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Corentin Wallezd3970de2015-05-14 11:07:48 -04001//
2// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
Jamie Madill508a5b72015-12-08 11:26:14 -05006// ANGLETest:
7// Implementation of common ANGLE testing fixture.
8//
Corentin Wallezd3970de2015-05-14 11:07:48 -04009
10#ifndef ANGLE_TESTS_ANGLE_TEST_H_
11#define ANGLE_TESTS_ANGLE_TEST_H_
12
13#include <gtest/gtest.h>
14#include <algorithm>
Jamie Madill52b09c22016-04-11 14:12:31 -040015#include <array>
Corentin Wallezd3970de2015-05-14 11:07:48 -040016
17#include "angle_gl.h"
18#include "angle_test_configs.h"
19#include "common/angleutils.h"
20#include "shader_utils.h"
Jamie Madill1fbc59f2016-02-24 15:25:51 -050021#include "Vector.h"
Corentin Wallezd3970de2015-05-14 11:07:48 -040022
Corentin Wallez322653b2015-06-17 18:33:56 +020023#define EXPECT_GL_ERROR(err) EXPECT_EQ(static_cast<GLenum>(err), glGetError())
Jamie Madill0dfa8072016-01-22 15:27:21 -050024#define EXPECT_GL_NO_ERROR() EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
Corentin Wallezd3970de2015-05-14 11:07:48 -040025
Corentin Wallez322653b2015-06-17 18:33:56 +020026#define ASSERT_GL_ERROR(err) ASSERT_EQ(static_cast<GLenum>(err), glGetError())
Jamie Madill0dfa8072016-01-22 15:27:21 -050027#define ASSERT_GL_NO_ERROR() ASSERT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
Corentin Wallezd3970de2015-05-14 11:07:48 -040028
29#define EXPECT_EGL_ERROR(err) EXPECT_EQ((err), eglGetError())
30#define EXPECT_EGL_SUCCESS() EXPECT_EGL_ERROR(EGL_SUCCESS)
31
Nico Weber0c93b8a2015-12-09 15:31:40 -050032// EGLBoolean is |unsigned int| but EGL_TRUE is 0, not 0u.
Nico Weber08bf81d2015-12-09 16:23:32 -050033#define ASSERT_EGL_TRUE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a))
34#define ASSERT_EGL_FALSE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a))
Nico Weber0c93b8a2015-12-09 15:31:40 -050035#define EXPECT_EGL_TRUE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a))
36#define EXPECT_EGL_FALSE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a))
37
Corentin Wallezd3970de2015-05-14 11:07:48 -040038#define ASSERT_EGL_ERROR(err) ASSERT_EQ((err), eglGetError())
39#define ASSERT_EGL_SUCCESS() ASSERT_EGL_ERROR(EGL_SUCCESS)
40
Corentin Wallez322653b2015-06-17 18:33:56 +020041#define ASSERT_GLENUM_EQ(expected, actual) ASSERT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
42#define EXPECT_GLENUM_EQ(expected, actual) EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
43
Jamie Madill0dfa8072016-01-22 15:27:21 -050044namespace angle
45{
46struct GLColor
47{
48 GLColor();
49 GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
Jamie Madille2509a32016-02-01 14:09:05 -050050 GLColor(GLuint colorValue);
Jamie Madill0dfa8072016-01-22 15:27:21 -050051
Jamie Madill1fbc59f2016-02-24 15:25:51 -050052 Vector4 toNormalizedVector() const;
53
Jamie Madill0dfa8072016-01-22 15:27:21 -050054 GLubyte R, G, B, A;
55};
56
57// Useful to cast any type to GLubyte.
58template <typename TR, typename TG, typename TB, typename TA>
59GLColor MakeGLColor(TR r, TG g, TB b, TA a)
60{
61 return GLColor(static_cast<GLubyte>(r), static_cast<GLubyte>(g), static_cast<GLubyte>(b),
62 static_cast<GLubyte>(a));
Corentin Wallezd3970de2015-05-14 11:07:48 -040063}
64
Jamie Madill0dfa8072016-01-22 15:27:21 -050065bool operator==(const GLColor &a, const GLColor &b);
66std::ostream &operator<<(std::ostream &ostream, const GLColor &color);
67GLColor ReadColor(GLint x, GLint y);
68
69} // namespace angle
70
71#define EXPECT_PIXEL_EQ(x, y, r, g, b, a) \
72 EXPECT_EQ(angle::MakeGLColor(r, g, b, a), angle::ReadColor(x, y))
73
Olli Etuaho6ee394a2016-02-18 13:30:09 +020074#define EXPECT_PIXEL_ALPHA_EQ(x, y, a) EXPECT_EQ(a, angle::ReadColor(x, y).A)
75
Jamie Madille2509a32016-02-01 14:09:05 -050076#define EXPECT_PIXEL_COLOR_EQ(x, y, angleColor) EXPECT_EQ(angleColor, angle::ReadColor(x, y))
77
Jamie Madill0dfa8072016-01-22 15:27:21 -050078// TODO(jmadill): Figure out how we can use GLColor's nice printing with EXPECT_NEAR.
Corentin Wallezd3970de2015-05-14 11:07:48 -040079#define EXPECT_PIXEL_NEAR(x, y, r, g, b, a, abs_error) \
80{ \
81 GLubyte pixel[4]; \
82 glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); \
83 EXPECT_GL_NO_ERROR(); \
84 EXPECT_NEAR((r), pixel[0], abs_error); \
85 EXPECT_NEAR((g), pixel[1], abs_error); \
86 EXPECT_NEAR((b), pixel[2], abs_error); \
87 EXPECT_NEAR((a), pixel[3], abs_error); \
88}
89
90class EGLWindow;
91class OSWindow;
92
93class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters>
94{
95 protected:
96 ANGLETest();
97 ~ANGLETest();
98
99 public:
100 static bool InitTestWindow();
101 static bool DestroyTestWindow();
Corentin Wallezd3970de2015-05-14 11:07:48 -0400102 static void SetWindowVisible(bool isVisible);
Cooper Partind7561452015-09-10 10:23:29 -0700103 static bool eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400104
105 protected:
106 virtual void SetUp();
107 virtual void TearDown();
108
109 virtual void swapBuffers();
110
Jamie Madill52b09c22016-04-11 14:12:31 -0400111 void setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale);
112
113 void drawQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ);
114 void drawQuad(GLuint program,
115 const std::string &positionAttribName,
116 GLfloat positionAttribZ,
117 GLfloat positionAttribXYScale);
118 void drawQuad(GLuint program,
119 const std::string &positionAttribName,
120 GLfloat positionAttribZ,
121 GLfloat positionAttribXYScale,
122 bool useVertexBuffer);
123 static std::array<Vector3, 6> GetQuadVertices();
Jamie Madillbc4c4bc2016-03-23 21:04:43 -0400124 void drawIndexedQuad(GLuint program,
125 const std::string &positionAttribName,
126 GLfloat positionAttribZ);
127 void drawIndexedQuad(GLuint program,
128 const std::string &positionAttribName,
129 GLfloat positionAttribZ,
130 GLfloat positionAttribXYScale);
131
Corentin Wallezd3970de2015-05-14 11:07:48 -0400132 static GLuint compileShader(GLenum type, const std::string &source);
133 static bool extensionEnabled(const std::string &extName);
Geoff Lang63046e22015-07-21 12:43:50 -0400134 static bool eglClientExtensionEnabled(const std::string &extName);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400135
136 void setWindowWidth(int width);
137 void setWindowHeight(int height);
138 void setConfigRedBits(int bits);
139 void setConfigGreenBits(int bits);
140 void setConfigBlueBits(int bits);
141 void setConfigAlphaBits(int bits);
142 void setConfigDepthBits(int bits);
143 void setConfigStencilBits(int bits);
144 void setMultisampleEnabled(bool enabled);
Geoff Lang70d0f492015-12-10 17:45:46 -0500145 void setDebugEnabled(bool enabled);
Jamie Madill60ec6ea2016-01-22 15:27:19 -0500146 void setNoErrorEnabled(bool enabled);
Corentin Wallezd3970de2015-05-14 11:07:48 -0400147
148 int getClientVersion() const;
149
150 EGLWindow *getEGLWindow() const;
151 int getWindowWidth() const;
152 int getWindowHeight() const;
153 bool isMultisampleEnabled() const;
154
Jamie Madill518b9fa2016-03-02 11:26:02 -0500155 bool isOpenGL() const;
Corentin Wallezd3970de2015-05-14 11:07:48 -0400156 EGLint getPlatformRenderer() const;
157
Austin Kinrossd544cc92016-01-11 15:26:42 -0800158 void ignoreD3D11SDKLayersWarnings();
159
Corentin Wallezd3970de2015-05-14 11:07:48 -0400160 private:
161 bool createEGLContext();
162 bool destroyEGLContext();
163
Austin Kinrossd544cc92016-01-11 15:26:42 -0800164 void checkD3D11SDKLayersMessages();
165
Corentin Wallezd3970de2015-05-14 11:07:48 -0400166 EGLWindow *mEGLWindow;
Corentin Wallezf9ac8fe2015-07-23 13:40:15 -0400167 int mWidth;
168 int mHeight;
Corentin Wallezd3970de2015-05-14 11:07:48 -0400169
Austin Kinrossd544cc92016-01-11 15:26:42 -0800170 bool mIgnoreD3D11SDKLayersWarnings;
171
Jamie Madillbc4c4bc2016-03-23 21:04:43 -0400172 // Used for indexed quad rendering
173 GLuint mQuadVertexBuffer;
174
Corentin Wallezd3970de2015-05-14 11:07:48 -0400175 static OSWindow *mOSWindow;
176};
177
178class ANGLETestEnvironment : public testing::Environment
179{
180 public:
181 virtual void SetUp();
182 virtual void TearDown();
183};
184
Jamie Madill518b9fa2016-03-02 11:26:02 -0500185bool IsIntel();
186bool IsAMD();
187bool IsNVIDIA();
188// Note: FL9_3 is explicitly *not* considered D3D11.
189bool IsD3D11();
190bool IsD3D11_FL93();
191// Is a D3D9-class renderer.
192bool IsD3D9();
193// Is D3D9 or SM9_3 renderer.
194bool IsD3DSM3();
Corentin Wallez9e3c6152016-03-29 21:58:33 -0400195bool IsLinux();
Jamie Madill518b9fa2016-03-02 11:26:02 -0500196bool IsOSX();
197
Corentin Wallezd3970de2015-05-14 11:07:48 -0400198#endif // ANGLE_TESTS_ANGLE_TEST_H_