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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// main.cpp: DLL entry point and management of thread-local data.
8
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00009#include "libGLESv2/main.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000011#include "common/debug.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000012#include "libEGL/Surface.h"
13
14#include "libGLESv2/Framebuffer.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
16static DWORD currentTLS = TLS_OUT_OF_INDEXES;
17
18BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
19{
20 switch (reason)
21 {
22 case DLL_PROCESS_ATTACH:
23 {
24 currentTLS = TlsAlloc();
25
26 if (currentTLS == TLS_OUT_OF_INDEXES)
27 {
28 return FALSE;
29 }
30 }
31 // Fall throught to initialize index
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000032 case DLL_THREAD_ATTACH:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033 {
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000034 gl::Current *current = (gl::Current*)LocalAlloc(LPTR, sizeof(gl::Current));
35
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036 if (current)
37 {
38 TlsSetValue(currentTLS, current);
39
40 current->context = NULL;
41 current->display = NULL;
42 }
43 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000044 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000045 case DLL_THREAD_DETACH:
46 {
47 void *current = TlsGetValue(currentTLS);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000048
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000049 if (current)
50 {
51 LocalFree((HLOCAL)current);
52 }
53 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000054 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055 case DLL_PROCESS_DETACH:
56 {
57 void *current = TlsGetValue(currentTLS);
58
59 if (current)
60 {
61 LocalFree((HLOCAL)current);
62 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000063
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064 TlsFree(currentTLS);
65 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000066 break;
67 default:
68 break;
69 }
70
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071 return TRUE;
72}
73
74namespace gl
75{
76void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface)
77{
78 Current *current = (Current*)TlsGetValue(currentTLS);
79
80 current->context = context;
81 current->display = display;
82
83 if (context && display && surface)
84 {
85 context->makeCurrent(display, surface);
86 }
87}
88
89Context *getContext()
90{
91 Current *current = (Current*)TlsGetValue(currentTLS);
92
93 return current->context;
94}
95
96IDirect3DDevice9 *getDevice()
97{
98 Current *current = (Current*)TlsGetValue(currentTLS);
99 egl::Display *display = current->display;
100
101 return display->getDevice();
102}
103}
104
105// Records an error code
106void error(GLenum errorCode)
107{
108 gl::Context *context = glGetCurrentContext();
109
110 if (context)
111 {
112 switch (errorCode)
113 {
114 case GL_INVALID_ENUM:
115 context->recordInvalidEnum();
116 gl::trace("\t! Error generated: invalid enum\n");
117 break;
118 case GL_INVALID_VALUE:
119 context->recordInvalidValue();
120 gl::trace("\t! Error generated: invalid value\n");
121 break;
122 case GL_INVALID_OPERATION:
123 context->recordInvalidOperation();
124 gl::trace("\t! Error generated: invalid operation\n");
125 break;
126 case GL_OUT_OF_MEMORY:
127 context->recordOutOfMemory();
128 gl::trace("\t! Error generated: out of memory\n");
129 break;
130 case GL_INVALID_FRAMEBUFFER_OPERATION:
131 context->recordInvalidFramebufferOperation();
132 gl::trace("\t! Error generated: invalid framebuffer operation\n");
133 break;
134 default: UNREACHABLE();
135 }
136 }
137}