Geoff Lang | d08f3b3 | 2016-09-23 15:56:30 -0400 | [diff] [blame^] | 1 | // |
| 2 | // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | // ProgramNULL.h: |
| 7 | // Defines the class interface for ProgramNULL, implementing ProgramImpl. |
| 8 | // |
| 9 | |
| 10 | #ifndef LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ |
| 11 | #define LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ |
| 12 | |
| 13 | #include "libANGLE/renderer/ProgramImpl.h" |
| 14 | |
| 15 | namespace rx |
| 16 | { |
| 17 | |
| 18 | class ProgramNULL : public ProgramImpl |
| 19 | { |
| 20 | public: |
| 21 | ProgramNULL(const gl::ProgramState &state); |
| 22 | ~ProgramNULL() override; |
| 23 | |
| 24 | LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override; |
| 25 | gl::Error save(gl::BinaryOutputStream *stream) override; |
| 26 | void setBinaryRetrievableHint(bool retrievable) override; |
| 27 | |
| 28 | LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override; |
| 29 | GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; |
| 30 | |
| 31 | void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; |
| 32 | void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; |
| 33 | void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; |
| 34 | void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; |
| 35 | void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; |
| 36 | void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; |
| 37 | void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; |
| 38 | void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; |
| 39 | void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; |
| 40 | void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; |
| 41 | void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; |
| 42 | void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; |
| 43 | void setUniformMatrix2fv(GLint location, |
| 44 | GLsizei count, |
| 45 | GLboolean transpose, |
| 46 | const GLfloat *value) override; |
| 47 | void setUniformMatrix3fv(GLint location, |
| 48 | GLsizei count, |
| 49 | GLboolean transpose, |
| 50 | const GLfloat *value) override; |
| 51 | void setUniformMatrix4fv(GLint location, |
| 52 | GLsizei count, |
| 53 | GLboolean transpose, |
| 54 | const GLfloat *value) override; |
| 55 | void setUniformMatrix2x3fv(GLint location, |
| 56 | GLsizei count, |
| 57 | GLboolean transpose, |
| 58 | const GLfloat *value) override; |
| 59 | void setUniformMatrix3x2fv(GLint location, |
| 60 | GLsizei count, |
| 61 | GLboolean transpose, |
| 62 | const GLfloat *value) override; |
| 63 | void setUniformMatrix2x4fv(GLint location, |
| 64 | GLsizei count, |
| 65 | GLboolean transpose, |
| 66 | const GLfloat *value) override; |
| 67 | void setUniformMatrix4x2fv(GLint location, |
| 68 | GLsizei count, |
| 69 | GLboolean transpose, |
| 70 | const GLfloat *value) override; |
| 71 | void setUniformMatrix3x4fv(GLint location, |
| 72 | GLsizei count, |
| 73 | GLboolean transpose, |
| 74 | const GLfloat *value) override; |
| 75 | void setUniformMatrix4x3fv(GLint location, |
| 76 | GLsizei count, |
| 77 | GLboolean transpose, |
| 78 | const GLfloat *value) override; |
| 79 | |
| 80 | // TODO: synchronize in syncState when dirty bits exist. |
| 81 | void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; |
| 82 | |
| 83 | // May only be called after a successful link operation. |
| 84 | // Return false for inactive blocks. |
| 85 | bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override; |
| 86 | |
| 87 | // May only be called after a successful link operation. |
| 88 | // Returns false for inactive members. |
| 89 | bool getUniformBlockMemberInfo(const std::string &memberUniformName, |
| 90 | sh::BlockMemberInfo *memberInfoOut) const override; |
| 91 | // CHROMIUM_path_rendering |
| 92 | // Set parameters to control fragment shader input variable interpolation |
| 93 | void setPathFragmentInputGen(const std::string &inputName, |
| 94 | GLenum genMode, |
| 95 | GLint components, |
| 96 | const GLfloat *coeffs) override; |
| 97 | }; |
| 98 | |
| 99 | } // namespace rx |
| 100 | |
| 101 | #endif // LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_ |