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daniel@transgaming.com621ce052012-10-31 17:52:29 +00001//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Renderer.h: Defines a back-end specific class that hides the details of the
8// implementation-specific renderer.
9
10#ifndef LIBGLESV2_RENDERER_RENDERER_H_
11#define LIBGLESV2_RENDERER_RENDERER_H_
12
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000013#include <set>
daniel@transgaming.comb7833982012-10-31 18:31:46 +000014#include <map>
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000015#include <vector>
16
daniel@transgaming.com621ce052012-10-31 17:52:29 +000017#define GL_APICALL
18#include <GLES2/gl2.h>
19#include <GLES2/gl2ext.h>
20#define EGLAPI
21#include <EGL/egl.h>
22
23#include <d3d9.h> // D3D9_REPLACE
24
daniel@transgaming.come4733d72012-10-31 18:07:01 +000025#include "common/angleutils.h"
26#include "libGLESv2/renderer/ShaderCache.h"
daniel@transgaming.comba0570e2012-10-31 18:07:39 +000027#include "libGLESv2/EnumTypes.h"
28#include "libGLESv2/Texture.h"
daniel@transgaming.come4733d72012-10-31 18:07:01 +000029
daniel@transgaming.com621ce052012-10-31 17:52:29 +000030const int versionWindowsVista = MAKEWORD(0x00, 0x06);
31const int versionWindows7 = MAKEWORD(0x01, 0x06);
32
33// Return the version of the operating system in a format suitable for ordering
34// comparison.
35inline int getComparableOSVersion()
36{
37 DWORD version = GetVersion();
38 int majorVersion = LOBYTE(LOWORD(version));
39 int minorVersion = HIBYTE(LOWORD(version));
40 return MAKEWORD(minorVersion, majorVersion);
41}
42
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000043namespace egl
44{
45class Display;
46}
47
daniel@transgaming.com621ce052012-10-31 17:52:29 +000048namespace renderer
49{
50
51class Renderer
52{
53 public:
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000054 Renderer(egl::Display *display, HMODULE hModule, HDC hDc);
daniel@transgaming.com621ce052012-10-31 17:52:29 +000055 virtual ~Renderer();
56
57 virtual EGLint initialize();
58 virtual bool resetDevice();
59
60 virtual void startScene();
61 virtual void endScene();
62
daniel@transgaming.comef21ab22012-10-31 17:52:47 +000063 virtual void sync(bool block);
64 virtual IDirect3DQuery9* allocateEventQuery();
65 virtual void freeEventQuery(IDirect3DQuery9* query);
66
daniel@transgaming.com621ce052012-10-31 17:52:29 +000067 // resource creation
daniel@transgaming.come4733d72012-10-31 18:07:01 +000068 virtual IDirect3DVertexShader9 *createVertexShader(const DWORD *function, size_t length); // D3D9_REPLACE
69 virtual IDirect3DPixelShader9 *createPixelShader(const DWORD *function, size_t length); // D3D9_REPLACE
70#if 0
daniel@transgaming.com621ce052012-10-31 17:52:29 +000071 virtual void *createTexture2D();
72 virtual void *createTextureCube();
73 virtual void *createQuery();;
74 virtual void *createIndexBuffer();
75 virtual void *createVertexbuffer();
76
77 // state setup
daniel@transgaming.com621ce052012-10-31 17:52:29 +000078 virtual void applyShaders();
79 virtual void applyConstants();
80 virtual void applyRenderTargets();
81 virtual void applyState();
82#endif
daniel@transgaming.comba0570e2012-10-31 18:07:39 +000083 virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
daniel@transgaming.coma734f272012-10-31 18:07:48 +000084 virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
daniel@transgaming.com621ce052012-10-31 17:52:29 +000085
86 // lost device
87 virtual void markDeviceLost();
88 virtual bool isDeviceLost();
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +000089 virtual bool testDeviceLost(bool notify);
daniel@transgaming.com621ce052012-10-31 17:52:29 +000090 virtual bool testDeviceResettable();
91
92 // Renderer capabilities
93 virtual IDirect3DDevice9 *getDevice() {return mDevice;}; // D3D9_REPLACE
94 virtual D3DADAPTER_IDENTIFIER9 *getAdapterIdentifier() {return &mAdapterIdentifier;}; // D3D9_REPLACE
daniel@transgaming.com621ce052012-10-31 17:52:29 +000095 virtual IDirect3D9 *getD3D() {return mD3d9;}; // D3D9_REMOVE
96 virtual UINT getAdapter() {return mAdapter;}; // D3D9_REMOVE
97 virtual D3DDEVTYPE getDeviceType() {return mDeviceType;}; // D3D9_REMOVE
98 virtual bool isD3d9ExDevice() const { return mD3d9Ex != NULL; } // D3D9_REMOVE
99
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000100 virtual bool getDXT1TextureSupport();
101 virtual bool getDXT3TextureSupport();
102 virtual bool getDXT5TextureSupport();
103 virtual bool getEventQuerySupport();
104 virtual bool getFloat32TextureSupport(bool *filtering, bool *renderable);
105 virtual bool getFloat16TextureSupport(bool *filtering, bool *renderable);
106 virtual bool getLuminanceTextureSupport();
107 virtual bool getLuminanceAlphaTextureSupport();
108 virtual bool getVertexTextureSupport() const;
109 virtual bool getNonPower2TextureSupport() const;
110 virtual bool getDepthTextureSupport() const;
111 virtual bool getOcclusionQuerySupport() const;
112 virtual bool getInstancingSupport() const;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000113 virtual bool getTextureFilterAnisotropySupport() const;
114 virtual float getTextureMaxAnisotropy() const;
daniel@transgaming.com313e3922012-10-31 17:52:39 +0000115 virtual bool getShareHandleSupport() const;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000116
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000117 virtual bool getShaderModel3Support() const;
118 virtual float getMaxPointSize() const;
119 virtual int getMaxTextureWidth() const;
120 virtual int getMaxTextureHeight() const;
121 virtual bool get32BitIndexSupport() const;
122 virtual DWORD getCapsDeclTypes() const; // D3D9_REPLACE
123 virtual int getMinSwapInterval() const;
124 virtual int getMaxSwapInterval() const;
125
daniel@transgaming.comb7833982012-10-31 18:31:46 +0000126 virtual GLsizei getMaxSupportedSamples() const;
127 virtual int getNearestSupportedSamples(D3DFORMAT format, int requested) const;
128
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000129 virtual D3DPOOL getBufferPool(DWORD usage) const;
130 virtual D3DPOOL getTexturePool(DWORD usage) const;
131
132 private:
133 DISALLOW_COPY_AND_ASSIGN(Renderer);
134
daniel@transgaming.comb7833982012-10-31 18:31:46 +0000135 void getMultiSampleSupport(D3DFORMAT format, bool *multiSampleArray); // D3D9_REPLACE
136
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000137 egl::Display *mDisplay;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000138 const HDC mDc;
139 HMODULE mD3d9Module;
140
141 void initializeDevice();
142 D3DPRESENT_PARAMETERS getDefaultPresentParameters();
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000143 void releaseDeviceResources();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000144
145 UINT mAdapter;
146 D3DDEVTYPE mDeviceType;
147 IDirect3D9 *mD3d9; // Always valid after successful initialization.
148 IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
149 IDirect3DDevice9 *mDevice;
150 IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
151
152 HWND mDeviceWindow;
153
154 bool mDeviceLost;
155 D3DCAPS9 mDeviceCaps;
156 D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
157
158 bool mSceneStarted;
159 bool mSupportsNonPower2Textures;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000160 bool mSupportsTextureFilterAnisotropy;
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000161 int mMinSwapInterval;
162 int mMaxSwapInterval;
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000163
daniel@transgaming.comb7833982012-10-31 18:31:46 +0000164 std::map<D3DFORMAT, bool *> mMultiSampleSupport;
165 GLsizei mMaxSupportedSamples;
166
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000167 // A pool of event queries that are currently unused.
168 std::vector<IDirect3DQuery9*> mEventQueryPool;
daniel@transgaming.come4733d72012-10-31 18:07:01 +0000169 VertexShaderCache mVertexShaderCache;
170 PixelShaderCache mPixelShaderCache;
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000171};
172
173}
174#endif // LIBGLESV2_RENDERER_RENDERER_H_