daniel@transgaming.com | 29787c3 | 2012-12-20 20:55:48 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // VertexBuffer.cpp: Defines the VertexBuffer and derivations, classes that |
| 8 | // perform graphics API agnostic vertex buffer operations. |
| 9 | |
| 10 | #include "libGLESv2/renderer/VertexBuffer.h" |
| 11 | |
| 12 | #include "libGLESv2/renderer/Renderer9.h" |
| 13 | |
| 14 | namespace rx |
| 15 | { |
| 16 | |
| 17 | unsigned int VertexBuffer::mCurrentSerial = 1; |
| 18 | |
| 19 | VertexBuffer::VertexBuffer(rx::Renderer9 *renderer, std::size_t size, DWORD usageFlags) : mRenderer(renderer), mVertexBuffer(NULL) |
| 20 | { |
| 21 | if (size > 0) |
| 22 | { |
| 23 | // D3D9_REPLACE |
| 24 | HRESULT result = mRenderer->createVertexBuffer(size, usageFlags,&mVertexBuffer); |
| 25 | mSerial = issueSerial(); |
| 26 | |
| 27 | if (FAILED(result)) |
| 28 | { |
| 29 | ERR("Out of memory allocating a vertex buffer of size %lu.", size); |
| 30 | } |
| 31 | } |
daniel@transgaming.com | a41d07f | 2012-12-20 20:55:57 +0000 | [diff] [blame^] | 32 | |
| 33 | mBufferSize = size; |
| 34 | mWritePosition = 0; |
| 35 | mRequiredSpace = 0; |
daniel@transgaming.com | 29787c3 | 2012-12-20 20:55:48 +0000 | [diff] [blame] | 36 | } |
| 37 | |
| 38 | VertexBuffer::~VertexBuffer() |
| 39 | { |
| 40 | if (mVertexBuffer) |
| 41 | { |
| 42 | mVertexBuffer->Release(); |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | void VertexBuffer::unmap() |
| 47 | { |
| 48 | if (mVertexBuffer) |
| 49 | { |
| 50 | mVertexBuffer->Unlock(); |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | IDirect3DVertexBuffer9 *VertexBuffer::getBuffer() const |
| 55 | { |
| 56 | return mVertexBuffer; |
| 57 | } |
| 58 | |
| 59 | unsigned int VertexBuffer::getSerial() const |
| 60 | { |
| 61 | return mSerial; |
| 62 | } |
| 63 | |
| 64 | unsigned int VertexBuffer::issueSerial() |
| 65 | { |
| 66 | return mCurrentSerial++; |
| 67 | } |
| 68 | |
daniel@transgaming.com | a41d07f | 2012-12-20 20:55:57 +0000 | [diff] [blame^] | 69 | void VertexBuffer::addRequiredSpace(UINT requiredSpace) |
daniel@transgaming.com | 29787c3 | 2012-12-20 20:55:48 +0000 | [diff] [blame] | 70 | { |
| 71 | mRequiredSpace += requiredSpace; |
| 72 | } |
| 73 | |
daniel@transgaming.com | a41d07f | 2012-12-20 20:55:57 +0000 | [diff] [blame^] | 74 | StreamingVertexBuffer::StreamingVertexBuffer(rx::Renderer9 *renderer, std::size_t initialSize) : VertexBuffer(renderer, initialSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY) |
daniel@transgaming.com | 29787c3 | 2012-12-20 20:55:48 +0000 | [diff] [blame] | 75 | { |
| 76 | } |
| 77 | |
| 78 | StreamingVertexBuffer::~StreamingVertexBuffer() |
| 79 | { |
| 80 | } |
| 81 | |
| 82 | void *StreamingVertexBuffer::map(const gl::VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *offset) |
| 83 | { |
| 84 | void *mapPtr = NULL; |
| 85 | |
| 86 | if (mVertexBuffer) |
| 87 | { |
| 88 | HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, D3DLOCK_NOOVERWRITE); |
| 89 | |
| 90 | if (FAILED(result)) |
| 91 | { |
| 92 | ERR("Lock failed with error 0x%08x", result); |
| 93 | return NULL; |
| 94 | } |
| 95 | |
| 96 | *offset = mWritePosition; |
| 97 | mWritePosition += requiredSpace; |
| 98 | } |
| 99 | |
| 100 | return mapPtr; |
| 101 | } |
| 102 | |
| 103 | void StreamingVertexBuffer::reserveRequiredSpace() |
| 104 | { |
| 105 | if (mRequiredSpace > mBufferSize) |
| 106 | { |
| 107 | if (mVertexBuffer) |
| 108 | { |
| 109 | mVertexBuffer->Release(); |
| 110 | mVertexBuffer = NULL; |
| 111 | } |
| 112 | |
| 113 | mBufferSize = std::max(mRequiredSpace, 3 * mBufferSize / 2); // 1.5 x mBufferSize is arbitrary and should be checked to see we don't have too many reallocations. |
| 114 | |
| 115 | // D3D9_REPLACE |
| 116 | HRESULT result = mRenderer->createVertexBuffer(mBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, &mVertexBuffer); |
| 117 | mSerial = issueSerial(); |
| 118 | |
| 119 | if (FAILED(result)) |
| 120 | { |
| 121 | ERR("Out of memory allocating a vertex buffer of size %lu.", mBufferSize); |
| 122 | } |
| 123 | |
| 124 | mWritePosition = 0; |
| 125 | } |
| 126 | else if (mWritePosition + mRequiredSpace > mBufferSize) // Recycle |
| 127 | { |
| 128 | if (mVertexBuffer) |
| 129 | { |
| 130 | void *dummy; |
| 131 | mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD); |
| 132 | mVertexBuffer->Unlock(); |
| 133 | } |
| 134 | |
| 135 | mWritePosition = 0; |
| 136 | } |
| 137 | |
| 138 | mRequiredSpace = 0; |
| 139 | } |
| 140 | |
daniel@transgaming.com | a41d07f | 2012-12-20 20:55:57 +0000 | [diff] [blame^] | 141 | StaticVertexBuffer::StaticVertexBuffer(rx::Renderer9 *renderer) : VertexBuffer(renderer, 0, D3DUSAGE_WRITEONLY) |
daniel@transgaming.com | 29787c3 | 2012-12-20 20:55:48 +0000 | [diff] [blame] | 142 | { |
| 143 | } |
| 144 | |
| 145 | StaticVertexBuffer::~StaticVertexBuffer() |
| 146 | { |
| 147 | } |
| 148 | |
| 149 | void *StaticVertexBuffer::map(const gl::VertexAttribute &attribute, std::size_t requiredSpace, std::size_t *streamOffset) |
| 150 | { |
| 151 | void *mapPtr = NULL; |
| 152 | |
| 153 | if (mVertexBuffer) |
| 154 | { |
| 155 | HRESULT result = mVertexBuffer->Lock(mWritePosition, requiredSpace, &mapPtr, 0); |
| 156 | |
| 157 | if (FAILED(result)) |
| 158 | { |
| 159 | ERR("Lock failed with error 0x%08x", result); |
| 160 | return NULL; |
| 161 | } |
| 162 | |
| 163 | int attributeOffset = attribute.mOffset % attribute.stride(); |
| 164 | VertexElement element = {attribute.mType, attribute.mSize, attribute.stride(), attribute.mNormalized, attributeOffset, mWritePosition}; |
| 165 | mCache.push_back(element); |
| 166 | |
| 167 | *streamOffset = mWritePosition; |
| 168 | mWritePosition += requiredSpace; |
| 169 | } |
| 170 | |
| 171 | return mapPtr; |
| 172 | } |
| 173 | |
| 174 | void StaticVertexBuffer::reserveRequiredSpace() |
| 175 | { |
| 176 | if (!mVertexBuffer && mBufferSize == 0) |
| 177 | { |
| 178 | // D3D9_REPLACE |
| 179 | HRESULT result = mRenderer->createVertexBuffer(mRequiredSpace, D3DUSAGE_WRITEONLY, &mVertexBuffer); |
| 180 | mSerial = issueSerial(); |
| 181 | |
| 182 | if (FAILED(result)) |
| 183 | { |
| 184 | ERR("Out of memory allocating a vertex buffer of size %lu.", mRequiredSpace); |
| 185 | } |
| 186 | |
| 187 | mBufferSize = mRequiredSpace; |
| 188 | } |
| 189 | else if (mVertexBuffer && mBufferSize >= mRequiredSpace) |
| 190 | { |
| 191 | // Already allocated |
| 192 | } |
| 193 | else UNREACHABLE(); // Static vertex buffers can't be resized |
| 194 | |
| 195 | mRequiredSpace = 0; |
| 196 | } |
| 197 | |
| 198 | std::size_t StaticVertexBuffer::lookupAttribute(const gl::VertexAttribute &attribute) |
| 199 | { |
| 200 | for (unsigned int element = 0; element < mCache.size(); element++) |
| 201 | { |
| 202 | if (mCache[element].type == attribute.mType && |
| 203 | mCache[element].size == attribute.mSize && |
| 204 | mCache[element].stride == attribute.stride() && |
| 205 | mCache[element].normalized == attribute.mNormalized) |
| 206 | { |
| 207 | if (mCache[element].attributeOffset == attribute.mOffset % attribute.stride()) |
| 208 | { |
| 209 | return mCache[element].streamOffset; |
| 210 | } |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | return -1; |
| 215 | } |
| 216 | |
| 217 | } |