shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame^] | 1 | #include "precompiled.h" |
shannon.woods@transgaming.com | 70c856f | 2013-02-28 23:07:53 +0000 | [diff] [blame] | 2 | // |
| 3 | // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. |
| 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // BufferStorage11.cpp Defines the BufferStorage11 class. |
| 9 | |
| 10 | #include "libGLESv2/renderer/BufferStorage11.h" |
| 11 | #include "libGLESv2/main.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 12 | #include "libGLESv2/renderer/Renderer11.h" |
shannon.woods@transgaming.com | 70c856f | 2013-02-28 23:07:53 +0000 | [diff] [blame] | 13 | |
| 14 | namespace rx |
| 15 | { |
| 16 | |
| 17 | BufferStorage11::BufferStorage11(Renderer11 *renderer) |
| 18 | { |
| 19 | mRenderer = renderer; |
| 20 | |
| 21 | mStagingBuffer = NULL; |
| 22 | mStagingBufferSize = 0; |
| 23 | |
| 24 | mBuffer = NULL; |
| 25 | mBufferSize = 0; |
| 26 | |
| 27 | mSize = 0; |
| 28 | |
| 29 | mResolvedData = NULL; |
| 30 | mResolvedDataSize = 0; |
| 31 | mResolvedDataValid = false; |
| 32 | |
| 33 | mReadUsageCount = 0; |
| 34 | mWriteUsageCount = 0; |
| 35 | } |
| 36 | |
| 37 | BufferStorage11::~BufferStorage11() |
| 38 | { |
| 39 | if (mStagingBuffer) |
| 40 | { |
| 41 | mStagingBuffer->Release(); |
| 42 | mStagingBuffer = NULL; |
| 43 | } |
| 44 | |
| 45 | if (mBuffer) |
| 46 | { |
| 47 | mBuffer->Release(); |
| 48 | mBuffer = NULL; |
| 49 | } |
| 50 | |
| 51 | if (mResolvedData) |
| 52 | { |
| 53 | free(mResolvedData); |
| 54 | mResolvedData = NULL; |
| 55 | } |
| 56 | } |
| 57 | |
| 58 | BufferStorage11 *BufferStorage11::makeBufferStorage11(BufferStorage *bufferStorage) |
| 59 | { |
| 60 | ASSERT(HAS_DYNAMIC_TYPE(BufferStorage11*, bufferStorage)); |
| 61 | return static_cast<BufferStorage11*>(bufferStorage); |
| 62 | } |
| 63 | |
| 64 | void *BufferStorage11::getData() |
| 65 | { |
| 66 | if (!mResolvedDataValid) |
| 67 | { |
| 68 | ID3D11Device *device = mRenderer->getDevice(); |
| 69 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| 70 | HRESULT result; |
| 71 | |
| 72 | if (!mStagingBuffer || mStagingBufferSize < mBufferSize) |
| 73 | { |
| 74 | if (mStagingBuffer) |
| 75 | { |
| 76 | mStagingBuffer->Release(); |
| 77 | mStagingBuffer = NULL; |
| 78 | mStagingBufferSize = 0; |
| 79 | } |
| 80 | |
| 81 | D3D11_BUFFER_DESC bufferDesc; |
| 82 | bufferDesc.ByteWidth = mSize; |
| 83 | bufferDesc.Usage = D3D11_USAGE_STAGING; |
| 84 | bufferDesc.BindFlags = 0; |
| 85 | bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; |
| 86 | bufferDesc.MiscFlags = 0; |
| 87 | bufferDesc.StructureByteStride = 0; |
| 88 | |
| 89 | result = device->CreateBuffer(&bufferDesc, NULL, &mStagingBuffer); |
| 90 | if (FAILED(result)) |
| 91 | { |
| 92 | return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); |
| 93 | } |
| 94 | |
| 95 | mStagingBufferSize = bufferDesc.ByteWidth; |
| 96 | } |
| 97 | |
| 98 | if (!mResolvedData || mResolvedDataSize < mBufferSize) |
| 99 | { |
| 100 | free(mResolvedData); |
| 101 | mResolvedData = malloc(mSize); |
| 102 | mResolvedDataSize = mSize; |
| 103 | } |
| 104 | |
| 105 | D3D11_BOX srcBox; |
| 106 | srcBox.left = 0; |
| 107 | srcBox.right = mSize; |
| 108 | srcBox.top = 0; |
| 109 | srcBox.bottom = 1; |
| 110 | srcBox.front = 0; |
| 111 | srcBox.back = 1; |
| 112 | |
| 113 | context->CopySubresourceRegion(mStagingBuffer, 0, 0, 0, 0, mBuffer, 0, &srcBox); |
| 114 | |
| 115 | D3D11_MAPPED_SUBRESOURCE mappedResource; |
| 116 | result = context->Map(mStagingBuffer, 0, D3D11_MAP_READ, 0, &mappedResource); |
| 117 | if (FAILED(result)) |
| 118 | { |
| 119 | return gl::error(GL_OUT_OF_MEMORY, (void*)NULL); |
| 120 | } |
| 121 | |
| 122 | memcpy(mResolvedData, mappedResource.pData, mSize); |
| 123 | |
| 124 | context->Unmap(mStagingBuffer, 0); |
| 125 | |
| 126 | mResolvedDataValid = true; |
| 127 | } |
| 128 | |
| 129 | mReadUsageCount = 0; |
| 130 | |
| 131 | return mResolvedData; |
| 132 | } |
| 133 | |
| 134 | void BufferStorage11::setData(const void* data, unsigned int size, unsigned int offset) |
| 135 | { |
| 136 | ID3D11Device *device = mRenderer->getDevice(); |
| 137 | ID3D11DeviceContext *context = mRenderer->getDeviceContext(); |
| 138 | HRESULT result; |
| 139 | |
| 140 | unsigned int requiredBufferSize = size + offset; |
| 141 | unsigned int requiredStagingSize = size; |
| 142 | bool directInitialization = offset == 0 && (!mBuffer || mBufferSize < size + offset); |
| 143 | |
| 144 | if (!directInitialization) |
| 145 | { |
| 146 | if (!mStagingBuffer || mStagingBufferSize < requiredStagingSize) |
| 147 | { |
| 148 | if (mStagingBuffer) |
| 149 | { |
| 150 | mStagingBuffer->Release(); |
| 151 | mStagingBuffer = NULL; |
| 152 | mStagingBufferSize = 0; |
| 153 | } |
| 154 | |
| 155 | D3D11_BUFFER_DESC bufferDesc; |
| 156 | bufferDesc.ByteWidth = size; |
| 157 | bufferDesc.Usage = D3D11_USAGE_STAGING; |
| 158 | bufferDesc.BindFlags = 0; |
| 159 | bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; |
| 160 | bufferDesc.MiscFlags = 0; |
| 161 | bufferDesc.StructureByteStride = 0; |
| 162 | |
| 163 | D3D11_SUBRESOURCE_DATA initialData; |
| 164 | initialData.pSysMem = data; |
| 165 | initialData.SysMemPitch = size; |
| 166 | initialData.SysMemSlicePitch = 0; |
| 167 | |
| 168 | result = device->CreateBuffer(&bufferDesc, &initialData, &mStagingBuffer); |
| 169 | if (FAILED(result)) |
| 170 | { |
| 171 | return gl::error(GL_OUT_OF_MEMORY); |
| 172 | } |
| 173 | |
| 174 | mStagingBufferSize = size; |
| 175 | } |
| 176 | else |
| 177 | { |
| 178 | D3D11_MAPPED_SUBRESOURCE mappedResource; |
| 179 | result = context->Map(mStagingBuffer, 0, D3D11_MAP_WRITE, 0, &mappedResource); |
| 180 | if (FAILED(result)) |
| 181 | { |
| 182 | return gl::error(GL_OUT_OF_MEMORY); |
| 183 | } |
| 184 | |
| 185 | memcpy(mappedResource.pData, data, size); |
| 186 | |
| 187 | context->Unmap(mStagingBuffer, 0); |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | if (!mBuffer || mBufferSize < size + offset) |
| 192 | { |
| 193 | D3D11_BUFFER_DESC bufferDesc; |
| 194 | bufferDesc.ByteWidth = requiredBufferSize; |
| 195 | bufferDesc.Usage = D3D11_USAGE_DEFAULT; |
| 196 | bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER; |
| 197 | bufferDesc.CPUAccessFlags = 0; |
| 198 | bufferDesc.MiscFlags = 0; |
| 199 | bufferDesc.StructureByteStride = 0; |
| 200 | |
| 201 | if (directInitialization) |
| 202 | { |
| 203 | // Since the data will fill the entire buffer (being larger than the initial size and having |
| 204 | // no offset), the buffer can be initialized with the data so no staging buffer is required |
| 205 | |
| 206 | // No longer need the old buffer |
| 207 | if (mBuffer) |
| 208 | { |
| 209 | mBuffer->Release(); |
| 210 | mBuffer = NULL; |
| 211 | mBufferSize = 0; |
| 212 | } |
| 213 | |
| 214 | D3D11_SUBRESOURCE_DATA initialData; |
| 215 | initialData.pSysMem = data; |
| 216 | initialData.SysMemPitch = size; |
| 217 | initialData.SysMemSlicePitch = 0; |
| 218 | |
| 219 | result = device->CreateBuffer(&bufferDesc, &initialData, &mBuffer); |
| 220 | if (FAILED(result)) |
| 221 | { |
| 222 | return gl::error(GL_OUT_OF_MEMORY); |
| 223 | } |
| 224 | } |
| 225 | else if (mBuffer && offset > 0) |
| 226 | { |
| 227 | // If offset is greater than zero and the buffer is non-null, need to preserve the data from |
| 228 | // the old buffer up to offset |
| 229 | ID3D11Buffer *newBuffer = NULL; |
| 230 | |
| 231 | result = device->CreateBuffer(&bufferDesc, NULL, &newBuffer); |
| 232 | if (FAILED(result)) |
| 233 | { |
| 234 | return gl::error(GL_OUT_OF_MEMORY); |
| 235 | } |
| 236 | |
| 237 | D3D11_BOX srcBox; |
| 238 | srcBox.left = 0; |
| 239 | srcBox.right = std::min(offset, mBufferSize); |
| 240 | srcBox.top = 0; |
| 241 | srcBox.bottom = 1; |
| 242 | srcBox.front = 0; |
| 243 | srcBox.back = 1; |
| 244 | |
| 245 | context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mBuffer, 0, &srcBox); |
| 246 | |
| 247 | mBuffer->Release(); |
| 248 | mBuffer = newBuffer; |
| 249 | } |
| 250 | else |
| 251 | { |
| 252 | // Simple case, nothing needs to be copied from the old buffer to the new one, just create |
| 253 | // a new buffer |
| 254 | |
| 255 | // No longer need the old buffer |
| 256 | if (mBuffer) |
| 257 | { |
| 258 | mBuffer->Release(); |
| 259 | mBuffer = NULL; |
| 260 | mBufferSize = 0; |
| 261 | } |
| 262 | |
| 263 | // Create a new buffer for data storage |
| 264 | result = device->CreateBuffer(&bufferDesc, NULL, &mBuffer); |
| 265 | if (FAILED(result)) |
| 266 | { |
| 267 | return gl::error(GL_OUT_OF_MEMORY); |
| 268 | } |
| 269 | } |
| 270 | |
| 271 | updateSerial(); |
| 272 | mBufferSize = bufferDesc.ByteWidth; |
| 273 | } |
| 274 | |
| 275 | if (!directInitialization) |
| 276 | { |
| 277 | ASSERT(mStagingBuffer && mStagingBufferSize >= requiredStagingSize); |
| 278 | |
| 279 | // Data is already put into the staging buffer, copy it over to the data buffer |
| 280 | D3D11_BOX srcBox; |
| 281 | srcBox.left = 0; |
| 282 | srcBox.right = size; |
| 283 | srcBox.top = 0; |
| 284 | srcBox.bottom = 1; |
| 285 | srcBox.front = 0; |
| 286 | srcBox.back = 1; |
| 287 | |
| 288 | context->CopySubresourceRegion(mBuffer, 0, offset, 0, 0, mStagingBuffer, 0, &srcBox); |
| 289 | } |
| 290 | |
| 291 | mSize = std::max(mSize, offset + size); |
| 292 | |
| 293 | mWriteUsageCount = 0; |
| 294 | |
| 295 | mResolvedDataValid = false; |
| 296 | } |
| 297 | |
| 298 | void BufferStorage11::clear() |
| 299 | { |
| 300 | mResolvedDataValid = false; |
| 301 | mSize = 0; |
| 302 | } |
| 303 | |
| 304 | unsigned int BufferStorage11::getSize() const |
| 305 | { |
| 306 | return mSize; |
| 307 | } |
| 308 | |
| 309 | bool BufferStorage11::supportsDirectBinding() const |
| 310 | { |
| 311 | return true; |
| 312 | } |
| 313 | |
| 314 | void BufferStorage11::markBufferUsage() |
| 315 | { |
| 316 | mReadUsageCount++; |
| 317 | mWriteUsageCount++; |
| 318 | |
| 319 | static const unsigned int usageLimit = 5; |
| 320 | |
| 321 | if (mReadUsageCount > usageLimit && mResolvedData) |
| 322 | { |
| 323 | free(mResolvedData); |
| 324 | mResolvedData = NULL; |
| 325 | mResolvedDataSize = 0; |
| 326 | mResolvedDataValid = false; |
| 327 | } |
| 328 | |
| 329 | if (mReadUsageCount > usageLimit && mWriteUsageCount > usageLimit && mStagingBuffer) |
| 330 | { |
| 331 | mStagingBuffer->Release(); |
| 332 | mStagingBuffer = NULL; |
| 333 | mStagingBufferSize = 0; |
| 334 | } |
| 335 | } |
| 336 | |
| 337 | ID3D11Buffer *BufferStorage11::getBuffer() const |
| 338 | { |
| 339 | return mBuffer; |
| 340 | } |
| 341 | |
| 342 | } |