Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // Multiview draw tests: |
| 7 | // Test issuing multiview Draw* commands. |
| 8 | // |
| 9 | |
| 10 | #include "test_utils/ANGLETest.h" |
| 11 | #include "test_utils/gl_raii.h" |
| 12 | |
| 13 | using namespace angle; |
| 14 | |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 15 | namespace |
| 16 | { |
| 17 | GLuint CreateSimplePassthroughProgram() |
| 18 | { |
| 19 | const std::string vsSource = |
| 20 | "#version 300 es\n" |
| 21 | "#extension GL_OVR_multiview : require\n" |
| 22 | "layout(num_views = 2) in;\n" |
| 23 | "layout(location=0) in vec2 vPosition;\n" |
| 24 | "void main()\n" |
| 25 | "{\n" |
| 26 | " gl_Position = vec4(vPosition.xy, 0.0, 1.0);\n" |
| 27 | "}\n"; |
| 28 | |
| 29 | const std::string fsSource = |
| 30 | "#version 300 es\n" |
| 31 | "#extension GL_OVR_multiview : require\n" |
| 32 | "precision mediump float;\n" |
| 33 | "out vec4 col;\n" |
| 34 | "void main()\n" |
| 35 | "{\n" |
| 36 | " col = vec4(1,0,0,1);\n" |
| 37 | "}\n"; |
| 38 | return CompileProgram(vsSource, fsSource); |
| 39 | } |
| 40 | |
| 41 | std::vector<Vector2> ConvertPixelCoordinatesToClipSpace(const std::vector<Vector2I> &pixels, |
| 42 | int width, |
| 43 | int height) |
| 44 | { |
| 45 | std::vector<Vector2> result(pixels.size()); |
| 46 | for (size_t i = 0; i < pixels.size(); ++i) |
| 47 | { |
| 48 | const auto &pixel = pixels[i]; |
| 49 | float pixelCenterRelativeX = (static_cast<float>(pixel.x()) + .5f) / width; |
| 50 | float pixelCenterRelativeY = (static_cast<float>(pixel.y()) + .5f) / height; |
| 51 | float xInClipSpace = 2.f * pixelCenterRelativeX - 1.f; |
| 52 | float yInClipSpace = 2.f * pixelCenterRelativeY - 1.f; |
| 53 | result[i] = Vector2(xInClipSpace, yInClipSpace); |
| 54 | } |
| 55 | return result; |
| 56 | } |
| 57 | } // namespace |
| 58 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 59 | struct MultiviewTestParams final : public PlatformParameters |
| 60 | { |
| 61 | MultiviewTestParams(GLenum multiviewLayout, const EGLPlatformParameters &eglPlatformParameters) |
| 62 | : PlatformParameters(3, 0, eglPlatformParameters), mMultiviewLayout(multiviewLayout) |
| 63 | { |
| 64 | ASSERT(multiviewLayout == GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE || |
| 65 | multiviewLayout == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE); |
| 66 | } |
| 67 | GLenum mMultiviewLayout; |
| 68 | }; |
| 69 | |
| 70 | std::ostream &operator<<(std::ostream &os, const MultiviewTestParams ¶ms) |
| 71 | { |
| 72 | const PlatformParameters &base = static_cast<const PlatformParameters &>(params); |
| 73 | os << base; |
| 74 | switch (params.mMultiviewLayout) |
| 75 | { |
| 76 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 77 | os << "_layered"; |
| 78 | break; |
| 79 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 80 | os << "_side_by_side"; |
| 81 | break; |
| 82 | default: |
| 83 | UNREACHABLE(); |
| 84 | } |
| 85 | return os; |
| 86 | } |
| 87 | |
| 88 | class MultiviewDrawTest : public ANGLETestBase |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 89 | { |
| 90 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 91 | MultiviewDrawTest(const PlatformParameters ¶ms) : ANGLETestBase(params) |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 92 | { |
| 93 | setWindowWidth(128); |
| 94 | setWindowHeight(128); |
| 95 | setWebGLCompatibilityEnabled(true); |
| 96 | } |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 97 | virtual ~MultiviewDrawTest() {} |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 98 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 99 | void DrawTestSetUp() |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 100 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 101 | ANGLETestBase::ANGLETestSetUp(); |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 102 | |
| 103 | glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| 104 | eglGetProcAddress("glRequestExtensionANGLE")); |
| 105 | } |
| 106 | |
| 107 | // Requests the ANGLE_multiview extension and returns true if the operation succeeds. |
| 108 | bool requestMultiviewExtension() |
| 109 | { |
| 110 | if (extensionRequestable("GL_ANGLE_multiview")) |
| 111 | { |
| 112 | glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| 113 | } |
| 114 | |
| 115 | if (!extensionEnabled("GL_ANGLE_multiview")) |
| 116 | { |
| 117 | std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| 118 | return false; |
| 119 | } |
| 120 | return true; |
| 121 | } |
| 122 | |
| 123 | PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| 124 | }; |
| 125 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 126 | class MultiviewDrawValidationTest : public MultiviewDrawTest, |
| 127 | public ::testing::TestWithParam<PlatformParameters> |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 128 | { |
| 129 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 130 | MultiviewDrawValidationTest() : MultiviewDrawTest(GetParam()) {} |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 131 | |
| 132 | void SetUp() override |
| 133 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 134 | MultiviewDrawTest::DrawTestSetUp(); |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 135 | |
| 136 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 137 | |
| 138 | glBindTexture(GL_TEXTURE_2D, mTex2d); |
| 139 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 140 | |
| 141 | glBindVertexArray(mVao); |
| 142 | |
| 143 | const float kVertexData[3] = {0.0f}; |
| 144 | glBindBuffer(GL_ARRAY_BUFFER, mVbo); |
| 145 | glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 3u, &kVertexData[0], GL_STATIC_DRAW); |
| 146 | |
| 147 | const unsigned int kIndices[3] = {0u, 1u, 2u}; |
| 148 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIbo); |
| 149 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(unsigned int) * 3, &kIndices[0], |
| 150 | GL_STATIC_DRAW); |
| 151 | ASSERT_GL_NO_ERROR(); |
| 152 | } |
| 153 | |
| 154 | GLTexture mTex2d; |
| 155 | GLVertexArray mVao; |
| 156 | GLBuffer mVbo; |
| 157 | GLBuffer mIbo; |
| 158 | GLFramebuffer mFramebuffer; |
| 159 | }; |
| 160 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 161 | class MultiviewRenderTestBase : public MultiviewDrawTest |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 162 | { |
| 163 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 164 | MultiviewRenderTestBase(const PlatformParameters ¶ms, GLenum multiviewLayout) |
| 165 | : MultiviewDrawTest(params), |
| 166 | mMultiviewLayout(multiviewLayout), |
| 167 | mViewWidth(0), |
| 168 | mViewHeight(0), |
| 169 | mNumViews(0) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 170 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 171 | } |
| 172 | void RenderTestSetUp() { MultiviewDrawTest::DrawTestSetUp(); } |
| 173 | void createFBO(int viewWidth, int height, int numViews) |
| 174 | { |
| 175 | mViewWidth = viewWidth; |
| 176 | mViewHeight = height; |
| 177 | mNumViews = numViews; |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 178 | |
Martin Radev | 0abb7a2 | 2017-08-28 15:34:45 +0300 | [diff] [blame^] | 179 | mColorTexture.reset(); |
| 180 | mDepthTexture.reset(); |
| 181 | mDrawFramebuffer.reset(); |
| 182 | mReadFramebuffer.clear(); |
| 183 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 184 | // Create color and depth textures. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 185 | switch (mMultiviewLayout) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 186 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 187 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 188 | { |
| 189 | int textureWidth = viewWidth * numViews; |
| 190 | glBindTexture(GL_TEXTURE_2D, mColorTexture); |
| 191 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, textureWidth, height, 0, GL_RGBA, |
| 192 | GL_UNSIGNED_BYTE, NULL); |
| 193 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 194 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 195 | |
| 196 | glBindTexture(GL_TEXTURE_2D, mDepthTexture); |
| 197 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, textureWidth, height, 0, |
| 198 | GL_DEPTH_COMPONENT, GL_FLOAT, NULL); |
| 199 | glBindTexture(GL_TEXTURE_2D, 0); |
| 200 | break; |
| 201 | } |
| 202 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 203 | glBindTexture(GL_TEXTURE_2D_ARRAY, mColorTexture); |
| 204 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, viewWidth, height, numViews, 0, |
| 205 | GL_RGBA, GL_UNSIGNED_BYTE, NULL); |
| 206 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 207 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 208 | |
| 209 | glBindTexture(GL_TEXTURE_2D_ARRAY, mDepthTexture); |
| 210 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH_COMPONENT32F, viewWidth, height, |
| 211 | numViews, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); |
| 212 | glBindTexture(GL_TEXTURE_2D_ARRAY, 0); |
| 213 | break; |
| 214 | default: |
| 215 | UNREACHABLE(); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 216 | } |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 217 | ASSERT_GL_NO_ERROR(); |
| 218 | |
| 219 | // Create draw framebuffer to be used for multiview rendering. |
| 220 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawFramebuffer); |
| 221 | switch (mMultiviewLayout) |
| 222 | { |
| 223 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 224 | { |
| 225 | std::vector<GLint> viewportOffsets(numViews * 2); |
| 226 | for (int i = 0u; i < numViews; ++i) |
| 227 | { |
| 228 | viewportOffsets[i * 2] = i * viewWidth; |
| 229 | viewportOffsets[i * 2 + 1] = 0; |
| 230 | } |
| 231 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, |
| 232 | GL_COLOR_ATTACHMENT0, mColorTexture, 0, |
| 233 | numViews, &viewportOffsets[0]); |
| 234 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, |
| 235 | GL_DEPTH_ATTACHMENT, mDepthTexture, 0, |
| 236 | numViews, &viewportOffsets[0]); |
| 237 | break; |
| 238 | } |
| 239 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 240 | glFramebufferTextureMultiviewLayeredANGLE(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 241 | mColorTexture, 0, 0, numViews); |
| 242 | glFramebufferTextureMultiviewLayeredANGLE(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 243 | mDepthTexture, 0, 0, numViews); |
| 244 | break; |
| 245 | default: |
| 246 | UNREACHABLE(); |
| 247 | } |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 248 | |
| 249 | GLenum DrawBuffers[1] = {GL_COLOR_ATTACHMENT0}; |
| 250 | glDrawBuffers(1, DrawBuffers); |
| 251 | ASSERT_GL_NO_ERROR(); |
| 252 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)); |
| 253 | |
| 254 | // Create read framebuffer to be used to retrieve the pixel information for testing |
| 255 | // purposes. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 256 | switch (mMultiviewLayout) |
| 257 | { |
| 258 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 259 | mReadFramebuffer.resize(1); |
| 260 | glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer[0]); |
| 261 | glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 262 | mColorTexture, 0); |
| 263 | break; |
| 264 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 265 | mReadFramebuffer.resize(numViews); |
| 266 | for (int i = 0; i < numViews; ++i) |
| 267 | { |
| 268 | glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer[i]); |
| 269 | glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 270 | mColorTexture, 0, i); |
| 271 | } |
| 272 | break; |
| 273 | default: |
| 274 | UNREACHABLE(); |
| 275 | } |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 276 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_READ_FRAMEBUFFER)); |
| 277 | |
| 278 | // Clear the buffers. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 279 | glViewport(0, 0, viewWidth, height); |
| 280 | if (mMultiviewLayout == GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE) |
| 281 | { |
| 282 | // Enable the scissor test only for side-by-side framebuffers. |
| 283 | glEnable(GL_SCISSOR_TEST); |
| 284 | glScissor(0, 0, viewWidth, height); |
| 285 | } |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 286 | glClearColor(0, 0, 0, 1); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 287 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 288 | } |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 289 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 290 | GLColor GetViewColor(int x, int y, int view) |
| 291 | { |
| 292 | switch (mMultiviewLayout) |
| 293 | { |
| 294 | case GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE: |
| 295 | return ReadColor(view * mViewWidth + x, y); |
| 296 | case GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE: |
| 297 | ASSERT(static_cast<size_t>(view) < mReadFramebuffer.size()); |
| 298 | glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer[view]); |
| 299 | return ReadColor(x, y); |
| 300 | default: |
| 301 | UNREACHABLE(); |
| 302 | } |
| 303 | return GLColor(0, 0, 0, 0); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 304 | } |
| 305 | |
| 306 | GLTexture mColorTexture; |
| 307 | GLTexture mDepthTexture; |
| 308 | GLFramebuffer mDrawFramebuffer; |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 309 | std::vector<GLFramebuffer> mReadFramebuffer; |
| 310 | GLenum mMultiviewLayout; |
| 311 | int mViewWidth; |
| 312 | int mViewHeight; |
| 313 | int mNumViews; |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 314 | }; |
| 315 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 316 | class MultiviewRenderTest : public MultiviewRenderTestBase, |
| 317 | public ::testing::TestWithParam<MultiviewTestParams> |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 318 | { |
| 319 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 320 | MultiviewRenderTest() : MultiviewRenderTestBase(GetParam(), GetParam().mMultiviewLayout) {} |
| 321 | void SetUp() override { MultiviewRenderTestBase::RenderTestSetUp(); } |
| 322 | }; |
| 323 | |
| 324 | class MultiviewRenderDualViewTest : public MultiviewRenderTest |
| 325 | { |
| 326 | protected: |
| 327 | MultiviewRenderDualViewTest() : mProgram(0u) {} |
| 328 | ~MultiviewRenderDualViewTest() |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 329 | { |
| 330 | if (mProgram != 0u) |
| 331 | { |
| 332 | glDeleteProgram(mProgram); |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | void SetUp() override |
| 337 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 338 | MultiviewRenderTest::SetUp(); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 339 | |
| 340 | if (!requestMultiviewExtension()) |
| 341 | { |
| 342 | return; |
| 343 | } |
| 344 | |
| 345 | const std::string vsSource = |
| 346 | "#version 300 es\n" |
| 347 | "#extension GL_OVR_multiview : require\n" |
| 348 | "layout(num_views = 2) in;\n" |
| 349 | "in vec4 vPosition;\n" |
| 350 | "void main()\n" |
| 351 | "{\n" |
| 352 | " gl_Position.x = (gl_ViewID_OVR == 0u ? vPosition.x*0.5 + 0.5 : vPosition.x*0.5);\n" |
| 353 | " gl_Position.yzw = vPosition.yzw;\n" |
| 354 | "}\n"; |
| 355 | |
| 356 | const std::string fsSource = |
| 357 | "#version 300 es\n" |
| 358 | "#extension GL_OVR_multiview : require\n" |
| 359 | "precision mediump float;\n" |
| 360 | "out vec4 col;\n" |
| 361 | "void main()\n" |
| 362 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 363 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 364 | "}\n"; |
| 365 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 366 | createFBO(2, 1, 2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 367 | mProgram = CompileProgram(vsSource, fsSource); |
| 368 | ASSERT_NE(mProgram, 0u); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 369 | glUseProgram(mProgram); |
| 370 | ASSERT_GL_NO_ERROR(); |
| 371 | } |
| 372 | |
| 373 | void checkOutput() |
| 374 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 375 | EXPECT_EQ(GLColor::black, GetViewColor(0, 0, 0)); |
| 376 | EXPECT_EQ(GLColor::red, GetViewColor(1, 0, 0)); |
| 377 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
| 378 | EXPECT_EQ(GLColor::black, GetViewColor(1, 0, 1)); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 379 | } |
| 380 | |
| 381 | GLuint mProgram; |
| 382 | }; |
| 383 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 384 | class MultiviewOcclusionQueryTest : public MultiviewRenderTest |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 385 | { |
| 386 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 387 | MultiviewOcclusionQueryTest() {} |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 388 | |
| 389 | GLuint drawAndRetrieveOcclusionQueryResult(GLuint program) |
| 390 | { |
| 391 | GLuint query; |
| 392 | glGenQueries(1, &query); |
| 393 | glBeginQuery(GL_ANY_SAMPLES_PASSED, query); |
| 394 | drawQuad(program, "vPosition", 0.0f, 1.0f, true); |
| 395 | glEndQueryEXT(GL_ANY_SAMPLES_PASSED); |
| 396 | |
| 397 | GLuint result = GL_TRUE; |
| 398 | glGetQueryObjectuiv(query, GL_QUERY_RESULT, &result); |
| 399 | return result; |
| 400 | } |
| 401 | }; |
| 402 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 403 | class MultiviewProgramGenerationTest : public MultiviewRenderTest |
Martin Radev | 41ac68e | 2017-06-06 12:16:58 +0300 | [diff] [blame] | 404 | { |
| 405 | protected: |
| 406 | MultiviewProgramGenerationTest() {} |
| 407 | }; |
| 408 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 409 | class MultiviewRenderPrimitiveTest : public MultiviewRenderTest |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 410 | { |
| 411 | protected: |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 412 | MultiviewRenderPrimitiveTest() {} |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 413 | |
| 414 | void setupGeometry(const std::vector<Vector2> &vertexData) |
| 415 | { |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 416 | glBindBuffer(GL_ARRAY_BUFFER, mVBO); |
| 417 | glBufferData(GL_ARRAY_BUFFER, vertexData.size() * sizeof(Vector2), vertexData.data(), |
| 418 | GL_STATIC_DRAW); |
| 419 | glEnableVertexAttribArray(0); |
| 420 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL); |
| 421 | } |
| 422 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 423 | void checkRedChannel(const GLubyte expectedRedChannelData[]) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 424 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 425 | for (int view = 0; view < mNumViews; ++view) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 426 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 427 | for (int w = 0; w < mViewWidth; ++w) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 428 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 429 | for (int h = 0; h < mViewHeight; ++h) |
| 430 | { |
| 431 | size_t flatIndex = |
| 432 | static_cast<size_t>(view * mViewWidth * mViewHeight + mViewWidth * h + w); |
| 433 | EXPECT_EQ(GLColor(expectedRedChannelData[flatIndex], 0, 0, 255), |
| 434 | GetViewColor(w, h, view)); |
| 435 | } |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 436 | } |
| 437 | } |
| 438 | } |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 439 | GLBuffer mVBO; |
| 440 | }; |
| 441 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 442 | class MultiviewSideBySideRenderTest : public MultiviewRenderTestBase, |
| 443 | public ::testing::TestWithParam<PlatformParameters> |
| 444 | { |
| 445 | protected: |
| 446 | MultiviewSideBySideRenderTest() |
| 447 | : MultiviewRenderTestBase(GetParam(), GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE) |
| 448 | { |
| 449 | } |
| 450 | void SetUp() override { MultiviewRenderTestBase::RenderTestSetUp(); } |
| 451 | }; |
| 452 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 453 | // The test verifies that glDraw*Indirect: |
| 454 | // 1) generates an INVALID_OPERATION error if the number of views in the draw framebuffer is greater |
| 455 | // than 1. |
| 456 | // 2) does not generate any error if the draw framebuffer has exactly 1 view. |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 457 | TEST_P(MultiviewDrawValidationTest, IndirectDraw) |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 458 | { |
| 459 | if (!requestMultiviewExtension()) |
| 460 | { |
| 461 | return; |
| 462 | } |
| 463 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 464 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 465 | |
| 466 | const std::string fsSource = |
| 467 | "#version 300 es\n" |
| 468 | "#extension GL_OVR_multiview : require\n" |
| 469 | "precision mediump float;\n" |
| 470 | "void main()\n" |
| 471 | "{}\n"; |
| 472 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 473 | GLBuffer commandBuffer; |
| 474 | glBindBuffer(GL_DRAW_INDIRECT_BUFFER, commandBuffer); |
| 475 | const GLuint commandData[] = {1u, 1u, 0u, 0u, 0u}; |
| 476 | glBufferData(GL_DRAW_INDIRECT_BUFFER, sizeof(GLuint) * 5u, &commandData[0], GL_STATIC_DRAW); |
| 477 | ASSERT_GL_NO_ERROR(); |
| 478 | |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 479 | // Check for a GL_INVALID_OPERATION error with the framebuffer having 2 views. |
| 480 | { |
| 481 | const std::string &vsSource = |
| 482 | "#version 300 es\n" |
| 483 | "#extension GL_OVR_multiview : require\n" |
| 484 | "layout(num_views = 2) in;\n" |
| 485 | "void main()\n" |
| 486 | "{}\n"; |
| 487 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 488 | glUseProgram(program); |
| 489 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 490 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 491 | 0, 2, &viewportOffsets[0]); |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 492 | |
| 493 | glDrawArraysIndirect(GL_TRIANGLES, nullptr); |
| 494 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 495 | |
| 496 | glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, nullptr); |
| 497 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 498 | } |
| 499 | |
| 500 | // Check that no errors are generated if the number of views is 1. |
| 501 | { |
| 502 | const std::string &vsSource = |
| 503 | "#version 300 es\n" |
| 504 | "#extension GL_OVR_multiview : require\n" |
| 505 | "layout(num_views = 1) in;\n" |
| 506 | "void main()\n" |
| 507 | "{}\n"; |
| 508 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 509 | glUseProgram(program); |
| 510 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 511 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 512 | 0, 1, &viewportOffsets[0]); |
Martin Radev | 14a26ae | 2017-07-24 15:56:29 +0300 | [diff] [blame] | 513 | |
| 514 | glDrawArraysIndirect(GL_TRIANGLES, nullptr); |
| 515 | EXPECT_GL_NO_ERROR(); |
| 516 | |
| 517 | glDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, nullptr); |
| 518 | EXPECT_GL_NO_ERROR(); |
| 519 | } |
| 520 | } |
| 521 | |
Martin Radev | 7cf6166 | 2017-07-26 17:10:53 +0300 | [diff] [blame] | 522 | // The test verifies that glDraw*: |
| 523 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer and |
| 524 | // program differs. |
| 525 | // 2) does not generate any error if the number of views is the same. |
| 526 | // 3) does not generate any error if the program does not use the multiview extension. |
| 527 | TEST_P(MultiviewDrawValidationTest, NumViewsMismatch) |
| 528 | { |
| 529 | if (!requestMultiviewExtension()) |
| 530 | { |
| 531 | return; |
| 532 | } |
| 533 | |
| 534 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 535 | |
| 536 | const std::string &vsSource = |
| 537 | "#version 300 es\n" |
| 538 | "#extension GL_OVR_multiview : require\n" |
| 539 | "layout(num_views = 2) in;\n" |
| 540 | "void main()\n" |
| 541 | "{}\n"; |
| 542 | const std::string &fsSource = |
| 543 | "#version 300 es\n" |
| 544 | "#extension GL_OVR_multiview : require\n" |
| 545 | "precision mediump float;\n" |
| 546 | "void main()\n" |
| 547 | "{}\n"; |
| 548 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 549 | glUseProgram(program); |
| 550 | |
| 551 | // Check for a GL_INVALID_OPERATION error with the framebuffer and program having different |
| 552 | // number of views. |
| 553 | { |
| 554 | // The framebuffer has only 1 view. |
| 555 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 556 | 0, 1, &viewportOffsets[0]); |
| 557 | |
| 558 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 559 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 560 | |
| 561 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 562 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 563 | } |
| 564 | |
| 565 | // Check that no errors are generated if the number of views in both program and draw |
| 566 | // framebuffer matches. |
| 567 | { |
| 568 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 569 | 0, 2, &viewportOffsets[0]); |
| 570 | |
| 571 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 572 | EXPECT_GL_NO_ERROR(); |
| 573 | |
| 574 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 575 | EXPECT_GL_NO_ERROR(); |
| 576 | } |
| 577 | |
| 578 | // Check that no errors are generated if the program does not use the multiview extension. |
| 579 | { |
| 580 | const std::string &vsSourceNoMultiview = |
| 581 | "#version 300 es\n" |
| 582 | "void main()\n" |
| 583 | "{}\n"; |
| 584 | const std::string &fsSourceNoMultiview = |
| 585 | "#version 300 es\n" |
| 586 | "precision mediump float;\n" |
| 587 | "void main()\n" |
| 588 | "{}\n"; |
| 589 | ANGLE_GL_PROGRAM(programNoMultiview, vsSourceNoMultiview, fsSourceNoMultiview); |
| 590 | glUseProgram(programNoMultiview); |
| 591 | |
| 592 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 593 | 0, 2, &viewportOffsets[0]); |
| 594 | |
| 595 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 596 | EXPECT_GL_NO_ERROR(); |
| 597 | |
| 598 | glDrawElements(GL_TRIANGLES, 3, GL_UNSIGNED_INT, nullptr); |
| 599 | EXPECT_GL_NO_ERROR(); |
| 600 | } |
| 601 | } |
| 602 | |
Martin Radev | 7e69f76 | 2017-07-27 14:54:13 +0300 | [diff] [blame] | 603 | // The test verifies that glDraw*: |
| 604 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer is |
| 605 | // greater than 1 and there is an active transform feedback object. |
| 606 | // 2) does not generate any error if the number of views in the draw framebuffer is 1. |
| 607 | TEST_P(MultiviewDrawValidationTest, ActiveTransformFeedback) |
| 608 | { |
| 609 | if (!requestMultiviewExtension()) |
| 610 | { |
| 611 | return; |
| 612 | } |
| 613 | |
| 614 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 615 | |
| 616 | const std::string &vsSource = |
| 617 | "#version 300 es\n" |
| 618 | "void main()\n" |
| 619 | "{}\n"; |
| 620 | const std::string &fsSource = |
| 621 | "#version 300 es\n" |
| 622 | "precision mediump float;\n" |
| 623 | "void main()\n" |
| 624 | "{}\n"; |
| 625 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 626 | glUseProgram(program); |
| 627 | |
| 628 | GLBuffer tbo; |
| 629 | glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, tbo); |
| 630 | glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(float) * 4u, nullptr, GL_STATIC_DRAW); |
| 631 | |
| 632 | GLTransformFeedback transformFeedback; |
| 633 | glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedback); |
| 634 | glBeginTransformFeedback(GL_TRIANGLES); |
| 635 | ASSERT_GL_NO_ERROR(); |
| 636 | |
| 637 | // Check that drawArrays generates an error when there is an active transform feedback object |
| 638 | // and the number of views in the draw framebuffer is greater than 1. |
| 639 | { |
| 640 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 641 | 0, 2, &viewportOffsets[0]); |
| 642 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 643 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 644 | } |
| 645 | |
| 646 | // Check that drawArrays does not generate an error when the number of views in the draw |
| 647 | // framebuffer is 1. |
| 648 | { |
| 649 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 650 | 0, 1, &viewportOffsets[0]); |
| 651 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 652 | EXPECT_GL_NO_ERROR(); |
| 653 | } |
| 654 | |
| 655 | glEndTransformFeedback(); |
| 656 | } |
| 657 | |
Martin Radev | ffe754b | 2017-07-31 10:38:07 +0300 | [diff] [blame] | 658 | // The test verifies that glDraw*: |
| 659 | // 1) generates an INVALID_OPERATION error if the number of views in the active draw framebuffer is |
| 660 | // greater than 1 and there is an active query for target GL_TIME_ELAPSED_EXT. |
| 661 | // 2) does not generate any error if the number of views in the draw framebuffer is 1. |
| 662 | TEST_P(MultiviewDrawValidationTest, ActiveTimeElapsedQuery) |
| 663 | { |
| 664 | if (!requestMultiviewExtension()) |
| 665 | { |
| 666 | return; |
| 667 | } |
| 668 | |
| 669 | if (!extensionEnabled("GL_EXT_disjoint_timer_query")) |
| 670 | { |
| 671 | std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available." |
| 672 | << std::endl; |
| 673 | return; |
| 674 | } |
| 675 | |
| 676 | const GLint viewportOffsets[4] = {0, 0, 2, 0}; |
| 677 | const std::string &vsSource = |
| 678 | "#version 300 es\n" |
| 679 | "void main()\n" |
| 680 | "{}\n"; |
| 681 | const std::string &fsSource = |
| 682 | "#version 300 es\n" |
| 683 | "precision mediump float;\n" |
| 684 | "void main()\n" |
| 685 | "{}\n"; |
| 686 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 687 | glUseProgram(program); |
| 688 | |
| 689 | GLuint query = 0u; |
| 690 | glGenQueriesEXT(1, &query); |
| 691 | glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query); |
| 692 | |
| 693 | // Check first case. |
| 694 | { |
| 695 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 696 | 0, 2, &viewportOffsets[0]); |
| 697 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 698 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 699 | } |
| 700 | |
| 701 | // Check second case. |
| 702 | { |
| 703 | glFramebufferTextureMultiviewSideBySideANGLE(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTex2d, |
| 704 | 0, 1, &viewportOffsets[0]); |
| 705 | glDrawArrays(GL_TRIANGLES, 0, 3); |
| 706 | EXPECT_GL_NO_ERROR(); |
| 707 | } |
| 708 | |
| 709 | glEndQueryEXT(GL_TIME_ELAPSED_EXT); |
| 710 | glDeleteQueries(1, &query); |
| 711 | } |
| 712 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 713 | // The test checks that glDrawArrays can be used to render into two views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 714 | TEST_P(MultiviewRenderDualViewTest, DrawArrays) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 715 | { |
| 716 | if (!requestMultiviewExtension()) |
| 717 | { |
| 718 | return; |
| 719 | } |
| 720 | drawQuad(mProgram, "vPosition", 0.0f, 1.0f, true); |
| 721 | ASSERT_GL_NO_ERROR(); |
| 722 | |
| 723 | checkOutput(); |
| 724 | } |
| 725 | |
| 726 | // The test checks that glDrawElements can be used to render into two views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 727 | TEST_P(MultiviewRenderDualViewTest, DrawElements) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 728 | { |
| 729 | if (!requestMultiviewExtension()) |
| 730 | { |
| 731 | return; |
| 732 | } |
| 733 | drawIndexedQuad(mProgram, "vPosition", 0.0f, 1.0f, true); |
| 734 | ASSERT_GL_NO_ERROR(); |
| 735 | |
| 736 | checkOutput(); |
| 737 | } |
| 738 | |
| 739 | // The test checks that glDrawRangeElements can be used to render into two views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 740 | TEST_P(MultiviewRenderDualViewTest, DrawRangeElements) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 741 | { |
| 742 | if (!requestMultiviewExtension()) |
| 743 | { |
| 744 | return; |
| 745 | } |
| 746 | drawIndexedQuad(mProgram, "vPosition", 0.0f, 1.0f, true, true); |
| 747 | ASSERT_GL_NO_ERROR(); |
| 748 | |
| 749 | checkOutput(); |
| 750 | } |
| 751 | |
| 752 | // The test checks that glDrawArrays can be used to render into four views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 753 | TEST_P(MultiviewRenderTest, DrawArraysFourViews) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 754 | { |
| 755 | if (!requestMultiviewExtension()) |
| 756 | { |
| 757 | return; |
| 758 | } |
| 759 | |
| 760 | const std::string vsSource = |
| 761 | "#version 300 es\n" |
| 762 | "#extension GL_OVR_multiview2 : require\n" |
| 763 | "layout(num_views = 4) in;\n" |
| 764 | "in vec4 vPosition;\n" |
| 765 | "void main()\n" |
| 766 | "{\n" |
| 767 | " if (gl_ViewID_OVR == 0u) {\n" |
| 768 | " gl_Position.x = vPosition.x*0.25 - 0.75;\n" |
| 769 | " } else if (gl_ViewID_OVR == 1u) {\n" |
| 770 | " gl_Position.x = vPosition.x*0.25 - 0.25;\n" |
| 771 | " } else if (gl_ViewID_OVR == 2u) {\n" |
| 772 | " gl_Position.x = vPosition.x*0.25 + 0.25;\n" |
| 773 | " } else {\n" |
| 774 | " gl_Position.x = vPosition.x*0.25 + 0.75;\n" |
| 775 | " }" |
| 776 | " gl_Position.yzw = vPosition.yzw;\n" |
| 777 | "}\n"; |
| 778 | |
| 779 | const std::string fsSource = |
| 780 | "#version 300 es\n" |
| 781 | "#extension GL_OVR_multiview2 : require\n" |
| 782 | "precision mediump float;\n" |
| 783 | "out vec4 col;\n" |
| 784 | "void main()\n" |
| 785 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 786 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 787 | "}\n"; |
| 788 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 789 | createFBO(4, 1, 4); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 790 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 791 | glUseProgram(program); |
| 792 | |
| 793 | drawQuad(program, "vPosition", 0.0f, 1.0f, true); |
| 794 | ASSERT_GL_NO_ERROR(); |
| 795 | |
| 796 | for (int i = 0; i < 4; ++i) |
| 797 | { |
| 798 | for (int j = 0; j < 4; ++j) |
| 799 | { |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 800 | if (i == j) |
| 801 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 802 | EXPECT_EQ(GLColor::red, GetViewColor(j, 0, i)); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 803 | } |
| 804 | else |
| 805 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 806 | EXPECT_EQ(GLColor::black, GetViewColor(j, 0, i)); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 807 | } |
| 808 | } |
| 809 | } |
| 810 | EXPECT_GL_NO_ERROR(); |
| 811 | } |
| 812 | |
| 813 | // The test checks that glDrawArraysInstanced can be used to render into two views. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 814 | TEST_P(MultiviewRenderTest, DrawArraysInstanced) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 815 | { |
| 816 | if (!requestMultiviewExtension()) |
| 817 | { |
| 818 | return; |
| 819 | } |
| 820 | |
| 821 | const std::string vsSource = |
| 822 | "#version 300 es\n" |
| 823 | "#extension GL_OVR_multiview : require\n" |
| 824 | "layout(num_views = 2) in;\n" |
| 825 | "in vec4 vPosition;\n" |
| 826 | "void main()\n" |
| 827 | "{\n" |
| 828 | " vec4 p = vPosition;\n" |
| 829 | " if (gl_InstanceID == 1){\n" |
| 830 | " p.y = .5*p.y + .5;\n" |
| 831 | " } else {\n" |
| 832 | " p.y = p.y*.5;\n" |
| 833 | " }\n" |
| 834 | " gl_Position.x = (gl_ViewID_OVR == 0u ? p.x*0.5 + 0.5 : p.x*0.5);\n" |
| 835 | " gl_Position.yzw = p.yzw;\n" |
| 836 | "}\n"; |
| 837 | |
| 838 | const std::string fsSource = |
| 839 | "#version 300 es\n" |
| 840 | "#extension GL_OVR_multiview : require\n" |
| 841 | "precision mediump float;\n" |
| 842 | "out vec4 col;\n" |
| 843 | "void main()\n" |
| 844 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 845 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 846 | "}\n"; |
| 847 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 848 | const int kViewWidth = 2; |
| 849 | const int kViewHeight = 2; |
| 850 | const int kNumViews = 2; |
| 851 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 852 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 853 | glUseProgram(program); |
| 854 | |
| 855 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 2); |
| 856 | ASSERT_GL_NO_ERROR(); |
| 857 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 858 | const GLubyte expectedRedChannel[kNumViews][kViewHeight][kViewWidth] = {{{0, 255}, {0, 255}}, |
| 859 | {{255, 0}, {255, 0}}}; |
| 860 | |
| 861 | for (int view = 0; view < 2; ++view) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 862 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 863 | for (int y = 0; y < 2; ++y) |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 864 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 865 | for (int x = 0; x < 2; ++x) |
| 866 | { |
| 867 | EXPECT_EQ(GLColor(expectedRedChannel[view][y][x], 0, 0, 255), |
| 868 | GetViewColor(x, y, view)); |
| 869 | } |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 870 | } |
| 871 | } |
| 872 | } |
| 873 | |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 874 | // The test verifies that the attribute divisor is correctly adjusted when drawing with a multi-view |
| 875 | // program. The test draws 4 instances of a quad each of which covers a single pixel. The x and y |
| 876 | // offset of each quad are passed as separate attributes which are indexed based on the |
| 877 | // corresponding attribute divisors. A divisor of 1 is used for the y offset to have all quads |
| 878 | // drawn vertically next to each other. A divisor of 3 is used for the x offset to have the last |
| 879 | // quad offsetted by one pixel to the right. Note that the number of views is divisible by 1, but |
| 880 | // not by 3. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 881 | TEST_P(MultiviewRenderTest, AttribDivisor) |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 882 | { |
| 883 | if (!requestMultiviewExtension()) |
| 884 | { |
| 885 | return; |
| 886 | } |
| 887 | |
| 888 | const std::string &vsSource = |
| 889 | "#version 300 es\n" |
| 890 | "#extension GL_OVR_multiview2 : require\n" |
| 891 | "layout(num_views = 2) in;\n" |
| 892 | "in vec3 vPosition;\n" |
| 893 | "in float offsetX;\n" |
| 894 | "in float offsetY;\n" |
| 895 | "void main()\n" |
| 896 | "{\n" |
| 897 | " vec4 p = vec4(vPosition, 1.);\n" |
Martin Radev | 0abb7a2 | 2017-08-28 15:34:45 +0300 | [diff] [blame^] | 898 | " p.xy = p.xy * 0.25 - vec2(0.75) + vec2(offsetX, offsetY);\n" |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 899 | " gl_Position.x = (gl_ViewID_OVR == 0u ? p.x : p.x + 1.0);\n" |
| 900 | " gl_Position.yzw = p.yzw;\n" |
| 901 | "}\n"; |
| 902 | |
| 903 | const std::string &fsSource = |
| 904 | "#version 300 es\n" |
| 905 | "#extension GL_OVR_multiview2 : require\n" |
| 906 | "precision mediump float;\n" |
| 907 | "out vec4 col;\n" |
| 908 | "void main()\n" |
| 909 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 910 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 911 | "}\n"; |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 912 | |
| 913 | const int kViewWidth = 4; |
| 914 | const int kViewHeight = 4; |
| 915 | const int kNumViews = 2; |
| 916 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 917 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 918 | glUseProgram(program); |
| 919 | |
| 920 | GLBuffer xOffsetVBO; |
| 921 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 922 | const GLfloat xOffsetData[4] = {0.0f, 0.5f, 1.0f, 1.0f}; |
| 923 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4, xOffsetData, GL_STATIC_DRAW); |
| 924 | GLint xOffsetLoc = glGetAttribLocation(program, "offsetX"); |
| 925 | glVertexAttribPointer(xOffsetLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 926 | glVertexAttribDivisor(xOffsetLoc, 3); |
| 927 | glEnableVertexAttribArray(xOffsetLoc); |
| 928 | |
| 929 | GLBuffer yOffsetVBO; |
| 930 | glBindBuffer(GL_ARRAY_BUFFER, yOffsetVBO); |
| 931 | const GLfloat yOffsetData[4] = {0.0f, 0.5f, 1.0f, 1.5f}; |
| 932 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4, yOffsetData, GL_STATIC_DRAW); |
| 933 | GLint yOffsetLoc = glGetAttribLocation(program, "offsetY"); |
| 934 | glVertexAttribDivisor(yOffsetLoc, 1); |
| 935 | glVertexAttribPointer(yOffsetLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 936 | glEnableVertexAttribArray(yOffsetLoc); |
| 937 | |
| 938 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 4); |
| 939 | ASSERT_GL_NO_ERROR(); |
| 940 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 941 | const GLubyte expectedRedChannel[kNumViews][kViewHeight][kViewWidth] = { |
| 942 | {{255, 0, 0, 0}, {255, 0, 0, 0}, {255, 0, 0, 0}, {0, 255, 0, 0}}, |
| 943 | {{0, 0, 255, 0}, {0, 0, 255, 0}, {0, 0, 255, 0}, {0, 0, 0, 255}}}; |
| 944 | for (int view = 0; view < 2; ++view) |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 945 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 946 | for (int row = 0; row < 4; ++row) |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 947 | { |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 948 | for (int col = 0; col < 4; ++col) |
| 949 | { |
| 950 | EXPECT_EQ(GLColor(expectedRedChannel[view][row][col], 0, 0, 255), |
| 951 | GetViewColor(col, row, view)); |
| 952 | } |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 953 | } |
| 954 | } |
| 955 | } |
| 956 | |
| 957 | // Test that different sequences of vertexAttribDivisor, useProgram and bindVertexArray in a |
| 958 | // multi-view context propagate the correct divisor to the driver. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 959 | TEST_P(MultiviewRenderTest, DivisorOrderOfOperation) |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 960 | { |
| 961 | if (!requestMultiviewExtension()) |
| 962 | { |
| 963 | return; |
| 964 | } |
| 965 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 966 | createFBO(1, 1, 2); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 967 | |
| 968 | // Create multiview program. |
| 969 | const std::string &vs = |
| 970 | "#version 300 es\n" |
| 971 | "#extension GL_OVR_multiview2 : require\n" |
| 972 | "layout(num_views = 2) in;\n" |
| 973 | "layout(location = 0) in vec2 vPosition;\n" |
| 974 | "layout(location = 1) in float offsetX;\n" |
| 975 | "void main()\n" |
| 976 | "{\n" |
| 977 | " vec4 p = vec4(vPosition, 0.0, 1.0);\n" |
| 978 | " p.x += offsetX;\n" |
| 979 | " gl_Position = p;\n" |
| 980 | "}\n"; |
| 981 | |
| 982 | const std::string &fs = |
| 983 | "#version 300 es\n" |
| 984 | "#extension GL_OVR_multiview2 : require\n" |
| 985 | "precision mediump float;\n" |
| 986 | "out vec4 col;\n" |
| 987 | "void main()\n" |
| 988 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 989 | " col = vec4(1,0,0,1);\n" |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 990 | "}\n"; |
| 991 | |
| 992 | ANGLE_GL_PROGRAM(program, vs, fs); |
| 993 | |
| 994 | const std::string &dummyVS = |
| 995 | "#version 300 es\n" |
| 996 | "layout(location = 0) in vec2 vPosition;\n" |
| 997 | "layout(location = 1) in float offsetX;\n" |
| 998 | "void main()\n" |
| 999 | "{\n" |
| 1000 | " gl_Position = vec4(vPosition, 0.0, 1.0);\n" |
| 1001 | "}\n"; |
| 1002 | |
| 1003 | const std::string &dummyFS = |
| 1004 | "#version 300 es\n" |
| 1005 | "precision mediump float;\n" |
| 1006 | "out vec4 col;\n" |
| 1007 | "void main()\n" |
| 1008 | "{\n" |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1009 | " col = vec4(0,0,0,1);\n" |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1010 | "}\n"; |
| 1011 | |
| 1012 | ANGLE_GL_PROGRAM(dummyProgram, dummyVS, dummyFS); |
| 1013 | |
| 1014 | GLBuffer xOffsetVBO; |
| 1015 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 1016 | const GLfloat xOffsetData[12] = {0.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, |
| 1017 | 4.0f, 4.0f, 4.0f, 4.0f, 4.0f, 4.0f}; |
| 1018 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 12, xOffsetData, GL_STATIC_DRAW); |
| 1019 | |
| 1020 | GLBuffer vertexVBO; |
| 1021 | glBindBuffer(GL_ARRAY_BUFFER, vertexVBO); |
| 1022 | Vector2 kQuadVertices[6] = {Vector2(-1.f, -1.f), Vector2(1.f, -1.f), Vector2(1.f, 1.f), |
| 1023 | Vector2(-1.f, -1.f), Vector2(1.f, 1.f), Vector2(-1.f, 1.f)}; |
| 1024 | glBufferData(GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, GL_STATIC_DRAW); |
| 1025 | |
| 1026 | GLVertexArray vao[2]; |
| 1027 | for (size_t i = 0u; i < 2u; ++i) |
| 1028 | { |
| 1029 | glBindVertexArray(vao[i]); |
| 1030 | |
| 1031 | glBindBuffer(GL_ARRAY_BUFFER, vertexVBO); |
| 1032 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| 1033 | glEnableVertexAttribArray(0); |
| 1034 | |
| 1035 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 1036 | glVertexAttribPointer(1, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 1037 | glEnableVertexAttribArray(1); |
| 1038 | } |
| 1039 | ASSERT_GL_NO_ERROR(); |
| 1040 | |
| 1041 | glViewport(0, 0, 1, 1); |
| 1042 | glScissor(0, 0, 1, 1); |
Martin Radev | eef80e4 | 2017-08-11 14:44:57 +0300 | [diff] [blame] | 1043 | glEnable(GL_SCISSOR_TEST); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1044 | glClearColor(0, 0, 0, 1); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1045 | |
| 1046 | // Clear the buffers, propagate divisor to the driver, bind the vao and keep it active. |
| 1047 | // It is necessary to call draw, so that the divisor is propagated and to guarantee that dirty |
| 1048 | // bits are cleared. |
| 1049 | glUseProgram(dummyProgram); |
| 1050 | glBindVertexArray(vao[0]); |
| 1051 | glVertexAttribDivisor(1, 0); |
| 1052 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 1053 | glUseProgram(0); |
| 1054 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1055 | ASSERT_GL_NO_ERROR(); |
| 1056 | |
| 1057 | // Check that vertexAttribDivisor uses the number of views to update the divisor. |
| 1058 | glUseProgram(program); |
| 1059 | glVertexAttribDivisor(1, 1); |
| 1060 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1061 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1062 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1063 | |
| 1064 | // Clear the buffers and propagate divisor to the driver. |
| 1065 | // We keep the vao active and propagate the divisor to guarantee that there are no unresolved |
| 1066 | // dirty bits when useProgram is called. |
| 1067 | glUseProgram(dummyProgram); |
| 1068 | glVertexAttribDivisor(1, 1); |
| 1069 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 1070 | glUseProgram(0); |
| 1071 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1072 | ASSERT_GL_NO_ERROR(); |
| 1073 | |
| 1074 | // Check that useProgram uses the number of views to update the divisor. |
| 1075 | glUseProgram(program); |
| 1076 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1077 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1078 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1079 | |
| 1080 | // We go through similar steps as before. |
| 1081 | glUseProgram(dummyProgram); |
| 1082 | glVertexAttribDivisor(1, 1); |
| 1083 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 1084 | glUseProgram(0); |
| 1085 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1086 | ASSERT_GL_NO_ERROR(); |
| 1087 | |
| 1088 | // Check that bindVertexArray uses the number of views to update the divisor. |
| 1089 | { |
| 1090 | // Call useProgram with vao[1] being active to guarantee that useProgram will adjust the |
| 1091 | // divisor for vao[1] only. |
| 1092 | glBindVertexArray(vao[1]); |
| 1093 | glUseProgram(program); |
| 1094 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
| 1095 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1096 | glBindVertexArray(0); |
| 1097 | ASSERT_GL_NO_ERROR(); |
| 1098 | } |
| 1099 | // Bind vao[0] after useProgram is called to ensure that bindVertexArray is the call which |
| 1100 | // adjusts the divisor. |
| 1101 | glBindVertexArray(vao[0]); |
| 1102 | glDrawArraysInstanced(GL_TRIANGLES, 0, 6, 1); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1103 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1104 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 1)); |
Martin Radev | 553590a | 2017-07-31 16:40:39 +0300 | [diff] [blame] | 1105 | } |
| 1106 | |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1107 | // Test that no fragments pass the occlusion query for a multi-view vertex shader which always |
| 1108 | // transforms geometry to be outside of the clip region. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1109 | TEST_P(MultiviewOcclusionQueryTest, OcclusionQueryNothingVisible) |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1110 | { |
| 1111 | if (!requestMultiviewExtension()) |
| 1112 | { |
| 1113 | return; |
| 1114 | } |
| 1115 | |
| 1116 | const std::string vsSource = |
| 1117 | "#version 300 es\n" |
| 1118 | "#extension GL_OVR_multiview : require\n" |
| 1119 | "layout(num_views = 2) in;\n" |
| 1120 | "in vec3 vPosition;\n" |
| 1121 | "void main()\n" |
| 1122 | "{\n" |
| 1123 | " gl_Position.x = 2.0;\n" |
| 1124 | " gl_Position.yzw = vec3(vPosition.yz, 1.);\n" |
| 1125 | "}\n"; |
| 1126 | |
| 1127 | const std::string fsSource = |
| 1128 | "#version 300 es\n" |
| 1129 | "#extension GL_OVR_multiview : require\n" |
| 1130 | "precision mediump float;\n" |
| 1131 | "out vec4 col;\n" |
| 1132 | "void main()\n" |
| 1133 | "{\n" |
| 1134 | " col = vec4(1,0,0,0);\n" |
| 1135 | "}\n"; |
| 1136 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1137 | glUseProgram(program); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1138 | createFBO(1, 1, 2); |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1139 | |
| 1140 | GLuint result = drawAndRetrieveOcclusionQueryResult(program); |
| 1141 | ASSERT_GL_NO_ERROR(); |
| 1142 | EXPECT_GL_FALSE(result); |
| 1143 | } |
| 1144 | |
| 1145 | // Test that there are fragments passing the occlusion query if only view 0 can produce |
| 1146 | // output. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1147 | TEST_P(MultiviewOcclusionQueryTest, OcclusionQueryOnlyLeftVisible) |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1148 | { |
| 1149 | if (!requestMultiviewExtension()) |
| 1150 | { |
| 1151 | return; |
| 1152 | } |
| 1153 | |
| 1154 | const std::string vsSource = |
| 1155 | "#version 300 es\n" |
| 1156 | "#extension GL_OVR_multiview : require\n" |
| 1157 | "layout(num_views = 2) in;\n" |
| 1158 | "in vec3 vPosition;\n" |
| 1159 | "void main()\n" |
| 1160 | "{\n" |
| 1161 | " gl_Position.x = gl_ViewID_OVR == 0u ? vPosition.x : 2.0;\n" |
| 1162 | " gl_Position.yzw = vec3(vPosition.yz, 1.);\n" |
| 1163 | "}\n"; |
| 1164 | |
| 1165 | const std::string fsSource = |
| 1166 | "#version 300 es\n" |
| 1167 | "#extension GL_OVR_multiview : require\n" |
| 1168 | "precision mediump float;\n" |
| 1169 | "out vec4 col;\n" |
| 1170 | "void main()\n" |
| 1171 | "{\n" |
| 1172 | " col = vec4(1,0,0,0);\n" |
| 1173 | "}\n"; |
| 1174 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1175 | glUseProgram(program); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1176 | createFBO(1, 1, 2); |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1177 | |
| 1178 | GLuint result = drawAndRetrieveOcclusionQueryResult(program); |
| 1179 | ASSERT_GL_NO_ERROR(); |
| 1180 | EXPECT_GL_TRUE(result); |
| 1181 | } |
| 1182 | |
| 1183 | // Test that there are fragments passing the occlusion query if only view 1 can produce |
| 1184 | // output. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1185 | TEST_P(MultiviewOcclusionQueryTest, OcclusionQueryOnlyRightVisible) |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1186 | { |
| 1187 | if (!requestMultiviewExtension()) |
| 1188 | { |
| 1189 | return; |
| 1190 | } |
| 1191 | |
| 1192 | const std::string vsSource = |
| 1193 | "#version 300 es\n" |
| 1194 | "#extension GL_OVR_multiview : require\n" |
| 1195 | "layout(num_views = 2) in;\n" |
| 1196 | "in vec3 vPosition;\n" |
| 1197 | "void main()\n" |
| 1198 | "{\n" |
| 1199 | " gl_Position.x = gl_ViewID_OVR == 1u ? vPosition.x : 2.0;\n" |
| 1200 | " gl_Position.yzw = vec3(vPosition.yz, 1.);\n" |
| 1201 | "}\n"; |
| 1202 | |
| 1203 | const std::string fsSource = |
| 1204 | "#version 300 es\n" |
| 1205 | "#extension GL_OVR_multiview : require\n" |
| 1206 | "precision mediump float;\n" |
| 1207 | "out vec4 col;\n" |
| 1208 | "void main()\n" |
| 1209 | "{\n" |
| 1210 | " col = vec4(1,0,0,0);\n" |
| 1211 | "}\n"; |
| 1212 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1213 | glUseProgram(program); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1214 | createFBO(1, 1, 2); |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1215 | |
| 1216 | GLuint result = drawAndRetrieveOcclusionQueryResult(program); |
| 1217 | ASSERT_GL_NO_ERROR(); |
| 1218 | EXPECT_GL_TRUE(result); |
| 1219 | } |
| 1220 | |
Martin Radev | 41ac68e | 2017-06-06 12:16:58 +0300 | [diff] [blame] | 1221 | // Test that a simple multi-view program which doesn't use gl_ViewID_OVR in neither VS nor FS |
| 1222 | // compiles and links without an error. |
| 1223 | TEST_P(MultiviewProgramGenerationTest, SimpleProgram) |
| 1224 | { |
| 1225 | if (!requestMultiviewExtension()) |
| 1226 | { |
| 1227 | return; |
| 1228 | } |
| 1229 | |
| 1230 | const std::string vsSource = |
| 1231 | "#version 300 es\n" |
| 1232 | "#extension GL_OVR_multiview : require\n" |
| 1233 | "layout(num_views = 2) in;\n" |
| 1234 | "void main()\n" |
| 1235 | "{\n" |
| 1236 | "}\n"; |
| 1237 | |
| 1238 | const std::string fsSource = |
| 1239 | "#version 300 es\n" |
| 1240 | "#extension GL_OVR_multiview : require\n" |
| 1241 | "precision mediump float;\n" |
| 1242 | "void main()\n" |
| 1243 | "{\n" |
| 1244 | "}\n"; |
| 1245 | |
| 1246 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1247 | glUseProgram(program); |
| 1248 | |
| 1249 | EXPECT_GL_NO_ERROR(); |
| 1250 | } |
| 1251 | |
| 1252 | // Test that a simple multi-view program which uses gl_ViewID_OVR only in VS compiles and links |
| 1253 | // without an error. |
| 1254 | TEST_P(MultiviewProgramGenerationTest, UseViewIDInVertexShader) |
| 1255 | { |
| 1256 | if (!requestMultiviewExtension()) |
| 1257 | { |
| 1258 | return; |
| 1259 | } |
| 1260 | |
| 1261 | const std::string vsSource = |
| 1262 | "#version 300 es\n" |
| 1263 | "#extension GL_OVR_multiview2 : require\n" |
| 1264 | "layout(num_views = 2) in;\n" |
| 1265 | "void main()\n" |
| 1266 | "{\n" |
| 1267 | " if (gl_ViewID_OVR == 0u) {\n" |
| 1268 | " gl_Position = vec4(1,0,0,1);\n" |
| 1269 | " } else {\n" |
| 1270 | " gl_Position = vec4(-1,0,0,1);\n" |
| 1271 | " }\n" |
| 1272 | "}\n"; |
| 1273 | |
| 1274 | const std::string fsSource = |
| 1275 | "#version 300 es\n" |
| 1276 | "#extension GL_OVR_multiview2 : require\n" |
| 1277 | "precision mediump float;\n" |
| 1278 | "void main()\n" |
| 1279 | "{\n" |
| 1280 | "}\n"; |
| 1281 | |
| 1282 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1283 | glUseProgram(program); |
| 1284 | |
| 1285 | EXPECT_GL_NO_ERROR(); |
| 1286 | } |
| 1287 | |
| 1288 | // Test that a simple multi-view program which uses gl_ViewID_OVR only in FS compiles and links |
| 1289 | // without an error. |
| 1290 | TEST_P(MultiviewProgramGenerationTest, UseViewIDInFragmentShader) |
| 1291 | { |
| 1292 | if (!requestMultiviewExtension()) |
| 1293 | { |
| 1294 | return; |
| 1295 | } |
| 1296 | |
| 1297 | const std::string vsSource = |
| 1298 | "#version 300 es\n" |
| 1299 | "#extension GL_OVR_multiview2 : require\n" |
| 1300 | "layout(num_views = 2) in;\n" |
| 1301 | "void main()\n" |
| 1302 | "{\n" |
| 1303 | "}\n"; |
| 1304 | |
| 1305 | const std::string fsSource = |
| 1306 | "#version 300 es\n" |
| 1307 | "#extension GL_OVR_multiview2 : require\n" |
| 1308 | "precision mediump float;\n" |
| 1309 | "out vec4 col;\n" |
| 1310 | "void main()\n" |
| 1311 | "{\n" |
| 1312 | " if (gl_ViewID_OVR == 0u) {\n" |
| 1313 | " col = vec4(1,0,0,1);\n" |
| 1314 | " } else {\n" |
| 1315 | " col = vec4(-1,0,0,1);\n" |
| 1316 | " }\n" |
| 1317 | "}\n"; |
| 1318 | |
| 1319 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1320 | glUseProgram(program); |
| 1321 | |
| 1322 | EXPECT_GL_NO_ERROR(); |
| 1323 | } |
| 1324 | |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1325 | // The test checks that GL_POINTS is correctly rendered. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1326 | TEST_P(MultiviewRenderPrimitiveTest, Points) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1327 | { |
| 1328 | if (!requestMultiviewExtension()) |
| 1329 | { |
| 1330 | return; |
| 1331 | } |
| 1332 | |
| 1333 | const std::string vsSource = |
| 1334 | "#version 300 es\n" |
| 1335 | "#extension GL_OVR_multiview : require\n" |
| 1336 | "layout(num_views = 2) in;\n" |
| 1337 | "layout(location=0) in vec2 vPosition;\n" |
| 1338 | "void main()\n" |
| 1339 | "{\n" |
| 1340 | " gl_PointSize = 1.0;\n" |
| 1341 | " gl_Position = vec4(vPosition.xy, 0.0, 1.0);\n" |
| 1342 | "}\n"; |
| 1343 | |
| 1344 | const std::string fsSource = |
| 1345 | "#version 300 es\n" |
| 1346 | "#extension GL_OVR_multiview : require\n" |
| 1347 | "precision mediump float;\n" |
| 1348 | "out vec4 col;\n" |
| 1349 | "void main()\n" |
| 1350 | "{\n" |
| 1351 | " col = vec4(1,0,0,1);\n" |
| 1352 | "}\n"; |
| 1353 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1354 | glUseProgram(program); |
| 1355 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1356 | const int kViewWidth = 4; |
| 1357 | const int kViewHeight = 2; |
| 1358 | const int kNumViews = 2; |
| 1359 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1360 | |
| 1361 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(3, 1)}; |
| 1362 | std::vector<Vector2> vertexDataInClipSpace = |
| 1363 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 2); |
| 1364 | setupGeometry(vertexDataInClipSpace); |
| 1365 | |
| 1366 | glDrawArrays(GL_POINTS, 0, 2); |
| 1367 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1368 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = { |
| 1369 | {{255, 0, 0, 0}, {0, 0, 0, 255}}, {{255, 0, 0, 0}, {0, 0, 0, 255}}}; |
| 1370 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1371 | } |
| 1372 | |
| 1373 | // The test checks that GL_LINES is correctly rendered. |
| 1374 | // The behavior of this test is not guaranteed by the spec: |
| 1375 | // OpenGL ES 3.0.5 (November 3, 2016), Section 3.5.1 Basic Line Segment Rasterization: |
| 1376 | // "The coordinates of a fragment produced by the algorithm may not deviate by more than one unit in |
| 1377 | // either x or y window coordinates from a corresponding fragment produced by the diamond-exit |
| 1378 | // rule." |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1379 | TEST_P(MultiviewRenderPrimitiveTest, Lines) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1380 | { |
| 1381 | if (!requestMultiviewExtension()) |
| 1382 | { |
| 1383 | return; |
| 1384 | } |
| 1385 | |
| 1386 | GLuint program = CreateSimplePassthroughProgram(); |
| 1387 | ASSERT_NE(program, 0u); |
| 1388 | glUseProgram(program); |
| 1389 | ASSERT_GL_NO_ERROR(); |
| 1390 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1391 | const int kViewWidth = 4; |
| 1392 | const int kViewHeight = 2; |
| 1393 | const int kNumViews = 2; |
| 1394 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1395 | |
| 1396 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(4, 0)}; |
| 1397 | std::vector<Vector2> vertexDataInClipSpace = |
| 1398 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 2); |
| 1399 | setupGeometry(vertexDataInClipSpace); |
| 1400 | |
| 1401 | glDrawArrays(GL_LINES, 0, 2); |
| 1402 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1403 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = { |
| 1404 | {{255, 255, 255, 255}, {0, 0, 0, 0}}, {{255, 255, 255, 255}, {0, 0, 0, 0}}}; |
| 1405 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1406 | |
| 1407 | glDeleteProgram(program); |
| 1408 | } |
| 1409 | |
| 1410 | // The test checks that GL_LINE_STRIP is correctly rendered. |
| 1411 | // The behavior of this test is not guaranteed by the spec: |
| 1412 | // OpenGL ES 3.0.5 (November 3, 2016), Section 3.5.1 Basic Line Segment Rasterization: |
| 1413 | // "The coordinates of a fragment produced by the algorithm may not deviate by more than one unit in |
| 1414 | // either x or y window coordinates from a corresponding fragment produced by the diamond-exit |
| 1415 | // rule." |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1416 | TEST_P(MultiviewRenderPrimitiveTest, LineStrip) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1417 | { |
| 1418 | if (!requestMultiviewExtension()) |
| 1419 | { |
| 1420 | return; |
| 1421 | } |
| 1422 | |
| 1423 | GLuint program = CreateSimplePassthroughProgram(); |
| 1424 | ASSERT_NE(program, 0u); |
| 1425 | glUseProgram(program); |
| 1426 | ASSERT_GL_NO_ERROR(); |
| 1427 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1428 | const int kViewWidth = 4; |
| 1429 | const int kViewHeight = 2; |
| 1430 | const int kNumViews = 2; |
| 1431 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1432 | |
| 1433 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(3, 0), Vector2I(3, 2)}; |
| 1434 | std::vector<Vector2> vertexDataInClipSpace = |
| 1435 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 2); |
| 1436 | setupGeometry(vertexDataInClipSpace); |
| 1437 | |
| 1438 | glDrawArrays(GL_LINE_STRIP, 0, 3); |
| 1439 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1440 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = { |
| 1441 | {{255, 255, 255, 255}, {0, 0, 0, 255}}, {{255, 255, 255, 255}, {0, 0, 0, 255}}}; |
| 1442 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1443 | |
| 1444 | glDeleteProgram(program); |
| 1445 | } |
| 1446 | |
| 1447 | // The test checks that GL_LINE_LOOP is correctly rendered. |
| 1448 | // The behavior of this test is not guaranteed by the spec: |
| 1449 | // OpenGL ES 3.0.5 (November 3, 2016), Section 3.5.1 Basic Line Segment Rasterization: |
| 1450 | // "The coordinates of a fragment produced by the algorithm may not deviate by more than one unit in |
| 1451 | // either x or y window coordinates from a corresponding fragment produced by the diamond-exit |
| 1452 | // rule." |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1453 | TEST_P(MultiviewRenderPrimitiveTest, LineLoop) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1454 | { |
| 1455 | if (!requestMultiviewExtension()) |
| 1456 | { |
| 1457 | return; |
| 1458 | } |
| 1459 | |
| 1460 | GLuint program = CreateSimplePassthroughProgram(); |
| 1461 | ASSERT_NE(program, 0u); |
| 1462 | glUseProgram(program); |
| 1463 | ASSERT_GL_NO_ERROR(); |
| 1464 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1465 | const int kViewWidth = 4; |
| 1466 | const int kViewHeight = 4; |
| 1467 | const int kNumViews = 2; |
| 1468 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1469 | |
| 1470 | std::vector<Vector2I> windowCoordinates = {Vector2I(0, 0), Vector2I(3, 0), Vector2I(3, 3), |
| 1471 | Vector2I(0, 3)}; |
| 1472 | std::vector<Vector2> vertexDataInClipSpace = |
| 1473 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 4, 4); |
| 1474 | setupGeometry(vertexDataInClipSpace); |
| 1475 | |
| 1476 | glDrawArrays(GL_LINE_LOOP, 0, 4); |
| 1477 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1478 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = { |
| 1479 | {{255, 255, 255, 255}, {255, 0, 0, 255}, {255, 0, 0, 255}, {255, 255, 255, 255}}, |
| 1480 | {{255, 255, 255, 255}, {255, 0, 0, 255}, {255, 0, 0, 255}, {255, 255, 255, 255}}}; |
| 1481 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1482 | |
| 1483 | glDeleteProgram(program); |
| 1484 | } |
| 1485 | |
| 1486 | // The test checks that GL_TRIANGLE_STRIP is correctly rendered. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1487 | TEST_P(MultiviewRenderPrimitiveTest, TriangleStrip) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1488 | { |
| 1489 | if (!requestMultiviewExtension()) |
| 1490 | { |
| 1491 | return; |
| 1492 | } |
| 1493 | |
| 1494 | GLuint program = CreateSimplePassthroughProgram(); |
| 1495 | ASSERT_NE(program, 0u); |
| 1496 | glUseProgram(program); |
| 1497 | ASSERT_GL_NO_ERROR(); |
| 1498 | |
| 1499 | std::vector<Vector2> vertexDataInClipSpace = {Vector2(1.0f, 0.0f), Vector2(0.0f, 0.0f), |
| 1500 | Vector2(1.0f, 1.0f), Vector2(0.0f, 1.0f)}; |
| 1501 | setupGeometry(vertexDataInClipSpace); |
| 1502 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1503 | const int kViewWidth = 2; |
| 1504 | const int kViewHeight = 2; |
| 1505 | const int kNumViews = 2; |
| 1506 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1507 | |
| 1508 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 1509 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1510 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = {{{0, 0}, {0, 255}}, |
| 1511 | {{0, 0}, {0, 255}}}; |
| 1512 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1513 | |
| 1514 | glDeleteProgram(program); |
| 1515 | } |
| 1516 | |
| 1517 | // The test checks that GL_TRIANGLE_FAN is correctly rendered. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1518 | TEST_P(MultiviewRenderPrimitiveTest, TriangleFan) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1519 | { |
| 1520 | if (!requestMultiviewExtension()) |
| 1521 | { |
| 1522 | return; |
| 1523 | } |
| 1524 | |
| 1525 | GLuint program = CreateSimplePassthroughProgram(); |
| 1526 | ASSERT_NE(program, 0u); |
| 1527 | glUseProgram(program); |
| 1528 | ASSERT_GL_NO_ERROR(); |
| 1529 | |
| 1530 | std::vector<Vector2> vertexDataInClipSpace = {Vector2(0.0f, 0.0f), Vector2(0.0f, 1.0f), |
| 1531 | Vector2(1.0f, 1.0f), Vector2(1.0f, 0.0f)}; |
| 1532 | setupGeometry(vertexDataInClipSpace); |
| 1533 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1534 | const int kViewWidth = 2; |
| 1535 | const int kViewHeight = 2; |
| 1536 | const int kNumViews = 2; |
| 1537 | createFBO(kViewWidth, kViewHeight, kNumViews); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1538 | |
| 1539 | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 1540 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1541 | const GLubyte expectedRedChannelData[kNumViews][kViewHeight][kViewWidth] = {{{0, 0}, {0, 255}}, |
| 1542 | {{0, 0}, {0, 255}}}; |
| 1543 | checkRedChannel(expectedRedChannelData[0][0]); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1544 | |
| 1545 | glDeleteProgram(program); |
| 1546 | } |
| 1547 | |
| 1548 | // Test that rendering enlarged points and lines does not leak fragments outside of the views' |
| 1549 | // bounds. The test does not rely on the actual line width being greater than 1.0. |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1550 | TEST_P(MultiviewSideBySideRenderTest, NoLeakingFragments) |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1551 | { |
| 1552 | if (!requestMultiviewExtension()) |
| 1553 | { |
| 1554 | return; |
| 1555 | } |
| 1556 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1557 | createFBO(2, 1, 2); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1558 | |
| 1559 | GLint viewportOffsets[4] = {1, 0, 3, 0}; |
| 1560 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1561 | mColorTexture, 0, 2, &viewportOffsets[0]); |
| 1562 | glFramebufferTextureMultiviewSideBySideANGLE(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 1563 | mDepthTexture, 0, 2, &viewportOffsets[0]); |
| 1564 | |
| 1565 | glViewport(0, 0, 1, 1); |
| 1566 | glScissor(0, 0, 1, 1); |
| 1567 | glEnable(GL_SCISSOR_TEST); |
| 1568 | |
| 1569 | const std::string vsSource = |
| 1570 | "#version 300 es\n" |
| 1571 | "#extension GL_OVR_multiview2 : require\n" |
| 1572 | "layout(num_views = 2) in;\n" |
| 1573 | "layout(location=0) in vec2 vPosition;\n" |
| 1574 | "void main()\n" |
| 1575 | "{\n" |
| 1576 | " gl_PointSize = 10.0;\n" |
| 1577 | " gl_Position = vec4(vPosition.xy, 0.0, 1.0);\n" |
| 1578 | "}\n"; |
| 1579 | |
| 1580 | const std::string fsSource = |
| 1581 | "#version 300 es\n" |
| 1582 | "#extension GL_OVR_multiview2 : require\n" |
| 1583 | "precision mediump float;\n" |
| 1584 | "out vec4 col;\n" |
| 1585 | "void main()\n" |
| 1586 | "{\n" |
| 1587 | " if (gl_ViewID_OVR == 0u) {\n" |
| 1588 | " col = vec4(1,0,0,1);\n" |
| 1589 | " } else {\n" |
| 1590 | " col = vec4(0,1,0,1);\n" |
| 1591 | " }\n" |
| 1592 | "}\n"; |
| 1593 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1594 | glUseProgram(program); |
| 1595 | |
| 1596 | const std::vector<Vector2I> &windowCoordinates = {Vector2I(0, 0), Vector2I(2, 0)}; |
| 1597 | const std::vector<Vector2> &vertexDataInClipSpace = |
| 1598 | ConvertPixelCoordinatesToClipSpace(windowCoordinates, 1, 1); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1599 | |
| 1600 | GLBuffer vbo; |
| 1601 | glBindBuffer(GL_ARRAY_BUFFER, vbo); |
| 1602 | glBufferData(GL_ARRAY_BUFFER, vertexDataInClipSpace.size() * sizeof(Vector2), |
| 1603 | vertexDataInClipSpace.data(), GL_STATIC_DRAW); |
| 1604 | glEnableVertexAttribArray(0); |
| 1605 | glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, NULL); |
Martin Radev | 61bd999 | 2017-08-11 13:10:55 +0300 | [diff] [blame] | 1606 | |
| 1607 | // Test rendering points. |
| 1608 | { |
| 1609 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1610 | glDrawArrays(GL_POINTS, 0, 2); |
| 1611 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1612 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::red); |
| 1613 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::black); |
| 1614 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 1615 | } |
| 1616 | |
| 1617 | // Test rendering lines. |
| 1618 | { |
| 1619 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 1620 | glLineWidth(10.f); |
| 1621 | glDrawArrays(GL_LINES, 0, 2); |
| 1622 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 1623 | EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::red); |
| 1624 | EXPECT_PIXEL_COLOR_EQ(2, 0, GLColor::black); |
| 1625 | EXPECT_PIXEL_COLOR_EQ(3, 0, GLColor::green); |
| 1626 | } |
| 1627 | } |
| 1628 | |
Martin Radev | 0abb7a2 | 2017-08-28 15:34:45 +0300 | [diff] [blame^] | 1629 | // Verify that re-linking a program adjusts the attribute divisor. |
| 1630 | // The test uses instacing to draw for each view a strips of two red quads and two blue quads next |
| 1631 | // to each other. The quads' position and color depend on the corresponding attribute divisors. |
| 1632 | TEST_P(MultiviewRenderTest, ProgramRelinkUpdatesAttribDivisor) |
| 1633 | { |
| 1634 | if (!requestMultiviewExtension()) |
| 1635 | { |
| 1636 | return; |
| 1637 | } |
| 1638 | |
| 1639 | const int kViewWidth = 4; |
| 1640 | const int kViewHeight = 1; |
| 1641 | const int kNumViews = 2; |
| 1642 | |
| 1643 | const std::string &fsSource = |
| 1644 | "#version 300 es\n" |
| 1645 | "#extension GL_OVR_multiview2 : require\n" |
| 1646 | "precision mediump float;\n" |
| 1647 | "in vec4 oColor;\n" |
| 1648 | "out vec4 col;\n" |
| 1649 | "void main()\n" |
| 1650 | "{\n" |
| 1651 | " col = oColor;\n" |
| 1652 | "}\n"; |
| 1653 | |
| 1654 | auto generateVertexShaderSource = [](int numViews) -> std::string { |
| 1655 | std::string source = |
| 1656 | "#version 300 es\n" |
| 1657 | "#extension GL_OVR_multiview2 : require\n" |
| 1658 | "layout(num_views = " + |
| 1659 | ToString(numViews) + |
| 1660 | ") in;\n" |
| 1661 | "in vec3 vPosition;\n" |
| 1662 | "in float vOffsetX;\n" |
| 1663 | "in vec4 vColor;\n" |
| 1664 | "out vec4 oColor;\n" |
| 1665 | "void main()\n" |
| 1666 | "{\n" |
| 1667 | " vec4 p = vec4(vPosition, 1.);\n" |
| 1668 | " p.x = p.x * 0.25 - 0.75 + vOffsetX;\n" |
| 1669 | " oColor = vColor;\n" |
| 1670 | " gl_Position = p;\n" |
| 1671 | "}\n"; |
| 1672 | return source; |
| 1673 | }; |
| 1674 | |
| 1675 | std::string vsSource = generateVertexShaderSource(kNumViews); |
| 1676 | ANGLE_GL_PROGRAM(program, vsSource, fsSource); |
| 1677 | glUseProgram(program); |
| 1678 | |
| 1679 | GLint positionLoc; |
| 1680 | GLBuffer xOffsetVBO; |
| 1681 | GLint xOffsetLoc; |
| 1682 | GLBuffer colorVBO; |
| 1683 | GLint colorLoc; |
| 1684 | |
| 1685 | { |
| 1686 | // Initialize buffers and setup attributes. |
| 1687 | glBindBuffer(GL_ARRAY_BUFFER, xOffsetVBO); |
| 1688 | const GLfloat kXOffsetData[4] = {0.0f, 0.5f, 1.0f, 1.5f}; |
| 1689 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 4, kXOffsetData, GL_STATIC_DRAW); |
| 1690 | xOffsetLoc = glGetAttribLocation(program, "vOffsetX"); |
| 1691 | glVertexAttribPointer(xOffsetLoc, 1, GL_FLOAT, GL_FALSE, 0, 0); |
| 1692 | glVertexAttribDivisor(xOffsetLoc, 1); |
| 1693 | glEnableVertexAttribArray(xOffsetLoc); |
| 1694 | |
| 1695 | glBindBuffer(GL_ARRAY_BUFFER, colorVBO); |
| 1696 | const GLColor kColors[2] = {GLColor::red, GLColor::blue}; |
| 1697 | glBufferData(GL_ARRAY_BUFFER, sizeof(GLColor) * 2, kColors, GL_STATIC_DRAW); |
| 1698 | colorLoc = glGetAttribLocation(program, "vColor"); |
| 1699 | glVertexAttribDivisor(colorLoc, 2); |
| 1700 | glVertexAttribPointer(colorLoc, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); |
| 1701 | glEnableVertexAttribArray(colorLoc); |
| 1702 | |
| 1703 | positionLoc = glGetAttribLocation(program, "vPosition"); |
| 1704 | } |
| 1705 | |
| 1706 | { |
| 1707 | createFBO(kViewWidth, kViewHeight, kNumViews); |
| 1708 | |
| 1709 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 4); |
| 1710 | ASSERT_GL_NO_ERROR(); |
| 1711 | |
| 1712 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, 0)); |
| 1713 | EXPECT_EQ(GLColor::red, GetViewColor(1, 0, 0)); |
| 1714 | EXPECT_EQ(GLColor::blue, GetViewColor(2, 0, 0)); |
| 1715 | EXPECT_EQ(GLColor::blue, GetViewColor(3, 0, 0)); |
| 1716 | } |
| 1717 | |
| 1718 | { |
| 1719 | const int kNewNumViews = 3; |
| 1720 | vsSource = generateVertexShaderSource(kNewNumViews); |
| 1721 | createFBO(kViewWidth, kViewHeight, kNewNumViews); |
| 1722 | |
| 1723 | GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource); |
| 1724 | ASSERT_NE(0u, vs); |
| 1725 | GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource); |
| 1726 | ASSERT_NE(0u, fs); |
| 1727 | |
| 1728 | GLint numAttachedShaders = 0; |
| 1729 | glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders); |
| 1730 | |
| 1731 | GLuint attachedShaders[2] = {0u}; |
| 1732 | glGetAttachedShaders(program, numAttachedShaders, nullptr, attachedShaders); |
| 1733 | for (int i = 0; i < 2; ++i) |
| 1734 | { |
| 1735 | glDetachShader(program, attachedShaders[i]); |
| 1736 | } |
| 1737 | |
| 1738 | glAttachShader(program, vs); |
| 1739 | glDeleteShader(vs); |
| 1740 | |
| 1741 | glAttachShader(program, fs); |
| 1742 | glDeleteShader(fs); |
| 1743 | |
| 1744 | glBindAttribLocation(program, positionLoc, "vPosition"); |
| 1745 | glBindAttribLocation(program, xOffsetLoc, "vOffsetX"); |
| 1746 | glBindAttribLocation(program, colorLoc, "vColor"); |
| 1747 | |
| 1748 | glLinkProgram(program); |
| 1749 | |
| 1750 | drawQuad(program, "vPosition", 0.0f, 1.0f, true, true, 4); |
| 1751 | ASSERT_GL_NO_ERROR(); |
| 1752 | |
| 1753 | for (int i = 0; i < kNewNumViews; ++i) |
| 1754 | { |
| 1755 | EXPECT_EQ(GLColor::red, GetViewColor(0, 0, i)); |
| 1756 | EXPECT_EQ(GLColor::red, GetViewColor(1, 0, i)); |
| 1757 | EXPECT_EQ(GLColor::blue, GetViewColor(2, 0, i)); |
| 1758 | EXPECT_EQ(GLColor::blue, GetViewColor(3, 0, i)); |
| 1759 | } |
| 1760 | } |
| 1761 | } |
| 1762 | |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1763 | MultiviewTestParams SideBySideOpenGL() |
| 1764 | { |
| 1765 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, egl_platform::OPENGL()); |
| 1766 | } |
| 1767 | |
| 1768 | MultiviewTestParams LayeredOpenGL() |
| 1769 | { |
| 1770 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_LAYERED_ANGLE, egl_platform::OPENGL()); |
| 1771 | } |
| 1772 | |
| 1773 | MultiviewTestParams SideBySideD3D11() |
| 1774 | { |
| 1775 | return MultiviewTestParams(GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE, egl_platform::D3D11()); |
| 1776 | } |
| 1777 | |
Martin Radev | 8f276e2 | 2017-05-30 12:05:52 +0300 | [diff] [blame] | 1778 | ANGLE_INSTANTIATE_TEST(MultiviewDrawValidationTest, ES31_OPENGL()); |
Martin Radev | 3c25ad0 | 2017-08-22 17:36:53 +0300 | [diff] [blame] | 1779 | ANGLE_INSTANTIATE_TEST(MultiviewRenderDualViewTest, SideBySideOpenGL(), LayeredOpenGL()); |
| 1780 | ANGLE_INSTANTIATE_TEST(MultiviewRenderTest, SideBySideOpenGL(), LayeredOpenGL()); |
| 1781 | ANGLE_INSTANTIATE_TEST(MultiviewOcclusionQueryTest, SideBySideOpenGL(), LayeredOpenGL()); |
| 1782 | ANGLE_INSTANTIATE_TEST(MultiviewProgramGenerationTest, SideBySideOpenGL(), SideBySideD3D11()); |
| 1783 | ANGLE_INSTANTIATE_TEST(MultiviewRenderPrimitiveTest, SideBySideOpenGL(), LayeredOpenGL()); |
Martin Radev | 0d671c9 | 2017-08-10 16:41:52 +0300 | [diff] [blame] | 1784 | ANGLE_INSTANTIATE_TEST(MultiviewSideBySideRenderTest, ES3_OPENGL()); |