Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // ProvkingVertexTest: |
| 7 | // Tests on the conformance of the provoking vertex, which applies to flat |
| 8 | // shading and compatibility with D3D. See the section on 'flatshading' |
| 9 | // in the ES 3 specs. |
| 10 | // |
| 11 | |
| 12 | #include "test_utils/ANGLETest.h" |
| 13 | |
| 14 | using namespace angle; |
| 15 | |
| 16 | namespace |
| 17 | { |
| 18 | |
| 19 | class ProvokingVertexTest : public ANGLETest |
| 20 | { |
| 21 | protected: |
| 22 | ProvokingVertexTest() |
| 23 | : mProgram(0), |
| 24 | mFramebuffer(0), |
| 25 | mTexture(0), |
| 26 | mTransformFeedback(0), |
| 27 | mBuffer(0), |
| 28 | mIntAttribLocation(-1) |
| 29 | { |
| 30 | setWindowWidth(64); |
| 31 | setWindowHeight(64); |
| 32 | setConfigRedBits(8); |
| 33 | setConfigGreenBits(8); |
| 34 | setConfigBlueBits(8); |
| 35 | setConfigAlphaBits(8); |
| 36 | setConfigDepthBits(24); |
| 37 | } |
| 38 | |
| 39 | void SetUp() override |
| 40 | { |
| 41 | ANGLETest::SetUp(); |
| 42 | |
| 43 | const std::string &vertexShader = |
| 44 | "#version 300 es\n" |
| 45 | "in int intAttrib;\n" |
| 46 | "in vec2 position;\n" |
| 47 | "flat out int attrib;\n" |
| 48 | "void main() {\n" |
| 49 | " gl_Position = vec4(position, 0, 1);\n" |
| 50 | " attrib = intAttrib;\n" |
| 51 | "}"; |
| 52 | |
| 53 | const std::string &fragmentShader = |
| 54 | "#version 300 es\n" |
| 55 | "flat in int attrib;\n" |
| 56 | "out int fragColor;\n" |
| 57 | "void main() {\n" |
| 58 | " fragColor = attrib;\n" |
| 59 | "}"; |
| 60 | |
| 61 | std::vector<std::string> tfVaryings; |
| 62 | tfVaryings.push_back("attrib"); |
| 63 | mProgram = CompileProgramWithTransformFeedback(vertexShader, fragmentShader, tfVaryings, |
| 64 | GL_SEPARATE_ATTRIBS); |
| 65 | ASSERT_NE(0u, mProgram); |
| 66 | |
| 67 | glGenTextures(1, &mTexture); |
| 68 | glBindTexture(GL_TEXTURE_2D, mTexture); |
| 69 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight()); |
| 70 | |
| 71 | glGenFramebuffers(1, &mFramebuffer); |
| 72 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 73 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); |
| 74 | |
| 75 | mIntAttribLocation = glGetAttribLocation(mProgram, "intAttrib"); |
| 76 | ASSERT_NE(-1, mIntAttribLocation); |
| 77 | glEnableVertexAttribArray(mIntAttribLocation); |
| 78 | |
| 79 | ASSERT_GL_NO_ERROR(); |
| 80 | } |
| 81 | |
| 82 | void TearDown() override |
| 83 | { |
| 84 | if (mProgram != 0) |
| 85 | { |
| 86 | glDeleteProgram(mProgram); |
| 87 | mProgram = 0; |
| 88 | } |
| 89 | |
| 90 | if (mFramebuffer != 0) |
| 91 | { |
| 92 | glDeleteFramebuffers(1, &mFramebuffer); |
| 93 | mFramebuffer = 0; |
| 94 | } |
| 95 | |
| 96 | if (mTexture != 0) |
| 97 | { |
| 98 | glDeleteTextures(1, &mTexture); |
| 99 | mTexture = 0; |
| 100 | } |
| 101 | |
| 102 | if (mTransformFeedback != 0) |
| 103 | { |
| 104 | glDeleteTransformFeedbacks(1, &mTransformFeedback); |
| 105 | mTransformFeedback = 0; |
| 106 | } |
| 107 | |
| 108 | if (mBuffer != 0) |
| 109 | { |
| 110 | glDeleteBuffers(1, &mBuffer); |
| 111 | mBuffer = 0; |
| 112 | } |
| 113 | |
| 114 | ANGLETest::TearDown(); |
| 115 | } |
| 116 | |
| 117 | GLuint mProgram; |
| 118 | GLuint mFramebuffer; |
| 119 | GLuint mTexture; |
| 120 | GLuint mTransformFeedback; |
| 121 | GLuint mBuffer; |
| 122 | GLint mIntAttribLocation; |
| 123 | }; |
| 124 | |
| 125 | // Test drawing a simple triangle with flat shading, and different valued vertices. |
| 126 | TEST_P(ProvokingVertexTest, FlatTriangle) |
| 127 | { |
Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 128 | GLint vertexData[] = {1, 2, 3, 1, 2, 3}; |
| 129 | glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| 130 | |
| 131 | drawQuad(mProgram, "position", 0.5f); |
| 132 | |
| 133 | GLint pixelValue = 0; |
| 134 | glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue); |
| 135 | |
| 136 | ASSERT_GL_NO_ERROR(); |
| 137 | EXPECT_EQ(vertexData[2], pixelValue); |
| 138 | } |
| 139 | |
| 140 | // Ensure that any provoking vertex shenanigans still gives correct vertex streams. |
| 141 | TEST_P(ProvokingVertexTest, FlatTriWithTransformFeedback) |
| 142 | { |
Corentin Wallez | dd46e64 | 2016-01-20 15:13:10 -0500 | [diff] [blame] | 143 | // TODO(cwallez) figure out why it is broken on AMD on Mac |
| 144 | #if defined(ANGLE_PLATFORM_APPLE) |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 145 | if (IsAMD()) |
Corentin Wallez | dd46e64 | 2016-01-20 15:13:10 -0500 | [diff] [blame] | 146 | { |
| 147 | std::cout << "Test skipped on AMD on Mac." << std::endl; |
| 148 | return; |
| 149 | } |
| 150 | #endif |
| 151 | |
Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 152 | glGenTransformFeedbacks(1, &mTransformFeedback); |
| 153 | glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback); |
| 154 | |
| 155 | glGenBuffers(1, &mBuffer); |
| 156 | glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mBuffer); |
| 157 | glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 128, nullptr, GL_STREAM_DRAW); |
| 158 | |
| 159 | glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mBuffer); |
| 160 | |
| 161 | GLint vertexData[] = {1, 2, 3, 1, 2, 3}; |
| 162 | glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| 163 | |
Olli Etuaho | c3e55a4 | 2016-03-09 16:29:18 +0200 | [diff] [blame^] | 164 | glUseProgram(mProgram); |
Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 165 | glBeginTransformFeedback(GL_TRIANGLES); |
| 166 | drawQuad(mProgram, "position", 0.5f); |
| 167 | glEndTransformFeedback(); |
Olli Etuaho | c3e55a4 | 2016-03-09 16:29:18 +0200 | [diff] [blame^] | 168 | glUseProgram(0); |
Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 169 | |
| 170 | GLint pixelValue = 0; |
| 171 | glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue); |
| 172 | |
| 173 | ASSERT_GL_NO_ERROR(); |
| 174 | EXPECT_EQ(vertexData[2], pixelValue); |
| 175 | |
| 176 | GLvoid *mapPointer = |
| 177 | glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(int) * 6, GL_MAP_READ_BIT); |
| 178 | ASSERT_NE(nullptr, mapPointer); |
| 179 | |
| 180 | int *mappedInts = static_cast<int *>(mapPointer); |
| 181 | for (unsigned int cnt = 0; cnt < 6; ++cnt) |
| 182 | { |
| 183 | EXPECT_EQ(vertexData[cnt], mappedInts[cnt]); |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | // Test drawing a simple line with flat shading, and different valued vertices. |
| 188 | TEST_P(ProvokingVertexTest, FlatLine) |
| 189 | { |
Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 190 | GLfloat halfPixel = 1.0f / static_cast<GLfloat>(getWindowWidth()); |
| 191 | |
| 192 | GLint vertexData[] = {1, 2}; |
| 193 | GLfloat positionData[] = {-1.0f + halfPixel, -1.0f, -1.0f + halfPixel, 1.0f}; |
| 194 | |
| 195 | glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| 196 | |
| 197 | GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| 198 | glEnableVertexAttribArray(positionLocation); |
| 199 | glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); |
| 200 | |
| 201 | glUseProgram(mProgram); |
| 202 | glDrawArrays(GL_LINES, 0, 2); |
| 203 | |
| 204 | GLint pixelValue = 0; |
| 205 | glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue); |
| 206 | |
| 207 | ASSERT_GL_NO_ERROR(); |
| 208 | EXPECT_EQ(vertexData[1], pixelValue); |
| 209 | } |
| 210 | |
| 211 | // Test drawing a simple triangle strip with flat shading, and different valued vertices. |
| 212 | TEST_P(ProvokingVertexTest, FlatTriStrip) |
| 213 | { |
Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 214 | GLint vertexData[] = {1, 2, 3, 4, 5, 6}; |
| 215 | GLfloat positionData[] = {-1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, |
| 216 | 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f}; |
| 217 | |
| 218 | glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| 219 | |
| 220 | GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| 221 | glEnableVertexAttribArray(positionLocation); |
| 222 | glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); |
| 223 | |
| 224 | glUseProgram(mProgram); |
| 225 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 6); |
| 226 | |
| 227 | std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight(), 0); |
| 228 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RED_INTEGER, GL_INT, |
| 229 | &pixelBuffer[0]); |
| 230 | |
| 231 | ASSERT_GL_NO_ERROR(); |
| 232 | |
| 233 | for (unsigned int triIndex = 0; triIndex < 4; ++triIndex) |
| 234 | { |
| 235 | GLfloat sumX = positionData[triIndex * 2 + 0] + positionData[triIndex * 2 + 2] + |
| 236 | positionData[triIndex * 2 + 4]; |
| 237 | GLfloat sumY = positionData[triIndex * 2 + 1] + positionData[triIndex * 2 + 3] + |
| 238 | positionData[triIndex * 2 + 5]; |
| 239 | |
| 240 | float centerX = sumX / 3.0f * 0.5f + 0.5f; |
| 241 | float centerY = sumY / 3.0f * 0.5f + 0.5f; |
| 242 | unsigned int pixelX = |
| 243 | static_cast<unsigned int>(centerX * static_cast<GLfloat>(getWindowWidth())); |
| 244 | unsigned int pixelY = |
| 245 | static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); |
| 246 | unsigned int pixelIndex = pixelY * getWindowWidth() + pixelX; |
| 247 | |
| 248 | unsigned int provokingVertexIndex = triIndex + 2; |
| 249 | |
| 250 | EXPECT_EQ(vertexData[provokingVertexIndex], pixelBuffer[pixelIndex]); |
| 251 | } |
| 252 | } |
| 253 | |
| 254 | // Test drawing an indexed triangle strip with flat shading and primitive restart. |
| 255 | TEST_P(ProvokingVertexTest, FlatTriStripPrimitiveRestart) |
| 256 | { |
| 257 | // TODO(jmadill): Implement on the D3D back-end. |
Jamie Madill | 518b9fa | 2016-03-02 11:26:02 -0500 | [diff] [blame] | 258 | if (IsD3D11()) |
Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 259 | { |
| 260 | std::cout << "Test disabled on D3D11." << std::endl; |
| 261 | return; |
| 262 | } |
| 263 | |
| 264 | GLint indexData[] = {0, 1, 2, -1, 1, 2, 3, 4, -1, 3, 4, 5}; |
| 265 | GLint vertexData[] = {1, 2, 3, 4, 5, 6}; |
| 266 | GLfloat positionData[] = {-1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, |
| 267 | 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f}; |
| 268 | |
| 269 | glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData); |
| 270 | |
| 271 | GLint positionLocation = glGetAttribLocation(mProgram, "position"); |
| 272 | glEnableVertexAttribArray(positionLocation); |
| 273 | glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData); |
| 274 | |
| 275 | glDisable(GL_CULL_FACE); |
| 276 | glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX); |
| 277 | glUseProgram(mProgram); |
| 278 | glDrawElements(GL_TRIANGLE_STRIP, 12, GL_UNSIGNED_INT, indexData); |
| 279 | |
| 280 | std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight(), 0); |
| 281 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RED_INTEGER, GL_INT, |
| 282 | &pixelBuffer[0]); |
| 283 | |
| 284 | ASSERT_GL_NO_ERROR(); |
| 285 | |
| 286 | // Account for primitive restart when checking the tris. |
| 287 | GLint triOffsets[] = {0, 4, 5, 9}; |
| 288 | |
| 289 | for (unsigned int triIndex = 0; triIndex < 4; ++triIndex) |
| 290 | { |
| 291 | GLint vertexA = indexData[triOffsets[triIndex] + 0]; |
| 292 | GLint vertexB = indexData[triOffsets[triIndex] + 1]; |
| 293 | GLint vertexC = indexData[triOffsets[triIndex] + 2]; |
| 294 | |
| 295 | GLfloat sumX = |
| 296 | positionData[vertexA * 2] + positionData[vertexB * 2] + positionData[vertexC * 2]; |
| 297 | GLfloat sumY = positionData[vertexA * 2 + 1] + positionData[vertexB * 2 + 1] + |
| 298 | positionData[vertexC * 2 + 1]; |
| 299 | |
| 300 | float centerX = sumX / 3.0f * 0.5f + 0.5f; |
| 301 | float centerY = sumY / 3.0f * 0.5f + 0.5f; |
| 302 | unsigned int pixelX = |
| 303 | static_cast<unsigned int>(centerX * static_cast<GLfloat>(getWindowWidth())); |
| 304 | unsigned int pixelY = |
| 305 | static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight())); |
| 306 | unsigned int pixelIndex = pixelY * getWindowWidth() + pixelX; |
| 307 | |
| 308 | unsigned int provokingVertexIndex = triIndex + 2; |
| 309 | |
| 310 | EXPECT_EQ(vertexData[provokingVertexIndex], pixelBuffer[pixelIndex]); |
| 311 | } |
| 312 | } |
| 313 | |
Geoff Lang | e0cc2a4 | 2016-01-20 10:58:17 -0500 | [diff] [blame] | 314 | ANGLE_INSTANTIATE_TEST(ProvokingVertexTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |
Jamie Madill | d55d283 | 2015-10-27 13:59:19 -0400 | [diff] [blame] | 315 | |
| 316 | } // anonymous namespace |