daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // |
| 8 | // Create strings that declare built-in definitions, add built-ins that |
| 9 | // cannot be expressed in the files, and establish mappings between |
| 10 | // built-in functions and operators. |
| 11 | // |
| 12 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 13 | #include "compiler/Initialize.h" |
| 14 | |
| 15 | #include "compiler/intermediate.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 16 | |
| 17 | void TBuiltIns::initialize() |
| 18 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 19 | // |
| 20 | // Initialize all the built-in strings for parsing. |
| 21 | // |
| 22 | TString BuiltInFunctions; |
| 23 | TString BuiltInFunctionsVertex; |
| 24 | TString BuiltInFunctionsFragment; |
| 25 | TString StandardUniforms; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 26 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 27 | { |
| 28 | //============================================================================ |
| 29 | // |
| 30 | // Prototypes for built-in functions seen by both vertex and fragment shaders. |
| 31 | // |
| 32 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 33 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 34 | TString& s = BuiltInFunctions; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 35 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 36 | // |
| 37 | // Angle and Trigonometric Functions. |
| 38 | // |
| 39 | s.append(TString("float radians(float degrees);")); |
| 40 | s.append(TString("vec2 radians(vec2 degrees);")); |
| 41 | s.append(TString("vec3 radians(vec3 degrees);")); |
| 42 | s.append(TString("vec4 radians(vec4 degrees);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 43 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 44 | s.append(TString("float degrees(float radians);")); |
| 45 | s.append(TString("vec2 degrees(vec2 radians);")); |
| 46 | s.append(TString("vec3 degrees(vec3 radians);")); |
| 47 | s.append(TString("vec4 degrees(vec4 radians);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 48 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 49 | s.append(TString("float sin(float angle);")); |
| 50 | s.append(TString("vec2 sin(vec2 angle);")); |
| 51 | s.append(TString("vec3 sin(vec3 angle);")); |
| 52 | s.append(TString("vec4 sin(vec4 angle);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 53 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 54 | s.append(TString("float cos(float angle);")); |
| 55 | s.append(TString("vec2 cos(vec2 angle);")); |
| 56 | s.append(TString("vec3 cos(vec3 angle);")); |
| 57 | s.append(TString("vec4 cos(vec4 angle);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 58 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 59 | s.append(TString("float tan(float angle);")); |
| 60 | s.append(TString("vec2 tan(vec2 angle);")); |
| 61 | s.append(TString("vec3 tan(vec3 angle);")); |
| 62 | s.append(TString("vec4 tan(vec4 angle);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 63 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 64 | s.append(TString("float asin(float x);")); |
| 65 | s.append(TString("vec2 asin(vec2 x);")); |
| 66 | s.append(TString("vec3 asin(vec3 x);")); |
| 67 | s.append(TString("vec4 asin(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 68 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 69 | s.append(TString("float acos(float x);")); |
| 70 | s.append(TString("vec2 acos(vec2 x);")); |
| 71 | s.append(TString("vec3 acos(vec3 x);")); |
| 72 | s.append(TString("vec4 acos(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 73 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 74 | s.append(TString("float atan(float y, float x);")); |
| 75 | s.append(TString("vec2 atan(vec2 y, vec2 x);")); |
| 76 | s.append(TString("vec3 atan(vec3 y, vec3 x);")); |
| 77 | s.append(TString("vec4 atan(vec4 y, vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 78 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 79 | s.append(TString("float atan(float y_over_x);")); |
| 80 | s.append(TString("vec2 atan(vec2 y_over_x);")); |
| 81 | s.append(TString("vec3 atan(vec3 y_over_x);")); |
| 82 | s.append(TString("vec4 atan(vec4 y_over_x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 83 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 84 | // |
| 85 | // Exponential Functions. |
| 86 | // |
| 87 | s.append(TString("float pow(float x, float y);")); |
| 88 | s.append(TString("vec2 pow(vec2 x, vec2 y);")); |
| 89 | s.append(TString("vec3 pow(vec3 x, vec3 y);")); |
| 90 | s.append(TString("vec4 pow(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 91 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 92 | s.append(TString("float exp(float x);")); |
| 93 | s.append(TString("vec2 exp(vec2 x);")); |
| 94 | s.append(TString("vec3 exp(vec3 x);")); |
| 95 | s.append(TString("vec4 exp(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 96 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 97 | s.append(TString("float log(float x);")); |
| 98 | s.append(TString("vec2 log(vec2 x);")); |
| 99 | s.append(TString("vec3 log(vec3 x);")); |
| 100 | s.append(TString("vec4 log(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 101 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 102 | s.append(TString("float exp2(float x);")); |
| 103 | s.append(TString("vec2 exp2(vec2 x);")); |
| 104 | s.append(TString("vec3 exp2(vec3 x);")); |
| 105 | s.append(TString("vec4 exp2(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 106 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 107 | s.append(TString("float log2(float x);")); |
| 108 | s.append(TString("vec2 log2(vec2 x);")); |
| 109 | s.append(TString("vec3 log2(vec3 x);")); |
| 110 | s.append(TString("vec4 log2(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 111 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 112 | s.append(TString("float sqrt(float x);")); |
| 113 | s.append(TString("vec2 sqrt(vec2 x);")); |
| 114 | s.append(TString("vec3 sqrt(vec3 x);")); |
| 115 | s.append(TString("vec4 sqrt(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 116 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 117 | s.append(TString("float inversesqrt(float x);")); |
| 118 | s.append(TString("vec2 inversesqrt(vec2 x);")); |
| 119 | s.append(TString("vec3 inversesqrt(vec3 x);")); |
| 120 | s.append(TString("vec4 inversesqrt(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 121 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 122 | // |
| 123 | // Common Functions. |
| 124 | // |
| 125 | s.append(TString("float abs(float x);")); |
| 126 | s.append(TString("vec2 abs(vec2 x);")); |
| 127 | s.append(TString("vec3 abs(vec3 x);")); |
| 128 | s.append(TString("vec4 abs(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 129 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 130 | s.append(TString("float sign(float x);")); |
| 131 | s.append(TString("vec2 sign(vec2 x);")); |
| 132 | s.append(TString("vec3 sign(vec3 x);")); |
| 133 | s.append(TString("vec4 sign(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 134 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 135 | s.append(TString("float floor(float x);")); |
| 136 | s.append(TString("vec2 floor(vec2 x);")); |
| 137 | s.append(TString("vec3 floor(vec3 x);")); |
| 138 | s.append(TString("vec4 floor(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 139 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 140 | s.append(TString("float ceil(float x);")); |
| 141 | s.append(TString("vec2 ceil(vec2 x);")); |
| 142 | s.append(TString("vec3 ceil(vec3 x);")); |
| 143 | s.append(TString("vec4 ceil(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 144 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 145 | s.append(TString("float fract(float x);")); |
| 146 | s.append(TString("vec2 fract(vec2 x);")); |
| 147 | s.append(TString("vec3 fract(vec3 x);")); |
| 148 | s.append(TString("vec4 fract(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 149 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 150 | s.append(TString("float mod(float x, float y);")); |
| 151 | s.append(TString("vec2 mod(vec2 x, float y);")); |
| 152 | s.append(TString("vec3 mod(vec3 x, float y);")); |
| 153 | s.append(TString("vec4 mod(vec4 x, float y);")); |
| 154 | s.append(TString("vec2 mod(vec2 x, vec2 y);")); |
| 155 | s.append(TString("vec3 mod(vec3 x, vec3 y);")); |
| 156 | s.append(TString("vec4 mod(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 157 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 158 | s.append(TString("float min(float x, float y);")); |
| 159 | s.append(TString("vec2 min(vec2 x, float y);")); |
| 160 | s.append(TString("vec3 min(vec3 x, float y);")); |
| 161 | s.append(TString("vec4 min(vec4 x, float y);")); |
| 162 | s.append(TString("vec2 min(vec2 x, vec2 y);")); |
| 163 | s.append(TString("vec3 min(vec3 x, vec3 y);")); |
| 164 | s.append(TString("vec4 min(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 165 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 166 | s.append(TString("float max(float x, float y);")); |
| 167 | s.append(TString("vec2 max(vec2 x, float y);")); |
| 168 | s.append(TString("vec3 max(vec3 x, float y);")); |
| 169 | s.append(TString("vec4 max(vec4 x, float y);")); |
| 170 | s.append(TString("vec2 max(vec2 x, vec2 y);")); |
| 171 | s.append(TString("vec3 max(vec3 x, vec3 y);")); |
| 172 | s.append(TString("vec4 max(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 173 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 174 | s.append(TString("float clamp(float x, float minVal, float maxVal);")); |
| 175 | s.append(TString("vec2 clamp(vec2 x, float minVal, float maxVal);")); |
| 176 | s.append(TString("vec3 clamp(vec3 x, float minVal, float maxVal);")); |
| 177 | s.append(TString("vec4 clamp(vec4 x, float minVal, float maxVal);")); |
| 178 | s.append(TString("vec2 clamp(vec2 x, vec2 minVal, vec2 maxVal);")); |
| 179 | s.append(TString("vec3 clamp(vec3 x, vec3 minVal, vec3 maxVal);")); |
| 180 | s.append(TString("vec4 clamp(vec4 x, vec4 minVal, vec4 maxVal);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 182 | s.append(TString("float mix(float x, float y, float a);")); |
| 183 | s.append(TString("vec2 mix(vec2 x, vec2 y, float a);")); |
| 184 | s.append(TString("vec3 mix(vec3 x, vec3 y, float a);")); |
| 185 | s.append(TString("vec4 mix(vec4 x, vec4 y, float a);")); |
| 186 | s.append(TString("vec2 mix(vec2 x, vec2 y, vec2 a);")); |
| 187 | s.append(TString("vec3 mix(vec3 x, vec3 y, vec3 a);")); |
| 188 | s.append(TString("vec4 mix(vec4 x, vec4 y, vec4 a);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 189 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 190 | s.append(TString("float step(float edge, float x);")); |
| 191 | s.append(TString("vec2 step(vec2 edge, vec2 x);")); |
| 192 | s.append(TString("vec3 step(vec3 edge, vec3 x);")); |
| 193 | s.append(TString("vec4 step(vec4 edge, vec4 x);")); |
| 194 | s.append(TString("vec2 step(float edge, vec2 x);")); |
| 195 | s.append(TString("vec3 step(float edge, vec3 x);")); |
| 196 | s.append(TString("vec4 step(float edge, vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 197 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 198 | s.append(TString("float smoothstep(float edge0, float edge1, float x);")); |
| 199 | s.append(TString("vec2 smoothstep(vec2 edge0, vec2 edge1, vec2 x);")); |
| 200 | s.append(TString("vec3 smoothstep(vec3 edge0, vec3 edge1, vec3 x);")); |
| 201 | s.append(TString("vec4 smoothstep(vec4 edge0, vec4 edge1, vec4 x);")); |
| 202 | s.append(TString("vec2 smoothstep(float edge0, float edge1, vec2 x);")); |
| 203 | s.append(TString("vec3 smoothstep(float edge0, float edge1, vec3 x);")); |
| 204 | s.append(TString("vec4 smoothstep(float edge0, float edge1, vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 205 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 206 | // |
| 207 | // Geometric Functions. |
| 208 | // |
| 209 | s.append(TString("float length(float x);")); |
| 210 | s.append(TString("float length(vec2 x);")); |
| 211 | s.append(TString("float length(vec3 x);")); |
| 212 | s.append(TString("float length(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 213 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 214 | s.append(TString("float distance(float p0, float p1);")); |
| 215 | s.append(TString("float distance(vec2 p0, vec2 p1);")); |
| 216 | s.append(TString("float distance(vec3 p0, vec3 p1);")); |
| 217 | s.append(TString("float distance(vec4 p0, vec4 p1);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 218 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 219 | s.append(TString("float dot(float x, float y);")); |
| 220 | s.append(TString("float dot(vec2 x, vec2 y);")); |
| 221 | s.append(TString("float dot(vec3 x, vec3 y);")); |
| 222 | s.append(TString("float dot(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 223 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 224 | s.append(TString("vec3 cross(vec3 x, vec3 y);")); |
| 225 | s.append(TString("float normalize(float x);")); |
| 226 | s.append(TString("vec2 normalize(vec2 x);")); |
| 227 | s.append(TString("vec3 normalize(vec3 x);")); |
| 228 | s.append(TString("vec4 normalize(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 229 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 230 | s.append(TString("float faceforward(float N, float I, float Nref);")); |
| 231 | s.append(TString("vec2 faceforward(vec2 N, vec2 I, vec2 Nref);")); |
| 232 | s.append(TString("vec3 faceforward(vec3 N, vec3 I, vec3 Nref);")); |
| 233 | s.append(TString("vec4 faceforward(vec4 N, vec4 I, vec4 Nref);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 234 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 235 | s.append(TString("float reflect(float I, float N);")); |
| 236 | s.append(TString("vec2 reflect(vec2 I, vec2 N);")); |
| 237 | s.append(TString("vec3 reflect(vec3 I, vec3 N);")); |
| 238 | s.append(TString("vec4 reflect(vec4 I, vec4 N);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 239 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 240 | s.append(TString("float refract(float I, float N, float eta);")); |
| 241 | s.append(TString("vec2 refract(vec2 I, vec2 N, float eta);")); |
| 242 | s.append(TString("vec3 refract(vec3 I, vec3 N, float eta);")); |
| 243 | s.append(TString("vec4 refract(vec4 I, vec4 N, float eta);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 244 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 245 | // |
| 246 | // Matrix Functions. |
| 247 | // |
| 248 | s.append(TString("mat2 matrixCompMult(mat2 x, mat2 y);")); |
| 249 | s.append(TString("mat3 matrixCompMult(mat3 x, mat3 y);")); |
| 250 | s.append(TString("mat4 matrixCompMult(mat4 x, mat4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 251 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 252 | // |
| 253 | // Vector relational functions. |
| 254 | // |
| 255 | s.append(TString("bvec2 lessThan(vec2 x, vec2 y);")); |
| 256 | s.append(TString("bvec3 lessThan(vec3 x, vec3 y);")); |
| 257 | s.append(TString("bvec4 lessThan(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 258 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 259 | s.append(TString("bvec2 lessThan(ivec2 x, ivec2 y);")); |
| 260 | s.append(TString("bvec3 lessThan(ivec3 x, ivec3 y);")); |
| 261 | s.append(TString("bvec4 lessThan(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 262 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 263 | s.append(TString("bvec2 lessThanEqual(vec2 x, vec2 y);")); |
| 264 | s.append(TString("bvec3 lessThanEqual(vec3 x, vec3 y);")); |
| 265 | s.append(TString("bvec4 lessThanEqual(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 266 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 267 | s.append(TString("bvec2 lessThanEqual(ivec2 x, ivec2 y);")); |
| 268 | s.append(TString("bvec3 lessThanEqual(ivec3 x, ivec3 y);")); |
| 269 | s.append(TString("bvec4 lessThanEqual(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 270 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 271 | s.append(TString("bvec2 greaterThan(vec2 x, vec2 y);")); |
| 272 | s.append(TString("bvec3 greaterThan(vec3 x, vec3 y);")); |
| 273 | s.append(TString("bvec4 greaterThan(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 274 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 275 | s.append(TString("bvec2 greaterThan(ivec2 x, ivec2 y);")); |
| 276 | s.append(TString("bvec3 greaterThan(ivec3 x, ivec3 y);")); |
| 277 | s.append(TString("bvec4 greaterThan(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 278 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 279 | s.append(TString("bvec2 greaterThanEqual(vec2 x, vec2 y);")); |
| 280 | s.append(TString("bvec3 greaterThanEqual(vec3 x, vec3 y);")); |
| 281 | s.append(TString("bvec4 greaterThanEqual(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 282 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 283 | s.append(TString("bvec2 greaterThanEqual(ivec2 x, ivec2 y);")); |
| 284 | s.append(TString("bvec3 greaterThanEqual(ivec3 x, ivec3 y);")); |
| 285 | s.append(TString("bvec4 greaterThanEqual(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 286 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 287 | s.append(TString("bvec2 equal(vec2 x, vec2 y);")); |
| 288 | s.append(TString("bvec3 equal(vec3 x, vec3 y);")); |
| 289 | s.append(TString("bvec4 equal(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 290 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 291 | s.append(TString("bvec2 equal(ivec2 x, ivec2 y);")); |
| 292 | s.append(TString("bvec3 equal(ivec3 x, ivec3 y);")); |
| 293 | s.append(TString("bvec4 equal(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 294 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 295 | s.append(TString("bvec2 equal(bvec2 x, bvec2 y);")); |
| 296 | s.append(TString("bvec3 equal(bvec3 x, bvec3 y);")); |
| 297 | s.append(TString("bvec4 equal(bvec4 x, bvec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 298 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 299 | s.append(TString("bvec2 notEqual(vec2 x, vec2 y);")); |
| 300 | s.append(TString("bvec3 notEqual(vec3 x, vec3 y);")); |
| 301 | s.append(TString("bvec4 notEqual(vec4 x, vec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 302 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 303 | s.append(TString("bvec2 notEqual(ivec2 x, ivec2 y);")); |
| 304 | s.append(TString("bvec3 notEqual(ivec3 x, ivec3 y);")); |
| 305 | s.append(TString("bvec4 notEqual(ivec4 x, ivec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 306 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 307 | s.append(TString("bvec2 notEqual(bvec2 x, bvec2 y);")); |
| 308 | s.append(TString("bvec3 notEqual(bvec3 x, bvec3 y);")); |
| 309 | s.append(TString("bvec4 notEqual(bvec4 x, bvec4 y);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 310 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 311 | s.append(TString("bool any(bvec2 x);")); |
| 312 | s.append(TString("bool any(bvec3 x);")); |
| 313 | s.append(TString("bool any(bvec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 314 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 315 | s.append(TString("bool all(bvec2 x);")); |
| 316 | s.append(TString("bool all(bvec3 x);")); |
| 317 | s.append(TString("bool all(bvec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 318 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 319 | s.append(TString("bvec2 not(bvec2 x);")); |
| 320 | s.append(TString("bvec3 not(bvec3 x);")); |
| 321 | s.append(TString("bvec4 not(bvec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 322 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 323 | // |
| 324 | // Texture Functions. |
| 325 | // |
| 326 | s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord);")); |
| 327 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord);")); |
| 328 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 329 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 330 | s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 331 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 332 | // |
| 333 | // Noise functions. |
| 334 | // |
| 335 | // s.append(TString("float noise1(float x);")); |
| 336 | // s.append(TString("float noise1(vec2 x);")); |
| 337 | // s.append(TString("float noise1(vec3 x);")); |
| 338 | // s.append(TString("float noise1(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 339 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 340 | // s.append(TString("vec2 noise2(float x);")); |
| 341 | // s.append(TString("vec2 noise2(vec2 x);")); |
| 342 | // s.append(TString("vec2 noise2(vec3 x);")); |
| 343 | // s.append(TString("vec2 noise2(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 344 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 345 | // s.append(TString("vec3 noise3(float x);")); |
| 346 | // s.append(TString("vec3 noise3(vec2 x);")); |
| 347 | // s.append(TString("vec3 noise3(vec3 x);")); |
| 348 | // s.append(TString("vec3 noise3(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 349 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 350 | // s.append(TString("vec4 noise4(float x);")); |
| 351 | // s.append(TString("vec4 noise4(vec2 x);")); |
| 352 | // s.append(TString("vec4 noise4(vec3 x);")); |
| 353 | // s.append(TString("vec4 noise4(vec4 x);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 354 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 355 | s.append(TString("\n")); |
| 356 | } |
| 357 | { |
| 358 | //============================================================================ |
| 359 | // |
| 360 | // Prototypes for built-in functions seen by vertex shaders only. |
| 361 | // |
| 362 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 363 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 364 | TString& s = BuiltInFunctionsVertex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 365 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 366 | // |
| 367 | // Geometric Functions. |
| 368 | // |
| 369 | s.append(TString("vec4 ftransform();")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 370 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 371 | // |
| 372 | // Texture Functions. |
| 373 | // |
| 374 | s.append(TString("vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod);")); |
| 375 | s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);")); |
| 376 | s.append(TString("vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 377 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 378 | s.append(TString("vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 379 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 380 | s.append(TString("\n")); |
| 381 | } |
| 382 | { |
| 383 | //============================================================================ |
| 384 | // |
| 385 | // Prototypes for built-in functions seen by fragment shaders only. |
| 386 | // |
| 387 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 388 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 389 | TString& s = BuiltInFunctionsFragment; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 390 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 391 | // |
| 392 | // Texture Functions. |
| 393 | // |
| 394 | s.append(TString("vec4 texture2D(sampler2D sampler, vec2 coord, float bias);")); |
| 395 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec3 coord, float bias);")); |
| 396 | s.append(TString("vec4 texture2DProj(sampler2D sampler, vec4 coord, float bias);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 397 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 398 | s.append(TString("vec4 textureCube(samplerCube sampler, vec3 coord, float bias);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 399 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 400 | // s.append(TString("float dFdx(float p);")); |
| 401 | // s.append(TString("vec2 dFdx(vec2 p);")); |
| 402 | // s.append(TString("vec3 dFdx(vec3 p);")); |
| 403 | // s.append(TString("vec4 dFdx(vec4 p);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 404 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 405 | // s.append(TString("float dFdy(float p);")); |
| 406 | // s.append(TString("vec2 dFdy(vec2 p);")); |
| 407 | // s.append(TString("vec3 dFdy(vec3 p);")); |
| 408 | // s.append(TString("vec4 dFdy(vec4 p);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 409 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 410 | s.append(TString("float fwidth(float p);")); |
| 411 | s.append(TString("vec2 fwidth(vec2 p);")); |
| 412 | s.append(TString("vec3 fwidth(vec3 p);")); |
| 413 | s.append(TString("vec4 fwidth(vec4 p);")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 414 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 415 | s.append(TString("\n")); |
| 416 | } |
| 417 | { |
| 418 | //============================================================================ |
| 419 | // |
| 420 | // Standard Uniforms |
| 421 | // |
| 422 | //============================================================================ |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 423 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 424 | TString& s = StandardUniforms; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 425 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 426 | // |
| 427 | // Depth range in window coordinates |
| 428 | // |
| 429 | s.append(TString("struct gl_DepthRangeParameters {")); |
| 430 | s.append(TString(" float near;")); // n // FIXME: highp |
| 431 | s.append(TString(" float far;")); // f // FIXME: highp |
| 432 | s.append(TString(" float diff;")); // f - n // FIXME: highp |
| 433 | s.append(TString("};")); |
| 434 | s.append(TString("uniform gl_DepthRangeParameters gl_DepthRange;")); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 435 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 436 | s.append(TString("\n")); |
| 437 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 438 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 439 | builtInStrings[EShLangFragment].push_back(BuiltInFunctions.c_str()); |
| 440 | builtInStrings[EShLangFragment].push_back(BuiltInFunctionsFragment); |
| 441 | builtInStrings[EShLangFragment].push_back(StandardUniforms); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 442 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 443 | builtInStrings[EShLangVertex].push_back(BuiltInFunctions); |
| 444 | builtInStrings[EShLangVertex].push_back(BuiltInFunctionsVertex); |
| 445 | builtInStrings[EShLangVertex].push_back(StandardUniforms); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 446 | } |
| 447 | |
| 448 | void TBuiltIns::initialize(const TBuiltInResource &resources) |
| 449 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 450 | TString builtIns; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 451 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 452 | // Implementation dependent constants |
| 453 | char builtInConstant[80]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 454 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 455 | sprintf(builtInConstant, "const int gl_MaxVertexAttribs = %d;", resources.maxVertexAttribs); |
| 456 | builtIns.append(TString(builtInConstant)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 457 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 458 | sprintf(builtInConstant, "const int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors); |
| 459 | builtIns.append(TString(builtInConstant)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 460 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 461 | sprintf(builtInConstant, "const int gl_MaxVaryingVectors = %d;", resources.maxVaryingVectors); |
| 462 | builtIns.append(TString(builtInConstant)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 463 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 464 | sprintf(builtInConstant, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); |
| 465 | builtIns.append(TString(builtInConstant)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 466 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 467 | sprintf(builtInConstant, "const int gl_MaxCombinedTextureImageUnits = %d;", resources.maxCombinedTextureImageUnits); |
| 468 | builtIns.append(TString(builtInConstant)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 469 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 470 | sprintf(builtInConstant, "const int gl_MaxTextureImageUnits = %d;", resources.maxTextureImageUnits); |
| 471 | builtIns.append(TString(builtInConstant)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 472 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 473 | sprintf(builtInConstant, "const int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors); |
| 474 | builtIns.append(TString(builtInConstant)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 475 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 476 | sprintf(builtInConstant, "const int gl_MaxDrawBuffers = %d;", resources.maxDrawBuffers); |
| 477 | builtIns.append(TString(builtInConstant)); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 478 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 479 | builtInStrings[EShLangFragment].push_back(builtIns); |
| 480 | builtInStrings[EShLangVertex].push_back(builtIns); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 481 | } |
| 482 | |
| 483 | void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable) |
| 484 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 485 | // |
| 486 | // First, insert some special built-in variables that are not in |
| 487 | // the built-in header files. |
| 488 | // |
| 489 | switch(language) { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 490 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 491 | case EShLangFragment: { |
| 492 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EvqFragCoord, 4))); // FIXME: mediump |
| 493 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool, EvqFrontFacing, 1))); |
| 494 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EvqFragColor, 4))); // FIXME: mediump |
| 495 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EvqFragData, 4))); // FIXME: mediump |
| 496 | symbolTable.insert(*new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EvqPointCoord, 2))); // FIXME: mediump |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 497 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 498 | } |
| 499 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 500 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 501 | case EShLangVertex: |
| 502 | symbolTable.insert(*new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EvqPosition, 4))); // FIXME: highp |
| 503 | symbolTable.insert(*new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EvqPointSize, 1))); // FIXME: mediump |
| 504 | break; |
| 505 | default: break; |
| 506 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 507 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 508 | // |
| 509 | // Next, identify which built-ins from the already loaded headers have |
| 510 | // a mapping to an operator. Those that are not identified as such are |
| 511 | // expected to be resolved through a library of functions, versus as |
| 512 | // operations. |
| 513 | // |
| 514 | symbolTable.relateToOperator("not", EOpVectorLogicalNot); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 515 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 516 | symbolTable.relateToOperator("matrixCompMult", EOpMul); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 517 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 518 | symbolTable.relateToOperator("equal", EOpVectorEqual); |
| 519 | symbolTable.relateToOperator("notEqual", EOpVectorNotEqual); |
| 520 | symbolTable.relateToOperator("lessThan", EOpLessThan); |
| 521 | symbolTable.relateToOperator("greaterThan", EOpGreaterThan); |
| 522 | symbolTable.relateToOperator("lessThanEqual", EOpLessThanEqual); |
| 523 | symbolTable.relateToOperator("greaterThanEqual", EOpGreaterThanEqual); |
| 524 | |
| 525 | symbolTable.relateToOperator("radians", EOpRadians); |
| 526 | symbolTable.relateToOperator("degrees", EOpDegrees); |
| 527 | symbolTable.relateToOperator("sin", EOpSin); |
| 528 | symbolTable.relateToOperator("cos", EOpCos); |
| 529 | symbolTable.relateToOperator("tan", EOpTan); |
| 530 | symbolTable.relateToOperator("asin", EOpAsin); |
| 531 | symbolTable.relateToOperator("acos", EOpAcos); |
| 532 | symbolTable.relateToOperator("atan", EOpAtan); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 533 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 534 | symbolTable.relateToOperator("pow", EOpPow); |
| 535 | symbolTable.relateToOperator("exp2", EOpExp2); |
| 536 | symbolTable.relateToOperator("log", EOpLog); |
| 537 | symbolTable.relateToOperator("exp", EOpExp); |
| 538 | symbolTable.relateToOperator("log2", EOpLog2); |
| 539 | symbolTable.relateToOperator("sqrt", EOpSqrt); |
| 540 | symbolTable.relateToOperator("inversesqrt", EOpInverseSqrt); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 541 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 542 | symbolTable.relateToOperator("abs", EOpAbs); |
| 543 | symbolTable.relateToOperator("sign", EOpSign); |
| 544 | symbolTable.relateToOperator("floor", EOpFloor); |
| 545 | symbolTable.relateToOperator("ceil", EOpCeil); |
| 546 | symbolTable.relateToOperator("fract", EOpFract); |
| 547 | symbolTable.relateToOperator("mod", EOpMod); |
| 548 | symbolTable.relateToOperator("min", EOpMin); |
| 549 | symbolTable.relateToOperator("max", EOpMax); |
| 550 | symbolTable.relateToOperator("clamp", EOpClamp); |
| 551 | symbolTable.relateToOperator("mix", EOpMix); |
| 552 | symbolTable.relateToOperator("step", EOpStep); |
| 553 | symbolTable.relateToOperator("smoothstep", EOpSmoothStep); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 554 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 555 | symbolTable.relateToOperator("length", EOpLength); |
| 556 | symbolTable.relateToOperator("distance", EOpDistance); |
| 557 | symbolTable.relateToOperator("dot", EOpDot); |
| 558 | symbolTable.relateToOperator("cross", EOpCross); |
| 559 | symbolTable.relateToOperator("normalize", EOpNormalize); |
| 560 | symbolTable.relateToOperator("faceforward", EOpFaceForward); |
| 561 | symbolTable.relateToOperator("reflect", EOpReflect); |
| 562 | symbolTable.relateToOperator("refract", EOpRefract); |
| 563 | |
| 564 | symbolTable.relateToOperator("any", EOpAny); |
| 565 | symbolTable.relateToOperator("all", EOpAll); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 566 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 567 | switch(language) |
| 568 | { |
| 569 | case EShLangVertex: |
| 570 | break; |
| 571 | case EShLangFragment: |
| 572 | // symbolTable.relateToOperator("dFdx", EOpDPdx); // OES_standard_derivatives extension |
| 573 | // symbolTable.relateToOperator("dFdy", EOpDPdy); // OES_standard_derivatives extension |
| 574 | // symbolTable.relateToOperator("fwidth", EOpFwidth); // OES_standard_derivatives extension |
| 575 | break; |
| 576 | default: assert(false && "Language not supported"); |
| 577 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 578 | } |
| 579 | |
| 580 | void IdentifyBuiltIns(EShLanguage language, TSymbolTable& symbolTable, const TBuiltInResource &resources) |
| 581 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 582 | // |
| 583 | // First, insert some special built-in variables that are not in |
| 584 | // the built-in header files. |
| 585 | // |
| 586 | switch(language) { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 587 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 588 | case EShLangFragment: { |
| 589 | // Set up gl_FragData. The array size. |
| 590 | TType fragData(EbtFloat, EvqFragColor, 4, false, true); |
| 591 | fragData.setArraySize(resources.maxDrawBuffers); |
| 592 | symbolTable.insert(*new TVariable(NewPoolTString("gl_FragData"), fragData)); |
| 593 | } |
| 594 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 595 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 596 | default: break; |
| 597 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 598 | } |
| 599 | |
| 600 | const char* GetPreprocessorBuiltinString() |
| 601 | { |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 602 | static const char *PreprocessorBuiltinString = ""; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 603 | |
daniel@transgaming.com | 0578f81 | 2010-05-17 09:58:39 +0000 | [diff] [blame^] | 604 | return PreprocessorBuiltinString; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 605 | } |