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Daniel Bratell73941de2015-02-25 14:34:49 +01001//
2// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6// blocklayout.h:
7// Methods and classes related to uniform layout and packing in GLSL and HLSL.
8//
9
10#ifndef COMMON_BLOCKLAYOUTHLSL_H_
11#define COMMON_BLOCKLAYOUTHLSL_H_
12
13#include <cstddef>
14#include <vector>
15
16#include "angle_gl.h"
17#include "blocklayout.h"
18#include <GLSLANG/ShaderLang.h>
19
20namespace sh
21{
22// Block layout packed according to the D3D9 or default D3D10+ register packing rules
23// See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx
24// The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
25// for everything else (D3D10+ constant blocks and all attributes/varyings).
26
27class COMPILER_EXPORT HLSLBlockEncoder : public BlockLayoutEncoder
28{
29 public:
30 enum HLSLBlockEncoderStrategy
31 {
32 ENCODE_PACKED,
33 ENCODE_LOOSE
34 };
35
36 HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy);
37
38 virtual void enterAggregateType();
39 virtual void exitAggregateType();
40 void skipRegisters(unsigned int numRegisters);
41
42 bool isPacked() const { return mEncoderStrategy == ENCODE_PACKED; }
43 void setTransposeMatrices(bool enabled) { mTransposeMatrices = enabled; }
44
45 static HLSLBlockEncoderStrategy GetStrategyFor(ShShaderOutput outputType);
46
47 protected:
48 virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
49 virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
50
51 HLSLBlockEncoderStrategy mEncoderStrategy;
52 bool mTransposeMatrices;
53};
54
55// This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
56// class to count the number of used registers in a struct (which are individually packed according to the same rules).
57COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
58COMPILER_EXPORT unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
59
60}
61
62#endif // COMMON_BLOCKLAYOUTHLSL_H_