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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7//
8// Create strings that declare built-in definitions, add built-ins that
9// cannot be expressed in the files, and establish mappings between
10// built-in functions and operators.
11//
12
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "compiler/Initialize.h"
14
15#include "compiler/intermediate.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000016
17void TBuiltIns::initialize()
18{
daniel@transgaming.com0578f812010-05-17 09:58:39 +000019 //
20 // Initialize all the built-in strings for parsing.
21 //
22 TString BuiltInFunctions;
23 TString BuiltInFunctionsVertex;
24 TString BuiltInFunctionsFragment;
25 TString StandardUniforms;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026
daniel@transgaming.com0578f812010-05-17 09:58:39 +000027 {
28 //============================================================================
29 //
30 // Prototypes for built-in functions seen by both vertex and fragment shaders.
31 //
32 //============================================================================
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033
daniel@transgaming.com0578f812010-05-17 09:58:39 +000034 TString& s = BuiltInFunctions;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000035
daniel@transgaming.com0578f812010-05-17 09:58:39 +000036 //
37 // Angle and Trigonometric Functions.
38 //
39 s.append(TString("float radians(float degrees);"));
40 s.append(TString("vec2 radians(vec2 degrees);"));
41 s.append(TString("vec3 radians(vec3 degrees);"));
42 s.append(TString("vec4 radians(vec4 degrees);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000043
daniel@transgaming.com0578f812010-05-17 09:58:39 +000044 s.append(TString("float degrees(float radians);"));
45 s.append(TString("vec2 degrees(vec2 radians);"));
46 s.append(TString("vec3 degrees(vec3 radians);"));
47 s.append(TString("vec4 degrees(vec4 radians);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048
daniel@transgaming.com0578f812010-05-17 09:58:39 +000049 s.append(TString("float sin(float angle);"));
50 s.append(TString("vec2 sin(vec2 angle);"));
51 s.append(TString("vec3 sin(vec3 angle);"));
52 s.append(TString("vec4 sin(vec4 angle);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
daniel@transgaming.com0578f812010-05-17 09:58:39 +000054 s.append(TString("float cos(float angle);"));
55 s.append(TString("vec2 cos(vec2 angle);"));
56 s.append(TString("vec3 cos(vec3 angle);"));
57 s.append(TString("vec4 cos(vec4 angle);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000058
daniel@transgaming.com0578f812010-05-17 09:58:39 +000059 s.append(TString("float tan(float angle);"));
60 s.append(TString("vec2 tan(vec2 angle);"));
61 s.append(TString("vec3 tan(vec3 angle);"));
62 s.append(TString("vec4 tan(vec4 angle);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063
daniel@transgaming.com0578f812010-05-17 09:58:39 +000064 s.append(TString("float asin(float x);"));
65 s.append(TString("vec2 asin(vec2 x);"));
66 s.append(TString("vec3 asin(vec3 x);"));
67 s.append(TString("vec4 asin(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000068
daniel@transgaming.com0578f812010-05-17 09:58:39 +000069 s.append(TString("float acos(float x);"));
70 s.append(TString("vec2 acos(vec2 x);"));
71 s.append(TString("vec3 acos(vec3 x);"));
72 s.append(TString("vec4 acos(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073
daniel@transgaming.com0578f812010-05-17 09:58:39 +000074 s.append(TString("float atan(float y, float x);"));
75 s.append(TString("vec2 atan(vec2 y, vec2 x);"));
76 s.append(TString("vec3 atan(vec3 y, vec3 x);"));
77 s.append(TString("vec4 atan(vec4 y, vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078
daniel@transgaming.com0578f812010-05-17 09:58:39 +000079 s.append(TString("float atan(float y_over_x);"));
80 s.append(TString("vec2 atan(vec2 y_over_x);"));
81 s.append(TString("vec3 atan(vec3 y_over_x);"));
82 s.append(TString("vec4 atan(vec4 y_over_x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083
daniel@transgaming.com0578f812010-05-17 09:58:39 +000084 //
85 // Exponential Functions.
86 //
87 s.append(TString("float pow(float x, float y);"));
88 s.append(TString("vec2 pow(vec2 x, vec2 y);"));
89 s.append(TString("vec3 pow(vec3 x, vec3 y);"));
90 s.append(TString("vec4 pow(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000091
daniel@transgaming.com0578f812010-05-17 09:58:39 +000092 s.append(TString("float exp(float x);"));
93 s.append(TString("vec2 exp(vec2 x);"));
94 s.append(TString("vec3 exp(vec3 x);"));
95 s.append(TString("vec4 exp(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096
daniel@transgaming.com0578f812010-05-17 09:58:39 +000097 s.append(TString("float log(float x);"));
98 s.append(TString("vec2 log(vec2 x);"));
99 s.append(TString("vec3 log(vec3 x);"));
100 s.append(TString("vec4 log(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000101
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000102 s.append(TString("float exp2(float x);"));
103 s.append(TString("vec2 exp2(vec2 x);"));
104 s.append(TString("vec3 exp2(vec3 x);"));
105 s.append(TString("vec4 exp2(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000106
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000107 s.append(TString("float log2(float x);"));
108 s.append(TString("vec2 log2(vec2 x);"));
109 s.append(TString("vec3 log2(vec3 x);"));
110 s.append(TString("vec4 log2(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000112 s.append(TString("float sqrt(float x);"));
113 s.append(TString("vec2 sqrt(vec2 x);"));
114 s.append(TString("vec3 sqrt(vec3 x);"));
115 s.append(TString("vec4 sqrt(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000117 s.append(TString("float inversesqrt(float x);"));
118 s.append(TString("vec2 inversesqrt(vec2 x);"));
119 s.append(TString("vec3 inversesqrt(vec3 x);"));
120 s.append(TString("vec4 inversesqrt(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000121
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000122 //
123 // Common Functions.
124 //
125 s.append(TString("float abs(float x);"));
126 s.append(TString("vec2 abs(vec2 x);"));
127 s.append(TString("vec3 abs(vec3 x);"));
128 s.append(TString("vec4 abs(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000129
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000130 s.append(TString("float sign(float x);"));
131 s.append(TString("vec2 sign(vec2 x);"));
132 s.append(TString("vec3 sign(vec3 x);"));
133 s.append(TString("vec4 sign(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000134
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000135 s.append(TString("float floor(float x);"));
136 s.append(TString("vec2 floor(vec2 x);"));
137 s.append(TString("vec3 floor(vec3 x);"));
138 s.append(TString("vec4 floor(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000139
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000140 s.append(TString("float ceil(float x);"));
141 s.append(TString("vec2 ceil(vec2 x);"));
142 s.append(TString("vec3 ceil(vec3 x);"));
143 s.append(TString("vec4 ceil(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000145 s.append(TString("float fract(float x);"));
146 s.append(TString("vec2 fract(vec2 x);"));
147 s.append(TString("vec3 fract(vec3 x);"));
148 s.append(TString("vec4 fract(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000149
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000150 s.append(TString("float mod(float x, float y);"));
151 s.append(TString("vec2 mod(vec2 x, float y);"));
152 s.append(TString("vec3 mod(vec3 x, float y);"));
153 s.append(TString("vec4 mod(vec4 x, float y);"));
154 s.append(TString("vec2 mod(vec2 x, vec2 y);"));
155 s.append(TString("vec3 mod(vec3 x, vec3 y);"));
156 s.append(TString("vec4 mod(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000157
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000158 s.append(TString("float min(float x, float y);"));
159 s.append(TString("vec2 min(vec2 x, float y);"));
160 s.append(TString("vec3 min(vec3 x, float y);"));
161 s.append(TString("vec4 min(vec4 x, float y);"));
162 s.append(TString("vec2 min(vec2 x, vec2 y);"));
163 s.append(TString("vec3 min(vec3 x, vec3 y);"));
164 s.append(TString("vec4 min(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000165
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000166 s.append(TString("float max(float x, float y);"));
167 s.append(TString("vec2 max(vec2 x, float y);"));
168 s.append(TString("vec3 max(vec3 x, float y);"));
169 s.append(TString("vec4 max(vec4 x, float y);"));
170 s.append(TString("vec2 max(vec2 x, vec2 y);"));
171 s.append(TString("vec3 max(vec3 x, vec3 y);"));
172 s.append(TString("vec4 max(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000173
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000174 s.append(TString("float clamp(float x, float minVal, float maxVal);"));
175 s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);"));
176 s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);"));
177 s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);"));
178 s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);"));
179 s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);"));
180 s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000181
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000182 s.append(TString("float mix(float x, float y, float a);"));
183 s.append(TString("vec2 mix(vec2 x, vec2 y, float a);"));
184 s.append(TString("vec3 mix(vec3 x, vec3 y, float a);"));
185 s.append(TString("vec4 mix(vec4 x, vec4 y, float a);"));
186 s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);"));
187 s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);"));
188 s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000189
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000190 s.append(TString("float step(float edge, float x);"));
191 s.append(TString("vec2 step(vec2 edge, vec2 x);"));
192 s.append(TString("vec3 step(vec3 edge, vec3 x);"));
193 s.append(TString("vec4 step(vec4 edge, vec4 x);"));
194 s.append(TString("vec2 step(float edge, vec2 x);"));
195 s.append(TString("vec3 step(float edge, vec3 x);"));
196 s.append(TString("vec4 step(float edge, vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000197
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000198 s.append(TString("float smoothstep(float edge0, float edge1, float x);"));
199 s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);"));
200 s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);"));
201 s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);"));
202 s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);"));
203 s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);"));
204 s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000205
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000206 //
207 // Geometric Functions.
208 //
209 s.append(TString("float length(float x);"));
210 s.append(TString("float length(vec2 x);"));
211 s.append(TString("float length(vec3 x);"));
212 s.append(TString("float length(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000214 s.append(TString("float distance(float p0, float p1);"));
215 s.append(TString("float distance(vec2 p0, vec2 p1);"));
216 s.append(TString("float distance(vec3 p0, vec3 p1);"));
217 s.append(TString("float distance(vec4 p0, vec4 p1);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000218
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000219 s.append(TString("float dot(float x, float y);"));
220 s.append(TString("float dot(vec2 x, vec2 y);"));
221 s.append(TString("float dot(vec3 x, vec3 y);"));
222 s.append(TString("float dot(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000223
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000224 s.append(TString("vec3 cross(vec3 x, vec3 y);"));
225 s.append(TString("float normalize(float x);"));
226 s.append(TString("vec2 normalize(vec2 x);"));
227 s.append(TString("vec3 normalize(vec3 x);"));
228 s.append(TString("vec4 normalize(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000229
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000230 s.append(TString("float faceforward(float N, float I, float Nref);"));
231 s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);"));
232 s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);"));
233 s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000234
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000235 s.append(TString("float reflect(float I, float N);"));
236 s.append(TString("vec2 reflect(vec2 I, vec2 N);"));
237 s.append(TString("vec3 reflect(vec3 I, vec3 N);"));
238 s.append(TString("vec4 reflect(vec4 I, vec4 N);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000239
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000240 s.append(TString("float refract(float I, float N, float eta);"));
241 s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);"));
242 s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);"));
243 s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000244
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000245 //
246 // Matrix Functions.
247 //
248 s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);"));
249 s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);"));
250 s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000251
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000252 //
253 // Vector relational functions.
254 //
255 s.append(TString("bvec2 lessThan(vec2 x, vec2 y);"));
256 s.append(TString("bvec3 lessThan(vec3 x, vec3 y);"));
257 s.append(TString("bvec4 lessThan(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000258
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000259 s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);"));
260 s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);"));
261 s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000262
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000263 s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);"));
264 s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);"));
265 s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000266
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000267 s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);"));
268 s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);"));
269 s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000270
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000271 s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);"));
272 s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);"));
273 s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000274
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000275 s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);"));
276 s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);"));
277 s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000278
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000279 s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);"));
280 s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);"));
281 s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000283 s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);"));
284 s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);"));
285 s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000286
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000287 s.append(TString("bvec2 equal(vec2 x, vec2 y);"));
288 s.append(TString("bvec3 equal(vec3 x, vec3 y);"));
289 s.append(TString("bvec4 equal(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000290
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000291 s.append(TString("bvec2 equal(ivec2 x, ivec2 y);"));
292 s.append(TString("bvec3 equal(ivec3 x, ivec3 y);"));
293 s.append(TString("bvec4 equal(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000294
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000295 s.append(TString("bvec2 equal(bvec2 x, bvec2 y);"));
296 s.append(TString("bvec3 equal(bvec3 x, bvec3 y);"));
297 s.append(TString("bvec4 equal(bvec4 x, bvec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000299 s.append(TString("bvec2 notEqual(vec2 x, vec2 y);"));
300 s.append(TString("bvec3 notEqual(vec3 x, vec3 y);"));
301 s.append(TString("bvec4 notEqual(vec4 x, vec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000302
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000303 s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);"));
304 s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);"));
305 s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000306
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000307 s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);"));
308 s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);"));
309 s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000310
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000311 s.append(TString("bool any(bvec2 x);"));
312 s.append(TString("bool any(bvec3 x);"));
313 s.append(TString("bool any(bvec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000314
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000315 s.append(TString("bool all(bvec2 x);"));
316 s.append(TString("bool all(bvec3 x);"));
317 s.append(TString("bool all(bvec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000318
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000319 s.append(TString("bvec2 not(bvec2 x);"));
320 s.append(TString("bvec3 not(bvec3 x);"));
321 s.append(TString("bvec4 not(bvec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000322
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000323 //
324 // Texture Functions.
325 //
326 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);"));
327 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);"));
328 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000329
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000330 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000332 //
333 // Noise functions.
334 //
335 // s.append(TString("float noise1(float x);"));
336 // s.append(TString("float noise1(vec2 x);"));
337 // s.append(TString("float noise1(vec3 x);"));
338 // s.append(TString("float noise1(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000339
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000340 // s.append(TString("vec2 noise2(float x);"));
341 // s.append(TString("vec2 noise2(vec2 x);"));
342 // s.append(TString("vec2 noise2(vec3 x);"));
343 // s.append(TString("vec2 noise2(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000344
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000345 // s.append(TString("vec3 noise3(float x);"));
346 // s.append(TString("vec3 noise3(vec2 x);"));
347 // s.append(TString("vec3 noise3(vec3 x);"));
348 // s.append(TString("vec3 noise3(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000349
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000350 // s.append(TString("vec4 noise4(float x);"));
351 // s.append(TString("vec4 noise4(vec2 x);"));
352 // s.append(TString("vec4 noise4(vec3 x);"));
353 // s.append(TString("vec4 noise4(vec4 x);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000354
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000355 s.append(TString("\n"));
356 }
357 {
358 //============================================================================
359 //
360 // Prototypes for built-in functions seen by vertex shaders only.
361 //
362 //============================================================================
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000363
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000364 TString& s = BuiltInFunctionsVertex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000365
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000366 //
367 // Geometric Functions.
368 //
369 s.append(TString("vec4 ftransform();"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000371 //
372 // Texture Functions.
373 //
374 s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);"));
375 s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);"));
376 s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000377
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000378 s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000380 s.append(TString("\n"));
381 }
382 {
383 //============================================================================
384 //
385 // Prototypes for built-in functions seen by fragment shaders only.
386 //
387 //============================================================================
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000388
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000389 TString& s = BuiltInFunctionsFragment;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000391 //
392 // Texture Functions.
393 //
394 s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);"));
395 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);"));
396 s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000397
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000398 s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000400 // s.append(TString("float dFdx(float p);"));
401 // s.append(TString("vec2 dFdx(vec2 p);"));
402 // s.append(TString("vec3 dFdx(vec3 p);"));
403 // s.append(TString("vec4 dFdx(vec4 p);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000404
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000405 // s.append(TString("float dFdy(float p);"));
406 // s.append(TString("vec2 dFdy(vec2 p);"));
407 // s.append(TString("vec3 dFdy(vec3 p);"));
408 // s.append(TString("vec4 dFdy(vec4 p);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000409
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000410 s.append(TString("float fwidth(float p);"));
411 s.append(TString("vec2 fwidth(vec2 p);"));
412 s.append(TString("vec3 fwidth(vec3 p);"));
413 s.append(TString("vec4 fwidth(vec4 p);"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000414
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000415 s.append(TString("\n"));
416 }
417 {
418 //============================================================================
419 //
420 // Standard Uniforms
421 //
422 //============================================================================
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000423
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000424 TString& s = StandardUniforms;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000425
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000426 //
427 // Depth range in window coordinates
428 //
429 s.append(TString("struct gl_DepthRangeParameters {"));
430 s.append(TString(" float near;")); // n // FIXME: highp
431 s.append(TString(" float far;")); // f // FIXME: highp
432 s.append(TString(" float diff;")); // f - n // FIXME: highp
433 s.append(TString("};"));
434 s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;"));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000435
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000436 s.append(TString("\n"));
437 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000438
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000439 builtInStrings[EShLangFragment].push_back(BuiltInFunctions.c_str());
440 builtInStrings[EShLangFragment].push_back(BuiltInFunctionsFragment);
441 builtInStrings[EShLangFragment].push_back(StandardUniforms);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000442
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000443 builtInStrings[EShLangVertex].push_back(BuiltInFunctions);
444 builtInStrings[EShLangVertex].push_back(BuiltInFunctionsVertex);
445 builtInStrings[EShLangVertex].push_back(StandardUniforms);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000446}
447
448void TBuiltIns::initialize(const TBuiltInResource &resources)
449{
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000450 TString builtIns;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000451
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000452 // Implementation dependent constants
453 char builtInConstant[80];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000454
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000455 sprintf(builtInConstant, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs);
456 builtIns.append(TString(builtInConstant));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000457
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000458 sprintf(builtInConstant, "const int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors);
459 builtIns.append(TString(builtInConstant));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000460
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000461 sprintf(builtInConstant, "const int gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors);
462 builtIns.append(TString(builtInConstant));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000464 sprintf(builtInConstant, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits);
465 builtIns.append(TString(builtInConstant));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000466
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000467 sprintf(builtInConstant, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits);
468 builtIns.append(TString(builtInConstant));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000469
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000470 sprintf(builtInConstant, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits);
471 builtIns.append(TString(builtInConstant));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000472
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000473 sprintf(builtInConstant, "const int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors);
474 builtIns.append(TString(builtInConstant));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000476 sprintf(builtInConstant, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers);
477 builtIns.append(TString(builtInConstant));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000478
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000479 builtInStrings[EShLangFragment].push_back(builtIns);
480 builtInStrings[EShLangVertex].push_back(builtIns);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000481}
482
483void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable)
484{
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000485 //
486 // First, insert some special built-in variables that are not in
487 // the built-in header files.
488 //
489 switch(language) {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000490
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000491 case EShLangFragment: {
492 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EvqFragCoord, 4))); // FIXME: mediump
493 symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EvqFrontFacing, 1)));
494 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EvqFragColor, 4))); // FIXME: mediump
495 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EvqFragData, 4))); // FIXME: mediump
496 symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EvqPointCoord, 2))); // FIXME: mediump
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000497
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000498 }
499 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000500
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000501 case EShLangVertex:
502 symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EvqPosition, 4))); // FIXME: highp
503 symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EvqPointSize, 1))); // FIXME: mediump
504 break;
505 default: break;
506 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000507
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000508 //
509 // Next, identify which built-ins from the already loaded headers have
510 // a mapping to an operator. Those that are not identified as such are
511 // expected to be resolved through a library of functions, versus as
512 // operations.
513 //
514 symbolTable.relateToOperator("not", EOpVectorLogicalNot);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000515
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000516 symbolTable.relateToOperator("matrixCompMult", EOpMul);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000517
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000518 symbolTable.relateToOperator("equal", EOpVectorEqual);
519 symbolTable.relateToOperator("notEqual", EOpVectorNotEqual);
520 symbolTable.relateToOperator("lessThan", EOpLessThan);
521 symbolTable.relateToOperator("greaterThan", EOpGreaterThan);
522 symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual);
523 symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual);
524
525 symbolTable.relateToOperator("radians", EOpRadians);
526 symbolTable.relateToOperator("degrees", EOpDegrees);
527 symbolTable.relateToOperator("sin", EOpSin);
528 symbolTable.relateToOperator("cos", EOpCos);
529 symbolTable.relateToOperator("tan", EOpTan);
530 symbolTable.relateToOperator("asin", EOpAsin);
531 symbolTable.relateToOperator("acos", EOpAcos);
532 symbolTable.relateToOperator("atan", EOpAtan);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000533
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000534 symbolTable.relateToOperator("pow", EOpPow);
535 symbolTable.relateToOperator("exp2", EOpExp2);
536 symbolTable.relateToOperator("log", EOpLog);
537 symbolTable.relateToOperator("exp", EOpExp);
538 symbolTable.relateToOperator("log2", EOpLog2);
539 symbolTable.relateToOperator("sqrt", EOpSqrt);
540 symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000542 symbolTable.relateToOperator("abs", EOpAbs);
543 symbolTable.relateToOperator("sign", EOpSign);
544 symbolTable.relateToOperator("floor", EOpFloor);
545 symbolTable.relateToOperator("ceil", EOpCeil);
546 symbolTable.relateToOperator("fract", EOpFract);
547 symbolTable.relateToOperator("mod", EOpMod);
548 symbolTable.relateToOperator("min", EOpMin);
549 symbolTable.relateToOperator("max", EOpMax);
550 symbolTable.relateToOperator("clamp", EOpClamp);
551 symbolTable.relateToOperator("mix", EOpMix);
552 symbolTable.relateToOperator("step", EOpStep);
553 symbolTable.relateToOperator("smoothstep", EOpSmoothStep);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000554
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000555 symbolTable.relateToOperator("length", EOpLength);
556 symbolTable.relateToOperator("distance", EOpDistance);
557 symbolTable.relateToOperator("dot", EOpDot);
558 symbolTable.relateToOperator("cross", EOpCross);
559 symbolTable.relateToOperator("normalize", EOpNormalize);
560 symbolTable.relateToOperator("faceforward", EOpFaceForward);
561 symbolTable.relateToOperator("reflect", EOpReflect);
562 symbolTable.relateToOperator("refract", EOpRefract);
563
564 symbolTable.relateToOperator("any", EOpAny);
565 symbolTable.relateToOperator("all", EOpAll);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000566
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000567 switch(language)
568 {
569 case EShLangVertex:
570 break;
571 case EShLangFragment:
572 // symbolTable.relateToOperator("dFdx", EOpDPdx); // OES_standard_derivatives extension
573 // symbolTable.relateToOperator("dFdy", EOpDPdy); // OES_standard_derivatives extension
574 // symbolTable.relateToOperator("fwidth", EOpFwidth); // OES_standard_derivatives extension
575 break;
576 default: assert(false && "Language not supported");
577 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000578}
579
580void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources)
581{
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000582 //
583 // First, insert some special built-in variables that are not in
584 // the built-in header files.
585 //
586 switch(language) {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000588 case EShLangFragment: {
589 // Set up gl_FragData. The array size.
590 TType fragData(EbtFloat, EvqFragColor, 4, false, true);
591 fragData.setArraySize(resources.maxDrawBuffers);
592 symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData));
593 }
594 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000595
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000596 default: break;
597 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000598}
599
600const char* GetPreprocessorBuiltinString()
601{
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000602 static const char *PreprocessorBuiltinString = "";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000603
daniel@transgaming.com0578f812010-05-17 09:58:39 +0000604 return PreprocessorBuiltinString;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000605}