, shaderAttribute); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 389 | } |
| 390 | else |
| 391 | { |
Jamie Madill | a53ab51 | 2014-03-17 09:47:44 -0400 | [diff] [blame] | 392 | initHLSL += "input." + decorateVariable(shaderAttribute.name); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 393 | } |
| 394 | |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 395 | initHLSL += ";\n"; |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 396 | |
Jamie Madill | ac0a267 | 2014-04-11 13:33:56 -0400 | [diff] [blame] | 397 | inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type)); |
| 398 | } |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 399 | } |
| 400 | |
Jamie Madill | 3b7e205 | 2014-03-17 09:47:43 -0400 | [diff] [blame] | 401 | return "struct VS_INPUT\n" |
| 402 | "{\n" + |
| 403 | structHLSL + |
| 404 | "};\n" |
| 405 | "\n" |
| 406 | "void initAttributes(VS_INPUT input)\n" |
| 407 | "{\n" + |
| 408 | initHLSL + |
| 409 | "}\n"; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 410 | } |
| 411 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 412 | bool DynamicHLSL::generateShaderLinkHLSL(InfoLog &infoLog, int registers, const sh::ShaderVariable *packing[][4], |
| 413 | std::string& pixelHLSL, std::string& vertexHLSL, |
| 414 | FragmentShader *fragmentShader, VertexShader *vertexShader, |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 415 | const std::vector<std::string>& transformFeedbackVaryings, |
| 416 | std::vector<LinkedVarying> *linkedVaryings, |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 417 | std::map<int, VariableLocation> *programOutputVars) const |
| 418 | { |
| 419 | if (pixelHLSL.empty() || vertexHLSL.empty()) |
| 420 | { |
| 421 | return false; |
| 422 | } |
| 423 | |
| 424 | bool usesMRT = fragmentShader->mUsesMultipleRenderTargets; |
| 425 | bool usesFragColor = fragmentShader->mUsesFragColor; |
| 426 | bool usesFragData = fragmentShader->mUsesFragData; |
| 427 | if (usesFragColor && usesFragData) |
| 428 | { |
| 429 | infoLog.append("Cannot use both gl_FragColor and gl_FragData in the same fragment shader."); |
| 430 | return false; |
| 431 | } |
| 432 | |
| 433 | // Write the HLSL input/output declarations |
| 434 | const int shaderModel = mRenderer->getMajorShaderModel(); |
| 435 | const int maxVaryingVectors = mRenderer->getMaxVaryingVectors(); |
| 436 | |
| 437 | const int registersNeeded = registers + (fragmentShader->mUsesFragCoord ? 1 : 0) + (fragmentShader->mUsesPointCoord ? 1 : 0); |
| 438 | |
| 439 | // Two cases when writing to gl_FragColor and using ESSL 1.0: |
| 440 | // - with a 3.0 context, the output color is copied to channel 0 |
| 441 | // - with a 2.0 context, the output color is broadcast to all channels |
| 442 | const bool broadcast = (fragmentShader->mUsesFragColor && mRenderer->getCurrentClientVersion() < 3); |
| 443 | const unsigned int numRenderTargets = (broadcast || usesMRT ? mRenderer->getMaxRenderTargets() : 1); |
| 444 | |
| 445 | int shaderVersion = vertexShader->getShaderVersion(); |
| 446 | |
| 447 | if (registersNeeded > maxVaryingVectors) |
| 448 | { |
| 449 | infoLog.append("No varying registers left to support gl_FragCoord/gl_PointCoord"); |
| 450 | |
| 451 | return false; |
| 452 | } |
| 453 | |
| 454 | std::string varyingSemantic = (vertexShader->mUsesPointSize && shaderModel == 3) ? "COLOR" : "TEXCOORD"; |
| 455 | std::string targetSemantic = (shaderModel >= 4) ? "SV_Target" : "COLOR"; |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 456 | std::string dxPositionSemantic = (shaderModel >= 4) ? "SV_Position" : "POSITION"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 457 | std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH"; |
| 458 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 459 | std::string varyingHLSL = generateVaryingHLSL(vertexShader, varyingSemantic, linkedVaryings); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 460 | |
| 461 | // special varyings that use reserved registers |
| 462 | int reservedRegisterIndex = registers; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 463 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 464 | unsigned int glPositionSemanticIndex = reservedRegisterIndex++; |
| 465 | std::string glPositionSemantic = varyingSemantic; |
| 466 | |
| 467 | std::string fragCoordSemantic; |
| 468 | unsigned int fragCoordSemanticIndex = 0; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 469 | if (fragmentShader->mUsesFragCoord) |
| 470 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 471 | fragCoordSemanticIndex = reservedRegisterIndex++; |
| 472 | fragCoordSemantic = varyingSemantic; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 473 | } |
| 474 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 475 | std::string pointCoordSemantic; |
| 476 | unsigned int pointCoordSemanticIndex = 0; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 477 | if (fragmentShader->mUsesPointCoord) |
| 478 | { |
| 479 | // Shader model 3 uses a special TEXCOORD semantic for point sprite texcoords. |
| 480 | // In DX11 we compute this in the GS. |
| 481 | if (shaderModel == 3) |
| 482 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 483 | pointCoordSemanticIndex = 0; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 484 | pointCoordSemantic = "TEXCOORD0"; |
| 485 | } |
| 486 | else if (shaderModel >= 4) |
| 487 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 488 | pointCoordSemanticIndex = reservedRegisterIndex++; |
| 489 | pointCoordSemantic = varyingSemantic; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 490 | } |
| 491 | } |
| 492 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 493 | // Add stub string to be replaced when shader is dynamically defined by its layout |
| 494 | vertexHLSL += "\n" + VERTEX_ATTRIBUTE_STUB_STRING + "\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 495 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 496 | vertexHLSL += "struct VS_OUTPUT\n" |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 497 | "{\n"; |
| 498 | |
| 499 | if (shaderModel < 4) |
| 500 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 501 | vertexHLSL += " float4 _dx_Position : " + dxPositionSemantic + ";\n"; |
| 502 | vertexHLSL += " float4 gl_Position : " + glPositionSemantic + Str(glPositionSemanticIndex) + ";\n"; |
| 503 | linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, glPositionSemantic, glPositionSemanticIndex, 1)); |
| 504 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 505 | } |
| 506 | |
| 507 | vertexHLSL += varyingHLSL; |
| 508 | |
| 509 | if (fragmentShader->mUsesFragCoord) |
| 510 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 511 | vertexHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + Str(fragCoordSemanticIndex) + ";\n"; |
| 512 | linkedVaryings->push_back(LinkedVarying("gl_FragCoord", GL_FLOAT_VEC4, 1, fragCoordSemantic, fragCoordSemanticIndex, 1)); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 513 | } |
| 514 | |
| 515 | if (vertexShader->mUsesPointSize && shaderModel >= 3) |
| 516 | { |
| 517 | vertexHLSL += " float gl_PointSize : PSIZE;\n"; |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 518 | linkedVaryings->push_back(LinkedVarying("gl_PointSize", GL_FLOAT, 1, "PSIZE", 0, 1)); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 519 | } |
| 520 | |
| 521 | if (shaderModel >= 4) |
| 522 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 523 | vertexHLSL += " float4 _dx_Position : " + dxPositionSemantic + ";\n"; |
| 524 | vertexHLSL += " float4 gl_Position : " + glPositionSemantic + Str(glPositionSemanticIndex) + ";\n"; |
| 525 | linkedVaryings->push_back(LinkedVarying("gl_Position", GL_FLOAT_VEC4, 1, glPositionSemantic, glPositionSemanticIndex, 1)); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 526 | } |
| 527 | |
| 528 | vertexHLSL += "};\n" |
| 529 | "\n" |
| 530 | "VS_OUTPUT main(VS_INPUT input)\n" |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 531 | "{\n" |
| 532 | " initAttributes(input);\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 533 | |
| 534 | if (shaderModel >= 4) |
| 535 | { |
| 536 | vertexHLSL += "\n" |
| 537 | " gl_main();\n" |
| 538 | "\n" |
| 539 | " VS_OUTPUT output;\n" |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 540 | " output.gl_Position = gl_Position;\n" |
| 541 | " output._dx_Position.x = gl_Position.x;\n" |
| 542 | " output._dx_Position.y = -gl_Position.y;\n" |
| 543 | " output._dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 544 | " output._dx_Position.w = gl_Position.w;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 545 | } |
| 546 | else |
| 547 | { |
| 548 | vertexHLSL += "\n" |
| 549 | " gl_main();\n" |
| 550 | "\n" |
| 551 | " VS_OUTPUT output;\n" |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 552 | " output.gl_Position = gl_Position;\n" |
| 553 | " output._dx_Position.x = gl_Position.x * dx_ViewAdjust.z + dx_ViewAdjust.x * gl_Position.w;\n" |
| 554 | " output._dx_Position.y = -(gl_Position.y * dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n" |
| 555 | " output._dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 556 | " output._dx_Position.w = gl_Position.w;\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 557 | } |
| 558 | |
| 559 | if (vertexShader->mUsesPointSize && shaderModel >= 3) |
| 560 | { |
| 561 | vertexHLSL += " output.gl_PointSize = gl_PointSize;\n"; |
| 562 | } |
| 563 | |
| 564 | if (fragmentShader->mUsesFragCoord) |
| 565 | { |
| 566 | vertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 567 | } |
| 568 | |
| 569 | for (unsigned int vertVaryingIndex = 0; vertVaryingIndex < vertexShader->mVaryings.size(); vertVaryingIndex++) |
| 570 | { |
| 571 | sh::Varying *varying = &vertexShader->mVaryings[vertVaryingIndex]; |
| 572 | if (varying->registerAssigned()) |
| 573 | { |
| 574 | for (unsigned int elementIndex = 0; elementIndex < varying->elementCount(); elementIndex++) |
| 575 | { |
| 576 | int variableRows = (varying->isStruct() ? 1 : VariableRowCount(TransposeMatrixType(varying->type))); |
| 577 | |
| 578 | for (int row = 0; row < variableRows; row++) |
| 579 | { |
| 580 | int r = varying->registerIndex + elementIndex * variableRows + row; |
| 581 | vertexHLSL += " output.v" + Str(r); |
| 582 | |
| 583 | bool sharedRegister = false; // Register used by multiple varyings |
| 584 | |
| 585 | for (int x = 0; x < 4; x++) |
| 586 | { |
| 587 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 588 | { |
| 589 | sharedRegister = true; |
| 590 | break; |
| 591 | } |
| 592 | } |
| 593 | |
| 594 | if(sharedRegister) |
| 595 | { |
| 596 | vertexHLSL += "."; |
| 597 | |
| 598 | for (int x = 0; x < 4; x++) |
| 599 | { |
| 600 | if (packing[r][x] == &*varying) |
| 601 | { |
| 602 | switch(x) |
| 603 | { |
| 604 | case 0: vertexHLSL += "x"; break; |
| 605 | case 1: vertexHLSL += "y"; break; |
| 606 | case 2: vertexHLSL += "z"; break; |
| 607 | case 3: vertexHLSL += "w"; break; |
| 608 | } |
| 609 | } |
| 610 | } |
| 611 | } |
| 612 | |
| 613 | vertexHLSL += " = _" + varying->name; |
| 614 | |
| 615 | if (varying->isArray()) |
| 616 | { |
| 617 | vertexHLSL += ArrayString(elementIndex); |
| 618 | } |
| 619 | |
| 620 | if (variableRows > 1) |
| 621 | { |
| 622 | vertexHLSL += ArrayString(row); |
| 623 | } |
| 624 | |
| 625 | vertexHLSL += ";\n"; |
| 626 | } |
| 627 | } |
| 628 | } |
| 629 | } |
| 630 | |
| 631 | vertexHLSL += "\n" |
| 632 | " return output;\n" |
| 633 | "}\n"; |
| 634 | |
| 635 | pixelHLSL += "struct PS_INPUT\n" |
| 636 | "{\n"; |
| 637 | |
| 638 | pixelHLSL += varyingHLSL; |
| 639 | |
| 640 | if (fragmentShader->mUsesFragCoord) |
| 641 | { |
Geoff Lang | b5b0285 | 2014-04-16 14:39:36 -0400 | [diff] [blame] | 642 | pixelHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + Str(fragCoordSemanticIndex) + ";\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 643 | } |
| 644 | |
| 645 | if (fragmentShader->mUsesPointCoord && shaderModel >= 3) |
| 646 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 647 | pixelHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + Str(pointCoordSemanticIndex) + ";\n"; |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 648 | } |
| 649 | |
| 650 | // Must consume the PSIZE element if the geometry shader is not active |
| 651 | // We won't know if we use a GS until we draw |
| 652 | if (vertexShader->mUsesPointSize && shaderModel >= 4) |
| 653 | { |
| 654 | pixelHLSL += " float gl_PointSize : PSIZE;\n"; |
| 655 | } |
| 656 | |
| 657 | if (fragmentShader->mUsesFragCoord) |
| 658 | { |
| 659 | if (shaderModel >= 4) |
| 660 | { |
| 661 | pixelHLSL += " float4 dx_VPos : SV_Position;\n"; |
| 662 | } |
| 663 | else if (shaderModel >= 3) |
| 664 | { |
| 665 | pixelHLSL += " float2 dx_VPos : VPOS;\n"; |
| 666 | } |
| 667 | } |
| 668 | |
| 669 | pixelHLSL += "};\n" |
| 670 | "\n" |
| 671 | "struct PS_OUTPUT\n" |
| 672 | "{\n"; |
| 673 | |
| 674 | if (shaderVersion < 300) |
| 675 | { |
| 676 | for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++) |
| 677 | { |
| 678 | pixelHLSL += " float4 gl_Color" + Str(renderTargetIndex) + " : " + targetSemantic + Str(renderTargetIndex) + ";\n"; |
| 679 | } |
| 680 | |
| 681 | if (fragmentShader->mUsesFragDepth) |
| 682 | { |
| 683 | pixelHLSL += " float gl_Depth : " + depthSemantic + ";\n"; |
| 684 | } |
| 685 | } |
| 686 | else |
| 687 | { |
| 688 | defineOutputVariables(fragmentShader, programOutputVars); |
| 689 | |
| 690 | const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getOutputVariables(); |
| 691 | for (auto locationIt = programOutputVars->begin(); locationIt != programOutputVars->end(); locationIt++) |
| 692 | { |
| 693 | const VariableLocation &outputLocation = locationIt->second; |
| 694 | const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index]; |
| 695 | const std::string &elementString = (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element)); |
| 696 | |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 697 | pixelHLSL += " " + gl_d3d::HLSLTypeString(outputVariable.type) + |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 698 | " out_" + outputLocation.name + elementString + |
| 699 | " : " + targetSemantic + Str(locationIt->first) + ";\n"; |
| 700 | } |
| 701 | } |
| 702 | |
| 703 | pixelHLSL += "};\n" |
| 704 | "\n"; |
| 705 | |
| 706 | if (fragmentShader->mUsesFrontFacing) |
| 707 | { |
| 708 | if (shaderModel >= 4) |
| 709 | { |
| 710 | pixelHLSL += "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n" |
| 711 | "{\n"; |
| 712 | } |
| 713 | else |
| 714 | { |
| 715 | pixelHLSL += "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n" |
| 716 | "{\n"; |
| 717 | } |
| 718 | } |
| 719 | else |
| 720 | { |
| 721 | pixelHLSL += "PS_OUTPUT main(PS_INPUT input)\n" |
| 722 | "{\n"; |
| 723 | } |
| 724 | |
| 725 | if (fragmentShader->mUsesFragCoord) |
| 726 | { |
| 727 | pixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
| 728 | |
| 729 | if (shaderModel >= 4) |
| 730 | { |
| 731 | pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x;\n" |
| 732 | " gl_FragCoord.y = input.dx_VPos.y;\n"; |
| 733 | } |
| 734 | else if (shaderModel >= 3) |
| 735 | { |
| 736 | pixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n" |
| 737 | " gl_FragCoord.y = input.dx_VPos.y + 0.5;\n"; |
| 738 | } |
| 739 | else |
| 740 | { |
| 741 | // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See Renderer::setViewport() |
| 742 | pixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + dx_ViewCoords.z;\n" |
| 743 | " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + dx_ViewCoords.w;\n"; |
| 744 | } |
| 745 | |
| 746 | pixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + dx_DepthFront.y;\n" |
| 747 | " gl_FragCoord.w = rhw;\n"; |
| 748 | } |
| 749 | |
| 750 | if (fragmentShader->mUsesPointCoord && shaderModel >= 3) |
| 751 | { |
| 752 | pixelHLSL += " gl_PointCoord.x = input.gl_PointCoord.x;\n"; |
| 753 | pixelHLSL += " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n"; |
| 754 | } |
| 755 | |
| 756 | if (fragmentShader->mUsesFrontFacing) |
| 757 | { |
| 758 | if (shaderModel <= 3) |
| 759 | { |
| 760 | pixelHLSL += " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n"; |
| 761 | } |
| 762 | else |
| 763 | { |
| 764 | pixelHLSL += " gl_FrontFacing = isFrontFace;\n"; |
| 765 | } |
| 766 | } |
| 767 | |
| 768 | for (unsigned int varyingIndex = 0; varyingIndex < fragmentShader->mVaryings.size(); varyingIndex++) |
| 769 | { |
| 770 | sh::Varying *varying = &fragmentShader->mVaryings[varyingIndex]; |
| 771 | if (varying->registerAssigned()) |
| 772 | { |
| 773 | for (unsigned int elementIndex = 0; elementIndex < varying->elementCount(); elementIndex++) |
| 774 | { |
| 775 | GLenum transposedType = TransposeMatrixType(varying->type); |
| 776 | int variableRows = (varying->isStruct() ? 1 : VariableRowCount(transposedType)); |
| 777 | for (int row = 0; row < variableRows; row++) |
| 778 | { |
| 779 | std::string n = Str(varying->registerIndex + elementIndex * variableRows + row); |
| 780 | pixelHLSL += " _" + varying->name; |
| 781 | |
| 782 | if (varying->isArray()) |
| 783 | { |
| 784 | pixelHLSL += ArrayString(elementIndex); |
| 785 | } |
| 786 | |
| 787 | if (variableRows > 1) |
| 788 | { |
| 789 | pixelHLSL += ArrayString(row); |
| 790 | } |
| 791 | |
| 792 | if (varying->isStruct()) |
| 793 | { |
| 794 | pixelHLSL += " = input.v" + n + ";\n"; break; |
| 795 | } |
| 796 | else |
| 797 | { |
| 798 | switch (VariableColumnCount(transposedType)) |
| 799 | { |
| 800 | case 1: pixelHLSL += " = input.v" + n + ".x;\n"; break; |
| 801 | case 2: pixelHLSL += " = input.v" + n + ".xy;\n"; break; |
| 802 | case 3: pixelHLSL += " = input.v" + n + ".xyz;\n"; break; |
| 803 | case 4: pixelHLSL += " = input.v" + n + ";\n"; break; |
| 804 | default: UNREACHABLE(); |
| 805 | } |
| 806 | } |
| 807 | } |
| 808 | } |
| 809 | } |
| 810 | else UNREACHABLE(); |
| 811 | } |
| 812 | |
| 813 | pixelHLSL += "\n" |
| 814 | " gl_main();\n" |
| 815 | "\n" |
| 816 | " PS_OUTPUT output;\n"; |
| 817 | |
| 818 | if (shaderVersion < 300) |
| 819 | { |
| 820 | for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets; renderTargetIndex++) |
| 821 | { |
| 822 | unsigned int sourceColorIndex = broadcast ? 0 : renderTargetIndex; |
| 823 | |
| 824 | pixelHLSL += " output.gl_Color" + Str(renderTargetIndex) + " = gl_Color[" + Str(sourceColorIndex) + "];\n"; |
| 825 | } |
| 826 | |
| 827 | if (fragmentShader->mUsesFragDepth) |
| 828 | { |
| 829 | pixelHLSL += " output.gl_Depth = gl_Depth;\n"; |
| 830 | } |
| 831 | } |
| 832 | else |
| 833 | { |
| 834 | for (auto locationIt = programOutputVars->begin(); locationIt != programOutputVars->end(); locationIt++) |
| 835 | { |
| 836 | const VariableLocation &outputLocation = locationIt->second; |
| 837 | const std::string &variableName = "out_" + outputLocation.name; |
| 838 | const std::string &outVariableName = variableName + (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element)); |
| 839 | const std::string &staticVariableName = variableName + ArrayString(outputLocation.element); |
| 840 | |
| 841 | pixelHLSL += " output." + outVariableName + " = " + staticVariableName + ";\n"; |
| 842 | } |
| 843 | } |
| 844 | |
| 845 | pixelHLSL += "\n" |
| 846 | " return output;\n" |
| 847 | "}\n"; |
| 848 | |
| 849 | return true; |
| 850 | } |
| 851 | |
| 852 | void DynamicHLSL::defineOutputVariables(FragmentShader *fragmentShader, std::map<int, VariableLocation> *programOutputVars) const |
| 853 | { |
| 854 | const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getOutputVariables(); |
| 855 | |
| 856 | for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size(); outputVariableIndex++) |
| 857 | { |
| 858 | const sh::Attribute &outputVariable = shaderOutputVars[outputVariableIndex]; |
| 859 | const int baseLocation = outputVariable.location == -1 ? 0 : outputVariable.location; |
| 860 | |
| 861 | if (outputVariable.arraySize > 0) |
| 862 | { |
| 863 | for (unsigned int elementIndex = 0; elementIndex < outputVariable.arraySize; elementIndex++) |
| 864 | { |
| 865 | const int location = baseLocation + elementIndex; |
| 866 | ASSERT(programOutputVars->count(location) == 0); |
| 867 | (*programOutputVars)[location] = VariableLocation(outputVariable.name, elementIndex, outputVariableIndex); |
| 868 | } |
| 869 | } |
| 870 | else |
| 871 | { |
| 872 | ASSERT(programOutputVars->count(baseLocation) == 0); |
| 873 | (*programOutputVars)[baseLocation] = VariableLocation(outputVariable.name, GL_INVALID_INDEX, outputVariableIndex); |
| 874 | } |
| 875 | } |
| 876 | } |
| 877 | |
| 878 | std::string DynamicHLSL::generateGeometryShaderHLSL(int registers, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const |
| 879 | { |
| 880 | // for now we only handle point sprite emulation |
| 881 | ASSERT(vertexShader->mUsesPointSize && mRenderer->getMajorShaderModel() >= 4); |
| 882 | return generatePointSpriteHLSL(registers, packing, fragmentShader, vertexShader); |
| 883 | } |
| 884 | |
| 885 | std::string DynamicHLSL::generatePointSpriteHLSL(int registers, const sh::ShaderVariable *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const |
| 886 | { |
| 887 | ASSERT(registers >= 0); |
| 888 | ASSERT(vertexShader->mUsesPointSize); |
| 889 | ASSERT(mRenderer->getMajorShaderModel() >= 4); |
| 890 | |
| 891 | std::string geomHLSL; |
| 892 | |
| 893 | std::string varyingSemantic = "TEXCOORD"; |
| 894 | |
| 895 | std::string fragCoordSemantic; |
| 896 | std::string pointCoordSemantic; |
| 897 | |
| 898 | int reservedRegisterIndex = registers; |
| 899 | |
| 900 | if (fragmentShader->mUsesFragCoord) |
| 901 | { |
| 902 | fragCoordSemantic = varyingSemantic + Str(reservedRegisterIndex++); |
| 903 | } |
| 904 | |
| 905 | if (fragmentShader->mUsesPointCoord) |
| 906 | { |
| 907 | pointCoordSemantic = varyingSemantic + Str(reservedRegisterIndex++); |
| 908 | } |
| 909 | |
| 910 | geomHLSL += "uniform float4 dx_ViewCoords : register(c1);\n" |
| 911 | "\n" |
| 912 | "struct GS_INPUT\n" |
| 913 | "{\n"; |
| 914 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 915 | std::string varyingHLSL = generateVaryingHLSL(vertexShader, varyingSemantic, NULL); |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 916 | |
| 917 | geomHLSL += varyingHLSL; |
| 918 | |
| 919 | if (fragmentShader->mUsesFragCoord) |
| 920 | { |
| 921 | geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; |
| 922 | } |
| 923 | |
| 924 | geomHLSL += " float gl_PointSize : PSIZE;\n" |
| 925 | " float4 gl_Position : SV_Position;\n" |
| 926 | "};\n" |
| 927 | "\n" |
| 928 | "struct GS_OUTPUT\n" |
| 929 | "{\n"; |
| 930 | |
| 931 | geomHLSL += varyingHLSL; |
| 932 | |
| 933 | if (fragmentShader->mUsesFragCoord) |
| 934 | { |
| 935 | geomHLSL += " float4 gl_FragCoord : " + fragCoordSemantic + ";\n"; |
| 936 | } |
| 937 | |
| 938 | if (fragmentShader->mUsesPointCoord) |
| 939 | { |
| 940 | geomHLSL += " float2 gl_PointCoord : " + pointCoordSemantic + ";\n"; |
| 941 | } |
| 942 | |
| 943 | geomHLSL += " float gl_PointSize : PSIZE;\n" |
| 944 | " float4 gl_Position : SV_Position;\n" |
| 945 | "};\n" |
| 946 | "\n" |
| 947 | "static float2 pointSpriteCorners[] = \n" |
| 948 | "{\n" |
| 949 | " float2( 0.5f, -0.5f),\n" |
| 950 | " float2( 0.5f, 0.5f),\n" |
| 951 | " float2(-0.5f, -0.5f),\n" |
| 952 | " float2(-0.5f, 0.5f)\n" |
| 953 | "};\n" |
| 954 | "\n" |
| 955 | "static float2 pointSpriteTexcoords[] = \n" |
| 956 | "{\n" |
| 957 | " float2(1.0f, 1.0f),\n" |
| 958 | " float2(1.0f, 0.0f),\n" |
| 959 | " float2(0.0f, 1.0f),\n" |
| 960 | " float2(0.0f, 0.0f)\n" |
| 961 | "};\n" |
| 962 | "\n" |
| 963 | "static float minPointSize = " + Str(ALIASED_POINT_SIZE_RANGE_MIN) + ".0f;\n" |
| 964 | "static float maxPointSize = " + Str(mRenderer->getMaxPointSize()) + ".0f;\n" |
| 965 | "\n" |
| 966 | "[maxvertexcount(4)]\n" |
| 967 | "void main(point GS_INPUT input[1], inout TriangleStream<GS_OUTPUT> outStream)\n" |
| 968 | "{\n" |
| 969 | " GS_OUTPUT output = (GS_OUTPUT)0;\n" |
| 970 | " output.gl_PointSize = input[0].gl_PointSize;\n"; |
| 971 | |
| 972 | for (int r = 0; r < registers; r++) |
| 973 | { |
| 974 | geomHLSL += " output.v" + Str(r) + " = input[0].v" + Str(r) + ";\n"; |
| 975 | } |
| 976 | |
| 977 | if (fragmentShader->mUsesFragCoord) |
| 978 | { |
| 979 | geomHLSL += " output.gl_FragCoord = input[0].gl_FragCoord;\n"; |
| 980 | } |
| 981 | |
| 982 | geomHLSL += " \n" |
| 983 | " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, maxPointSize);\n" |
| 984 | " float4 gl_Position = input[0].gl_Position;\n" |
| 985 | " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / dx_ViewCoords.y) * gl_Position.w;\n"; |
| 986 | |
| 987 | for (int corner = 0; corner < 4; corner++) |
| 988 | { |
| 989 | geomHLSL += " \n" |
| 990 | " output.gl_Position = gl_Position + float4(pointSpriteCorners[" + Str(corner) + "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n"; |
| 991 | |
| 992 | if (fragmentShader->mUsesPointCoord) |
| 993 | { |
| 994 | geomHLSL += " output.gl_PointCoord = pointSpriteTexcoords[" + Str(corner) + "];\n"; |
| 995 | } |
| 996 | |
| 997 | geomHLSL += " outStream.Append(output);\n"; |
| 998 | } |
| 999 | |
| 1000 | geomHLSL += " \n" |
| 1001 | " outStream.RestartStrip();\n" |
| 1002 | "}\n"; |
| 1003 | |
| 1004 | return geomHLSL; |
| 1005 | } |
| 1006 | |
| 1007 | // This method needs to match OutputHLSL::decorate |
Jamie Madill | a53ab51 | 2014-03-17 09:47:44 -0400 | [diff] [blame] | 1008 | std::string DynamicHLSL::decorateVariable(const std::string &name) |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1009 | { |
| 1010 | if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0) |
| 1011 | { |
| 1012 | return "_" + name; |
| 1013 | } |
| 1014 | |
| 1015 | return name; |
| 1016 | } |
| 1017 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1018 | std::string DynamicHLSL::generateAttributeConversionHLSL(const VertexFormat &vertexFormat, const sh::ShaderVariable &shaderAttrib) const |
| 1019 | { |
Jamie Madill | a53ab51 | 2014-03-17 09:47:44 -0400 | [diff] [blame] | 1020 | std::string attribString = "input." + decorateVariable(shaderAttrib.name); |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1021 | |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1022 | // Matrix |
| 1023 | if (IsMatrixType(shaderAttrib.type)) |
| 1024 | { |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1025 | return "transpose(" + attribString + ")"; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1026 | } |
| 1027 | |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1028 | GLenum shaderComponentType = UniformComponentType(shaderAttrib.type); |
| 1029 | int shaderComponentCount = UniformComponentCount(shaderAttrib.type); |
| 1030 | |
| 1031 | std::string padString = ""; |
| 1032 | |
| 1033 | // Perform integer to float conversion (if necessary) |
| 1034 | bool requiresTypeConversion = (shaderComponentType == GL_FLOAT && vertexFormat.mType != GL_FLOAT); |
| 1035 | |
| 1036 | // TODO: normalization for 32-bit integer formats |
| 1037 | ASSERT(!requiresTypeConversion || !vertexFormat.mNormalized); |
| 1038 | |
| 1039 | if (requiresTypeConversion || !padString.empty()) |
| 1040 | { |
| 1041 | return "float" + Str(shaderComponentCount) + "(" + attribString + padString + ")"; |
| 1042 | } |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1043 | |
| 1044 | // No conversion necessary |
Jamie Madill | 8664b06 | 2014-02-14 16:41:29 -0500 | [diff] [blame] | 1045 | return attribString; |
Jamie Madill | c5ede1a | 2014-02-14 16:41:27 -0500 | [diff] [blame] | 1046 | } |
| 1047 | |
Jamie Madill | 5f56273 | 2014-02-14 16:41:24 -0500 | [diff] [blame] | 1048 | } |