Jamie Madill | 57a8972 | 2013-07-02 11:57:03 -0400 | [diff] [blame] | 1 | #include "precompiled.h" |
| 2 | // |
| 3 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | // Implementation of the state class for mananging GLES 3 Vertex Array Objects. |
| 8 | // |
| 9 | |
| 10 | #include "libGLESv2/VertexArray.h" |
| 11 | #include "libGLESv2/Buffer.h" |
| 12 | |
| 13 | namespace gl |
| 14 | { |
| 15 | |
| 16 | VertexArray::VertexArray(rx::Renderer *renderer, GLuint id) |
| 17 | : RefCountObject(id) |
| 18 | { |
| 19 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 20 | { |
| 21 | mVertexAttributes[i].mBoundBuffer.set(NULL); |
| 22 | } |
| 23 | mElementArrayBuffer.set(NULL); |
| 24 | } |
| 25 | |
| 26 | void VertexArray::detachBuffer(GLuint bufferName) |
| 27 | { |
| 28 | for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
| 29 | { |
| 30 | if (mVertexAttributes[attribute].mBoundBuffer.id() == bufferName) |
| 31 | { |
| 32 | mVertexAttributes[attribute].mBoundBuffer.set(NULL); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | if (mElementArrayBuffer.id() == bufferName) |
| 37 | { |
| 38 | mElementArrayBuffer.set(NULL); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | const VertexAttribute& VertexArray::getVertexAttribute(unsigned int attributeIndex) const |
| 43 | { |
| 44 | ASSERT(attributeIndex < MAX_VERTEX_ATTRIBS); |
| 45 | return mVertexAttributes[attributeIndex]; |
| 46 | } |
| 47 | |
| 48 | void VertexArray::setVertexAttribDivisor(GLuint index, GLuint divisor) |
| 49 | { |
| 50 | ASSERT(index < gl::MAX_VERTEX_ATTRIBS); |
| 51 | mVertexAttributes[index].mDivisor = divisor; |
| 52 | } |
| 53 | |
| 54 | void VertexArray::enableAttribute(unsigned int attributeIndex, bool enabledState) |
| 55 | { |
| 56 | ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS); |
| 57 | mVertexAttributes[attributeIndex].mArrayEnabled = enabledState; |
| 58 | } |
| 59 | |
| 60 | void VertexArray::setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type, |
| 61 | bool normalized, bool pureInteger, GLsizei stride, const void *pointer) |
| 62 | { |
| 63 | ASSERT(attributeIndex < gl::MAX_VERTEX_ATTRIBS); |
| 64 | mVertexAttributes[attributeIndex].setState(boundBuffer, size, type, normalized, pureInteger, stride, pointer); |
| 65 | } |
| 66 | |
| 67 | } |