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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00007// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
8// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
9// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
11
12#ifndef LIBGLESV2_RENDERBUFFER_H_
13#define LIBGLESV2_RENDERBUFFER_H_
14
15#define GL_APICALL
16#include <GLES2/gl2.h>
17#include <d3d9.h>
18
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000019#include "common/angleutils.h"
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000020#include "libGLESv2/RefCountObject.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000021
22namespace gl
23{
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000024
25// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
26// is called. The specific concrete type depends on whether the internal format is
27// colour depth, stencil or packed depth/stencil.
28class RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000029{
30 public:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000031 RenderbufferStorage();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000033 virtual ~RenderbufferStorage() = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000035 virtual bool isColorbuffer() const;
36 virtual bool isDepthbuffer() const;
37 virtual bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038
39 virtual IDirect3DSurface9 *getRenderTarget();
40 virtual IDirect3DSurface9 *getDepthStencil();
41
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000042 virtual int getWidth() const;
43 virtual int getHeight() const;
44 GLenum getFormat() const;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000045 unsigned int getSerial() const;
46
47 static unsigned int issueSerial();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000048
49 protected:
daniel@transgaming.com866f3182010-05-20 19:28:22 +000050 void setSize(int width, int height);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +000051 GLenum mFormat;
daniel@transgaming.comca7c0082010-08-24 19:20:20 +000052 D3DFORMAT mD3DFormat;
daniel@transgaming.com092bd482010-05-12 03:39:36 +000053 unsigned int mSerial;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000054
55 private:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000056 DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
daniel@transgaming.com092bd482010-05-12 03:39:36 +000057
58 static unsigned int mCurrentSerial;
daniel@transgaming.com866f3182010-05-20 19:28:22 +000059
60 int mWidth;
61 int mHeight;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000062};
63
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +000064// Renderbuffer implements the GL renderbuffer object.
65// It's only a wrapper for a RenderbufferStorage, but the internal object
66// can change whenever glRenderbufferStorage is called.
67class Renderbuffer : public RefCountObject
68{
69 public:
70 Renderbuffer(GLuint id, RenderbufferStorage *storage);
71
72 ~Renderbuffer();
73
74 bool isColorbuffer() const;
75 bool isDepthbuffer() const;
76 bool isStencilbuffer() const;
77
78 IDirect3DSurface9 *getRenderTarget();
79 IDirect3DSurface9 *getDepthStencil();
80
81 int getWidth() const;
82 int getHeight() const;
83 GLenum getFormat() const;
84 unsigned int getSerial() const;
85
86 void setStorage(RenderbufferStorage *newStorage);
87 RenderbufferStorage *getStorage() { return mStorage; }
88
89 private:
90 DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
91
92 RenderbufferStorage *mStorage;
93};
94
95class Colorbuffer : public RenderbufferStorage
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000096{
97 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +000098 explicit Colorbuffer(IDirect3DSurface9 *renderTarget);
99 Colorbuffer(int width, int height, GLenum format);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000100
101 ~Colorbuffer();
102
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000103 bool isColorbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000104
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000105 GLuint getRedSize() const;
106 GLuint getGreenSize() const;
107 GLuint getBlueSize() const;
108 GLuint getAlphaSize() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000109
110 IDirect3DSurface9 *getRenderTarget();
111
112 protected:
113 IDirect3DSurface9 *mRenderTarget;
114
115 private:
116 DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
117};
118
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000119class DepthStencilbuffer : public RenderbufferStorage
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000120{
121 public:
122 explicit DepthStencilbuffer(IDirect3DSurface9 *depthStencil);
123 DepthStencilbuffer(int width, int height);
124
125 ~DepthStencilbuffer();
126
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000127 virtual bool isDepthbuffer() const;
128 virtual bool isStencilbuffer() const;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000129
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000130 GLuint getDepthSize() const;
131 GLuint getStencilSize() const;
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000132
133 IDirect3DSurface9 *getDepthStencil();
134
135 private:
136 DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
137 IDirect3DSurface9 *mDepthStencil;
138};
139
140class Depthbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000141{
142 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000143 explicit Depthbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000144 Depthbuffer(int width, int height);
145
146 ~Depthbuffer();
147
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000148 bool isDepthbuffer() const;
149 bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000150
151 private:
152 DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000153};
154
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +0000155class Stencilbuffer : public DepthStencilbuffer
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156{
157 public:
daniel@transgaming.com70d312a2010-04-20 18:52:38 +0000158 explicit Stencilbuffer(IDirect3DSurface9 *depthStencil);
daniel@transgaming.com4a9d65c2010-03-08 21:30:56 +0000159 Stencilbuffer(int width, int height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000160
161 ~Stencilbuffer();
162
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +0000163 bool isDepthbuffer() const;
164 bool isStencilbuffer() const;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000165
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000166 private:
167 DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000168};
169}
170
171#endif // LIBGLESV2_RENDERBUFFER_H_