daniel@transgaming.com | cd9458d | 2012-12-20 21:10:09 +0000 | [diff] [blame^] | 1 | // |
| 2 | // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches |
| 8 | // D3D11 input layouts. |
| 9 | |
| 10 | #ifndef LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ |
| 11 | #define LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ |
| 12 | |
| 13 | #include "libGLESv2/Context.h" |
| 14 | |
| 15 | #include "libGLESv2/renderer/VertexDataManager.h" |
| 16 | |
| 17 | #include <D3D11.h> |
| 18 | #include <unordered_map> |
| 19 | |
| 20 | namespace rx |
| 21 | { |
| 22 | |
| 23 | class InputLayoutCache |
| 24 | { |
| 25 | public: |
| 26 | InputLayoutCache(); |
| 27 | virtual ~InputLayoutCache(); |
| 28 | |
| 29 | void initialize(ID3D11Device *device, ID3D11DeviceContext *context); |
| 30 | void clear(); |
| 31 | |
| 32 | GLenum applyVertexBuffers(TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS], |
| 33 | gl::ProgramBinary *programBinary); |
| 34 | |
| 35 | private: |
| 36 | DISALLOW_COPY_AND_ASSIGN(InputLayoutCache); |
| 37 | |
| 38 | struct InputLayoutKey |
| 39 | { |
| 40 | unsigned int elementCount; |
| 41 | D3D11_INPUT_ELEMENT_DESC elements[gl::MAX_VERTEX_ATTRIBS]; |
| 42 | }; |
| 43 | |
| 44 | struct InputLayoutCounterPair |
| 45 | { |
| 46 | ID3D11InputLayout *inputLayout; |
| 47 | unsigned long long lastUsedTime; |
| 48 | }; |
| 49 | |
| 50 | static std::size_t hashInputLayout(const InputLayoutKey &inputLayout); |
| 51 | static bool compareInputLayouts(const InputLayoutKey &a, const InputLayoutKey &b); |
| 52 | |
| 53 | typedef std::size_t (*InputLayoutHashFunction)(const InputLayoutKey &); |
| 54 | typedef bool (*InputLayoutEqualityFunction)(const InputLayoutKey &, const InputLayoutKey &); |
| 55 | typedef std::unordered_map<InputLayoutKey, |
| 56 | InputLayoutCounterPair, |
| 57 | InputLayoutHashFunction, |
| 58 | InputLayoutEqualityFunction> InputLayoutMap; |
| 59 | InputLayoutMap mInputLayoutMap; |
| 60 | |
| 61 | static const unsigned int kMaxInputLayouts; |
| 62 | |
| 63 | unsigned long long mCounter; |
| 64 | |
| 65 | ID3D11Device *mDevice; |
| 66 | ID3D11DeviceContext *mDeviceContext; |
| 67 | }; |
| 68 | |
| 69 | } |
| 70 | |
| 71 | #endif // LIBGLESV2_RENDERER_INPUTLAYOUTCACHE_H_ |