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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7//
8// Create strings that declare built-in definitions, add built-ins that
9// cannot be expressed in the files, and establish mappings between
10// built-in functions and operators.
11//
12
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "compiler/Initialize.h"
14
15#include "compiler/intermediate.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
alokp@chromium.orge4249f02010-07-26 18:13:52 +000017//============================================================================
18//
19// Prototypes for built-in functions seen by both vertex and fragment shaders.
20//
21//============================================================================
22static TString BuiltInFunctionsCommon()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023{
alokp@chromium.orge4249f02010-07-26 18:13:52 +000024 TString s;
25
daniel@transgaming.com0578f812010-05-17 09:58:39 +000026 //
alokp@chromium.orge4249f02010-07-26 18:13:52 +000027 // Angle and Trigonometric Functions.
daniel@transgaming.com0578f812010-05-17 09:58:39 +000028 //
alokp@chromium.orge4249f02010-07-26 18:13:52 +000029 s.append(TString("float radians(float degrees);"));
30 s.append(TString("vec2 radians(vec2 degrees);"));
31 s.append(TString("vec3 radians(vec3 degrees);"));
32 s.append(TString("vec4 radians(vec4 degrees);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033
alokp@chromium.orge4249f02010-07-26 18:13:52 +000034 s.append(TString("float degrees(float radians);"));
35 s.append(TString("vec2 degrees(vec2 radians);"));
36 s.append(TString("vec3 degrees(vec3 radians);"));
37 s.append(TString("vec4 degrees(vec4 radians);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038
alokp@chromium.orge4249f02010-07-26 18:13:52 +000039 s.append(TString("float sin(float angle);"));
40 s.append(TString("vec2 sin(vec2 angle);"));
41 s.append(TString("vec3 sin(vec3 angle);"));
42 s.append(TString("vec4 sin(vec4 angle);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000043
alokp@chromium.orge4249f02010-07-26 18:13:52 +000044 s.append(TString("float cos(float angle);"));
45 s.append(TString("vec2 cos(vec2 angle);"));
46 s.append(TString("vec3 cos(vec3 angle);"));
47 s.append(TString("vec4 cos(vec4 angle);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048
alokp@chromium.orge4249f02010-07-26 18:13:52 +000049 s.append(TString("float tan(float angle);"));
50 s.append(TString("vec2 tan(vec2 angle);"));
51 s.append(TString("vec3 tan(vec3 angle);"));
52 s.append(TString("vec4 tan(vec4 angle);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
alokp@chromium.orge4249f02010-07-26 18:13:52 +000054 s.append(TString("float asin(float x);"));
55 s.append(TString("vec2 asin(vec2 x);"));
56 s.append(TString("vec3 asin(vec3 x);"));
57 s.append(TString("vec4 asin(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000058
alokp@chromium.orge4249f02010-07-26 18:13:52 +000059 s.append(TString("float acos(float x);"));
60 s.append(TString("vec2 acos(vec2 x);"));
61 s.append(TString("vec3 acos(vec3 x);"));
62 s.append(TString("vec4 acos(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063
alokp@chromium.orge4249f02010-07-26 18:13:52 +000064 s.append(TString("float atan(float y, float x);"));
65 s.append(TString("vec2 atan(vec2 y, vec2 x);"));
66 s.append(TString("vec3 atan(vec3 y, vec3 x);"));
67 s.append(TString("vec4 atan(vec4 y, vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000068
alokp@chromium.orge4249f02010-07-26 18:13:52 +000069 s.append(TString("float atan(float y_over_x);"));
70 s.append(TString("vec2 atan(vec2 y_over_x);"));
71 s.append(TString("vec3 atan(vec3 y_over_x);"));
72 s.append(TString("vec4 atan(vec4 y_over_x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073
alokp@chromium.orge4249f02010-07-26 18:13:52 +000074 //
75 // Exponential Functions.
76 //
77 s.append(TString("float pow(float x, float y);"));
78 s.append(TString("vec2 pow(vec2 x, vec2 y);"));
79 s.append(TString("vec3 pow(vec3 x, vec3 y);"));
80 s.append(TString("vec4 pow(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000081
alokp@chromium.orge4249f02010-07-26 18:13:52 +000082 s.append(TString("float exp(float x);"));
83 s.append(TString("vec2 exp(vec2 x);"));
84 s.append(TString("vec3 exp(vec3 x);"));
85 s.append(TString("vec4 exp(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086
alokp@chromium.orge4249f02010-07-26 18:13:52 +000087 s.append(TString("float log(float x);"));
88 s.append(TString("vec2 log(vec2 x);"));
89 s.append(TString("vec3 log(vec3 x);"));
90 s.append(TString("vec4 log(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000091
alokp@chromium.orge4249f02010-07-26 18:13:52 +000092 s.append(TString("float exp2(float x);"));
93 s.append(TString("vec2 exp2(vec2 x);"));
94 s.append(TString("vec3 exp2(vec3 x);"));
95 s.append(TString("vec4 exp2(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096
alokp@chromium.orge4249f02010-07-26 18:13:52 +000097 s.append(TString("float log2(float x);"));
98 s.append(TString("vec2 log2(vec2 x);"));
99 s.append(TString("vec3 log2(vec3 x);"));
100 s.append(TString("vec4 log2(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000102 s.append(TString("float sqrt(float x);"));
103 s.append(TString("vec2 sqrt(vec2 x);"));
104 s.append(TString("vec3 sqrt(vec3 x);"));
105 s.append(TString("vec4 sqrt(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000107 s.append(TString("float inversesqrt(float x);"));
108 s.append(TString("vec2 inversesqrt(vec2 x);"));
109 s.append(TString("vec3 inversesqrt(vec3 x);"));
110 s.append(TString("vec4 inversesqrt(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000112 //
113 // Common Functions.
114 //
115 s.append(TString("float abs(float x);"));
116 s.append(TString("vec2 abs(vec2 x);"));
117 s.append(TString("vec3 abs(vec3 x);"));
118 s.append(TString("vec4 abs(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000119
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000120 s.append(TString("float sign(float x);"));
121 s.append(TString("vec2 sign(vec2 x);"));
122 s.append(TString("vec3 sign(vec3 x);"));
123 s.append(TString("vec4 sign(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000124
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000125 s.append(TString("float floor(float x);"));
126 s.append(TString("vec2 floor(vec2 x);"));
127 s.append(TString("vec3 floor(vec3 x);"));
128 s.append(TString("vec4 floor(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000129
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000130 s.append(TString("float ceil(float x);"));
131 s.append(TString("vec2 ceil(vec2 x);"));
132 s.append(TString("vec3 ceil(vec3 x);"));
133 s.append(TString("vec4 ceil(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000135 s.append(TString("float fract(float x);"));
136 s.append(TString("vec2 fract(vec2 x);"));
137 s.append(TString("vec3 fract(vec3 x);"));
138 s.append(TString("vec4 fract(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000139
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000140 s.append(TString("float mod(float x, float y);"));
141 s.append(TString("vec2 mod(vec2 x, float y);"));
142 s.append(TString("vec3 mod(vec3 x, float y);"));
143 s.append(TString("vec4 mod(vec4 x, float y);"));
144 s.append(TString("vec2 mod(vec2 x, vec2 y);"));
145 s.append(TString("vec3 mod(vec3 x, vec3 y);"));
146 s.append(TString("vec4 mod(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000148 s.append(TString("float min(float x, float y);"));
149 s.append(TString("vec2 min(vec2 x, float y);"));
150 s.append(TString("vec3 min(vec3 x, float y);"));
151 s.append(TString("vec4 min(vec4 x, float y);"));
152 s.append(TString("vec2 min(vec2 x, vec2 y);"));
153 s.append(TString("vec3 min(vec3 x, vec3 y);"));
154 s.append(TString("vec4 min(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000156 s.append(TString("float max(float x, float y);"));
157 s.append(TString("vec2 max(vec2 x, float y);"));
158 s.append(TString("vec3 max(vec3 x, float y);"));
159 s.append(TString("vec4 max(vec4 x, float y);"));
160 s.append(TString("vec2 max(vec2 x, vec2 y);"));
161 s.append(TString("vec3 max(vec3 x, vec3 y);"));
162 s.append(TString("vec4 max(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000163
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000164 s.append(TString("float clamp(float x, float minVal, float maxVal);"));
165 s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);"));
166 s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);"));
167 s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);"));
168 s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);"));
169 s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);"));
170 s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000171
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000172 s.append(TString("float mix(float x, float y, float a);"));
173 s.append(TString("vec2 mix(vec2 x, vec2 y, float a);"));
174 s.append(TString("vec3 mix(vec3 x, vec3 y, float a);"));
175 s.append(TString("vec4 mix(vec4 x, vec4 y, float a);"));
176 s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);"));
177 s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);"));
178 s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000179
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000180 s.append(TString("float step(float edge, float x);"));
181 s.append(TString("vec2 step(vec2 edge, vec2 x);"));
182 s.append(TString("vec3 step(vec3 edge, vec3 x);"));
183 s.append(TString("vec4 step(vec4 edge, vec4 x);"));
184 s.append(TString("vec2 step(float edge, vec2 x);"));
185 s.append(TString("vec3 step(float edge, vec3 x);"));
186 s.append(TString("vec4 step(float edge, vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000187
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000188 s.append(TString("float smoothstep(float edge0, float edge1, float x);"));
189 s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);"));
190 s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);"));
191 s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);"));
192 s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);"));
193 s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);"));
194 s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000196 //
197 // Geometric Functions.
198 //
199 s.append(TString("float length(float x);"));
200 s.append(TString("float length(vec2 x);"));
201 s.append(TString("float length(vec3 x);"));
202 s.append(TString("float length(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000204 s.append(TString("float distance(float p0, float p1);"));
205 s.append(TString("float distance(vec2 p0, vec2 p1);"));
206 s.append(TString("float distance(vec3 p0, vec3 p1);"));
207 s.append(TString("float distance(vec4 p0, vec4 p1);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000208
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000209 s.append(TString("float dot(float x, float y);"));
210 s.append(TString("float dot(vec2 x, vec2 y);"));
211 s.append(TString("float dot(vec3 x, vec3 y);"));
212 s.append(TString("float dot(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000214 s.append(TString("vec3 cross(vec3 x, vec3 y);"));
215 s.append(TString("float normalize(float x);"));
216 s.append(TString("vec2 normalize(vec2 x);"));
217 s.append(TString("vec3 normalize(vec3 x);"));
218 s.append(TString("vec4 normalize(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000219
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000220 s.append(TString("float faceforward(float N, float I, float Nref);"));
221 s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);"));
222 s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);"));
223 s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000224
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000225 s.append(TString("float reflect(float I, float N);"));
226 s.append(TString("vec2 reflect(vec2 I, vec2 N);"));
227 s.append(TString("vec3 reflect(vec3 I, vec3 N);"));
228 s.append(TString("vec4 reflect(vec4 I, vec4 N);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000229
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000230 s.append(TString("float refract(float I, float N, float eta);"));
231 s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);"));
232 s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);"));
233 s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000234
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000235 //
236 // Matrix Functions.
237 //
238 s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);"));
239 s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
240 s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000241
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000242 //
243 // Vector relational functions.
244 //
245 s.append(TString("bvec2 lessThan(vec2 x, vec2 y);"));
246 s.append(TString("bvec3 lessThan(vec3 x, vec3 y);"));
247 s.append(TString("bvec4 lessThan(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000248
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000249 s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);"));
250 s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);"));
251 s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000252
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000253 s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);"));
254 s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);"));
255 s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000257 s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);"));
258 s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);"));
259 s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000260
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000261 s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);"));
262 s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);"));
263 s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000265 s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);"));
266 s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);"));
267 s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000269 s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);"));
270 s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);"));
271 s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000273 s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);"));
274 s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);"));
275 s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000276
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000277 s.append(TString("bvec2 equal(vec2 x, vec2 y);"));
278 s.append(TString("bvec3 equal(vec3 x, vec3 y);"));
279 s.append(TString("bvec4 equal(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000280
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000281 s.append(TString("bvec2 equal(ivec2 x, ivec2 y);"));
282 s.append(TString("bvec3 equal(ivec3 x, ivec3 y);"));
283 s.append(TString("bvec4 equal(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000284
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000285 s.append(TString("bvec2 equal(bvec2 x, bvec2 y);"));
286 s.append(TString("bvec3 equal(bvec3 x, bvec3 y);"));
287 s.append(TString("bvec4 equal(bvec4 x, bvec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000289 s.append(TString("bvec2 notEqual(vec2 x, vec2 y);"));
290 s.append(TString("bvec3 notEqual(vec3 x, vec3 y);"));
291 s.append(TString("bvec4 notEqual(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000293 s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);"));
294 s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);"));
295 s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000296
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000297 s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);"));
298 s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);"));
299 s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000301 s.append(TString("bool any(bvec2 x);"));
302 s.append(TString("bool any(bvec3 x);"));
303 s.append(TString("bool any(bvec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000305 s.append(TString("bool all(bvec2 x);"));
306 s.append(TString("bool all(bvec3 x);"));
307 s.append(TString("bool all(bvec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000308
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000309 s.append(TString("bvec2 not(bvec2 x);"));
310 s.append(TString("bvec3 not(bvec3 x);"));
311 s.append(TString("bvec4 not(bvec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000312
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000313 //
314 // Texture Functions.
315 //
316 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
317 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
318 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000319
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000320 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000321
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000322 //
323 // Noise functions.
324 //
325 //s.append(TString("float noise1(float x);"));
326 //s.append(TString("float noise1(vec2 x);"));
327 //s.append(TString("float noise1(vec3 x);"));
328 //s.append(TString("float noise1(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000329
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000330 //s.append(TString("vec2 noise2(float x);"));
331 //s.append(TString("vec2 noise2(vec2 x);"));
332 //s.append(TString("vec2 noise2(vec3 x);"));
333 //s.append(TString("vec2 noise2(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000334
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000335 //s.append(TString("vec3 noise3(float x);"));
336 //s.append(TString("vec3 noise3(vec2 x);"));
337 //s.append(TString("vec3 noise3(vec3 x);"));
338 //s.append(TString("vec3 noise3(vec4 x);"));
daniel@transgaming.coma5d76232010-05-17 09:58:47 +0000339
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000340 //s.append(TString("vec4 noise4(float x);"));
341 //s.append(TString("vec4 noise4(vec2 x);"));
342 //s.append(TString("vec4 noise4(vec3 x);"));
343 //s.append(TString("vec4 noise4(vec4 x);"));
daniel@transgaming.coma5d76232010-05-17 09:58:47 +0000344
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000345 s.append(TString("\n"));
346 return s;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000347}
348
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000349//============================================================================
350//
351// Prototypes for built-in functions seen by vertex shaders only.
352//
353//============================================================================
354static TString BuiltInFunctionsVertex()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000355{
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000356 TString s;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000357
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000358 //
359 // Geometric Functions.
360 //
361 //s.append(TString("vec4 ftransform();"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000362
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000363 //
364 // Texture Functions.
365 //
366 s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
367 s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
368 s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
369 s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000371 s.append(TString("\n"));
372 return s;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000373}
374
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000375//============================================================================
376//
377// Prototypes for built-in functions seen by fragment shaders only.
378//
379//============================================================================
380static TString BuiltInFunctionsFragment()
381{
382 TString s;
383
384 //
385 // Texture Functions.
386 //
387 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
388 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
389 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
390 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
391
392 //s.append(TString("float dFdx(float p);"));
393 //s.append(TString("vec2 dFdx(vec2 p);"));
394 //s.append(TString("vec3 dFdx(vec3 p);"));
395 //s.append(TString("vec4 dFdx(vec4 p);"));
396
397 //s.append(TString("float dFdy(float p);"));
398 //s.append(TString("vec2 dFdy(vec2 p);"));
399 //s.append(TString("vec3 dFdy(vec3 p);"));
400 //s.append(TString("vec4 dFdy(vec4 p);"));
401
402 s.append(TString("float fwidth(float p);"));
403 s.append(TString("vec2 fwidth(vec2 p);"));
404 s.append(TString("vec3 fwidth(vec3 p);"));
405 s.append(TString("vec4 fwidth(vec4 p);"));
406
407 s.append(TString("\n"));
408 return s;
409}
410
411//============================================================================
412//
413// Standard uniforms.
414//
415//============================================================================
416static TString StandardUniforms()
417{
418 TString s;
419
420 //
421 // Depth range in window coordinates
422 //
423 s.append(TString("struct gl_DepthRangeParameters {"));
424 s.append(TString(" highp float near;")); // n
425 s.append(TString(" highp float far;")); // f
426 s.append(TString(" highp float diff;")); // f - n
427 s.append(TString("};"));
428 s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;"));
429
430 s.append(TString("\n"));
431 return s;
432}
433
434//============================================================================
435//
436// Default precision for vertex shaders.
437//
438//============================================================================
439static TString DefaultPrecisionVertex()
440{
441 TString s;
442
443 s.append(TString("precision highp int;"));
444 s.append(TString("precision highp float;"));
445
446 s.append(TString("\n"));
447 return s;
448}
449
450//============================================================================
451//
452// Default precision for fragment shaders.
453//
454//============================================================================
455static TString DefaultPrecisionFragment()
456{
457 TString s;
458
459 s.append(TString("precision mediump int;"));
460 // No default precision for float in fragment shaders
461
462 s.append(TString("\n"));
463 return s;
464}
465
466//============================================================================
467//
468// Implementation dependent built-in constants.
469//
470//============================================================================
471static TString BuiltInConstants(const TBuiltInResource &resources)
472{
473 TStringStream s;
474
475 s << "const int gl_MaxVertexAttribs = " << resources.maxVertexAttribs << ";";
476 s << "const int gl_MaxVertexUniformVectors = " << resources.maxVertexUniformVectors << ";";
477
478 s << "const int gl_MaxVaryingVectors = " << resources.maxVaryingVectors << ";";
479 s << "const int gl_MaxVertexTextureImageUnits = " << resources.maxVertexTextureImageUnits << ";";
480 s << "const int gl_MaxCombinedTextureImageUnits = " << resources.maxCombinedTextureImageUnits << ";";
481 s << "const int gl_MaxTextureImageUnits = " << resources.maxTextureImageUnits << ";";
482 s << "const int gl_MaxFragmentUniformVectors = " << resources.maxFragmentUniformVectors << ";";
483 s << "const int gl_MaxDrawBuffers = " << resources.maxDrawBuffers << ";";
484
485 return s.str();
486}
487
488void TBuiltIns::initialize(EShLanguage language, EShSpec spec, const TBuiltInResource& resources)
489{
490 switch (language) {
491 case EShLangFragment:
492 builtInStrings.push_back(DefaultPrecisionFragment());
493 builtInStrings.push_back(BuiltInFunctionsCommon());
494 builtInStrings.push_back(BuiltInFunctionsFragment());
495 builtInStrings.push_back(StandardUniforms());
496 break;
497
498 case EShLangVertex:
499 builtInStrings.push_back(DefaultPrecisionVertex());
500 builtInStrings.push_back(BuiltInFunctionsCommon());
501 builtInStrings.push_back(BuiltInFunctionsVertex());
502 builtInStrings.push_back(StandardUniforms());
503 break;
504
505 default: assert(false && "Language not supported");
506 }
507
508 builtInStrings.push_back(BuiltInConstants(resources));
509}
510
511void IdentifyBuiltIns(EShLanguage language, EShSpec spec, const TBuiltInResource& resources, TSymbolTable& symbolTable)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000512{
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000513 //
514 // First, insert some special built-in variables that are not in
515 // the built-in header files.
516 //
517 switch(language) {
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000518 case EShLangFragment:
519 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
520 symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
521 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
522 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData, 4)));
523 symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000524 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000525
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000526 case EShLangVertex:
daniel@transgaming.coma5d76232010-05-17 09:58:47 +0000527 symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition, 4)));
528 symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000529 break;
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000530
531 default: assert(false && "Language not supported");
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000532 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000533
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000534 //
535 // Next, identify which built-ins from the already loaded headers have
536 // a mapping to an operator. Those that are not identified as such are
537 // expected to be resolved through a library of functions, versus as
538 // operations.
539 //
540 symbolTable.relateToOperator("not", EOpVectorLogicalNot);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000542 symbolTable.relateToOperator("matrixCompMult", EOpMul);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000544 symbolTable.relateToOperator("equal", EOpVectorEqual);
545 symbolTable.relateToOperator("notEqual", EOpVectorNotEqual);
546 symbolTable.relateToOperator("lessThan", EOpLessThan);
547 symbolTable.relateToOperator("greaterThan", EOpGreaterThan);
548 symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual);
549 symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
550
551 symbolTable.relateToOperator("radians", EOpRadians);
552 symbolTable.relateToOperator("degrees", EOpDegrees);
553 symbolTable.relateToOperator("sin", EOpSin);
554 symbolTable.relateToOperator("cos", EOpCos);
555 symbolTable.relateToOperator("tan", EOpTan);
556 symbolTable.relateToOperator("asin", EOpAsin);
557 symbolTable.relateToOperator("acos", EOpAcos);
558 symbolTable.relateToOperator("atan", EOpAtan);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000559
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000560 symbolTable.relateToOperator("pow", EOpPow);
561 symbolTable.relateToOperator("exp2", EOpExp2);
562 symbolTable.relateToOperator("log", EOpLog);
563 symbolTable.relateToOperator("exp", EOpExp);
564 symbolTable.relateToOperator("log2", EOpLog2);
565 symbolTable.relateToOperator("sqrt", EOpSqrt);
566 symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000567
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000568 symbolTable.relateToOperator("abs", EOpAbs);
569 symbolTable.relateToOperator("sign", EOpSign);
570 symbolTable.relateToOperator("floor", EOpFloor);
571 symbolTable.relateToOperator("ceil", EOpCeil);
572 symbolTable.relateToOperator("fract", EOpFract);
573 symbolTable.relateToOperator("mod", EOpMod);
574 symbolTable.relateToOperator("min", EOpMin);
575 symbolTable.relateToOperator("max", EOpMax);
576 symbolTable.relateToOperator("clamp", EOpClamp);
577 symbolTable.relateToOperator("mix", EOpMix);
578 symbolTable.relateToOperator("step", EOpStep);
579 symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000580
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000581 symbolTable.relateToOperator("length", EOpLength);
582 symbolTable.relateToOperator("distance", EOpDistance);
583 symbolTable.relateToOperator("dot", EOpDot);
584 symbolTable.relateToOperator("cross", EOpCross);
585 symbolTable.relateToOperator("normalize", EOpNormalize);
586 symbolTable.relateToOperator("faceforward", EOpFaceForward);
587 symbolTable.relateToOperator("reflect", EOpReflect);
588 symbolTable.relateToOperator("refract", EOpRefract);
589
590 symbolTable.relateToOperator("any", EOpAny);
591 symbolTable.relateToOperator("all", EOpAll);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000592
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000593 // Map language-specific operators.
alokp@chromium.org58e54292010-08-24 21:40:03 +0000594 switch(language) {
595 case EShLangVertex:
596 break;
597 case EShLangFragment:
598 //symbolTable.relateToOperator("dFdx", EOpDPdx); // OES_standard_derivatives extension
599 //symbolTable.relateToOperator("dFdy", EOpDPdy); // OES_standard_derivatives extension
600 //symbolTable.relateToOperator("fwidth", EOpFwidth); // OES_standard_derivatives extension
601 break;
602 default: break;
603 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000604
alokp@chromium.orge4249f02010-07-26 18:13:52 +0000605 // Finally add resource-specific variables.
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000606 switch(language) {
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000607 case EShLangFragment: {
608 // Set up gl_FragData. The array size.
daniel@transgaming.coma5d76232010-05-17 09:58:47 +0000609 TType fragData(EbtFloat, EbpMedium, EvqFragColor, 4, false, true);
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000610 fragData.setArraySize(resources.maxDrawBuffers);
611 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
612 }
613 break;
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000614 default: break;
615 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000616}
617