Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // CommandGraph: |
| 7 | // Deferred work constructed by GL calls, that will later be flushed to Vulkan. |
| 8 | // |
| 9 | |
| 10 | #ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |
| 11 | #define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |
| 12 | |
| 13 | #include "libANGLE/renderer/vulkan/vk_cache_utils.h" |
| 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
| 18 | namespace vk |
| 19 | { |
| 20 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 21 | // This is a helper class for back-end objects used in Vk command buffers. It records a serial |
| 22 | // at command recording times indicating an order in the queue. We use Fences to detect when |
| 23 | // commands finish, and then release any unreferenced and deleted resources based on the stored |
| 24 | // queue serial in a special 'garbage' queue. Resources also track current read and write |
| 25 | // dependencies. Only one command buffer node can be writing to the Resource at a time, but many |
| 26 | // can be reading from it. Together the dependencies will form a command graph at submission time. |
| 27 | class CommandGraphResource |
| 28 | { |
| 29 | public: |
| 30 | CommandGraphResource(); |
| 31 | virtual ~CommandGraphResource(); |
| 32 | |
| 33 | void updateQueueSerial(Serial queueSerial); |
| 34 | Serial getQueueSerial() const; |
| 35 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 36 | // Allocates a write node via getNewWriteNode and returns a started command buffer. |
| 37 | // The started command buffer will render outside of a RenderPass. |
| 38 | Error beginWriteResource(RendererVk *renderer, CommandBuffer **commandBufferOut); |
| 39 | |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 40 | // Check if we have started writing outside a RenderPass. |
| 41 | bool hasStartedWriteResource() const; |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 42 | |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 43 | // Starts rendering to an existing command buffer for the resource. |
| 44 | // The started command buffer will render outside of a RenderPass. |
| 45 | // Calls beginWriteResource if we have not yet started writing. |
| 46 | Error appendWriteResource(RendererVk *renderer, CommandBuffer **commandBufferOut); |
| 47 | |
| 48 | // Begins a command buffer on the current graph node for in-RenderPass rendering. |
| 49 | // Currently only called from FramebufferVk::getCommandBufferForDraw. |
| 50 | Error beginRenderPass(RendererVk *renderer, |
| 51 | const Framebuffer &framebuffer, |
| 52 | const gl::Rectangle &renderArea, |
| 53 | const RenderPassDesc &renderPassDesc, |
| 54 | const std::vector<VkClearValue> &clearValues, |
| 55 | CommandBuffer **commandBufferOut) const; |
| 56 | |
| 57 | // Checks if we're in a RenderPass. |
| 58 | bool hasStartedRenderPass() const; |
| 59 | |
| 60 | // Returns a started command buffer if we've already called beginRenderPass. |
| 61 | void appendToRenderPass(CommandBuffer **commandBufferOut) const; |
| 62 | |
| 63 | // Accessor for RenderPass RenderArea. |
| 64 | const gl::Rectangle &getRenderPassRenderArea() const; |
| 65 | |
| 66 | // Called when 'this' object changes, but we'd like to start a new command buffer later. |
| 67 | void onResourceChanged(RendererVk *renderer); |
| 68 | |
| 69 | // Sets up dependency relations. 'this' resource is the resource being written to. |
| 70 | void addWriteDependency(CommandGraphResource *writingResource); |
| 71 | |
| 72 | // Sets up dependency relations. 'this' resource is the resource being read. |
| 73 | void addReadDependency(CommandGraphResource *readingResource); |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 74 | |
Jamie Madill | 9cceac4 | 2018-03-31 14:19:16 -0400 | [diff] [blame] | 75 | // Returns false if the resource is not in use, and clears any current read/write nodes. |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 76 | // TODO(jmadill): Remove this. http://anglebug.com/2539 |
Jamie Madill | 9cceac4 | 2018-03-31 14:19:16 -0400 | [diff] [blame] | 77 | bool checkResourceInUseAndRefreshDeps(RendererVk *renderer); |
| 78 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 79 | private: |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 80 | void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial); |
| 81 | |
| 82 | // Returns true if this node has a current writing node with no children. |
| 83 | bool hasChildlessWritingNode() const; |
| 84 | |
| 85 | // Allocates a new write node and calls onWriteResource internally. |
| 86 | CommandGraphNode *getNewWritingNode(RendererVk *renderer); |
| 87 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 88 | Serial mStoredQueueSerial; |
| 89 | std::vector<CommandGraphNode *> mCurrentReadingNodes; |
| 90 | CommandGraphNode *mCurrentWritingNode; |
| 91 | }; |
| 92 | |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 93 | enum class VisitedState |
| 94 | { |
| 95 | Unvisited, |
| 96 | Ready, |
| 97 | Visited, |
| 98 | }; |
| 99 | |
| 100 | // Translating OpenGL commands into Vulkan and submitting them immediately loses out on some |
| 101 | // of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically |
| 102 | // clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions |
| 103 | // can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends |
| 104 | // when processing interleaved draw operations on independent Framebuffers. |
| 105 | // |
| 106 | // ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred |
| 107 | // command submission. We also sometimes call this command re-ordering. A brief summary: |
| 108 | // |
| 109 | // During GL command processing, we record Vulkan commands into secondary command buffers, which |
| 110 | // are stored in CommandGraphNodes, and these nodes are chained together via dependencies to |
| 111 | // for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a |
| 112 | // SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the |
| 113 | // CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 114 | // and outside RenderPasses as necessary, filled with the right load/store operations. Once |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 115 | // the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open |
| 116 | // CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device. |
| 117 | |
| 118 | class CommandGraphNode final : angle::NonCopyable |
| 119 | { |
| 120 | public: |
| 121 | CommandGraphNode(); |
| 122 | ~CommandGraphNode(); |
| 123 | |
| 124 | // Immutable queries for when we're walking the commands tree. |
| 125 | CommandBuffer *getOutsideRenderPassCommands(); |
| 126 | CommandBuffer *getInsideRenderPassCommands(); |
| 127 | |
| 128 | // For outside the render pass (copies, transitions, etc). |
| 129 | Error beginOutsideRenderPassRecording(VkDevice device, |
| 130 | const CommandPool &commandPool, |
| 131 | CommandBuffer **commandsOut); |
| 132 | |
| 133 | // For rendering commands (draws). |
| 134 | Error beginInsideRenderPassRecording(RendererVk *renderer, CommandBuffer **commandsOut); |
| 135 | |
| 136 | // storeRenderPassInfo and append*RenderTarget store info relevant to the RenderPass. |
| 137 | void storeRenderPassInfo(const Framebuffer &framebuffer, |
| 138 | const gl::Rectangle renderArea, |
Jamie Madill | bcf467f | 2018-05-23 09:46:00 -0400 | [diff] [blame] | 139 | const vk::RenderPassDesc &renderPassDesc, |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 140 | const std::vector<VkClearValue> &clearValues); |
| 141 | |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 142 | // Dependency commands order node execution in the command graph. |
| 143 | // Once a node has commands that must happen after it, recording is stopped and the node is |
| 144 | // frozen forever. |
| 145 | static void SetHappensBeforeDependency(CommandGraphNode *beforeNode, |
| 146 | CommandGraphNode *afterNode); |
| 147 | static void SetHappensBeforeDependencies(const std::vector<CommandGraphNode *> &beforeNodes, |
| 148 | CommandGraphNode *afterNode); |
| 149 | bool hasParents() const; |
| 150 | bool hasChildren() const; |
| 151 | |
| 152 | // Commands for traversing the node on a flush operation. |
| 153 | VisitedState visitedState() const; |
| 154 | void visitParents(std::vector<CommandGraphNode *> *stack); |
| 155 | Error visitAndExecute(VkDevice device, |
| 156 | Serial serial, |
| 157 | RenderPassCache *renderPassCache, |
| 158 | CommandBuffer *primaryCommandBuffer); |
| 159 | |
Luc Ferron | 14f4817 | 2018-04-11 08:43:28 -0400 | [diff] [blame] | 160 | const gl::Rectangle &getRenderPassRenderArea() const; |
| 161 | |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 162 | private: |
| 163 | void setHasChildren(); |
| 164 | |
| 165 | // Used for testing only. |
| 166 | bool isChildOf(CommandGraphNode *parent); |
| 167 | |
| 168 | // Only used if we need a RenderPass for these commands. |
| 169 | RenderPassDesc mRenderPassDesc; |
| 170 | Framebuffer mRenderPassFramebuffer; |
| 171 | gl::Rectangle mRenderPassRenderArea; |
| 172 | gl::AttachmentArray<VkClearValue> mRenderPassClearValues; |
| 173 | |
| 174 | // Keep a separate buffers for commands inside and outside a RenderPass. |
| 175 | // TODO(jmadill): We might not need inside and outside RenderPass commands separate. |
| 176 | CommandBuffer mOutsideRenderPassCommands; |
| 177 | CommandBuffer mInsideRenderPassCommands; |
| 178 | |
| 179 | // Parents are commands that must be submitted before 'this' CommandNode can be submitted. |
| 180 | std::vector<CommandGraphNode *> mParents; |
| 181 | |
| 182 | // If this is true, other commands exist that must be submitted after 'this' command. |
| 183 | bool mHasChildren; |
| 184 | |
| 185 | // Used when traversing the dependency graph. |
| 186 | VisitedState mVisitedState; |
| 187 | }; |
| 188 | |
| 189 | // The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new |
| 190 | // nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and |
| 191 | // also submitting the whole command graph via submitCommands. |
| 192 | class CommandGraph final : angle::NonCopyable |
| 193 | { |
| 194 | public: |
| 195 | CommandGraph(); |
| 196 | ~CommandGraph(); |
| 197 | |
| 198 | // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering |
| 199 | // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency |
| 200 | // to set up dependency relations. |
| 201 | CommandGraphNode *allocateNode(); |
| 202 | |
| 203 | Error submitCommands(VkDevice device, |
| 204 | Serial serial, |
| 205 | RenderPassCache *renderPassCache, |
| 206 | CommandPool *commandPool, |
| 207 | CommandBuffer *primaryCommandBufferOut); |
| 208 | bool empty() const; |
| 209 | |
| 210 | private: |
| 211 | std::vector<CommandGraphNode *> mNodes; |
| 212 | }; |
| 213 | |
| 214 | } // namespace vk |
| 215 | } // namespace rx |
| 216 | |
| 217 | #endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |