Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl. |
| 8 | |
| 9 | #include "libGLESv2/renderer/d3d/ProgramD3D.h" |
| 10 | |
| 11 | #include "common/utilities.h" |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 12 | #include "libGLESv2/Framebuffer.h" |
| 13 | #include "libGLESv2/FramebufferAttachment.h" |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 14 | #include "libGLESv2/Program.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 15 | #include "libGLESv2/ProgramBinary.h" |
| 16 | #include "libGLESv2/renderer/Renderer.h" |
| 17 | #include "libGLESv2/renderer/ShaderExecutable.h" |
| 18 | #include "libGLESv2/renderer/d3d/DynamicHLSL.h" |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 19 | #include "libGLESv2/renderer/d3d/ShaderD3D.h" |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 20 | #include "libGLESv2/main.h" |
| 21 | |
| 22 | namespace rx |
| 23 | { |
| 24 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 25 | namespace |
| 26 | { |
| 27 | |
| 28 | void GetDefaultInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS]) |
| 29 | { |
| 30 | size_t layoutIndex = 0; |
| 31 | for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++) |
| 32 | { |
| 33 | ASSERT(layoutIndex < gl::MAX_VERTEX_ATTRIBS); |
| 34 | |
| 35 | const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex]; |
| 36 | |
| 37 | if (shaderAttr.type != GL_NONE) |
| 38 | { |
| 39 | GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); |
| 40 | |
| 41 | for (size_t rowIndex = 0; static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); rowIndex++, layoutIndex++) |
| 42 | { |
| 43 | gl::VertexFormat *defaultFormat = &inputLayout[layoutIndex]; |
| 44 | |
| 45 | defaultFormat->mType = gl::VariableComponentType(transposedType); |
| 46 | defaultFormat->mNormalized = false; |
| 47 | defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool |
| 48 | defaultFormat->mComponents = gl::VariableColumnCount(transposedType); |
| 49 | } |
| 50 | } |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | std::vector<GLenum> GetDefaultOutputLayoutFromShader(const std::vector<PixelShaderOutputVariable> &shaderOutputVars) |
| 55 | { |
| 56 | std::vector<GLenum> defaultPixelOutput(1); |
| 57 | |
| 58 | ASSERT(!shaderOutputVars.empty()); |
| 59 | defaultPixelOutput[0] = GL_COLOR_ATTACHMENT0 + shaderOutputVars[0].outputIndex; |
| 60 | |
| 61 | return defaultPixelOutput; |
| 62 | } |
| 63 | |
| 64 | } |
| 65 | |
| 66 | ProgramD3D::VertexExecutable::VertexExecutable(const gl::VertexFormat inputLayout[], |
| 67 | const GLenum signature[], |
| 68 | ShaderExecutable *shaderExecutable) |
| 69 | : mShaderExecutable(shaderExecutable) |
| 70 | { |
| 71 | for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 72 | { |
| 73 | mInputs[attributeIndex] = inputLayout[attributeIndex]; |
| 74 | mSignature[attributeIndex] = signature[attributeIndex]; |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | ProgramD3D::VertexExecutable::~VertexExecutable() |
| 79 | { |
| 80 | SafeDelete(mShaderExecutable); |
| 81 | } |
| 82 | |
| 83 | bool ProgramD3D::VertexExecutable::matchesSignature(const GLenum signature[]) const |
| 84 | { |
| 85 | for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 86 | { |
| 87 | if (mSignature[attributeIndex] != signature[attributeIndex]) |
| 88 | { |
| 89 | return false; |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | return true; |
| 94 | } |
| 95 | |
| 96 | ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature, ShaderExecutable *shaderExecutable) |
| 97 | : mOutputSignature(outputSignature), |
| 98 | mShaderExecutable(shaderExecutable) |
| 99 | { |
| 100 | } |
| 101 | |
| 102 | ProgramD3D::PixelExecutable::~PixelExecutable() |
| 103 | { |
| 104 | SafeDelete(mShaderExecutable); |
| 105 | } |
| 106 | |
| 107 | ProgramD3D::ProgramD3D(Renderer *renderer) |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 108 | : ProgramImpl(), |
| 109 | mRenderer(renderer), |
| 110 | mDynamicHLSL(NULL), |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 111 | mGeometryExecutable(NULL), |
| 112 | mVertexWorkarounds(ANGLE_D3D_WORKAROUND_NONE), |
| 113 | mPixelWorkarounds(ANGLE_D3D_WORKAROUND_NONE), |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 114 | mUsesPointSize(false), |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 115 | mVertexUniformStorage(NULL), |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 116 | mFragmentUniformStorage(NULL), |
| 117 | mShaderVersion(100) |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 118 | { |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 119 | mDynamicHLSL = new DynamicHLSL(renderer); |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 120 | } |
| 121 | |
| 122 | ProgramD3D::~ProgramD3D() |
| 123 | { |
| 124 | reset(); |
| 125 | SafeDelete(mDynamicHLSL); |
| 126 | } |
| 127 | |
| 128 | ProgramD3D *ProgramD3D::makeProgramD3D(ProgramImpl *impl) |
| 129 | { |
| 130 | ASSERT(HAS_DYNAMIC_TYPE(ProgramD3D*, impl)); |
| 131 | return static_cast<ProgramD3D*>(impl); |
| 132 | } |
| 133 | |
| 134 | const ProgramD3D *ProgramD3D::makeProgramD3D(const ProgramImpl *impl) |
| 135 | { |
| 136 | ASSERT(HAS_DYNAMIC_TYPE(const ProgramD3D*, impl)); |
| 137 | return static_cast<const ProgramD3D*>(impl); |
| 138 | } |
| 139 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 140 | bool ProgramD3D::usesPointSpriteEmulation() const |
| 141 | { |
| 142 | return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4; |
| 143 | } |
| 144 | |
| 145 | bool ProgramD3D::usesGeometryShader() const |
| 146 | { |
| 147 | return usesPointSpriteEmulation(); |
| 148 | } |
| 149 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 150 | bool ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) |
| 151 | { |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 152 | stream->readInt(&mShaderVersion); |
| 153 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 154 | stream->readInt(&mTransformFeedbackBufferMode); |
| 155 | const unsigned int transformFeedbackVaryingCount = stream->readInt<unsigned int>(); |
| 156 | mTransformFeedbackLinkedVaryings.resize(transformFeedbackVaryingCount); |
| 157 | for (unsigned int varyingIndex = 0; varyingIndex < transformFeedbackVaryingCount; varyingIndex++) |
| 158 | { |
| 159 | gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[varyingIndex]; |
| 160 | |
| 161 | stream->readString(&varying.name); |
| 162 | stream->readInt(&varying.type); |
| 163 | stream->readInt(&varying.size); |
| 164 | stream->readString(&varying.semanticName); |
| 165 | stream->readInt(&varying.semanticIndex); |
| 166 | stream->readInt(&varying.semanticIndexCount); |
| 167 | } |
| 168 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 169 | stream->readString(&mVertexHLSL); |
| 170 | stream->readInt(&mVertexWorkarounds); |
| 171 | stream->readString(&mPixelHLSL); |
| 172 | stream->readInt(&mPixelWorkarounds); |
| 173 | stream->readBool(&mUsesFragDepth); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 174 | stream->readBool(&mUsesPointSize); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 175 | |
| 176 | const size_t pixelShaderKeySize = stream->readInt<unsigned int>(); |
| 177 | mPixelShaderKey.resize(pixelShaderKeySize); |
| 178 | for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize; pixelShaderKeyIndex++) |
| 179 | { |
| 180 | stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type); |
| 181 | stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name); |
| 182 | stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source); |
| 183 | stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex); |
| 184 | } |
| 185 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 186 | const unsigned char* binary = reinterpret_cast<const unsigned char*>(stream->data()); |
| 187 | |
| 188 | const unsigned int vertexShaderCount = stream->readInt<unsigned int>(); |
| 189 | for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++) |
| 190 | { |
| 191 | gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS]; |
| 192 | |
| 193 | for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++) |
| 194 | { |
| 195 | gl::VertexFormat *vertexInput = &inputLayout[inputIndex]; |
| 196 | stream->readInt(&vertexInput->mType); |
| 197 | stream->readInt(&vertexInput->mNormalized); |
| 198 | stream->readInt(&vertexInput->mComponents); |
| 199 | stream->readBool(&vertexInput->mPureInteger); |
| 200 | } |
| 201 | |
| 202 | unsigned int vertexShaderSize = stream->readInt<unsigned int>(); |
| 203 | const unsigned char *vertexShaderFunction = binary + stream->offset(); |
| 204 | ShaderExecutable *shaderExecutable = mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, |
| 205 | SHADER_VERTEX, |
| 206 | mTransformFeedbackLinkedVaryings, |
| 207 | (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); |
| 208 | if (!shaderExecutable) |
| 209 | { |
| 210 | infoLog.append("Could not create vertex shader."); |
| 211 | return false; |
| 212 | } |
| 213 | |
| 214 | // generated converted input layout |
| 215 | GLenum signature[gl::MAX_VERTEX_ATTRIBS]; |
| 216 | getInputLayoutSignature(inputLayout, signature); |
| 217 | |
| 218 | // add new binary |
| 219 | mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, shaderExecutable)); |
| 220 | |
| 221 | stream->skip(vertexShaderSize); |
| 222 | } |
| 223 | |
| 224 | const size_t pixelShaderCount = stream->readInt<unsigned int>(); |
| 225 | for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++) |
| 226 | { |
| 227 | const size_t outputCount = stream->readInt<unsigned int>(); |
| 228 | std::vector<GLenum> outputs(outputCount); |
| 229 | for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++) |
| 230 | { |
| 231 | stream->readInt(&outputs[outputIndex]); |
| 232 | } |
| 233 | |
| 234 | const size_t pixelShaderSize = stream->readInt<unsigned int>(); |
| 235 | const unsigned char *pixelShaderFunction = binary + stream->offset(); |
| 236 | ShaderExecutable *shaderExecutable = mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, |
| 237 | SHADER_PIXEL, |
| 238 | mTransformFeedbackLinkedVaryings, |
| 239 | (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); |
| 240 | |
| 241 | if (!shaderExecutable) |
| 242 | { |
| 243 | infoLog.append("Could not create pixel shader."); |
| 244 | return false; |
| 245 | } |
| 246 | |
| 247 | // add new binary |
| 248 | mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable)); |
| 249 | |
| 250 | stream->skip(pixelShaderSize); |
| 251 | } |
| 252 | |
| 253 | unsigned int geometryShaderSize = stream->readInt<unsigned int>(); |
| 254 | |
| 255 | if (geometryShaderSize > 0) |
| 256 | { |
| 257 | const unsigned char *geometryShaderFunction = binary + stream->offset(); |
| 258 | mGeometryExecutable = mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize, |
| 259 | SHADER_GEOMETRY, |
| 260 | mTransformFeedbackLinkedVaryings, |
| 261 | (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS)); |
| 262 | |
| 263 | if (!mGeometryExecutable) |
| 264 | { |
| 265 | infoLog.append("Could not create geometry shader."); |
| 266 | return false; |
| 267 | } |
| 268 | stream->skip(geometryShaderSize); |
| 269 | } |
| 270 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 271 | GUID binaryIdentifier = {0}; |
| 272 | stream->readBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(GUID)); |
| 273 | |
| 274 | GUID identifier = mRenderer->getAdapterIdentifier(); |
| 275 | if (memcmp(&identifier, &binaryIdentifier, sizeof(GUID)) != 0) |
| 276 | { |
| 277 | infoLog.append("Invalid program binary."); |
| 278 | return false; |
| 279 | } |
| 280 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 281 | return true; |
| 282 | } |
| 283 | |
| 284 | bool ProgramD3D::save(gl::BinaryOutputStream *stream) |
| 285 | { |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 286 | stream->writeInt(mShaderVersion); |
| 287 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 288 | stream->writeInt(mTransformFeedbackBufferMode); |
| 289 | stream->writeInt(mTransformFeedbackLinkedVaryings.size()); |
| 290 | for (size_t i = 0; i < mTransformFeedbackLinkedVaryings.size(); i++) |
| 291 | { |
| 292 | const gl::LinkedVarying &varying = mTransformFeedbackLinkedVaryings[i]; |
| 293 | |
| 294 | stream->writeString(varying.name); |
| 295 | stream->writeInt(varying.type); |
| 296 | stream->writeInt(varying.size); |
| 297 | stream->writeString(varying.semanticName); |
| 298 | stream->writeInt(varying.semanticIndex); |
| 299 | stream->writeInt(varying.semanticIndexCount); |
| 300 | } |
| 301 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 302 | stream->writeString(mVertexHLSL); |
| 303 | stream->writeInt(mVertexWorkarounds); |
| 304 | stream->writeString(mPixelHLSL); |
| 305 | stream->writeInt(mPixelWorkarounds); |
| 306 | stream->writeInt(mUsesFragDepth); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 307 | stream->writeInt(mUsesPointSize); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 308 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 309 | const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 310 | stream->writeInt(pixelShaderKey.size()); |
| 311 | for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size(); pixelShaderKeyIndex++) |
| 312 | { |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 313 | const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex]; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 314 | stream->writeInt(variable.type); |
| 315 | stream->writeString(variable.name); |
| 316 | stream->writeString(variable.source); |
| 317 | stream->writeInt(variable.outputIndex); |
| 318 | } |
| 319 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 320 | stream->writeInt(mVertexExecutables.size()); |
| 321 | for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++) |
| 322 | { |
| 323 | VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex]; |
| 324 | |
| 325 | for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++) |
| 326 | { |
| 327 | const gl::VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex]; |
| 328 | stream->writeInt(vertexInput.mType); |
| 329 | stream->writeInt(vertexInput.mNormalized); |
| 330 | stream->writeInt(vertexInput.mComponents); |
| 331 | stream->writeInt(vertexInput.mPureInteger); |
| 332 | } |
| 333 | |
| 334 | size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength(); |
| 335 | stream->writeInt(vertexShaderSize); |
| 336 | |
| 337 | const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction(); |
| 338 | stream->writeBytes(vertexBlob, vertexShaderSize); |
| 339 | } |
| 340 | |
| 341 | stream->writeInt(mPixelExecutables.size()); |
| 342 | for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size(); pixelExecutableIndex++) |
| 343 | { |
| 344 | PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex]; |
| 345 | |
| 346 | const std::vector<GLenum> outputs = pixelExecutable->outputSignature(); |
| 347 | stream->writeInt(outputs.size()); |
| 348 | for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++) |
| 349 | { |
| 350 | stream->writeInt(outputs[outputIndex]); |
| 351 | } |
| 352 | |
| 353 | size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength(); |
| 354 | stream->writeInt(pixelShaderSize); |
| 355 | |
| 356 | const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction(); |
| 357 | stream->writeBytes(pixelBlob, pixelShaderSize); |
| 358 | } |
| 359 | |
| 360 | size_t geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0; |
| 361 | stream->writeInt(geometryShaderSize); |
| 362 | |
| 363 | if (mGeometryExecutable != NULL && geometryShaderSize > 0) |
| 364 | { |
| 365 | const uint8_t *geometryBlob = mGeometryExecutable->getFunction(); |
| 366 | stream->writeBytes(geometryBlob, geometryShaderSize); |
| 367 | } |
| 368 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 369 | GUID binaryIdentifier = mRenderer->getAdapterIdentifier(); |
| 370 | stream->writeBytes(reinterpret_cast<unsigned char*>(&binaryIdentifier), sizeof(GUID)); |
| 371 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 372 | return true; |
| 373 | } |
| 374 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 375 | ShaderExecutable *ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo) |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 376 | { |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 377 | std::vector<GLenum> outputs; |
| 378 | |
| 379 | const gl::ColorbufferInfo &colorbuffers = fbo->getColorbuffersForRender(); |
| 380 | |
| 381 | for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment) |
| 382 | { |
| 383 | const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment]; |
| 384 | |
| 385 | if (colorbuffer) |
| 386 | { |
| 387 | outputs.push_back(colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0 : colorbuffer->getBinding()); |
| 388 | } |
| 389 | else |
| 390 | { |
| 391 | outputs.push_back(GL_NONE); |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | return getPixelExecutableForOutputLayout(outputs); |
| 396 | } |
| 397 | |
| 398 | ShaderExecutable *ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature) |
| 399 | { |
| 400 | for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++) |
| 401 | { |
| 402 | if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature)) |
| 403 | { |
| 404 | return mPixelExecutables[executableIndex]->shaderExecutable(); |
| 405 | } |
| 406 | } |
| 407 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 408 | std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(mPixelHLSL, mPixelShaderKey, mUsesFragDepth, |
| 409 | outputSignature); |
| 410 | |
| 411 | // Generate new pixel executable |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 412 | gl::InfoLog tempInfoLog; |
| 413 | ShaderExecutable *pixelExecutable = mRenderer->compileToExecutable(tempInfoLog, finalPixelHLSL, SHADER_PIXEL, |
| 414 | mTransformFeedbackLinkedVaryings, |
| 415 | (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), |
| 416 | mPixelWorkarounds); |
| 417 | |
| 418 | if (!pixelExecutable) |
| 419 | { |
| 420 | std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3); |
| 421 | tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]); |
| 422 | ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]); |
| 423 | } |
| 424 | else |
| 425 | { |
| 426 | mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable)); |
| 427 | } |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 428 | |
| 429 | return pixelExecutable; |
| 430 | } |
| 431 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 432 | ShaderExecutable *ProgramD3D::getVertexExecutableForInputLayout(const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS]) |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 433 | { |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 434 | GLenum signature[gl::MAX_VERTEX_ATTRIBS]; |
| 435 | getInputLayoutSignature(inputLayout, signature); |
| 436 | |
| 437 | for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++) |
| 438 | { |
| 439 | if (mVertexExecutables[executableIndex]->matchesSignature(signature)) |
| 440 | { |
| 441 | return mVertexExecutables[executableIndex]->shaderExecutable(); |
| 442 | } |
| 443 | } |
| 444 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 445 | // Generate new dynamic layout with attribute conversions |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 446 | std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(mVertexHLSL, inputLayout, mShaderAttributes); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 447 | |
| 448 | // Generate new vertex executable |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 449 | gl::InfoLog tempInfoLog; |
| 450 | ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(tempInfoLog, finalVertexHLSL, |
| 451 | SHADER_VERTEX, |
| 452 | mTransformFeedbackLinkedVaryings, |
| 453 | (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 454 | mVertexWorkarounds); |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 455 | if (!vertexExecutable) |
| 456 | { |
| 457 | std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3); |
| 458 | tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]); |
| 459 | ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]); |
| 460 | } |
| 461 | else |
| 462 | { |
| 463 | mVertexExecutables.push_back(new VertexExecutable(inputLayout, signature, vertexExecutable)); |
| 464 | } |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 465 | |
| 466 | return vertexExecutable; |
| 467 | } |
| 468 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 469 | bool ProgramD3D::compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
| 470 | int registers) |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 471 | { |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 472 | ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); |
| 473 | ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 474 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 475 | gl::VertexFormat defaultInputLayout[gl::MAX_VERTEX_ATTRIBS]; |
| 476 | GetDefaultInputLayoutFromShader(vertexShader->getActiveAttributes(), defaultInputLayout); |
| 477 | ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 478 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 479 | std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey()); |
| 480 | ShaderExecutable *defaultPixelExecutable = getPixelExecutableForOutputLayout(defaultPixelOutput); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 481 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 482 | if (usesGeometryShader()) |
| 483 | { |
| 484 | std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, fragmentShaderD3D, vertexShaderD3D); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 485 | |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 486 | mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL, |
| 487 | SHADER_GEOMETRY, mTransformFeedbackLinkedVaryings, |
| 488 | (mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS), |
| 489 | ANGLE_D3D_WORKAROUND_NONE); |
| 490 | } |
| 491 | |
| 492 | return (defaultVertexExecutable && defaultPixelExecutable && (!usesGeometryShader() || mGeometryExecutable)); |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 493 | } |
| 494 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 495 | bool ProgramD3D::link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader, |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 496 | const std::vector<std::string> &transformFeedbackVaryings, GLenum transformFeedbackBufferMode, |
| 497 | int *registers, std::vector<gl::LinkedVarying> *linkedVaryings, |
| 498 | std::map<int, gl::VariableLocation> *outputVariables, const gl::Caps &caps) |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 499 | { |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 500 | ShaderD3D *vertexShaderD3D = ShaderD3D::makeShaderD3D(vertexShader->getImplementation()); |
| 501 | ShaderD3D *fragmentShaderD3D = ShaderD3D::makeShaderD3D(fragmentShader->getImplementation()); |
| 502 | |
| 503 | mTransformFeedbackBufferMode = transformFeedbackBufferMode; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 504 | |
| 505 | mPixelHLSL = fragmentShaderD3D->getTranslatedSource(); |
| 506 | mPixelWorkarounds = fragmentShaderD3D->getD3DWorkarounds(); |
| 507 | |
| 508 | mVertexHLSL = vertexShaderD3D->getTranslatedSource(); |
| 509 | mVertexWorkarounds = vertexShaderD3D->getD3DWorkarounds(); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 510 | mShaderVersion = vertexShaderD3D->getShaderVersion(); |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 511 | |
| 512 | // Map the varyings to the register file |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 513 | VaryingPacking packing = { NULL }; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 514 | *registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings); |
| 515 | |
Geoff Lang | bdee2d5 | 2014-09-17 11:02:51 -0400 | [diff] [blame] | 516 | if (*registers < 0) |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 517 | { |
| 518 | return false; |
| 519 | } |
| 520 | |
| 521 | if (!gl::ProgramBinary::linkVaryings(infoLog, fragmentShader, vertexShader)) |
| 522 | { |
| 523 | return false; |
| 524 | } |
| 525 | |
| 526 | if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, *registers, packing, mPixelHLSL, mVertexHLSL, |
| 527 | fragmentShaderD3D, vertexShaderD3D, transformFeedbackVaryings, |
| 528 | linkedVaryings, outputVariables, &mPixelShaderKey, &mUsesFragDepth)) |
| 529 | { |
| 530 | return false; |
| 531 | } |
| 532 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 533 | mUsesPointSize = vertexShaderD3D->usesPointSize(); |
| 534 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 535 | return true; |
| 536 | } |
| 537 | |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 538 | void ProgramD3D::getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const |
| 539 | { |
| 540 | mDynamicHLSL->getInputLayoutSignature(inputLayout, signature); |
| 541 | } |
| 542 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 543 | void ProgramD3D::initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) |
| 544 | { |
| 545 | // Compute total default block size |
| 546 | unsigned int vertexRegisters = 0; |
| 547 | unsigned int fragmentRegisters = 0; |
| 548 | for (size_t uniformIndex = 0; uniformIndex < uniforms.size(); uniformIndex++) |
| 549 | { |
| 550 | const gl::LinkedUniform &uniform = *uniforms[uniformIndex]; |
| 551 | |
| 552 | if (!gl::IsSampler(uniform.type)) |
| 553 | { |
| 554 | if (uniform.isReferencedByVertexShader()) |
| 555 | { |
| 556 | vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount); |
| 557 | } |
| 558 | if (uniform.isReferencedByFragmentShader()) |
| 559 | { |
| 560 | fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount); |
| 561 | } |
| 562 | } |
| 563 | } |
| 564 | |
| 565 | mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u); |
| 566 | mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u); |
| 567 | } |
| 568 | |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 569 | gl::Error ProgramD3D::applyUniforms(const std::vector<gl::LinkedUniform*> &uniforms) |
| 570 | { |
| 571 | return mRenderer->applyUniforms(*this, uniforms); |
| 572 | } |
| 573 | |
| 574 | gl::Error ProgramD3D::applyUniformBuffers(const std::vector<gl::UniformBlock*> uniformBlocks, const std::vector<gl::Buffer*> boundBuffers, |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 575 | const gl::Caps &caps) |
Brandon Jones | 18bd410 | 2014-09-22 14:21:44 -0700 | [diff] [blame] | 576 | { |
| 577 | const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL}; |
| 578 | const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL}; |
| 579 | |
| 580 | const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers(); |
| 581 | const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers(); |
| 582 | |
| 583 | for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlocks.size(); uniformBlockIndex++) |
| 584 | { |
| 585 | gl::UniformBlock *uniformBlock = uniformBlocks[uniformBlockIndex]; |
| 586 | gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex]; |
| 587 | |
| 588 | ASSERT(uniformBlock && uniformBuffer); |
| 589 | |
| 590 | if (uniformBuffer->getSize() < uniformBlock->dataSize) |
| 591 | { |
| 592 | // undefined behaviour |
| 593 | return gl::Error(GL_INVALID_OPERATION, "It is undefined behaviour to use a uniform buffer that is too small."); |
| 594 | } |
| 595 | |
| 596 | // Unnecessary to apply an unreferenced standard or shared UBO |
| 597 | if (!uniformBlock->isReferencedByVertexShader() && !uniformBlock->isReferencedByFragmentShader()) |
| 598 | { |
| 599 | continue; |
| 600 | } |
| 601 | |
| 602 | if (uniformBlock->isReferencedByVertexShader()) |
| 603 | { |
| 604 | unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS; |
| 605 | ASSERT(vertexUniformBuffers[registerIndex] == NULL); |
| 606 | ASSERT(registerIndex < caps.maxVertexUniformBlocks); |
| 607 | vertexUniformBuffers[registerIndex] = uniformBuffer; |
| 608 | } |
| 609 | |
| 610 | if (uniformBlock->isReferencedByFragmentShader()) |
| 611 | { |
| 612 | unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS; |
| 613 | ASSERT(fragmentUniformBuffers[registerIndex] == NULL); |
| 614 | ASSERT(registerIndex < caps.maxFragmentUniformBlocks); |
| 615 | fragmentUniformBuffers[registerIndex] = uniformBuffer; |
| 616 | } |
| 617 | } |
| 618 | |
| 619 | return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers); |
| 620 | } |
| 621 | |
| 622 | bool ProgramD3D::assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader, |
| 623 | unsigned int registerIndex, const gl::Caps &caps) |
| 624 | { |
| 625 | if (shader == GL_VERTEX_SHADER) |
| 626 | { |
| 627 | uniformBlock->vsRegisterIndex = registerIndex; |
| 628 | if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= caps.maxVertexUniformBlocks) |
| 629 | { |
| 630 | infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", caps.maxVertexUniformBlocks); |
| 631 | return false; |
| 632 | } |
| 633 | } |
| 634 | else if (shader == GL_FRAGMENT_SHADER) |
| 635 | { |
| 636 | uniformBlock->psRegisterIndex = registerIndex; |
| 637 | if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= caps.maxFragmentUniformBlocks) |
| 638 | { |
| 639 | infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", caps.maxFragmentUniformBlocks); |
| 640 | return false; |
| 641 | } |
| 642 | } |
| 643 | else UNREACHABLE(); |
| 644 | |
| 645 | return true; |
| 646 | } |
| 647 | |
| 648 | unsigned int ProgramD3D::getReservedUniformVectors(GLenum shader) |
| 649 | { |
| 650 | if (shader == GL_VERTEX_SHADER) |
| 651 | { |
| 652 | return mRenderer->getReservedVertexUniformVectors(); |
| 653 | } |
| 654 | else if (shader == GL_FRAGMENT_SHADER) |
| 655 | { |
| 656 | return mRenderer->getReservedFragmentUniformVectors(); |
| 657 | } |
| 658 | else UNREACHABLE(); |
| 659 | |
| 660 | return 0; |
| 661 | } |
| 662 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 663 | void ProgramD3D::reset() |
| 664 | { |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 665 | SafeDeleteContainer(mVertexExecutables); |
| 666 | SafeDeleteContainer(mPixelExecutables); |
| 667 | SafeDelete(mGeometryExecutable); |
| 668 | |
| 669 | mTransformFeedbackBufferMode = GL_NONE; |
| 670 | mTransformFeedbackLinkedVaryings.clear(); |
| 671 | |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 672 | mVertexHLSL.clear(); |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 673 | mVertexWorkarounds = ANGLE_D3D_WORKAROUND_NONE; |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 674 | mShaderVersion = 100; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 675 | |
| 676 | mPixelHLSL.clear(); |
Brandon Jones | eb99436 | 2014-09-24 10:27:28 -0700 | [diff] [blame] | 677 | mPixelWorkarounds = ANGLE_D3D_WORKAROUND_NONE; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 678 | mUsesFragDepth = false; |
| 679 | mPixelShaderKey.clear(); |
Brandon Jones | 44151a9 | 2014-09-10 11:32:25 -0700 | [diff] [blame] | 680 | mUsesPointSize = false; |
Brandon Jones | 22502d5 | 2014-08-29 16:58:36 -0700 | [diff] [blame] | 681 | |
Brandon Jones | c9610c5 | 2014-08-25 17:02:59 -0700 | [diff] [blame] | 682 | SafeDelete(mVertexUniformStorage); |
| 683 | SafeDelete(mFragmentUniformStorage); |
| 684 | } |
| 685 | |
| 686 | } |