Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // CommandGraph: |
| 7 | // Deferred work constructed by GL calls, that will later be flushed to Vulkan. |
| 8 | // |
| 9 | |
| 10 | #ifndef LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |
| 11 | #define LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |
| 12 | |
| 13 | #include "libANGLE/renderer/vulkan/vk_cache_utils.h" |
| 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
| 18 | namespace vk |
| 19 | { |
Jamie Madill | a5e0607 | 2018-05-18 14:36:05 -0400 | [diff] [blame] | 20 | class CommandGraphNode; |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 21 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 22 | // This is a helper class for back-end objects used in Vk command buffers. It records a serial |
| 23 | // at command recording times indicating an order in the queue. We use Fences to detect when |
| 24 | // commands finish, and then release any unreferenced and deleted resources based on the stored |
| 25 | // queue serial in a special 'garbage' queue. Resources also track current read and write |
| 26 | // dependencies. Only one command buffer node can be writing to the Resource at a time, but many |
| 27 | // can be reading from it. Together the dependencies will form a command graph at submission time. |
| 28 | class CommandGraphResource |
| 29 | { |
| 30 | public: |
| 31 | CommandGraphResource(); |
| 32 | virtual ~CommandGraphResource(); |
| 33 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 34 | Serial getQueueSerial() const; |
| 35 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 36 | // Allocates a write node via getNewWriteNode and returns a started command buffer. |
| 37 | // The started command buffer will render outside of a RenderPass. |
| 38 | Error beginWriteResource(RendererVk *renderer, CommandBuffer **commandBufferOut); |
| 39 | |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 40 | // Check if we have started writing outside a RenderPass. |
| 41 | bool hasStartedWriteResource() const; |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 42 | |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 43 | // Starts rendering to an existing command buffer for the resource. |
| 44 | // The started command buffer will render outside of a RenderPass. |
| 45 | // Calls beginWriteResource if we have not yet started writing. |
| 46 | Error appendWriteResource(RendererVk *renderer, CommandBuffer **commandBufferOut); |
| 47 | |
| 48 | // Begins a command buffer on the current graph node for in-RenderPass rendering. |
| 49 | // Currently only called from FramebufferVk::getCommandBufferForDraw. |
| 50 | Error beginRenderPass(RendererVk *renderer, |
| 51 | const Framebuffer &framebuffer, |
| 52 | const gl::Rectangle &renderArea, |
| 53 | const RenderPassDesc &renderPassDesc, |
| 54 | const std::vector<VkClearValue> &clearValues, |
| 55 | CommandBuffer **commandBufferOut) const; |
| 56 | |
Jamie Madill | 5dca651 | 2018-05-30 10:53:51 -0400 | [diff] [blame^] | 57 | // Checks if we're in a RenderPass, returning true if so. Updates serial internally. |
| 58 | // Returns the started command buffer in commandBufferOut. |
| 59 | bool appendToStartedRenderPass(RendererVk *renderer, CommandBuffer **commandBufferOut); |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 60 | |
| 61 | // Accessor for RenderPass RenderArea. |
| 62 | const gl::Rectangle &getRenderPassRenderArea() const; |
| 63 | |
| 64 | // Called when 'this' object changes, but we'd like to start a new command buffer later. |
| 65 | void onResourceChanged(RendererVk *renderer); |
| 66 | |
| 67 | // Sets up dependency relations. 'this' resource is the resource being written to. |
| 68 | void addWriteDependency(CommandGraphResource *writingResource); |
| 69 | |
| 70 | // Sets up dependency relations. 'this' resource is the resource being read. |
| 71 | void addReadDependency(CommandGraphResource *readingResource); |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 72 | |
| 73 | private: |
Jamie Madill | 316c606 | 2018-05-29 10:49:45 -0400 | [diff] [blame] | 74 | void onWriteImpl(CommandGraphNode *writingNode, Serial currentSerial); |
| 75 | |
| 76 | // Returns true if this node has a current writing node with no children. |
| 77 | bool hasChildlessWritingNode() const; |
| 78 | |
| 79 | // Allocates a new write node and calls onWriteResource internally. |
| 80 | CommandGraphNode *getNewWritingNode(RendererVk *renderer); |
| 81 | |
Jamie Madill | 5dca651 | 2018-05-30 10:53:51 -0400 | [diff] [blame^] | 82 | // Checks if we're in a RenderPass without children. |
| 83 | bool hasStartedRenderPass() const; |
| 84 | |
| 85 | // Updates the in-use serial tracked for this resource. Will clear dependencies if the resource |
| 86 | // was not used in this set of command nodes. |
| 87 | void updateQueueSerial(Serial queueSerial); |
| 88 | |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 89 | Serial mStoredQueueSerial; |
| 90 | std::vector<CommandGraphNode *> mCurrentReadingNodes; |
| 91 | CommandGraphNode *mCurrentWritingNode; |
| 92 | }; |
| 93 | |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 94 | enum class VisitedState |
| 95 | { |
| 96 | Unvisited, |
| 97 | Ready, |
| 98 | Visited, |
| 99 | }; |
| 100 | |
| 101 | // Translating OpenGL commands into Vulkan and submitting them immediately loses out on some |
| 102 | // of the powerful flexiblity Vulkan offers in RenderPasses. Load/Store ops can automatically |
| 103 | // clear RenderPass attachments, or preserve the contents. RenderPass automatic layout transitions |
| 104 | // can improve certain performance cases. Also, we can remove redundant RenderPass Begin and Ends |
| 105 | // when processing interleaved draw operations on independent Framebuffers. |
| 106 | // |
| 107 | // ANGLE's CommandGraph (and CommandGraphNode) attempt to solve these problems using deferred |
| 108 | // command submission. We also sometimes call this command re-ordering. A brief summary: |
| 109 | // |
| 110 | // During GL command processing, we record Vulkan commands into secondary command buffers, which |
| 111 | // are stored in CommandGraphNodes, and these nodes are chained together via dependencies to |
| 112 | // for a directed acyclic CommandGraph. When we need to submit the CommandGraph, say during a |
| 113 | // SwapBuffers or ReadPixels call, we begin a primary Vulkan CommandBuffer, and walk the |
| 114 | // CommandGraph, starting at the most senior nodes, recording secondary CommandBuffers inside |
Jamie Madill | 6c7ab7f | 2018-03-31 14:19:15 -0400 | [diff] [blame] | 115 | // and outside RenderPasses as necessary, filled with the right load/store operations. Once |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 116 | // the primary CommandBuffer has recorded all of the secondary CommandBuffers from all the open |
| 117 | // CommandGraphNodes, we submit the primary CommandBuffer to the VkQueue on the device. |
Jamie Madill | a5e0607 | 2018-05-18 14:36:05 -0400 | [diff] [blame] | 118 | // |
Jamie Madill | 1f46bc1 | 2018-02-20 16:09:43 -0500 | [diff] [blame] | 119 | // The Command Graph consists of an array of open Command Graph Nodes. It supports allocating new |
| 120 | // nodes for the graph, which are linked via dependency relation calls in CommandGraphNode, and |
| 121 | // also submitting the whole command graph via submitCommands. |
| 122 | class CommandGraph final : angle::NonCopyable |
| 123 | { |
| 124 | public: |
| 125 | CommandGraph(); |
| 126 | ~CommandGraph(); |
| 127 | |
| 128 | // Allocates a new CommandGraphNode and adds it to the list of current open nodes. No ordering |
| 129 | // relations exist in the node by default. Call CommandGraphNode::SetHappensBeforeDependency |
| 130 | // to set up dependency relations. |
| 131 | CommandGraphNode *allocateNode(); |
| 132 | |
| 133 | Error submitCommands(VkDevice device, |
| 134 | Serial serial, |
| 135 | RenderPassCache *renderPassCache, |
| 136 | CommandPool *commandPool, |
| 137 | CommandBuffer *primaryCommandBufferOut); |
| 138 | bool empty() const; |
| 139 | |
| 140 | private: |
| 141 | std::vector<CommandGraphNode *> mNodes; |
| 142 | }; |
| 143 | |
| 144 | } // namespace vk |
| 145 | } // namespace rx |
| 146 | |
| 147 | #endif // LIBANGLE_RENDERER_VULKAN_COMMAND_GRAPH_H_ |