Jamie Madill | 440dc74 | 2013-06-20 11:55:55 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | #include "compiler/HLSLLayoutEncoder.h" |
| 8 | #include "compiler/Uniform.h" |
| 9 | #include "common/mathutil.h" |
| 10 | #include "common/utilities.h" |
| 11 | |
| 12 | namespace sh |
| 13 | { |
| 14 | |
| 15 | HLSLBlockEncoder::HLSLBlockEncoder(std::vector<BlockMemberInfo> *blockInfoOut) |
| 16 | : BlockLayoutEncoder(blockInfoOut) |
| 17 | { |
| 18 | } |
| 19 | |
| 20 | void HLSLBlockEncoder::enterAggregateType() |
| 21 | { |
| 22 | nextRegister(); |
| 23 | } |
| 24 | |
| 25 | void HLSLBlockEncoder::exitAggregateType() |
| 26 | { |
| 27 | } |
| 28 | |
| 29 | void HLSLBlockEncoder::getBlockLayoutInfo(const sh::Uniform &uniform, int *arrayStrideOut, int *matrixStrideOut) |
| 30 | { |
| 31 | ASSERT(uniform.fields.empty()); |
| 32 | |
| 33 | // We assume we are only dealing with 4 byte components (no doubles or half-words currently) |
| 34 | ASSERT(gl::UniformComponentSize(gl::UniformComponentType(uniform.type)) == ComponentSize); |
| 35 | |
| 36 | int matrixStride = 0; |
| 37 | int arrayStride = 0; |
| 38 | |
| 39 | if (gl::IsMatrixType(uniform.type)) |
| 40 | { |
| 41 | nextRegister(); |
| 42 | matrixStride = RegisterSize; |
| 43 | |
| 44 | if (uniform.arraySize > 0) |
| 45 | { |
| 46 | const int numRegisters = gl::MatrixRegisterCount(uniform.type, uniform.isRowMajorMatrix); |
| 47 | arrayStride = RegisterSize * numRegisters; |
| 48 | } |
| 49 | } |
| 50 | else if (uniform.arraySize > 0) |
| 51 | { |
| 52 | nextRegister(); |
| 53 | arrayStride = RegisterSize; |
| 54 | } |
| 55 | else |
| 56 | { |
| 57 | int numComponents = gl::UniformComponentCount(uniform.type); |
| 58 | if ((numComponents + (mCurrentOffset % RegisterSize)) > RegisterSize) |
| 59 | { |
| 60 | nextRegister(); |
| 61 | } |
| 62 | } |
| 63 | |
| 64 | *matrixStrideOut = matrixStride; |
| 65 | *arrayStrideOut = arrayStride; |
| 66 | } |
| 67 | |
| 68 | void HLSLBlockEncoder::advanceOffset(const sh::Uniform &uniform, int arrayStride, int matrixStride) |
| 69 | { |
| 70 | if (uniform.arraySize > 0) |
| 71 | { |
| 72 | mCurrentOffset += arrayStride * (uniform.arraySize - 1); |
| 73 | } |
| 74 | |
| 75 | if (gl::IsMatrixType(uniform.type)) |
| 76 | { |
| 77 | ASSERT(matrixStride == RegisterSize); |
| 78 | const int numRegisters = gl::MatrixRegisterCount(uniform.type, uniform.isRowMajorMatrix); |
| 79 | const int numComponents = gl::MatrixComponentCount(uniform.type, uniform.isRowMajorMatrix); |
| 80 | mCurrentOffset += RegisterSize * (numRegisters - 1); |
| 81 | mCurrentOffset += numComponents; |
| 82 | } |
| 83 | else |
| 84 | { |
| 85 | mCurrentOffset += gl::UniformComponentCount(uniform.type); |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | } |