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daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// geometry/VertexDataManager.h: Defines the VertexDataManager, a class that
8// runs the Buffer translation process.
9
10#include "geometry/VertexDataManager.h"
11
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "common/debug.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000013#include "Program.h"
14
15#include "Buffer.h"
16#include "geometry/backend.h"
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000017#include "geometry/IndexDataManager.h"
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000018
19namespace
20{
21 enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
22}
23
24namespace gl
25{
26
27VertexDataManager::VertexDataManager(Context *context, BufferBackEnd *backend)
28 : mContext(context), mBackend(backend), mDirtyCurrentValues(true)
29{
30 mStreamBuffer = mBackend->createVertexBuffer(INITIAL_STREAM_BUFFER_SIZE);
31 try
32 {
33 mCurrentValueBuffer = mBackend->createVertexBuffer(4*sizeof(float)*MAX_VERTEX_ATTRIBS);
34 }
35 catch (...)
36 {
37 delete mStreamBuffer;
38 throw;
39 }
40}
41
42VertexDataManager::~VertexDataManager()
43{
44 delete mStreamBuffer;
45 delete mCurrentValueBuffer;
46}
47
48VertexDataManager::ArrayTranslationHelper::ArrayTranslationHelper(GLint first, GLsizei count)
49 : mFirst(first), mCount(count)
50{
51}
52
53void VertexDataManager::ArrayTranslationHelper::translate(const FormatConverter &converter, GLsizei stride, const void *source, void *dest)
54{
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000055 converter.convertArray(source, stride, mCount, dest);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000056}
57
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000058VertexDataManager::IndexedTranslationHelper::IndexedTranslationHelper(const Index *indices, Index minIndex, GLsizei count)
59 : mIndices(indices), mMinIndex(minIndex), mCount(count)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000060{
61}
62
63void VertexDataManager::IndexedTranslationHelper::translate(const FormatConverter &converter, GLsizei stride, const void *source, void *dest)
64{
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000065 converter.convertIndexed(source, stride, mMinIndex, mCount, mIndices, dest);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000066}
67
68std::bitset<MAX_VERTEX_ATTRIBS> VertexDataManager::activeAttribs()
69{
70 std::bitset<MAX_VERTEX_ATTRIBS> active;
71
72 Program *p = mContext->getCurrentProgram();
73
74 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
75 {
76 if (p->isActiveAttribute(i))
77 active[i] = true;
78 }
79
80 return active;
81}
82
83GLenum VertexDataManager::preRenderValidate(GLint start, GLsizei count,
84 TranslatedAttribute *outAttribs)
85
86{
87 ArrayTranslationHelper translationHelper(start, count);
88
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000089 return internalPreRenderValidate(mContext->vertexAttribute, activeAttribs(), start, start+count-1, &translationHelper, outAttribs);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000090}
91
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000092GLenum VertexDataManager::preRenderValidate(const TranslatedIndexData &indexInfo,
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000093 TranslatedAttribute *outAttribs)
94
95{
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000096 IndexedTranslationHelper translationHelper(indexInfo.indices, indexInfo.minIndex, indexInfo.count);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000097
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +000098 return internalPreRenderValidate(mContext->vertexAttribute, activeAttribs(), indexInfo.minIndex, indexInfo.maxIndex, &translationHelper, outAttribs);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000099}
100
101GLenum VertexDataManager::internalPreRenderValidate(const AttributeState *attribs,
102 const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs,
103 Index minIndex,
104 Index maxIndex,
105 TranslationHelper *translator,
daniel@transgaming.com5e417102010-03-26 04:08:53 +0000106 TranslatedAttribute *translated)
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000107{
108 std::bitset<MAX_VERTEX_ATTRIBS> translateOrLift;
109
110 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
111 {
112 if (!activeAttribs[i] && attribs[i].mEnabled && attribs[i].mBoundBuffer != 0 && !mContext->getBuffer(attribs[i].mBoundBuffer))
113 return GL_INVALID_OPERATION;
114 }
115
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000116 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
117 {
118 translated[i].enabled = activeAttribs[i];
119 }
120
121 processNonArrayAttributes(attribs, activeAttribs, translated);
122
123 // Handle the identity-mapped attributes.
124
125 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
126 {
127 if (activeAttribs[i] && attribs[i].mEnabled)
128 {
129 if (attribs[i].mBoundBuffer != 0 && mBackend->getFormatConverter(attribs[i].mType, attribs[i].mSize, attribs[i].mNormalized).identity)
130 {
daniel@transgaming.comaa1ff872010-04-15 20:44:58 +0000131 std::size_t stride = interpretGlStride(attribs[i]);
132 std::size_t offset = static_cast<std::size_t>(static_cast<const char*>(attribs[i].mPointer) - static_cast<const char*>(NULL)) + translated[i].stride * minIndex;
133
134 if (mBackend->validateStream(attribs[i].mType, attribs[i].mSize, stride, offset))
135 {
136 translated[i].type = attribs[i].mType;
137 translated[i].size = attribs[i].mSize;
138 translated[i].normalized = attribs[i].mNormalized;
139 translated[i].stride = stride;
140 translated[i].offset = offset;
141 translated[i].buffer = mContext->getBuffer(attribs[i].mBoundBuffer)->identityBuffer();
142 }
143 else
144 {
145 translateOrLift[i] = true;
146 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000147 }
148 else
149 {
150 translateOrLift[i] = true;
151 }
152 }
153 }
154
155 // Handle any attributes needing translation or lifting.
156 if (translateOrLift.any())
157 {
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000158 std::size_t count = maxIndex - minIndex + 1;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000159
160 std::size_t requiredSpace = 0;
161
162 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
163 {
164 if (translateOrLift[i])
165 {
166 requiredSpace += spaceRequired(attribs[i], count);
167 }
168 }
169
170 if (requiredSpace > mStreamBuffer->size())
171 {
172 std::size_t newSize = std::max(requiredSpace, 3 * mStreamBuffer->size() / 2); // 1.5 x mStreamBuffer->size() is arbitrary and should be checked to see we don't have too many reallocations.
173
174 TranslatedVertexBuffer *newStreamBuffer = mBackend->createVertexBuffer(newSize);
175
176 delete mStreamBuffer;
177 mStreamBuffer = newStreamBuffer;
178 }
179
180 mStreamBuffer->reserveSpace(requiredSpace);
181
182 for (size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
183 {
184 if (translateOrLift[i])
185 {
186 FormatConverter formatConverter = mBackend->getFormatConverter(attribs[i].mType, attribs[i].mSize, attribs[i].mNormalized);
187
188 translated[i].type = attribs[i].mType;
189 translated[i].size = attribs[i].mSize;
190 translated[i].normalized = attribs[i].mNormalized;
191 translated[i].stride = formatConverter.outputVertexSize;
192 translated[i].buffer = mStreamBuffer;
193
194 void *output = mStreamBuffer->map(spaceRequired(attribs[i], count), &translated[i].offset);
195
196 const void *input;
197 if (attribs[i].mBoundBuffer)
198 {
199 input = mContext->getBuffer(attribs[i].mBoundBuffer)->data();
200 input = static_cast<const char*>(input) + reinterpret_cast<size_t>(attribs[i].mPointer);
201 }
202 else
203 {
204 input = attribs[i].mPointer;
205 }
206
daniel@transgaming.comf8b58a02010-03-26 04:08:45 +0000207 size_t inputStride = interpretGlStride(attribs[i]);
208
209 input = static_cast<const char*>(input) + inputStride * minIndex;
210
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000211 translator->translate(formatConverter, interpretGlStride(attribs[i]), input, output);
212
213 mStreamBuffer->unmap();
214 }
215 }
216 }
217
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000218 return GL_NO_ERROR;
219}
220
221void VertexDataManager::reloadCurrentValues(const AttributeState *attribs, std::size_t *offset)
222{
223 if (mDirtyCurrentValues)
224 {
225 std::size_t totalSize = 4 * sizeof(float) * MAX_VERTEX_ATTRIBS;
226
227 mCurrentValueBuffer->reserveSpace(totalSize);
228
229 float* p = static_cast<float*>(mCurrentValueBuffer->map(totalSize, offset));
230
231 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
232 {
233 memcpy(&p[i*4], attribs[i].mCurrentValue, sizeof(attribs[i].mCurrentValue)); // FIXME: this should be doing a translation. This assumes that GL_FLOATx4 is supported.
234 }
235
236 mCurrentValueBuffer->unmap();
237
238 mDirtyCurrentValues = false;
239 }
240}
241
242std::size_t VertexDataManager::typeSize(GLenum type) const
243{
244 switch (type)
245 {
246 case GL_BYTE: case GL_UNSIGNED_BYTE: return sizeof(GLbyte);
247 case GL_SHORT: case GL_UNSIGNED_SHORT: return sizeof(GLshort);
248 case GL_FIXED: return sizeof(GLfixed);
249 case GL_FLOAT: return sizeof(GLfloat);
daniel@transgaming.com9efa6f62010-03-16 06:23:20 +0000250 default: UNREACHABLE(); return sizeof(GLfloat);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000251 }
252}
253
254std::size_t VertexDataManager::interpretGlStride(const AttributeState &attrib) const
255{
256 return attrib.mStride ? attrib.mStride : typeSize(attrib.mType) * attrib.mSize;
257}
258
259// Round up x (>=0) to the next multiple of multiple (>0).
260// 0 rounds up to 0.
261std::size_t VertexDataManager::roundUp(std::size_t x, std::size_t multiple) const
262{
263 ASSERT(x >= 0);
264 ASSERT(multiple > 0);
265
266 std::size_t remainder = x % multiple;
267 if (remainder != 0)
268 {
269 return x + multiple - remainder;
270 }
271 else
272 {
273 return x;
274 }
275}
276
277std::size_t VertexDataManager::spaceRequired(const AttributeState &attrib, std::size_t maxVertex) const
278{
279 std::size_t size = mBackend->getFormatConverter(attrib.mType, attrib.mSize, attrib.mNormalized).outputVertexSize;
280 size *= maxVertex;
281
282 return roundUp(size, 4 * sizeof(GLfloat));
283}
284
285void VertexDataManager::processNonArrayAttributes(const AttributeState *attribs, const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs, TranslatedAttribute *translated)
286{
287 bool usesCurrentValues = false;
288
289 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
290 {
291 if (activeAttribs[i] && !attribs[i].mEnabled)
292 {
293 usesCurrentValues = true;
294 break;
295 }
296 }
297
298 if (usesCurrentValues)
299 {
300 std::size_t currentValueOffset;
301
302 reloadCurrentValues(attribs, &currentValueOffset);
303
304 for (std::size_t i = 0; i < MAX_VERTEX_ATTRIBS; i++)
305 {
306 if (activeAttribs[i] && !attribs[i].mEnabled)
307 {
308 translated[i].buffer = mCurrentValueBuffer;
309
310 translated[i].type = GL_FLOAT;
311 translated[i].size = 4;
312 translated[i].normalized = false;
313 translated[i].stride = 0;
314 translated[i].offset = currentValueOffset + 4 * sizeof(float) * i;
315 }
316 }
317 }
318}
319
320}