daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // renderer11_utils.cpp: Conversion functions and other utility routines |
| 8 | // specific to the D3D11 renderer. |
| 9 | |
| 10 | #include "libGLESv2/renderer/renderer11_utils.h" |
| 11 | |
| 12 | #include "common/debug.h" |
| 13 | |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 14 | namespace gl_d3d11 |
| 15 | { |
| 16 | |
| 17 | D3D11_BLEND ConvertBlendFunc(GLenum glBlend) |
| 18 | { |
| 19 | D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO; |
| 20 | |
| 21 | switch (glBlend) |
| 22 | { |
| 23 | case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break; |
| 24 | case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break; |
| 25 | case GL_SRC_COLOR: d3dBlend = D3D11_BLEND_SRC_COLOR; break; |
| 26 | case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3D11_BLEND_INV_SRC_COLOR; break; |
| 27 | case GL_DST_COLOR: d3dBlend = D3D11_BLEND_DEST_COLOR; break; |
| 28 | case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3D11_BLEND_INV_DEST_COLOR; break; |
| 29 | case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break; |
| 30 | case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break; |
| 31 | case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break; |
| 32 | case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break; |
| 33 | case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| 34 | case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| 35 | case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break; |
| 36 | case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break; |
| 37 | case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break; |
| 38 | default: UNREACHABLE(); |
| 39 | } |
| 40 | |
| 41 | return d3dBlend; |
| 42 | } |
| 43 | |
| 44 | D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp) |
| 45 | { |
| 46 | D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD; |
| 47 | |
| 48 | switch (glBlendOp) |
| 49 | { |
| 50 | case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break; |
| 51 | case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break; |
| 52 | case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break; |
| 53 | default: UNREACHABLE(); |
| 54 | } |
| 55 | |
| 56 | return d3dBlendOp; |
| 57 | } |
| 58 | |
| 59 | UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha) |
| 60 | { |
| 61 | UINT8 mask = 0; |
| 62 | if (red) |
| 63 | { |
| 64 | mask |= D3D11_COLOR_WRITE_ENABLE_RED; |
| 65 | } |
| 66 | if (green) |
| 67 | { |
| 68 | mask |= D3D11_COLOR_WRITE_ENABLE_GREEN; |
| 69 | } |
| 70 | if (blue) |
| 71 | { |
| 72 | mask |= D3D11_COLOR_WRITE_ENABLE_BLUE; |
| 73 | } |
| 74 | if (alpha) |
| 75 | { |
| 76 | mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA; |
| 77 | } |
| 78 | return mask; |
| 79 | } |
| 80 | |
daniel@transgaming.com | fa34b34 | 2012-11-28 19:38:01 +0000 | [diff] [blame] | 81 | D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode) |
| 82 | { |
| 83 | D3D11_CULL_MODE cull = D3D11_CULL_NONE; |
| 84 | |
| 85 | if (cullEnabled) |
| 86 | { |
| 87 | switch (cullMode) |
| 88 | { |
| 89 | case GL_FRONT: cull = D3D11_CULL_FRONT; break; |
| 90 | case GL_BACK: cull = D3D11_CULL_BACK; break; |
| 91 | case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break; |
| 92 | default: UNREACHABLE(); |
| 93 | } |
| 94 | } |
| 95 | else |
| 96 | { |
| 97 | cull = D3D11_CULL_NONE; |
| 98 | } |
| 99 | |
| 100 | return cull; |
| 101 | } |
| 102 | |
daniel@transgaming.com | c820c12 | 2012-11-28 19:38:30 +0000 | [diff] [blame^] | 103 | D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison) |
| 104 | { |
| 105 | D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER; |
| 106 | switch (comparison) |
| 107 | { |
| 108 | case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break; |
| 109 | case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break; |
| 110 | case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break; |
| 111 | case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break; |
| 112 | case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break; |
| 113 | case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break; |
| 114 | case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break; |
| 115 | case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break; |
| 116 | default: UNREACHABLE(); |
| 117 | } |
| 118 | |
| 119 | return d3dComp; |
| 120 | } |
| 121 | |
| 122 | D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled) |
| 123 | { |
| 124 | return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO; |
| 125 | } |
| 126 | |
| 127 | UINT8 ConvertStencilMask(GLuint stencilmask) |
| 128 | { |
| 129 | return static_cast<UINT8>(stencilmask); |
| 130 | } |
| 131 | |
| 132 | D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp) |
| 133 | { |
| 134 | D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP; |
| 135 | |
| 136 | switch (stencilOp) |
| 137 | { |
| 138 | case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break; |
| 139 | case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break; |
| 140 | case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break; |
| 141 | case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break; |
| 142 | case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break; |
| 143 | case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break; |
| 144 | case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break; |
| 145 | case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break; |
| 146 | default: UNREACHABLE(); |
| 147 | } |
| 148 | |
| 149 | return d3dStencilOp; |
| 150 | } |
| 151 | |
daniel@transgaming.com | 6b14771 | 2012-11-28 19:37:24 +0000 | [diff] [blame] | 152 | } |
| 153 | |
daniel@transgaming.com | feae9b3 | 2012-11-28 19:34:56 +0000 | [diff] [blame] | 154 | namespace d3d11_gl |
| 155 | { |
| 156 | |
| 157 | GLenum ConvertBackBufferFormat(DXGI_FORMAT format) |
| 158 | { |
| 159 | switch (format) |
| 160 | { |
| 161 | case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES; |
| 162 | default: |
| 163 | UNREACHABLE(); |
| 164 | } |
| 165 | |
| 166 | return GL_RGBA8_OES; |
| 167 | } |
| 168 | |
| 169 | GLenum ConvertDepthStencilFormat(DXGI_FORMAT format) |
| 170 | { |
| 171 | switch (format) |
| 172 | { |
| 173 | case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES; |
| 174 | default: |
| 175 | UNREACHABLE(); |
| 176 | } |
| 177 | |
| 178 | return GL_DEPTH24_STENCIL8_OES; |
| 179 | } |
| 180 | |
| 181 | GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) |
| 182 | { |
| 183 | switch (format) |
| 184 | { |
| 185 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 186 | return GL_RGBA8_OES; |
| 187 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 188 | return GL_DEPTH24_STENCIL8_OES; |
| 189 | default: |
| 190 | UNREACHABLE(); |
| 191 | } |
| 192 | |
| 193 | return GL_RGBA8_OES; |
| 194 | } |
| 195 | |
| 196 | GLenum ConvertTextureInternalFormat(DXGI_FORMAT format) |
| 197 | { |
| 198 | switch (format) |
| 199 | { |
| 200 | case DXGI_FORMAT_R8G8B8A8_UNORM: |
| 201 | return GL_RGBA8_OES; |
| 202 | case DXGI_FORMAT_A8_UNORM: |
| 203 | return GL_ALPHA8_EXT; |
| 204 | case DXGI_FORMAT_BC1_UNORM: |
| 205 | return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
| 206 | case DXGI_FORMAT_BC2_UNORM: |
| 207 | return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE; |
| 208 | case DXGI_FORMAT_BC3_UNORM: |
| 209 | return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE; |
| 210 | case DXGI_FORMAT_R32G32B32A32_FLOAT: |
| 211 | return GL_RGBA32F_EXT; |
| 212 | case DXGI_FORMAT_R32G32B32_FLOAT: |
| 213 | return GL_RGB32F_EXT; |
| 214 | case DXGI_FORMAT_R16G16B16A16_FLOAT: |
| 215 | return GL_RGBA16F_EXT; |
| 216 | case DXGI_FORMAT_B8G8R8A8_UNORM: |
| 217 | return GL_BGRA8_EXT; |
| 218 | case DXGI_FORMAT_R8_UNORM: |
| 219 | return GL_R8_EXT; |
| 220 | case DXGI_FORMAT_R8G8_UNORM: |
| 221 | return GL_RG8_EXT; |
| 222 | case DXGI_FORMAT_R16_FLOAT: |
| 223 | return GL_R16F_EXT; |
| 224 | case DXGI_FORMAT_R16G16_FLOAT: |
| 225 | return GL_RG16F_EXT; |
| 226 | case DXGI_FORMAT_D24_UNORM_S8_UINT: |
| 227 | return GL_DEPTH24_STENCIL8_OES; |
| 228 | default: |
| 229 | UNREACHABLE(); |
| 230 | } |
| 231 | |
| 232 | return GL_RGBA8_OES; |
| 233 | } |
| 234 | |
| 235 | } |
| 236 | |
| 237 | namespace gl_d3d11 |
| 238 | { |
| 239 | |
| 240 | DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) |
| 241 | { |
| 242 | switch (format) |
| 243 | { |
| 244 | case GL_RGBA4: |
| 245 | case GL_RGB5_A1: |
| 246 | case GL_RGBA8_OES: |
| 247 | case GL_RGB565: |
| 248 | case GL_RGB8_OES: |
| 249 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 250 | case GL_DEPTH_COMPONENT16: |
| 251 | case GL_STENCIL_INDEX8: |
| 252 | case GL_DEPTH24_STENCIL8_OES: |
| 253 | return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| 254 | default: |
| 255 | UNREACHABLE(); |
| 256 | } |
| 257 | |
| 258 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 259 | } |
| 260 | |
| 261 | DXGI_FORMAT ConvertTextureFormat(GLenum internalformat) |
| 262 | { |
| 263 | switch (internalformat) |
| 264 | { |
| 265 | case GL_RGB565: |
| 266 | case GL_RGBA4: |
| 267 | case GL_RGB5_A1: |
| 268 | case GL_RGB8_OES: |
| 269 | case GL_RGBA8_OES: |
| 270 | case GL_LUMINANCE8_EXT: |
| 271 | case GL_LUMINANCE8_ALPHA8_EXT: |
| 272 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 273 | case GL_ALPHA8_EXT: |
| 274 | return DXGI_FORMAT_A8_UNORM; |
| 275 | case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| 276 | case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| 277 | return DXGI_FORMAT_BC1_UNORM; |
| 278 | case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| 279 | return DXGI_FORMAT_BC2_UNORM; |
| 280 | case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| 281 | return DXGI_FORMAT_BC3_UNORM; |
| 282 | case GL_RGBA32F_EXT: |
| 283 | case GL_ALPHA32F_EXT: |
| 284 | case GL_LUMINANCE_ALPHA32F_EXT: |
| 285 | return DXGI_FORMAT_R32G32B32A32_FLOAT; |
| 286 | case GL_RGB32F_EXT: |
| 287 | case GL_LUMINANCE32F_EXT: |
| 288 | return DXGI_FORMAT_R32G32B32_FLOAT; |
| 289 | case GL_RGBA16F_EXT: |
| 290 | case GL_ALPHA16F_EXT: |
| 291 | case GL_LUMINANCE_ALPHA16F_EXT: |
| 292 | case GL_RGB16F_EXT: |
| 293 | case GL_LUMINANCE16F_EXT: |
| 294 | return DXGI_FORMAT_R16G16B16A16_FLOAT; |
| 295 | case GL_BGRA8_EXT: |
| 296 | return DXGI_FORMAT_B8G8R8A8_UNORM; |
| 297 | case GL_R8_EXT: |
| 298 | return DXGI_FORMAT_R8_UNORM; |
| 299 | case GL_RG8_EXT: |
| 300 | return DXGI_FORMAT_R8G8_UNORM; |
| 301 | case GL_R16F_EXT: |
| 302 | return DXGI_FORMAT_R16_FLOAT; |
| 303 | case GL_RG16F_EXT: |
| 304 | return DXGI_FORMAT_R16G16_FLOAT; |
| 305 | case GL_DEPTH_COMPONENT16: |
| 306 | case GL_DEPTH_COMPONENT32_OES: |
| 307 | case GL_DEPTH24_STENCIL8_OES: |
| 308 | return DXGI_FORMAT_D24_UNORM_S8_UINT; |
| 309 | default: |
| 310 | UNREACHABLE(); |
| 311 | } |
| 312 | |
| 313 | return DXGI_FORMAT_R8G8B8A8_UNORM; |
| 314 | } |
| 315 | } |