daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Blit.cpp: Surface copy utility class. |
| 8 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 9 | #include "libGLESv2/Blit.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 10 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 11 | #include "common/debug.h" |
| 12 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 13 | #include "libGLESv2/main.h" |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame^] | 14 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 15 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 16 | namespace |
| 17 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 18 | #include "libGLESv2/shaders/standardvs.h" |
| 19 | #include "libGLESv2/shaders/flipyvs.h" |
| 20 | #include "libGLESv2/shaders/passthroughps.h" |
| 21 | #include "libGLESv2/shaders/luminanceps.h" |
| 22 | #include "libGLESv2/shaders/componentmaskps.h" |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 23 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 24 | const BYTE* const g_shaderCode[] = |
| 25 | { |
| 26 | g_vs20_standardvs, |
| 27 | g_vs20_flipyvs, |
| 28 | g_ps20_passthroughps, |
| 29 | g_ps20_luminanceps, |
| 30 | g_ps20_componentmaskps |
| 31 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 32 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 33 | const size_t g_shaderSize[] = |
| 34 | { |
| 35 | sizeof(g_vs20_standardvs), |
| 36 | sizeof(g_vs20_flipyvs), |
| 37 | sizeof(g_ps20_passthroughps), |
| 38 | sizeof(g_ps20_luminanceps), |
| 39 | sizeof(g_ps20_componentmaskps) |
| 40 | }; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 41 | } |
| 42 | |
| 43 | namespace gl |
| 44 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 45 | Blit::Blit(Context *context) |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 46 | : mContext(context), mQuadVertexBuffer(NULL), mQuadVertexDeclaration(NULL), mSavedRenderTarget(NULL), mSavedDepthStencil(NULL), mSavedStateBlock(NULL) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 47 | { |
| 48 | initGeometry(); |
| 49 | memset(mCompiledShaders, 0, sizeof(mCompiledShaders)); |
| 50 | } |
| 51 | |
| 52 | Blit::~Blit() |
| 53 | { |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 54 | if (mSavedStateBlock) mSavedStateBlock->Release(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 55 | if (mQuadVertexBuffer) mQuadVertexBuffer->Release(); |
| 56 | if (mQuadVertexDeclaration) mQuadVertexDeclaration->Release(); |
| 57 | |
| 58 | for (int i = 0; i < SHADER_COUNT; i++) |
| 59 | { |
| 60 | if (mCompiledShaders[i]) |
| 61 | { |
| 62 | mCompiledShaders[i]->Release(); |
| 63 | } |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | void Blit::initGeometry() |
| 68 | { |
| 69 | static const float quad[] = |
| 70 | { |
| 71 | -1, -1, |
| 72 | -1, 1, |
| 73 | 1, -1, |
| 74 | 1, 1 |
| 75 | }; |
| 76 | |
| 77 | IDirect3DDevice9 *device = getDevice(); |
| 78 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 79 | HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &mQuadVertexBuffer, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 80 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 81 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 82 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 83 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 84 | return error(GL_OUT_OF_MEMORY); |
| 85 | } |
| 86 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 87 | void *lockPtr = NULL; |
| 88 | result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0); |
| 89 | |
| 90 | if (FAILED(result) || lockPtr == NULL) |
| 91 | { |
| 92 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 93 | return error(GL_OUT_OF_MEMORY); |
| 94 | } |
| 95 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 96 | memcpy(lockPtr, quad, sizeof(quad)); |
| 97 | mQuadVertexBuffer->Unlock(); |
| 98 | |
| 99 | static const D3DVERTEXELEMENT9 elements[] = |
| 100 | { |
| 101 | { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 }, |
| 102 | D3DDECL_END() |
| 103 | }; |
| 104 | |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 105 | result = device->CreateVertexDeclaration(elements, &mQuadVertexDeclaration); |
| 106 | |
| 107 | if (FAILED(result)) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 108 | { |
daniel@transgaming.com | aa61460 | 2011-04-28 16:20:58 +0000 | [diff] [blame] | 109 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 110 | return error(GL_OUT_OF_MEMORY); |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | template <class D3DShaderType> |
| 115 | bool Blit::setShader(ShaderId source, const char *profile, |
apatrick@chromium.org | 3cfd722 | 2012-07-13 22:36:58 +0000 | [diff] [blame] | 116 | D3DShaderType *(egl::Display::*createShader)(const DWORD *, size_t length), |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 117 | HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)) |
| 118 | { |
apatrick@chromium.org | 3cfd722 | 2012-07-13 22:36:58 +0000 | [diff] [blame] | 119 | egl::Display *display = getDisplay(); |
| 120 | IDirect3DDevice9 *device = display->getDevice(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 121 | |
| 122 | D3DShaderType *shader; |
| 123 | |
| 124 | if (mCompiledShaders[source] != NULL) |
| 125 | { |
| 126 | shader = static_cast<D3DShaderType*>(mCompiledShaders[source]); |
| 127 | } |
| 128 | else |
| 129 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 130 | const BYTE* shaderCode = g_shaderCode[source]; |
| 131 | size_t shaderSize = g_shaderSize[source]; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 132 | |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 133 | shader = (display->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize); |
| 134 | if (!shader) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 135 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 136 | ERR("Failed to create shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 137 | return false; |
| 138 | } |
| 139 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 140 | mCompiledShaders[source] = shader; |
| 141 | } |
| 142 | |
| 143 | HRESULT hr = (device->*setShader)(shader); |
| 144 | |
| 145 | if (FAILED(hr)) |
| 146 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 147 | ERR("Failed to set shader for blit operation"); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 148 | return false; |
| 149 | } |
| 150 | |
| 151 | return true; |
| 152 | } |
| 153 | |
| 154 | bool Blit::setVertexShader(ShaderId shader) |
| 155 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 156 | return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &egl::Display::createVertexShader, &IDirect3DDevice9::SetVertexShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 157 | } |
| 158 | |
| 159 | bool Blit::setPixelShader(ShaderId shader) |
| 160 | { |
apatrick@chromium.org | 99fbbe8 | 2012-07-19 19:11:24 +0000 | [diff] [blame] | 161 | return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &egl::Display::createPixelShader, &IDirect3DDevice9::SetPixelShader); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 162 | } |
| 163 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 164 | RECT Blit::getSurfaceRect(IDirect3DSurface9 *surface) const |
| 165 | { |
| 166 | D3DSURFACE_DESC desc; |
| 167 | surface->GetDesc(&desc); |
| 168 | |
| 169 | RECT rect; |
| 170 | rect.left = 0; |
| 171 | rect.top = 0; |
| 172 | rect.right = desc.Width; |
| 173 | rect.bottom = desc.Height; |
| 174 | |
| 175 | return rect; |
| 176 | } |
| 177 | |
| 178 | bool Blit::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest) |
| 179 | { |
| 180 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, getSurfaceRect(source)); |
| 181 | if (!texture) |
| 182 | { |
| 183 | return false; |
| 184 | } |
| 185 | |
| 186 | IDirect3DDevice9 *device = getDevice(); |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 187 | |
| 188 | saveState(); |
| 189 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 190 | device->SetTexture(0, texture); |
| 191 | device->SetRenderTarget(0, dest); |
| 192 | |
| 193 | setVertexShader(SHADER_VS_STANDARD); |
| 194 | setPixelShader(SHADER_PS_PASSTHROUGH); |
| 195 | |
| 196 | setCommonBlitState(); |
| 197 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); |
| 198 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); |
| 199 | |
| 200 | setViewport(getSurfaceRect(dest), 0, 0); |
| 201 | |
| 202 | render(); |
| 203 | |
| 204 | texture->Release(); |
| 205 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 206 | restoreState(); |
| 207 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 208 | return true; |
| 209 | } |
| 210 | |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 211 | bool Blit::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 212 | { |
| 213 | IDirect3DDevice9 *device = getDevice(); |
| 214 | |
| 215 | D3DSURFACE_DESC sourceDesc; |
| 216 | D3DSURFACE_DESC destDesc; |
| 217 | source->GetDesc(&sourceDesc); |
| 218 | dest->GetDesc(&destDesc); |
| 219 | |
daniel@transgaming.com | ad52cb1 | 2012-10-17 18:14:45 +0000 | [diff] [blame^] | 220 | if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET && |
| 221 | dx2es::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect |
daniel@transgaming.com | eef864a | 2011-04-22 11:33:27 +0000 | [diff] [blame] | 222 | { |
| 223 | RECT destRect = {xoffset, yoffset, xoffset + (sourceRect.right - sourceRect.left), yoffset + (sourceRect.bottom - sourceRect.top)}; |
| 224 | HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT); |
| 225 | |
| 226 | if (FAILED(result)) |
| 227 | { |
| 228 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 229 | return error(GL_OUT_OF_MEMORY, false); |
| 230 | } |
| 231 | } |
| 232 | else |
| 233 | { |
| 234 | return formatConvert(source, sourceRect, destFormat, xoffset, yoffset, dest); |
| 235 | } |
| 236 | |
| 237 | return true; |
| 238 | } |
| 239 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 240 | bool Blit::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest) |
| 241 | { |
| 242 | IDirect3DTexture9 *texture = copySurfaceToTexture(source, sourceRect); |
| 243 | if (!texture) |
| 244 | { |
| 245 | return false; |
| 246 | } |
| 247 | |
| 248 | IDirect3DDevice9 *device = getDevice(); |
| 249 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 250 | saveState(); |
| 251 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 252 | device->SetTexture(0, texture); |
| 253 | device->SetRenderTarget(0, dest); |
| 254 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 255 | setViewport(sourceRect, xoffset, yoffset); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 256 | |
| 257 | setCommonBlitState(); |
| 258 | if (setFormatConvertShaders(destFormat)) |
| 259 | { |
| 260 | render(); |
| 261 | } |
| 262 | |
| 263 | texture->Release(); |
| 264 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 265 | restoreState(); |
| 266 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 267 | return true; |
| 268 | } |
| 269 | |
| 270 | bool Blit::setFormatConvertShaders(GLenum destFormat) |
| 271 | { |
| 272 | bool okay = setVertexShader(SHADER_VS_STANDARD); |
| 273 | |
| 274 | switch (destFormat) |
| 275 | { |
| 276 | default: UNREACHABLE(); |
| 277 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 278 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 279 | case GL_RGB: |
| 280 | case GL_ALPHA: |
| 281 | okay = okay && setPixelShader(SHADER_PS_COMPONENTMASK); |
| 282 | break; |
| 283 | |
| 284 | case GL_LUMINANCE: |
| 285 | case GL_LUMINANCE_ALPHA: |
| 286 | okay = okay && setPixelShader(SHADER_PS_LUMINANCE); |
| 287 | break; |
| 288 | } |
| 289 | |
| 290 | if (!okay) |
| 291 | { |
| 292 | return false; |
| 293 | } |
| 294 | |
| 295 | enum { X = 0, Y = 1, Z = 2, W = 3 }; |
| 296 | |
| 297 | // The meaning of this constant depends on the shader that was selected. |
| 298 | // See the shader assembly code above for details. |
| 299 | float psConst0[4] = { 0, 0, 0, 0 }; |
| 300 | |
| 301 | switch (destFormat) |
| 302 | { |
| 303 | default: UNREACHABLE(); |
| 304 | case GL_RGBA: |
daniel@transgaming.com | a9198d9 | 2010-08-08 04:49:56 +0000 | [diff] [blame] | 305 | case GL_BGRA_EXT: |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 306 | psConst0[X] = 1; |
| 307 | psConst0[Z] = 1; |
| 308 | break; |
| 309 | |
| 310 | case GL_RGB: |
| 311 | psConst0[X] = 1; |
| 312 | psConst0[W] = 1; |
| 313 | break; |
| 314 | |
| 315 | case GL_ALPHA: |
| 316 | psConst0[Z] = 1; |
| 317 | break; |
| 318 | |
| 319 | case GL_LUMINANCE: |
| 320 | psConst0[Y] = 1; |
| 321 | break; |
| 322 | |
| 323 | case GL_LUMINANCE_ALPHA: |
| 324 | psConst0[X] = 1; |
| 325 | break; |
| 326 | } |
| 327 | |
| 328 | getDevice()->SetPixelShaderConstantF(0, psConst0, 1); |
| 329 | |
| 330 | return true; |
| 331 | } |
| 332 | |
| 333 | IDirect3DTexture9 *Blit::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect) |
| 334 | { |
daniel@transgaming.com | d36c6a0 | 2010-08-31 12:15:09 +0000 | [diff] [blame] | 335 | if (!surface) |
| 336 | { |
| 337 | return NULL; |
| 338 | } |
| 339 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 340 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 341 | IDirect3DDevice9 *device = getDevice(); |
| 342 | |
| 343 | D3DSURFACE_DESC sourceDesc; |
| 344 | surface->GetDesc(&sourceDesc); |
| 345 | |
| 346 | // Copy the render target into a texture |
| 347 | IDirect3DTexture9 *texture; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 348 | HRESULT result = device->CreateTexture(sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 349 | |
| 350 | if (FAILED(result)) |
| 351 | { |
| 352 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 353 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 354 | } |
| 355 | |
| 356 | IDirect3DSurface9 *textureSurface; |
| 357 | result = texture->GetSurfaceLevel(0, &textureSurface); |
| 358 | |
| 359 | if (FAILED(result)) |
| 360 | { |
| 361 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 362 | texture->Release(); |
| 363 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 364 | } |
| 365 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 366 | display->endScene(); |
daniel@transgaming.com | 4c5142c | 2010-10-15 17:58:27 +0000 | [diff] [blame] | 367 | result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 368 | |
| 369 | textureSurface->Release(); |
| 370 | |
| 371 | if (FAILED(result)) |
| 372 | { |
| 373 | ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| 374 | texture->Release(); |
| 375 | return error(GL_OUT_OF_MEMORY, (IDirect3DTexture9*)NULL); |
| 376 | } |
| 377 | |
| 378 | return texture; |
| 379 | } |
| 380 | |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 381 | void Blit::setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset) |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 382 | { |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 383 | IDirect3DDevice9 *device = getDevice(); |
| 384 | |
| 385 | D3DVIEWPORT9 vp; |
| 386 | vp.X = xoffset; |
| 387 | vp.Y = yoffset; |
| 388 | vp.Width = sourceRect.right - sourceRect.left; |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 389 | vp.Height = sourceRect.bottom - sourceRect.top; |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 390 | vp.MinZ = 0.0f; |
| 391 | vp.MaxZ = 1.0f; |
| 392 | device->SetViewport(&vp); |
| 393 | |
| 394 | float halfPixelAdjust[4] = { -1.0f/vp.Width, 1.0f/vp.Height, 0, 0 }; |
| 395 | device->SetVertexShaderConstantF(0, halfPixelAdjust, 1); |
| 396 | } |
| 397 | |
| 398 | void Blit::setCommonBlitState() |
| 399 | { |
| 400 | IDirect3DDevice9 *device = getDevice(); |
| 401 | |
| 402 | device->SetDepthStencilSurface(NULL); |
| 403 | |
| 404 | device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| 405 | device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| 406 | device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| 407 | device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| 408 | device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| 409 | device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
| 410 | device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
| 411 | device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| 412 | |
| 413 | device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| 414 | device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| 415 | device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE); |
daniel@transgaming.com | 8fd99e2 | 2010-04-20 18:52:00 +0000 | [diff] [blame] | 416 | device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| 417 | device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
daniel@transgaming.com | 81655a7 | 2010-05-20 19:18:17 +0000 | [diff] [blame] | 418 | |
daniel@transgaming.com | 74d760b | 2010-11-03 12:27:18 +0000 | [diff] [blame] | 419 | RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle |
| 420 | device->SetScissorRect(&scissorRect); |
daniel@transgaming.com | 8ca9c6e | 2012-01-27 15:38:54 +0000 | [diff] [blame] | 421 | |
| 422 | for(int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 423 | { |
| 424 | device->SetStreamSourceFreq(i, 1); |
| 425 | } |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 426 | } |
| 427 | |
| 428 | void Blit::render() |
| 429 | { |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 430 | egl::Display *display = getDisplay(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 431 | IDirect3DDevice9 *device = getDevice(); |
| 432 | |
| 433 | HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float)); |
| 434 | hr = device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 435 | |
daniel@transgaming.com | ae072af | 2010-05-05 18:47:28 +0000 | [diff] [blame] | 436 | display->startScene(); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 437 | hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 438 | } |
| 439 | |
daniel@transgaming.com | 1ddd1dd | 2010-05-11 02:29:34 +0000 | [diff] [blame] | 440 | void Blit::saveState() |
| 441 | { |
| 442 | IDirect3DDevice9 *device = getDevice(); |
| 443 | |
| 444 | HRESULT hr; |
| 445 | |
| 446 | device->GetDepthStencilSurface(&mSavedDepthStencil); |
| 447 | device->GetRenderTarget(0, &mSavedRenderTarget); |
| 448 | |
| 449 | if (mSavedStateBlock == NULL) |
| 450 | { |
| 451 | hr = device->BeginStateBlock(); |
| 452 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 453 | |
| 454 | setCommonBlitState(); |
| 455 | |
| 456 | static const float dummyConst[4] = { 0, 0, 0, 0 }; |
| 457 | |
| 458 | device->SetVertexShader(NULL); |
| 459 | device->SetVertexShaderConstantF(0, dummyConst, 1); |
| 460 | device->SetPixelShader(NULL); |
| 461 | device->SetPixelShaderConstantF(0, dummyConst, 1); |
| 462 | |
| 463 | D3DVIEWPORT9 dummyVp; |
| 464 | dummyVp.X = 0; |
| 465 | dummyVp.Y = 0; |
| 466 | dummyVp.Width = 1; |
| 467 | dummyVp.Height = 1; |
| 468 | dummyVp.MinZ = 0; |
| 469 | dummyVp.MaxZ = 1; |
| 470 | |
| 471 | device->SetViewport(&dummyVp); |
| 472 | |
| 473 | device->SetTexture(0, NULL); |
| 474 | |
| 475 | device->SetStreamSource(0, mQuadVertexBuffer, 0, 0); |
| 476 | |
| 477 | device->SetVertexDeclaration(mQuadVertexDeclaration); |
| 478 | |
| 479 | hr = device->EndStateBlock(&mSavedStateBlock); |
| 480 | ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY); |
| 481 | } |
| 482 | |
| 483 | ASSERT(mSavedStateBlock != NULL); |
| 484 | |
| 485 | if (mSavedStateBlock != NULL) |
| 486 | { |
| 487 | hr = mSavedStateBlock->Capture(); |
| 488 | ASSERT(SUCCEEDED(hr)); |
| 489 | } |
| 490 | } |
| 491 | |
| 492 | void Blit::restoreState() |
| 493 | { |
| 494 | IDirect3DDevice9 *device = getDevice(); |
| 495 | |
| 496 | device->SetDepthStencilSurface(mSavedDepthStencil); |
| 497 | if (mSavedDepthStencil != NULL) |
| 498 | { |
| 499 | mSavedDepthStencil->Release(); |
| 500 | mSavedDepthStencil = NULL; |
| 501 | } |
| 502 | |
| 503 | device->SetRenderTarget(0, mSavedRenderTarget); |
| 504 | if (mSavedRenderTarget != NULL) |
| 505 | { |
| 506 | mSavedRenderTarget->Release(); |
| 507 | mSavedRenderTarget = NULL; |
| 508 | } |
| 509 | |
| 510 | ASSERT(mSavedStateBlock != NULL); |
| 511 | |
| 512 | if (mSavedStateBlock != NULL) |
| 513 | { |
| 514 | mSavedStateBlock->Apply(); |
| 515 | } |
| 516 | } |
| 517 | |
daniel@transgaming.com | b8c28ed | 2010-04-13 03:26:32 +0000 | [diff] [blame] | 518 | } |