alokp@chromium.org | 9ecf395 | 2010-10-13 19:28:25 +0000 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #ifndef COMPILER_VERSIONGLSL_H_ |
| 8 | #define COMPILER_VERSIONGLSL_H_ |
| 9 | |
| 10 | #include "GLSLANG/ShaderLang.h" |
| 11 | #include "compiler/intermediate.h" |
| 12 | |
| 13 | // Traverses the intermediate tree to return the minimum GLSL version |
| 14 | // required to legally access all built-in features used in the shader. |
| 15 | // GLSL 1.1 which is mandated by OpenGL 2.0 provides: |
| 16 | // - #version and #extension to declare version and extensions. |
| 17 | // - built-in functions refract, exp, and log. |
| 18 | // - updated step() to compare x < edge instead of x <= edge. |
| 19 | // GLSL 1.2 which is mandated by OpenGL 2.1 provides: |
| 20 | // - many changes to reduce differences when compared to the ES specification. |
| 21 | // - invariant keyword and its support. |
| 22 | // - c++ style name hiding rules. |
| 23 | // - built-in variable gl_PointCoord for fragment shaders. |
| 24 | // |
| 25 | class TVersionGLSL : public TIntermTraverser { |
| 26 | public: |
| 27 | TVersionGLSL(ShShaderType type); |
| 28 | |
| 29 | // Returns 120 if "invariant" keyword or "gl_PointCoord" is used |
| 30 | // in the shader. Else 110 is returned. |
| 31 | int getVersion() { return mVersion; } |
| 32 | |
| 33 | virtual void visitSymbol(TIntermSymbol*); |
| 34 | virtual void visitConstantUnion(TIntermConstantUnion*); |
| 35 | virtual bool visitBinary(Visit, TIntermBinary*); |
| 36 | virtual bool visitUnary(Visit, TIntermUnary*); |
| 37 | virtual bool visitSelection(Visit, TIntermSelection*); |
| 38 | virtual bool visitAggregate(Visit, TIntermAggregate*); |
| 39 | virtual bool visitLoop(Visit, TIntermLoop*); |
| 40 | virtual bool visitBranch(Visit, TIntermBranch*); |
| 41 | |
| 42 | protected: |
| 43 | void updateVersion(int version); |
| 44 | |
| 45 | private: |
| 46 | ShShaderType mShaderType; |
| 47 | int mVersion; |
| 48 | }; |
| 49 | |
| 50 | #endif // COMPILER_VERSIONGLSL_H_ |