blob: 8681136f579ebbf83ae9f2cba2b8e772add46a39 [file] [log] [blame]
Martin Radev66fb8202016-07-28 11:45:20 +03001//
2// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
8
Martin Radev66fb8202016-07-28 11:45:20 +03009#include "libANGLE/validationES31.h"
10
11#include "libANGLE/Context.h"
Brandon Jonesafa75152017-07-21 13:11:29 -070012#include "libANGLE/ErrorStrings.h"
JiangYizhouf7bbc8a2016-11-16 09:57:22 +080013#include "libANGLE/Framebuffer.h"
Jamie Madill231c7f52017-04-26 13:45:37 -040014#include "libANGLE/VertexArray.h"
Geoff Lang2e43dbb2016-10-14 12:27:35 -040015#include "libANGLE/validationES.h"
Yunchao Hea336b902017-08-02 16:05:21 +080016#include "libANGLE/validationES2.h"
Geoff Lang2e43dbb2016-10-14 12:27:35 -040017#include "libANGLE/validationES3.h"
Martin Radev66fb8202016-07-28 11:45:20 +030018
He Yunchao11b038b2016-11-22 21:24:04 +080019#include "common/utilities.h"
20
Martin Radev66fb8202016-07-28 11:45:20 +030021using namespace angle;
22
23namespace gl
24{
25
jchen1015015f72017-03-16 13:54:21 +080026namespace
27{
28
29bool ValidateNamedProgramInterface(GLenum programInterface)
30{
31 switch (programInterface)
32 {
33 case GL_UNIFORM:
34 case GL_UNIFORM_BLOCK:
35 case GL_PROGRAM_INPUT:
36 case GL_PROGRAM_OUTPUT:
37 case GL_TRANSFORM_FEEDBACK_VARYING:
38 case GL_BUFFER_VARIABLE:
39 case GL_SHADER_STORAGE_BLOCK:
40 return true;
41 default:
42 return false;
43 }
44}
45
jchen10191381f2017-04-11 13:59:04 +080046bool ValidateLocationProgramInterface(GLenum programInterface)
47{
48 switch (programInterface)
49 {
50 case GL_UNIFORM:
51 case GL_PROGRAM_INPUT:
52 case GL_PROGRAM_OUTPUT:
53 return true;
54 default:
55 return false;
56 }
57}
58
jchen10880683b2017-04-12 16:21:55 +080059bool ValidateProgramInterface(GLenum programInterface)
60{
61 return (programInterface == GL_ATOMIC_COUNTER_BUFFER ||
62 ValidateNamedProgramInterface(programInterface));
63}
64
65bool ValidateProgramResourceProperty(GLenum prop)
66{
67 switch (prop)
68 {
69 case GL_ACTIVE_VARIABLES:
70 case GL_BUFFER_BINDING:
71 case GL_NUM_ACTIVE_VARIABLES:
72
73 case GL_ARRAY_SIZE:
74
75 case GL_ARRAY_STRIDE:
76 case GL_BLOCK_INDEX:
77 case GL_IS_ROW_MAJOR:
78 case GL_MATRIX_STRIDE:
79
80 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
81
82 case GL_BUFFER_DATA_SIZE:
83
84 case GL_LOCATION:
85
86 case GL_NAME_LENGTH:
87
88 case GL_OFFSET:
89
90 case GL_REFERENCED_BY_VERTEX_SHADER:
91 case GL_REFERENCED_BY_FRAGMENT_SHADER:
92 case GL_REFERENCED_BY_COMPUTE_SHADER:
93
94 case GL_TOP_LEVEL_ARRAY_SIZE:
95 case GL_TOP_LEVEL_ARRAY_STRIDE:
96
97 case GL_TYPE:
98 return true;
99
100 default:
101 return false;
102 }
103}
104
105// GLES 3.10 spec: Page 82 -- Table 7.2
106bool ValidateProgramResourcePropertyByInterface(GLenum prop, GLenum programInterface)
107{
108 switch (prop)
109 {
110 case GL_ACTIVE_VARIABLES:
111 case GL_BUFFER_BINDING:
112 case GL_NUM_ACTIVE_VARIABLES:
113 {
114 switch (programInterface)
115 {
116 case GL_ATOMIC_COUNTER_BUFFER:
117 case GL_SHADER_STORAGE_BLOCK:
118 case GL_UNIFORM_BLOCK:
119 return true;
120 default:
121 return false;
122 }
123 }
124
125 case GL_ARRAY_SIZE:
126 {
127 switch (programInterface)
128 {
129 case GL_BUFFER_VARIABLE:
130 case GL_PROGRAM_INPUT:
131 case GL_PROGRAM_OUTPUT:
132 case GL_TRANSFORM_FEEDBACK_VARYING:
133 case GL_UNIFORM:
134 return true;
135 default:
136 return false;
137 }
138 }
139
140 case GL_ARRAY_STRIDE:
141 case GL_BLOCK_INDEX:
142 case GL_IS_ROW_MAJOR:
143 case GL_MATRIX_STRIDE:
144 {
145 switch (programInterface)
146 {
147 case GL_BUFFER_VARIABLE:
148 case GL_UNIFORM:
149 return true;
150 default:
151 return false;
152 }
153 }
154
155 case GL_ATOMIC_COUNTER_BUFFER_INDEX:
156 {
157 if (programInterface == GL_UNIFORM)
158 {
159 return true;
160 }
161 return false;
162 }
163
164 case GL_BUFFER_DATA_SIZE:
165 {
166 switch (programInterface)
167 {
168 case GL_ATOMIC_COUNTER_BUFFER:
169 case GL_SHADER_STORAGE_BLOCK:
170 case GL_UNIFORM_BLOCK:
171 return true;
172 default:
173 return false;
174 }
175 }
176
177 case GL_LOCATION:
178 {
179 return ValidateLocationProgramInterface(programInterface);
180 }
181
182 case GL_NAME_LENGTH:
183 {
184 return ValidateNamedProgramInterface(programInterface);
185 }
186
187 case GL_OFFSET:
188 {
189 switch (programInterface)
190 {
191 case GL_BUFFER_VARIABLE:
192 case GL_UNIFORM:
193 return true;
194 default:
195 return false;
196 }
197 }
198
199 case GL_REFERENCED_BY_VERTEX_SHADER:
200 case GL_REFERENCED_BY_FRAGMENT_SHADER:
201 case GL_REFERENCED_BY_COMPUTE_SHADER:
202 {
203 switch (programInterface)
204 {
205 case GL_ATOMIC_COUNTER_BUFFER:
206 case GL_BUFFER_VARIABLE:
207 case GL_PROGRAM_INPUT:
208 case GL_PROGRAM_OUTPUT:
209 case GL_SHADER_STORAGE_BLOCK:
210 case GL_UNIFORM:
211 case GL_UNIFORM_BLOCK:
212 return true;
213 default:
214 return false;
215 }
216 }
217
218 case GL_TOP_LEVEL_ARRAY_SIZE:
219 case GL_TOP_LEVEL_ARRAY_STRIDE:
220 {
221 if (programInterface == GL_BUFFER_VARIABLE)
222 {
223 return true;
224 }
225 return false;
226 }
227
228 case GL_TYPE:
229 {
230 switch (programInterface)
231 {
232 case GL_BUFFER_VARIABLE:
233 case GL_PROGRAM_INPUT:
234 case GL_PROGRAM_OUTPUT:
235 case GL_TRANSFORM_FEEDBACK_VARYING:
236 case GL_UNIFORM:
237 return true;
238 default:
239 return false;
240 }
241 }
242
243 default:
244 return false;
245 }
246}
247
jchen10fd7c3b52017-03-21 15:36:03 +0800248bool ValidateProgramResourceIndex(const Program *programObject,
249 GLenum programInterface,
250 GLuint index)
251{
252 switch (programInterface)
253 {
254 case GL_PROGRAM_INPUT:
255 return (index < static_cast<GLuint>(programObject->getActiveAttributeCount()));
256
257 case GL_PROGRAM_OUTPUT:
258 return (index < static_cast<GLuint>(programObject->getOutputResourceCount()));
259
jchen10fd7c3b52017-03-21 15:36:03 +0800260 case GL_UNIFORM:
jchen10baf5d942017-08-28 20:45:48 +0800261 return (index < static_cast<GLuint>(programObject->getActiveUniformCount()));
262
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800263 case GL_BUFFER_VARIABLE:
264 return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount()));
265
266 case GL_SHADER_STORAGE_BLOCK:
267 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount()));
268
jchen10fd7c3b52017-03-21 15:36:03 +0800269 case GL_UNIFORM_BLOCK:
jchen1058f67be2017-10-27 08:59:27 +0800270 return (index < programObject->getActiveUniformBlockCount());
271
272 case GL_ATOMIC_COUNTER_BUFFER:
273 return (index < programObject->getActiveAtomicCounterBufferCount());
274
jchen10fd7c3b52017-03-21 15:36:03 +0800275 case GL_TRANSFORM_FEEDBACK_VARYING:
jchen10910a3da2017-11-15 09:40:11 +0800276 return (index < static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()));
jchen10fd7c3b52017-03-21 15:36:03 +0800277
278 default:
279 UNREACHABLE();
280 return false;
281 }
282}
283
Jamie Madill5b772312018-03-08 20:28:32 -0500284bool ValidateProgramUniform(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +0800285 GLenum valueType,
286 GLuint program,
287 GLint location,
288 GLsizei count)
289{
290 // Check for ES31 program uniform entry points
291 if (context->getClientVersion() < Version(3, 1))
292 {
293 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
294 return false;
295 }
296
297 const LinkedUniform *uniform = nullptr;
Jamie Madill5b772312018-03-08 20:28:32 -0500298 Program *programObject = GetValidProgram(context, program);
Jiajia Qin5451d532017-11-16 17:16:34 +0800299 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
300 ValidateUniformValue(context, valueType, uniform->type);
301}
302
Jamie Madill5b772312018-03-08 20:28:32 -0500303bool ValidateProgramUniformMatrix(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +0800304 GLenum valueType,
305 GLuint program,
306 GLint location,
307 GLsizei count,
308 GLboolean transpose)
309{
310 // Check for ES31 program uniform entry points
311 if (context->getClientVersion() < Version(3, 1))
312 {
313 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
314 return false;
315 }
316
317 const LinkedUniform *uniform = nullptr;
Jamie Madill5b772312018-03-08 20:28:32 -0500318 Program *programObject = GetValidProgram(context, program);
Jiajia Qin5451d532017-11-16 17:16:34 +0800319 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
320 ValidateUniformMatrixValue(context, valueType, uniform->type);
321}
322
Jamie Madill5b772312018-03-08 20:28:32 -0500323bool ValidateVertexAttribFormatCommon(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +0800324 GLuint attribIndex,
325 GLint size,
326 GLenum type,
327 GLuint relativeOffset,
328 GLboolean pureInteger)
329{
330 if (context->getClientVersion() < ES_3_1)
331 {
332 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
333 return false;
334 }
335
336 const Caps &caps = context->getCaps();
337 if (relativeOffset > static_cast<GLuint>(caps.maxVertexAttribRelativeOffset))
338 {
339 context->handleError(
340 InvalidValue()
341 << "relativeOffset cannot be greater than MAX_VERTEX_ATTRIB_RELATIVE_OFFSET.");
342 return false;
343 }
344
345 // [OpenGL ES 3.1] Section 10.3.1 page 243:
346 // An INVALID_OPERATION error is generated if the default vertex array object is bound.
347 if (context->getGLState().getVertexArrayId() == 0)
348 {
349 context->handleError(InvalidOperation() << "Default vertex array object is bound.");
350 return false;
351 }
352
353 return ValidateVertexFormatBase(context, attribIndex, size, type, pureInteger);
354}
355
jchen1015015f72017-03-16 13:54:21 +0800356} // anonymous namespace
357
Martin Radev66fb8202016-07-28 11:45:20 +0300358bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
359{
Geoff Langeb66a6e2016-10-31 13:06:12 -0400360 if (context->getClientVersion() < ES_3_1)
Martin Radev66fb8202016-07-28 11:45:20 +0300361 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700362 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Martin Radev66fb8202016-07-28 11:45:20 +0300363 return false;
364 }
365
Geoff Lang2e43dbb2016-10-14 12:27:35 -0400366 if (!ValidateIndexedStateQuery(context, target, index, nullptr))
367 {
368 return false;
369 }
370
371 return true;
372}
373
374bool ValidateGetBooleani_vRobustANGLE(Context *context,
375 GLenum target,
376 GLuint index,
377 GLsizei bufSize,
378 GLsizei *length,
379 GLboolean *data)
380{
Geoff Langeb66a6e2016-10-31 13:06:12 -0400381 if (context->getClientVersion() < ES_3_1)
Geoff Lang2e43dbb2016-10-14 12:27:35 -0400382 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700383 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Geoff Lang2e43dbb2016-10-14 12:27:35 -0400384 return false;
385 }
386
387 if (!ValidateRobustEntryPoint(context, bufSize))
388 {
389 return false;
390 }
391
Brandon Jonesd1049182018-03-28 10:02:20 -0700392 GLsizei numParams = 0;
393
394 if (!ValidateIndexedStateQuery(context, target, index, &numParams))
Geoff Lang2e43dbb2016-10-14 12:27:35 -0400395 {
396 return false;
397 }
398
Brandon Jonesd1049182018-03-28 10:02:20 -0700399 if (!ValidateRobustBufferSize(context, bufSize, numParams))
Martin Radev66fb8202016-07-28 11:45:20 +0300400 {
401 return false;
402 }
403
Brandon Jonesd1049182018-03-28 10:02:20 -0700404 SetRobustLengthParam(length, numParams);
Martin Radev66fb8202016-07-28 11:45:20 +0300405 return true;
406}
407
Jamie Madill876429b2017-04-20 15:46:24 -0400408bool ValidateDrawIndirectBase(Context *context, GLenum mode, const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800409{
410 if (context->getClientVersion() < ES_3_1)
411 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700412 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Jiajia Qind9671222016-11-29 16:30:31 +0800413 return false;
414 }
415
416 // Here the third parameter 1 is only to pass the count validation.
417 if (!ValidateDrawBase(context, mode, 1))
418 {
419 return false;
420 }
421
422 const State &state = context->getGLState();
423
424 // An INVALID_OPERATION error is generated if zero is bound to VERTEX_ARRAY_BINDING,
425 // DRAW_INDIRECT_BUFFER or to any enabled vertex array.
426 if (!state.getVertexArrayId())
427 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500428 context->handleError(InvalidOperation() << "zero is bound to VERTEX_ARRAY_BINDING");
Jiajia Qind9671222016-11-29 16:30:31 +0800429 return false;
430 }
431
Jamie Madill5b772312018-03-08 20:28:32 -0500432 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
Jiajia Qind9671222016-11-29 16:30:31 +0800433 if (!drawIndirectBuffer)
434 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500435 context->handleError(InvalidOperation() << "zero is bound to DRAW_INDIRECT_BUFFER");
Jiajia Qind9671222016-11-29 16:30:31 +0800436 return false;
437 }
438
439 // An INVALID_VALUE error is generated if indirect is not a multiple of the size, in basic
440 // machine units, of uint.
441 GLint64 offset = reinterpret_cast<GLint64>(indirect);
442 if ((static_cast<GLuint>(offset) % sizeof(GLuint)) != 0)
443 {
444 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500445 InvalidValue()
446 << "indirect is not a multiple of the size, in basic machine units, of uint");
Jiajia Qind9671222016-11-29 16:30:31 +0800447 return false;
448 }
449
Martin Radev14a26ae2017-07-24 15:56:29 +0300450 // ANGLE_multiview spec, revision 1:
451 // An INVALID_OPERATION is generated by DrawArraysIndirect and DrawElementsIndirect if the
452 // number of views in the draw framebuffer is greater than 1.
453 const Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer();
454 ASSERT(drawFramebuffer != nullptr);
455 if (drawFramebuffer->getNumViews() > 1)
456 {
457 context->handleError(
458 InvalidOperation()
459 << "The number of views in the active draw framebuffer is greater than 1.");
460 return false;
461 }
462
Jiajia Qind9671222016-11-29 16:30:31 +0800463 return true;
464}
465
Jamie Madill876429b2017-04-20 15:46:24 -0400466bool ValidateDrawArraysIndirect(Context *context, GLenum mode, const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800467{
468 const State &state = context->getGLState();
Jamie Madill5b772312018-03-08 20:28:32 -0500469 TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
Jiajia Qind9671222016-11-29 16:30:31 +0800470 if (curTransformFeedback && curTransformFeedback->isActive() &&
471 !curTransformFeedback->isPaused())
472 {
473 // An INVALID_OPERATION error is generated if transform feedback is active and not paused.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500474 context->handleError(InvalidOperation() << "transform feedback is active and not paused.");
Jiajia Qind9671222016-11-29 16:30:31 +0800475 return false;
476 }
477
478 if (!ValidateDrawIndirectBase(context, mode, indirect))
479 return false;
480
Jamie Madill5b772312018-03-08 20:28:32 -0500481 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
Jiajia Qind9671222016-11-29 16:30:31 +0800482 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
483 // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawArraysIndirectCommand
484 // which's size is 4 * sizeof(uint).
485 auto checkedSum = checkedOffset + 4 * sizeof(GLuint);
486 if (!checkedSum.IsValid() ||
487 checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
488 {
489 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500490 InvalidOperation()
491 << "the command would source data beyond the end of the buffer object.");
Jiajia Qind9671222016-11-29 16:30:31 +0800492 return false;
493 }
494
495 return true;
496}
497
Jamie Madill876429b2017-04-20 15:46:24 -0400498bool ValidateDrawElementsIndirect(Context *context, GLenum mode, GLenum type, const void *indirect)
Jiajia Qind9671222016-11-29 16:30:31 +0800499{
500 if (!ValidateDrawElementsBase(context, type))
501 return false;
502
503 const State &state = context->getGLState();
504 const VertexArray *vao = state.getVertexArray();
Jamie Madill5b772312018-03-08 20:28:32 -0500505 Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
Jiajia Qind9671222016-11-29 16:30:31 +0800506 if (!elementArrayBuffer)
507 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500508 context->handleError(InvalidOperation() << "zero is bound to ELEMENT_ARRAY_BUFFER");
Jiajia Qind9671222016-11-29 16:30:31 +0800509 return false;
510 }
511
512 if (!ValidateDrawIndirectBase(context, mode, indirect))
513 return false;
514
Jamie Madill5b772312018-03-08 20:28:32 -0500515 Buffer *drawIndirectBuffer = state.getTargetBuffer(BufferBinding::DrawIndirect);
Jiajia Qind9671222016-11-29 16:30:31 +0800516 CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(indirect));
517 // In OpenGL ES3.1 spec, session 10.5, it defines the struct of DrawElementsIndirectCommand
518 // which's size is 5 * sizeof(uint).
519 auto checkedSum = checkedOffset + 5 * sizeof(GLuint);
520 if (!checkedSum.IsValid() ||
521 checkedSum.ValueOrDie() > static_cast<size_t>(drawIndirectBuffer->getSize()))
522 {
523 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500524 InvalidOperation()
525 << "the command would source data beyond the end of the buffer object.");
Jiajia Qind9671222016-11-29 16:30:31 +0800526 return false;
527 }
528
529 return true;
530}
531
Jiajia Qin5451d532017-11-16 17:16:34 +0800532bool ValidateProgramUniform1i(Context *context, GLuint program, GLint location, GLint v0)
533{
534 return ValidateProgramUniform1iv(context, program, location, 1, &v0);
535}
536
537bool ValidateProgramUniform2i(Context *context, GLuint program, GLint location, GLint v0, GLint v1)
538{
539 GLint xy[2] = {v0, v1};
540 return ValidateProgramUniform2iv(context, program, location, 1, xy);
541}
542
543bool ValidateProgramUniform3i(Context *context,
544 GLuint program,
545 GLint location,
546 GLint v0,
547 GLint v1,
548 GLint v2)
549{
550 GLint xyz[3] = {v0, v1, v2};
551 return ValidateProgramUniform3iv(context, program, location, 1, xyz);
552}
553
554bool ValidateProgramUniform4i(Context *context,
555 GLuint program,
556 GLint location,
557 GLint v0,
558 GLint v1,
559 GLint v2,
560 GLint v3)
561{
562 GLint xyzw[4] = {v0, v1, v2, v3};
563 return ValidateProgramUniform4iv(context, program, location, 1, xyzw);
564}
565
566bool ValidateProgramUniform1ui(Context *context, GLuint program, GLint location, GLuint v0)
567{
568 return ValidateProgramUniform1uiv(context, program, location, 1, &v0);
569}
570
571bool ValidateProgramUniform2ui(Context *context,
572 GLuint program,
573 GLint location,
574 GLuint v0,
575 GLuint v1)
576{
577 GLuint xy[2] = {v0, v1};
578 return ValidateProgramUniform2uiv(context, program, location, 1, xy);
579}
580
581bool ValidateProgramUniform3ui(Context *context,
582 GLuint program,
583 GLint location,
584 GLuint v0,
585 GLuint v1,
586 GLuint v2)
587{
588 GLuint xyz[3] = {v0, v1, v2};
589 return ValidateProgramUniform3uiv(context, program, location, 1, xyz);
590}
591
592bool ValidateProgramUniform4ui(Context *context,
593 GLuint program,
594 GLint location,
595 GLuint v0,
596 GLuint v1,
597 GLuint v2,
598 GLuint v3)
599{
600 GLuint xyzw[4] = {v0, v1, v2, v3};
601 return ValidateProgramUniform4uiv(context, program, location, 1, xyzw);
602}
603
604bool ValidateProgramUniform1f(Context *context, GLuint program, GLint location, GLfloat v0)
605{
606 return ValidateProgramUniform1fv(context, program, location, 1, &v0);
607}
608
609bool ValidateProgramUniform2f(Context *context,
610 GLuint program,
611 GLint location,
612 GLfloat v0,
613 GLfloat v1)
614{
615 GLfloat xy[2] = {v0, v1};
616 return ValidateProgramUniform2fv(context, program, location, 1, xy);
617}
618
619bool ValidateProgramUniform3f(Context *context,
620 GLuint program,
621 GLint location,
622 GLfloat v0,
623 GLfloat v1,
624 GLfloat v2)
625{
626 GLfloat xyz[3] = {v0, v1, v2};
627 return ValidateProgramUniform3fv(context, program, location, 1, xyz);
628}
629
630bool ValidateProgramUniform4f(Context *context,
631 GLuint program,
632 GLint location,
633 GLfloat v0,
634 GLfloat v1,
635 GLfloat v2,
636 GLfloat v3)
637{
638 GLfloat xyzw[4] = {v0, v1, v2, v3};
639 return ValidateProgramUniform4fv(context, program, location, 1, xyzw);
640}
641
642bool ValidateProgramUniform1iv(Context *context,
643 GLuint program,
644 GLint location,
645 GLsizei count,
646 const GLint *value)
647{
648 // Check for ES31 program uniform entry points
649 if (context->getClientVersion() < Version(3, 1))
650 {
651 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
652 return false;
653 }
654
655 const LinkedUniform *uniform = nullptr;
Jamie Madill5b772312018-03-08 20:28:32 -0500656 Program *programObject = GetValidProgram(context, program);
Jiajia Qin5451d532017-11-16 17:16:34 +0800657 return ValidateUniformCommonBase(context, programObject, location, count, &uniform) &&
658 ValidateUniform1ivValue(context, uniform->type, count, value);
659}
660
661bool ValidateProgramUniform2iv(Context *context,
662 GLuint program,
663 GLint location,
664 GLsizei count,
665 const GLint *value)
666{
667 return ValidateProgramUniform(context, GL_INT_VEC2, program, location, count);
668}
669
670bool ValidateProgramUniform3iv(Context *context,
671 GLuint program,
672 GLint location,
673 GLsizei count,
674 const GLint *value)
675{
676 return ValidateProgramUniform(context, GL_INT_VEC3, program, location, count);
677}
678
679bool ValidateProgramUniform4iv(Context *context,
680 GLuint program,
681 GLint location,
682 GLsizei count,
683 const GLint *value)
684{
685 return ValidateProgramUniform(context, GL_INT_VEC4, program, location, count);
686}
687
688bool ValidateProgramUniform1uiv(Context *context,
689 GLuint program,
690 GLint location,
691 GLsizei count,
692 const GLuint *value)
693{
694 return ValidateProgramUniform(context, GL_UNSIGNED_INT, program, location, count);
695}
696
697bool ValidateProgramUniform2uiv(Context *context,
698 GLuint program,
699 GLint location,
700 GLsizei count,
701 const GLuint *value)
702{
703 return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC2, program, location, count);
704}
705
706bool ValidateProgramUniform3uiv(Context *context,
707 GLuint program,
708 GLint location,
709 GLsizei count,
710 const GLuint *value)
711{
712 return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC3, program, location, count);
713}
714
715bool ValidateProgramUniform4uiv(Context *context,
716 GLuint program,
717 GLint location,
718 GLsizei count,
719 const GLuint *value)
720{
721 return ValidateProgramUniform(context, GL_UNSIGNED_INT_VEC4, program, location, count);
722}
723
724bool ValidateProgramUniform1fv(Context *context,
725 GLuint program,
726 GLint location,
727 GLsizei count,
728 const GLfloat *value)
729{
730 return ValidateProgramUniform(context, GL_FLOAT, program, location, count);
731}
732
733bool ValidateProgramUniform2fv(Context *context,
734 GLuint program,
735 GLint location,
736 GLsizei count,
737 const GLfloat *value)
738{
739 return ValidateProgramUniform(context, GL_FLOAT_VEC2, program, location, count);
740}
741
742bool ValidateProgramUniform3fv(Context *context,
743 GLuint program,
744 GLint location,
745 GLsizei count,
746 const GLfloat *value)
747{
748 return ValidateProgramUniform(context, GL_FLOAT_VEC3, program, location, count);
749}
750
751bool ValidateProgramUniform4fv(Context *context,
752 GLuint program,
753 GLint location,
754 GLsizei count,
755 const GLfloat *value)
756{
757 return ValidateProgramUniform(context, GL_FLOAT_VEC4, program, location, count);
758}
759
760bool ValidateProgramUniformMatrix2fv(Context *context,
761 GLuint program,
762 GLint location,
763 GLsizei count,
764 GLboolean transpose,
765 const GLfloat *value)
766{
767 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2, program, location, count,
768 transpose);
769}
770
771bool ValidateProgramUniformMatrix3fv(Context *context,
772 GLuint program,
773 GLint location,
774 GLsizei count,
775 GLboolean transpose,
776 const GLfloat *value)
777{
778 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3, program, location, count,
779 transpose);
780}
781
782bool ValidateProgramUniformMatrix4fv(Context *context,
783 GLuint program,
784 GLint location,
785 GLsizei count,
786 GLboolean transpose,
787 const GLfloat *value)
788{
789 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4, program, location, count,
790 transpose);
791}
792
793bool ValidateProgramUniformMatrix2x3fv(Context *context,
794 GLuint program,
795 GLint location,
796 GLsizei count,
797 GLboolean transpose,
798 const GLfloat *value)
799{
800 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x3, program, location, count,
801 transpose);
802}
803
804bool ValidateProgramUniformMatrix3x2fv(Context *context,
805 GLuint program,
806 GLint location,
807 GLsizei count,
808 GLboolean transpose,
809 const GLfloat *value)
810{
811 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x2, program, location, count,
812 transpose);
813}
814
815bool ValidateProgramUniformMatrix2x4fv(Context *context,
816 GLuint program,
817 GLint location,
818 GLsizei count,
819 GLboolean transpose,
820 const GLfloat *value)
821{
822 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT2x4, program, location, count,
823 transpose);
824}
825
826bool ValidateProgramUniformMatrix4x2fv(Context *context,
827 GLuint program,
828 GLint location,
829 GLsizei count,
830 GLboolean transpose,
831 const GLfloat *value)
832{
833 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x2, program, location, count,
834 transpose);
835}
836
837bool ValidateProgramUniformMatrix3x4fv(Context *context,
838 GLuint program,
839 GLint location,
840 GLsizei count,
841 GLboolean transpose,
842 const GLfloat *value)
843{
844 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT3x4, program, location, count,
845 transpose);
846}
847
848bool ValidateProgramUniformMatrix4x3fv(Context *context,
849 GLuint program,
850 GLint location,
851 GLsizei count,
852 GLboolean transpose,
853 const GLfloat *value)
854{
855 return ValidateProgramUniformMatrix(context, GL_FLOAT_MAT4x3, program, location, count,
856 transpose);
857}
858
He Yunchao11b038b2016-11-22 21:24:04 +0800859bool ValidateGetTexLevelParameterBase(Context *context,
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800860 TextureTarget target,
He Yunchao11b038b2016-11-22 21:24:04 +0800861 GLint level,
862 GLenum pname,
863 GLsizei *length)
864{
865 if (context->getClientVersion() < ES_3_1)
866 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700867 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
He Yunchao11b038b2016-11-22 21:24:04 +0800868 return false;
869 }
870
871 if (length)
872 {
873 *length = 0;
874 }
875
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800876 TextureType type = TextureTargetToType(target);
877
878 if (!ValidTexLevelDestinationTarget(context, type))
He Yunchao11b038b2016-11-22 21:24:04 +0800879 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700880 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidTextureTarget);
He Yunchao11b038b2016-11-22 21:24:04 +0800881 return false;
882 }
883
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800884 if (context->getTargetTexture(type) == nullptr)
He Yunchao11b038b2016-11-22 21:24:04 +0800885 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500886 context->handleError(InvalidEnum() << "No texture bound.");
He Yunchao11b038b2016-11-22 21:24:04 +0800887 return false;
888 }
889
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800890 if (!ValidMipLevel(context, type, level))
He Yunchao11b038b2016-11-22 21:24:04 +0800891 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500892 context->handleError(InvalidValue());
He Yunchao11b038b2016-11-22 21:24:04 +0800893 return false;
894 }
895
896 switch (pname)
897 {
898 case GL_TEXTURE_RED_TYPE:
899 case GL_TEXTURE_GREEN_TYPE:
900 case GL_TEXTURE_BLUE_TYPE:
901 case GL_TEXTURE_ALPHA_TYPE:
902 case GL_TEXTURE_DEPTH_TYPE:
903 break;
904 case GL_TEXTURE_RED_SIZE:
905 case GL_TEXTURE_GREEN_SIZE:
906 case GL_TEXTURE_BLUE_SIZE:
907 case GL_TEXTURE_ALPHA_SIZE:
908 case GL_TEXTURE_DEPTH_SIZE:
909 case GL_TEXTURE_STENCIL_SIZE:
910 case GL_TEXTURE_SHARED_SIZE:
911 break;
912 case GL_TEXTURE_INTERNAL_FORMAT:
913 case GL_TEXTURE_WIDTH:
914 case GL_TEXTURE_HEIGHT:
915 case GL_TEXTURE_DEPTH:
916 break;
917 case GL_TEXTURE_SAMPLES:
918 case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
919 break;
920 case GL_TEXTURE_COMPRESSED:
921 break;
922 default:
Brandon Jonesafa75152017-07-21 13:11:29 -0700923 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
He Yunchao11b038b2016-11-22 21:24:04 +0800924 return false;
925 }
926
927 if (length)
928 {
929 *length = 1;
930 }
931 return true;
932}
933
934bool ValidateGetTexLevelParameterfv(Context *context,
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800935 TextureTarget target,
He Yunchao11b038b2016-11-22 21:24:04 +0800936 GLint level,
937 GLenum pname,
938 GLfloat *params)
939{
940 return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
941}
942
Brandon Jonesfe4bbe62018-04-06 13:50:14 -0700943bool ValidateGetTexLevelParameterfvRobustANGLE(Context *context,
944 TextureTarget target,
945 GLint level,
946 GLenum pname,
947 GLsizei bufSize,
948 GLsizei *length,
949 GLfloat *params)
950{
951 UNIMPLEMENTED();
952 return false;
953}
954
He Yunchao11b038b2016-11-22 21:24:04 +0800955bool ValidateGetTexLevelParameteriv(Context *context,
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800956 TextureTarget target,
He Yunchao11b038b2016-11-22 21:24:04 +0800957 GLint level,
958 GLenum pname,
959 GLint *params)
960{
961 return ValidateGetTexLevelParameterBase(context, target, level, pname, nullptr);
962}
963
Brandon Jonesfe4bbe62018-04-06 13:50:14 -0700964bool ValidateGetTexLevelParameterivRobustANGLE(Context *context,
965 TextureTarget target,
966 GLint level,
967 GLenum pname,
968 GLsizei bufSize,
969 GLsizei *length,
970 GLint *params)
971{
972 UNIMPLEMENTED();
973 return false;
974}
975
Jiajia Qin5451d532017-11-16 17:16:34 +0800976bool ValidateTexStorage2DMultisample(Context *context,
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800977 TextureType target,
JiangYizhoubddc46b2016-12-09 09:50:51 +0800978 GLsizei samples,
979 GLint internalFormat,
980 GLsizei width,
981 GLsizei height,
982 GLboolean fixedSampleLocations)
983{
984 if (context->getClientVersion() < ES_3_1)
985 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700986 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
JiangYizhoubddc46b2016-12-09 09:50:51 +0800987 return false;
988 }
989
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800990 if (target != TextureType::_2DMultisample)
JiangYizhoubddc46b2016-12-09 09:50:51 +0800991 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -0500992 context->handleError(InvalidEnum() << "Target must be TEXTURE_2D_MULTISAMPLE.");
JiangYizhoubddc46b2016-12-09 09:50:51 +0800993 return false;
994 }
995
996 if (width < 1 || height < 1)
997 {
Brandon Jonesafa75152017-07-21 13:11:29 -0700998 ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeSize);
JiangYizhoubddc46b2016-12-09 09:50:51 +0800999 return false;
1000 }
1001
1002 const Caps &caps = context->getCaps();
1003 if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
1004 static_cast<GLuint>(height) > caps.max2DTextureSize)
1005 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001006 context
1007 ->handleError(InvalidValue()
1008 << "Width and height must be less than or equal to GL_MAX_TEXTURE_SIZE.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001009 return false;
1010 }
1011
1012 if (samples == 0)
1013 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001014 context->handleError(InvalidValue() << "Samples may not be zero.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001015 return false;
1016 }
1017
1018 const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
1019 if (!formatCaps.renderable)
1020 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001021 context->handleError(InvalidEnum() << "SizedInternalformat must be color-renderable, "
1022 "depth-renderable, or stencil-renderable.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001023 return false;
1024 }
1025
1026 // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
1027 // is one of the unsized base internalformats listed in table 8.11.
Geoff Langca271392017-04-05 12:30:00 -04001028 const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
1029 if (formatInfo.internalFormat == GL_NONE)
JiangYizhoubddc46b2016-12-09 09:50:51 +08001030 {
1031 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001032 InvalidEnum()
1033 << "Internalformat is one of the unsupported unsized base internalformats.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001034 return false;
1035 }
1036
1037 if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
1038 {
1039 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001040 InvalidOperation()
1041 << "Samples must not be greater than maximum supported value for the format.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001042 return false;
1043 }
1044
1045 Texture *texture = context->getTargetTexture(target);
1046 if (!texture || texture->id() == 0)
1047 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001048 context->handleError(InvalidOperation() << "Zero is bound to target.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001049 return false;
1050 }
1051
1052 if (texture->getImmutableFormat())
1053 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001054 context->handleError(InvalidOperation() << "The value of TEXTURE_IMMUTABLE_FORMAT for "
1055 "the texture currently bound to target on "
1056 "the active texture unit is true.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001057 return false;
1058 }
1059
1060 return true;
1061}
1062
1063bool ValidateGetMultisamplefv(Context *context, GLenum pname, GLuint index, GLfloat *val)
1064{
1065 if (context->getClientVersion() < ES_3_1)
1066 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001067 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
JiangYizhoubddc46b2016-12-09 09:50:51 +08001068 return false;
1069 }
1070
1071 if (pname != GL_SAMPLE_POSITION)
1072 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001073 context->handleError(InvalidEnum() << "Pname must be SAMPLE_POSITION.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001074 return false;
1075 }
1076
JiangYizhou5b03f472017-01-09 10:22:53 +08001077 Framebuffer *framebuffer = context->getGLState().getDrawFramebuffer();
Jamie Madill427064d2018-04-13 16:20:34 -04001078 GLint samples = framebuffer->getSamples(context);
JiangYizhou5b03f472017-01-09 10:22:53 +08001079
Jamie Madille98b1b52018-03-08 09:47:23 -05001080 if (index >= static_cast<GLuint>(samples))
JiangYizhoubddc46b2016-12-09 09:50:51 +08001081 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001082 context->handleError(InvalidValue() << "Index must be less than the value of SAMPLES.");
JiangYizhoubddc46b2016-12-09 09:50:51 +08001083 return false;
1084 }
1085
1086 return true;
1087}
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001088
Brandon Jonesfe4bbe62018-04-06 13:50:14 -07001089bool ValidateGetMultisamplefvRobustANGLE(Context *context,
1090 GLenum pname,
1091 GLuint index,
1092 GLsizei bufSize,
1093 GLsizei *length,
1094 GLfloat *val)
1095{
1096 UNIMPLEMENTED();
1097 return false;
1098}
1099
Jiajia Qin5451d532017-11-16 17:16:34 +08001100bool ValidateFramebufferParameteri(Context *context, GLenum target, GLenum pname, GLint param)
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001101{
1102 if (context->getClientVersion() < ES_3_1)
1103 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001104 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001105 return false;
1106 }
1107
Geoff Lange8afa902017-09-27 15:00:43 -04001108 if (!ValidFramebufferTarget(context, target))
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001109 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001110 context->handleError(InvalidEnum() << "Invalid framebuffer target.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001111 return false;
1112 }
1113
1114 switch (pname)
1115 {
1116 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1117 {
1118 GLint maxWidth = context->getCaps().maxFramebufferWidth;
1119 if (param < 0 || param > maxWidth)
1120 {
1121 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001122 InvalidValue()
1123 << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_WIDTH.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001124 return false;
1125 }
1126 break;
1127 }
1128 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1129 {
1130 GLint maxHeight = context->getCaps().maxFramebufferHeight;
1131 if (param < 0 || param > maxHeight)
1132 {
1133 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001134 InvalidValue()
1135 << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_HEIGHT.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001136 return false;
1137 }
1138 break;
1139 }
1140 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1141 {
1142 GLint maxSamples = context->getCaps().maxFramebufferSamples;
1143 if (param < 0 || param > maxSamples)
1144 {
1145 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001146 InvalidValue()
1147 << "Params less than 0 or greater than GL_MAX_FRAMEBUFFER_SAMPLES.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001148 return false;
1149 }
1150 break;
1151 }
1152 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1153 {
1154 break;
1155 }
1156 default:
1157 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001158 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001159 return false;
1160 }
1161 }
1162
1163 const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
1164 ASSERT(framebuffer);
1165 if (framebuffer->id() == 0)
1166 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001167 context->handleError(InvalidOperation() << "Default framebuffer is bound to target.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001168 return false;
1169 }
1170 return true;
1171}
1172
Jiajia Qin5451d532017-11-16 17:16:34 +08001173bool ValidateGetFramebufferParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001174{
1175 if (context->getClientVersion() < ES_3_1)
1176 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001177 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001178 return false;
1179 }
1180
Geoff Lange8afa902017-09-27 15:00:43 -04001181 if (!ValidFramebufferTarget(context, target))
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001182 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001183 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidFramebufferTarget);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001184 return false;
1185 }
1186
1187 switch (pname)
1188 {
1189 case GL_FRAMEBUFFER_DEFAULT_WIDTH:
1190 case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
1191 case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
1192 case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
1193 break;
1194 default:
Brandon Jonesafa75152017-07-21 13:11:29 -07001195 ANGLE_VALIDATION_ERR(context, InvalidEnum(), InvalidPname);
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001196 return false;
1197 }
1198
1199 const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
1200 ASSERT(framebuffer);
1201
1202 if (framebuffer->id() == 0)
1203 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001204 context->handleError(InvalidOperation() << "Default framebuffer is bound to target.");
JiangYizhouf7bbc8a2016-11-16 09:57:22 +08001205 return false;
1206 }
1207 return true;
1208}
1209
Brandon Jonesfe4bbe62018-04-06 13:50:14 -07001210bool ValidateGetFramebufferParameterivRobustANGLE(Context *context,
1211 GLenum target,
1212 GLenum pname,
1213 GLsizei bufSize,
1214 GLsizei *length,
1215 GLint *params)
1216{
1217 UNIMPLEMENTED();
1218 return false;
1219}
1220
jchen1015015f72017-03-16 13:54:21 +08001221bool ValidateGetProgramResourceIndex(Context *context,
1222 GLuint program,
1223 GLenum programInterface,
1224 const GLchar *name)
1225{
1226 if (context->getClientVersion() < ES_3_1)
1227 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001228 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
jchen1015015f72017-03-16 13:54:21 +08001229 return false;
1230 }
1231
1232 Program *programObject = GetValidProgram(context, program);
1233 if (programObject == nullptr)
1234 {
1235 return false;
1236 }
1237
1238 if (!ValidateNamedProgramInterface(programInterface))
1239 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001240 context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex
1241 << std::uppercase << programInterface);
jchen1015015f72017-03-16 13:54:21 +08001242 return false;
1243 }
Shao80957d92017-02-20 21:25:59 +08001244
1245 return true;
1246}
1247
Jamie Madill5b772312018-03-08 20:28:32 -05001248bool ValidateBindVertexBuffer(Context *context,
Shao80957d92017-02-20 21:25:59 +08001249 GLuint bindingIndex,
1250 GLuint buffer,
1251 GLintptr offset,
1252 GLsizei stride)
1253{
1254 if (context->getClientVersion() < ES_3_1)
1255 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001256 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Shao80957d92017-02-20 21:25:59 +08001257 return false;
1258 }
1259
1260 if (!context->isBufferGenerated(buffer))
1261 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001262 context->handleError(InvalidOperation() << "Buffer is not generated.");
Shao80957d92017-02-20 21:25:59 +08001263 return false;
1264 }
1265
1266 const Caps &caps = context->getCaps();
1267 if (bindingIndex >= caps.maxVertexAttribBindings)
1268 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001269 context->handleError(InvalidValue()
1270 << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
Shao80957d92017-02-20 21:25:59 +08001271 return false;
1272 }
1273
1274 if (offset < 0)
1275 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001276 ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
Shao80957d92017-02-20 21:25:59 +08001277 return false;
1278 }
1279
1280 if (stride < 0 || stride > caps.maxVertexAttribStride)
1281 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001282 context->handleError(InvalidValue()
1283 << "stride must be between 0 and MAX_VERTEX_ATTRIB_STRIDE.");
Shao80957d92017-02-20 21:25:59 +08001284 return false;
1285 }
1286
1287 // [OpenGL ES 3.1] Section 10.3.1 page 244:
1288 // An INVALID_OPERATION error is generated if the default vertex array object is bound.
1289 if (context->getGLState().getVertexArrayId() == 0)
1290 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001291 context->handleError(InvalidOperation() << "Default vertex array buffer is bound.");
Shao80957d92017-02-20 21:25:59 +08001292 return false;
1293 }
1294
1295 return true;
1296}
1297
Jamie Madill5b772312018-03-08 20:28:32 -05001298bool ValidateVertexBindingDivisor(Context *context, GLuint bindingIndex, GLuint divisor)
Shao80957d92017-02-20 21:25:59 +08001299{
1300 if (context->getClientVersion() < ES_3_1)
1301 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001302 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Shao80957d92017-02-20 21:25:59 +08001303 return false;
1304 }
1305
1306 const Caps &caps = context->getCaps();
1307 if (bindingIndex >= caps.maxVertexAttribBindings)
1308 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001309 context->handleError(InvalidValue()
1310 << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS.");
Shao80957d92017-02-20 21:25:59 +08001311 return false;
1312 }
1313
1314 // [OpenGL ES 3.1] Section 10.3.1 page 243:
1315 // An INVALID_OPERATION error is generated if the default vertex array object is bound.
1316 if (context->getGLState().getVertexArrayId() == 0)
1317 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001318 context->handleError(InvalidOperation() << "Default vertex array object is bound.");
Shao80957d92017-02-20 21:25:59 +08001319 return false;
1320 }
1321
1322 return true;
1323}
1324
Jamie Madill5b772312018-03-08 20:28:32 -05001325bool ValidateVertexAttribFormat(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +08001326 GLuint attribindex,
Shao80957d92017-02-20 21:25:59 +08001327 GLint size,
1328 GLenum type,
Jiajia Qin5451d532017-11-16 17:16:34 +08001329 GLboolean normalized,
1330 GLuint relativeoffset)
Shao80957d92017-02-20 21:25:59 +08001331{
Jiajia Qin5451d532017-11-16 17:16:34 +08001332 return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset,
1333 false);
1334}
Shao80957d92017-02-20 21:25:59 +08001335
Jamie Madill5b772312018-03-08 20:28:32 -05001336bool ValidateVertexAttribIFormat(Context *context,
Jiajia Qin5451d532017-11-16 17:16:34 +08001337 GLuint attribindex,
1338 GLint size,
1339 GLenum type,
1340 GLuint relativeoffset)
1341{
1342 return ValidateVertexAttribFormatCommon(context, attribindex, size, type, relativeoffset, true);
Shao80957d92017-02-20 21:25:59 +08001343}
1344
Jamie Madill5b772312018-03-08 20:28:32 -05001345bool ValidateVertexAttribBinding(Context *context, GLuint attribIndex, GLuint bindingIndex)
Shao80957d92017-02-20 21:25:59 +08001346{
1347 if (context->getClientVersion() < ES_3_1)
1348 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001349 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Shao80957d92017-02-20 21:25:59 +08001350 return false;
1351 }
1352
1353 // [OpenGL ES 3.1] Section 10.3.1 page 243:
1354 // An INVALID_OPERATION error is generated if the default vertex array object is bound.
1355 if (context->getGLState().getVertexArrayId() == 0)
1356 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001357 context->handleError(InvalidOperation() << "Default vertex array object is bound.");
Shao80957d92017-02-20 21:25:59 +08001358 return false;
1359 }
1360
1361 const Caps &caps = context->getCaps();
1362 if (attribIndex >= caps.maxVertexAttributes)
1363 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001364 ANGLE_VALIDATION_ERR(context, InvalidValue(), IndexExceedsMaxVertexAttribute);
Shao80957d92017-02-20 21:25:59 +08001365 return false;
1366 }
1367
1368 if (bindingIndex >= caps.maxVertexAttribBindings)
1369 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001370 context->handleError(InvalidValue()
1371 << "bindingindex must be smaller than MAX_VERTEX_ATTRIB_BINDINGS");
Shao80957d92017-02-20 21:25:59 +08001372 return false;
1373 }
1374
jchen1015015f72017-03-16 13:54:21 +08001375 return true;
1376}
1377
jchen10fd7c3b52017-03-21 15:36:03 +08001378bool ValidateGetProgramResourceName(Context *context,
1379 GLuint program,
1380 GLenum programInterface,
1381 GLuint index,
1382 GLsizei bufSize,
1383 GLsizei *length,
1384 GLchar *name)
1385{
1386 if (context->getClientVersion() < ES_3_1)
1387 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001388 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
jchen10fd7c3b52017-03-21 15:36:03 +08001389 return false;
1390 }
1391
1392 Program *programObject = GetValidProgram(context, program);
1393 if (programObject == nullptr)
1394 {
1395 return false;
1396 }
1397
1398 if (!ValidateNamedProgramInterface(programInterface))
1399 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001400 context->handleError(InvalidEnum() << "Invalid program interface: 0x" << std::hex
1401 << std::uppercase << programInterface);
jchen10fd7c3b52017-03-21 15:36:03 +08001402 return false;
1403 }
1404
1405 if (!ValidateProgramResourceIndex(programObject, programInterface, index))
1406 {
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001407 context->handleError(InvalidValue() << "Invalid index: " << index);
jchen10fd7c3b52017-03-21 15:36:03 +08001408 return false;
1409 }
1410
1411 if (bufSize < 0)
1412 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001413 ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeBufferSize);
jchen10fd7c3b52017-03-21 15:36:03 +08001414 return false;
1415 }
1416
1417 return true;
1418}
1419
Xinghua Cao2b396592017-03-29 15:36:04 +08001420bool ValidateDispatchCompute(Context *context,
1421 GLuint numGroupsX,
1422 GLuint numGroupsY,
1423 GLuint numGroupsZ)
1424{
1425 if (context->getClientVersion() < ES_3_1)
1426 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001427 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
Xinghua Cao2b396592017-03-29 15:36:04 +08001428 return false;
1429 }
1430
1431 const State &state = context->getGLState();
1432 Program *program = state.getProgram();
1433
Jiawei Shao385b3e02018-03-21 09:43:28 +08001434 if (program == nullptr || !program->hasLinkedShaderStage(ShaderType::Compute))
Xinghua Cao2b396592017-03-29 15:36:04 +08001435 {
Qin Jiajia62fcf622017-11-30 16:16:12 +08001436 ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveProgramWithComputeShader);
Xinghua Cao2b396592017-03-29 15:36:04 +08001437 return false;
1438 }
1439
1440 const Caps &caps = context->getCaps();
1441 if (numGroupsX > caps.maxComputeWorkGroupCount[0])
1442 {
1443 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001444 InvalidValue() << "num_groups_x cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[0]="
1445 << caps.maxComputeWorkGroupCount[0]);
Xinghua Cao2b396592017-03-29 15:36:04 +08001446 return false;
1447 }
1448 if (numGroupsY > caps.maxComputeWorkGroupCount[1])
1449 {
1450 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001451 InvalidValue() << "num_groups_y cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[1]="
1452 << caps.maxComputeWorkGroupCount[1]);
Xinghua Cao2b396592017-03-29 15:36:04 +08001453 return false;
1454 }
1455 if (numGroupsZ > caps.maxComputeWorkGroupCount[2])
1456 {
1457 context->handleError(
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001458 InvalidValue() << "num_groups_z cannot be greater than MAX_COMPUTE_WORK_GROUP_COUNT[2]="
1459 << caps.maxComputeWorkGroupCount[2]);
Xinghua Cao2b396592017-03-29 15:36:04 +08001460 return false;
1461 }
1462
1463 return true;
1464}
1465
Jiajia Qin5451d532017-11-16 17:16:34 +08001466bool ValidateDispatchComputeIndirect(Context *context, GLintptr indirect)
1467{
Qin Jiajia62fcf622017-11-30 16:16:12 +08001468 if (context->getClientVersion() < ES_3_1)
1469 {
1470 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1471 return false;
1472 }
1473
1474 const State &state = context->getGLState();
1475 Program *program = state.getProgram();
1476
Jiawei Shao385b3e02018-03-21 09:43:28 +08001477 if (program == nullptr || !program->hasLinkedShaderStage(ShaderType::Compute))
Qin Jiajia62fcf622017-11-30 16:16:12 +08001478 {
1479 ANGLE_VALIDATION_ERR(context, InvalidOperation(), NoActiveProgramWithComputeShader);
1480 return false;
1481 }
1482
Qin Jiajia62fcf622017-11-30 16:16:12 +08001483 if (indirect < 0)
1484 {
1485 ANGLE_VALIDATION_ERR(context, InvalidValue(), NegativeOffset);
1486 return false;
1487 }
1488
1489 if ((indirect & (sizeof(GLuint) - 1)) != 0)
1490 {
Qin Jiajiaa4ef8432018-02-22 16:02:24 +08001491 ANGLE_VALIDATION_ERR(context, InvalidValue(), OffsetMustBeMultipleOfUint);
1492 return false;
1493 }
1494
Jamie Madill5b772312018-03-08 20:28:32 -05001495 Buffer *dispatchIndirectBuffer = state.getTargetBuffer(BufferBinding::DispatchIndirect);
Qin Jiajiaa4ef8432018-02-22 16:02:24 +08001496 if (!dispatchIndirectBuffer)
1497 {
1498 ANGLE_VALIDATION_ERR(context, InvalidOperation(), DispatchIndirectBufferNotBound);
Qin Jiajia62fcf622017-11-30 16:16:12 +08001499 return false;
1500 }
1501
1502 CheckedNumeric<GLuint64> checkedOffset(static_cast<GLuint64>(indirect));
1503 auto checkedSum = checkedOffset + static_cast<GLuint64>(3 * sizeof(GLuint));
1504 if (!checkedSum.IsValid() ||
1505 checkedSum.ValueOrDie() > static_cast<GLuint64>(dispatchIndirectBuffer->getSize()))
1506 {
1507 ANGLE_VALIDATION_ERR(context, InvalidOperation(), InsufficientBufferSize);
1508 return false;
1509 }
1510
1511 return true;
Jiajia Qin5451d532017-11-16 17:16:34 +08001512}
1513
Xinghua Cao65ec0b22017-03-28 16:10:52 +08001514bool ValidateBindImageTexture(Context *context,
1515 GLuint unit,
1516 GLuint texture,
1517 GLint level,
1518 GLboolean layered,
1519 GLint layer,
1520 GLenum access,
1521 GLenum format)
1522{
1523 GLuint maxImageUnits = context->getCaps().maxImageUnits;
1524 if (unit >= maxImageUnits)
1525 {
1526 context->handleError(InvalidValue()
1527 << "unit cannot be greater than or equal than MAX_IMAGE_UNITS = "
1528 << maxImageUnits);
1529 return false;
1530 }
1531
1532 if (level < 0)
1533 {
1534 context->handleError(InvalidValue() << "level is negative.");
1535 return false;
1536 }
1537
1538 if (layer < 0)
1539 {
1540 context->handleError(InvalidValue() << "layer is negative.");
1541 return false;
1542 }
1543
1544 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && access != GL_READ_WRITE)
1545 {
1546 context->handleError(InvalidEnum() << "access is not one of the supported tokens.");
1547 return false;
1548 }
1549
1550 switch (format)
1551 {
1552 case GL_RGBA32F:
1553 case GL_RGBA16F:
1554 case GL_R32F:
1555 case GL_RGBA32UI:
1556 case GL_RGBA16UI:
1557 case GL_RGBA8UI:
1558 case GL_R32UI:
1559 case GL_RGBA32I:
1560 case GL_RGBA16I:
1561 case GL_RGBA8I:
1562 case GL_R32I:
1563 case GL_RGBA8:
1564 case GL_RGBA8_SNORM:
1565 break;
1566 default:
1567 context->handleError(InvalidValue()
1568 << "format is not one of supported image unit formats.");
1569 return false;
1570 }
1571
1572 if (texture != 0)
1573 {
1574 Texture *tex = context->getTexture(texture);
1575
1576 if (tex == nullptr)
1577 {
1578 context->handleError(InvalidValue()
1579 << "texture is not the name of an existing texture object.");
1580 return false;
1581 }
1582
1583 if (!tex->getImmutableFormat())
1584 {
1585 context->handleError(InvalidOperation()
1586 << "texture is not the name of an immutable texture object.");
1587 return false;
1588 }
1589 }
1590
1591 return true;
1592}
jchen10191381f2017-04-11 13:59:04 +08001593
1594bool ValidateGetProgramResourceLocation(Context *context,
1595 GLuint program,
1596 GLenum programInterface,
1597 const GLchar *name)
1598{
1599 if (context->getClientVersion() < ES_3_1)
1600 {
Brandon Jonesafa75152017-07-21 13:11:29 -07001601 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
jchen10191381f2017-04-11 13:59:04 +08001602 return false;
1603 }
1604
1605 Program *programObject = GetValidProgram(context, program);
1606 if (programObject == nullptr)
1607 {
1608 return false;
1609 }
1610
1611 if (!programObject->isLinked())
1612 {
1613 context->handleError(InvalidOperation() << "Program is not successfully linked.");
1614 return false;
1615 }
1616
1617 if (!ValidateLocationProgramInterface(programInterface))
1618 {
1619 context->handleError(InvalidEnum() << "Invalid program interface.");
1620 return false;
1621 }
1622 return true;
1623}
1624
jchen10880683b2017-04-12 16:21:55 +08001625bool ValidateGetProgramResourceiv(Context *context,
1626 GLuint program,
1627 GLenum programInterface,
1628 GLuint index,
1629 GLsizei propCount,
1630 const GLenum *props,
1631 GLsizei bufSize,
1632 GLsizei *length,
1633 GLint *params)
1634{
1635 if (context->getClientVersion() < ES_3_1)
1636 {
jchen10d9cd7b72017-08-30 15:04:25 +08001637 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
jchen10880683b2017-04-12 16:21:55 +08001638 return false;
1639 }
1640
1641 Program *programObject = GetValidProgram(context, program);
1642 if (programObject == nullptr)
1643 {
1644 return false;
1645 }
1646 if (!ValidateProgramInterface(programInterface))
1647 {
1648 context->handleError(InvalidEnum() << "Invalid program interface.");
1649 return false;
1650 }
1651 if (propCount <= 0)
1652 {
1653 context->handleError(InvalidValue() << "Invalid propCount.");
1654 return false;
1655 }
1656 if (bufSize < 0)
1657 {
1658 context->handleError(InvalidValue() << "Invalid bufSize.");
1659 return false;
1660 }
1661 if (!ValidateProgramResourceIndex(programObject, programInterface, index))
1662 {
1663 context->handleError(InvalidValue() << "Invalid index: " << index);
1664 return false;
1665 }
1666 for (GLsizei i = 0; i < propCount; i++)
1667 {
1668 if (!ValidateProgramResourceProperty(props[i]))
1669 {
1670 context->handleError(InvalidEnum() << "Invalid prop.");
1671 return false;
1672 }
1673 if (!ValidateProgramResourcePropertyByInterface(props[i], programInterface))
1674 {
1675 context->handleError(InvalidOperation() << "Not an allowed prop for interface");
1676 return false;
1677 }
1678 }
1679 return true;
1680}
1681
jchen10d9cd7b72017-08-30 15:04:25 +08001682bool ValidateGetProgramInterfaceiv(Context *context,
1683 GLuint program,
1684 GLenum programInterface,
1685 GLenum pname,
1686 GLint *params)
1687{
1688 if (context->getClientVersion() < ES_3_1)
1689 {
1690 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1691 return false;
1692 }
1693
1694 Program *programObject = GetValidProgram(context, program);
1695 if (programObject == nullptr)
1696 {
1697 return false;
1698 }
1699
1700 if (!ValidateProgramInterface(programInterface))
1701 {
1702 context->handleError(InvalidEnum() << "Invalid program interface.");
1703 return false;
1704 }
1705
1706 switch (pname)
1707 {
1708 case GL_ACTIVE_RESOURCES:
1709 case GL_MAX_NAME_LENGTH:
1710 case GL_MAX_NUM_ACTIVE_VARIABLES:
1711 break;
1712
1713 default:
1714 context->handleError(InvalidEnum() << "Unknown property of program interface.");
1715 return false;
1716 }
1717
1718 if (pname == GL_MAX_NAME_LENGTH && programInterface == GL_ATOMIC_COUNTER_BUFFER)
1719 {
1720 context->handleError(InvalidOperation()
1721 << "Active atomic counter resources are not assigned name strings.");
1722 return false;
1723 }
1724
1725 if (pname == GL_MAX_NUM_ACTIVE_VARIABLES)
1726 {
1727 switch (programInterface)
1728 {
1729 case GL_ATOMIC_COUNTER_BUFFER:
1730 case GL_SHADER_STORAGE_BLOCK:
1731 case GL_UNIFORM_BLOCK:
1732 break;
1733
1734 default:
1735 context->handleError(
1736 InvalidOperation()
1737 << "MAX_NUM_ACTIVE_VARIABLES requires a buffer or block interface.");
1738 return false;
1739 }
1740 }
1741
1742 return true;
1743}
1744
Brandon Jonesfe4bbe62018-04-06 13:50:14 -07001745bool ValidateGetProgramInterfaceivRobustANGLE(Context *context,
1746 GLuint program,
1747 GLenum programInterface,
1748 GLenum pname,
1749 GLsizei bufSize,
1750 GLsizei *length,
1751 GLint *params)
1752{
1753 UNIMPLEMENTED();
1754 return false;
1755}
1756
Yunchao Hea336b902017-08-02 16:05:21 +08001757static bool ValidateGenOrDeleteES31(Context *context, GLint n)
1758{
1759 if (context->getClientVersion() < ES_3_1)
1760 {
1761 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1762 return false;
1763 }
1764
1765 return ValidateGenOrDelete(context, n);
1766}
1767
1768bool ValidateGenProgramPipelines(Context *context, GLint n, GLuint *)
1769{
1770 return ValidateGenOrDeleteES31(context, n);
1771}
1772
1773bool ValidateDeleteProgramPipelines(Context *context, GLint n, const GLuint *)
1774{
1775 return ValidateGenOrDeleteES31(context, n);
1776}
1777
1778bool ValidateBindProgramPipeline(Context *context, GLuint pipeline)
1779{
1780 if (context->getClientVersion() < ES_3_1)
1781 {
1782 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1783 return false;
1784 }
1785
1786 if (!context->isProgramPipelineGenerated(pipeline))
1787 {
1788 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ObjectNotGenerated);
1789 return false;
1790 }
1791
1792 return true;
1793}
1794
1795bool ValidateIsProgramPipeline(Context *context, GLuint pipeline)
1796{
1797 if (context->getClientVersion() < ES_3_1)
1798 {
1799 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1800 return false;
1801 }
1802
1803 return true;
1804}
1805
Jiajia Qin5451d532017-11-16 17:16:34 +08001806bool ValidateUseProgramStages(Context *context, GLuint pipeline, GLbitfield stages, GLuint program)
1807{
1808 UNIMPLEMENTED();
1809 return false;
1810}
1811
1812bool ValidateActiveShaderProgram(Context *context, GLuint pipeline, GLuint program)
1813{
1814 UNIMPLEMENTED();
1815 return false;
1816}
1817
1818bool ValidateCreateShaderProgramv(Context *context,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001819 ShaderType type,
Jiajia Qin5451d532017-11-16 17:16:34 +08001820 GLsizei count,
1821 const GLchar *const *strings)
1822{
1823 UNIMPLEMENTED();
1824 return false;
1825}
1826
1827bool ValidateGetProgramPipelineiv(Context *context, GLuint pipeline, GLenum pname, GLint *params)
1828{
1829 UNIMPLEMENTED();
1830 return false;
1831}
1832
1833bool ValidateValidateProgramPipeline(Context *context, GLuint pipeline)
1834{
1835 UNIMPLEMENTED();
1836 return false;
1837}
1838
1839bool ValidateGetProgramPipelineInfoLog(Context *context,
1840 GLuint pipeline,
1841 GLsizei bufSize,
1842 GLsizei *length,
1843 GLchar *infoLog)
1844{
1845 UNIMPLEMENTED();
1846 return false;
1847}
1848
1849bool ValidateMemoryBarrier(Context *context, GLbitfield barriers)
1850{
Xinghua Cao89c422a2017-11-29 18:24:20 +08001851 if (context->getClientVersion() < ES_3_1)
1852 {
1853 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1854 return false;
1855 }
1856
1857 if (barriers == GL_ALL_BARRIER_BITS)
1858 {
1859 return true;
1860 }
1861
1862 GLbitfield supported_barrier_bits =
1863 GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT | GL_ELEMENT_ARRAY_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT |
1864 GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_COMMAND_BARRIER_BIT |
1865 GL_PIXEL_BUFFER_BARRIER_BIT | GL_TEXTURE_UPDATE_BARRIER_BIT | GL_BUFFER_UPDATE_BARRIER_BIT |
1866 GL_FRAMEBUFFER_BARRIER_BIT | GL_TRANSFORM_FEEDBACK_BARRIER_BIT |
1867 GL_ATOMIC_COUNTER_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT;
1868 if ((barriers & ~supported_barrier_bits) != 0)
1869 {
1870 ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMemoryBarrierBit);
1871 return false;
1872 }
1873
1874 return true;
Jiajia Qin5451d532017-11-16 17:16:34 +08001875}
1876
1877bool ValidateMemoryBarrierByRegion(Context *context, GLbitfield barriers)
1878{
Xinghua Cao89c422a2017-11-29 18:24:20 +08001879 if (context->getClientVersion() < ES_3_1)
1880 {
1881 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1882 return false;
1883 }
1884
1885 if (barriers == GL_ALL_BARRIER_BITS)
1886 {
1887 return true;
1888 }
1889
1890 GLbitfield supported_barrier_bits = GL_ATOMIC_COUNTER_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT |
1891 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT |
1892 GL_SHADER_STORAGE_BARRIER_BIT |
1893 GL_TEXTURE_FETCH_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT;
1894 if ((barriers & ~supported_barrier_bits) != 0)
1895 {
1896 ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidMemoryBarrierBit);
1897 return false;
1898 }
1899
1900 return true;
Jiajia Qin5451d532017-11-16 17:16:34 +08001901}
1902
1903bool ValidateSampleMaski(Context *context, GLuint maskNumber, GLbitfield mask)
Jiawei Shaodb342272017-09-27 10:21:45 +08001904{
1905 if (context->getClientVersion() < ES_3_1)
1906 {
1907 ANGLE_VALIDATION_ERR(context, InvalidOperation(), ES31Required);
1908 return false;
1909 }
1910
1911 if (maskNumber >= context->getCaps().maxSampleMaskWords)
1912 {
1913 ANGLE_VALIDATION_ERR(context, InvalidValue(), InvalidSampleMaskNumber);
1914 return false;
1915 }
1916
1917 return true;
1918}
1919
Martin Radev66fb8202016-07-28 11:45:20 +03001920} // namespace gl