Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame^] | 7 | #include "test_utils/ANGLETest.h" |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 8 | |
| 9 | #include <vector> |
| 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 12 | |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 13 | class IncompleteTextureTest : public ANGLETest |
| 14 | { |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 15 | protected: |
| 16 | IncompleteTextureTest() |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 17 | { |
| 18 | setWindowWidth(128); |
| 19 | setWindowHeight(128); |
| 20 | setConfigRedBits(8); |
| 21 | setConfigGreenBits(8); |
| 22 | setConfigBlueBits(8); |
| 23 | setConfigAlphaBits(8); |
| 24 | } |
| 25 | |
| 26 | virtual void SetUp() |
| 27 | { |
| 28 | ANGLETest::SetUp(); |
| 29 | |
| 30 | const std::string vertexShaderSource = SHADER_SOURCE |
| 31 | ( |
| 32 | precision highp float; |
| 33 | attribute vec4 position; |
| 34 | varying vec2 texcoord; |
| 35 | |
| 36 | void main() |
| 37 | { |
| 38 | gl_Position = position; |
| 39 | texcoord = (position.xy * 0.5) + 0.5; |
| 40 | } |
| 41 | ); |
| 42 | |
| 43 | const std::string fragmentShaderSource = SHADER_SOURCE |
| 44 | ( |
| 45 | precision highp float; |
| 46 | uniform sampler2D tex; |
| 47 | varying vec2 texcoord; |
| 48 | |
| 49 | void main() |
| 50 | { |
| 51 | gl_FragColor = texture2D(tex, texcoord); |
| 52 | } |
| 53 | ); |
| 54 | |
Jamie Madill | 5599c8f | 2014-08-26 13:16:39 -0400 | [diff] [blame] | 55 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 56 | if (mProgram == 0) |
| 57 | { |
| 58 | FAIL() << "shader compilation failed."; |
| 59 | } |
| 60 | |
| 61 | mTextureUniformLocation = glGetUniformLocation(mProgram, "tex"); |
| 62 | } |
| 63 | |
| 64 | virtual void TearDown() |
| 65 | { |
| 66 | glDeleteProgram(mProgram); |
| 67 | |
| 68 | ANGLETest::TearDown(); |
| 69 | } |
| 70 | |
| 71 | void fillTextureData(std::vector<GLubyte> &buffer, GLubyte r, GLubyte g, GLubyte b, GLubyte a) |
| 72 | { |
| 73 | size_t count = buffer.size() / 4; |
| 74 | for (size_t i = 0; i < count; i++) |
| 75 | { |
| 76 | buffer[i * 4 + 0] = r; |
| 77 | buffer[i * 4 + 1] = g; |
| 78 | buffer[i * 4 + 2] = b; |
| 79 | buffer[i * 4 + 3] = a; |
| 80 | } |
| 81 | } |
| 82 | |
| 83 | GLuint mProgram; |
| 84 | GLint mTextureUniformLocation; |
| 85 | }; |
| 86 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 87 | TEST_P(IncompleteTextureTest, IncompleteTexture2D) |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 88 | { |
| 89 | GLuint tex; |
| 90 | glGenTextures(1, &tex); |
| 91 | glActiveTexture(GL_TEXTURE0); |
| 92 | glBindTexture(GL_TEXTURE_2D, tex); |
| 93 | |
| 94 | glUseProgram(mProgram); |
| 95 | glUniform1i(mTextureUniformLocation, 0); |
| 96 | |
| 97 | const GLsizei textureWidth = 2; |
| 98 | const GLsizei textureHeight = 2; |
| 99 | std::vector<GLubyte> textureData(textureWidth * textureHeight * 4); |
| 100 | fillTextureData(textureData, 255, 0, 0, 255); |
| 101 | |
Jamie Madill | b4fd0c9 | 2014-10-01 17:40:24 -0400 | [diff] [blame] | 102 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, &textureData[0]); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 103 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 104 | |
| 105 | drawQuad(mProgram, "position", 0.5f); |
| 106 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 107 | |
| 108 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 109 | |
| 110 | drawQuad(mProgram, "position", 0.5f); |
| 111 | EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255); |
| 112 | |
Jamie Madill | b4fd0c9 | 2014-10-01 17:40:24 -0400 | [diff] [blame] | 113 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, textureWidth >> 1, textureHeight >> 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &textureData[0]); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 114 | |
| 115 | drawQuad(mProgram, "position", 0.5f); |
| 116 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 117 | |
| 118 | glDeleteTextures(1, &tex); |
| 119 | } |
| 120 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 121 | TEST_P(IncompleteTextureTest, UpdateTexture) |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 122 | { |
| 123 | GLuint tex; |
| 124 | glGenTextures(1, &tex); |
| 125 | glActiveTexture(GL_TEXTURE0); |
| 126 | glBindTexture(GL_TEXTURE_2D, tex); |
| 127 | |
| 128 | glUseProgram(mProgram); |
| 129 | glUniform1i(mTextureUniformLocation, 0); |
| 130 | |
| 131 | const GLsizei redTextureWidth = 64; |
| 132 | const GLsizei redTextureHeight = 64; |
| 133 | std::vector<GLubyte> redTextureData(redTextureWidth * redTextureHeight * 4); |
| 134 | fillTextureData(redTextureData, 255, 0, 0, 255); |
| 135 | for (size_t i = 0; i < 7; i++) |
| 136 | { |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 137 | glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, redTextureWidth >> i, redTextureHeight >> i, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
Jamie Madill | b4fd0c9 | 2014-10-01 17:40:24 -0400 | [diff] [blame] | 138 | &redTextureData[0]); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 139 | } |
| 140 | |
| 141 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 142 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 143 | |
| 144 | drawQuad(mProgram, "position", 0.5f); |
| 145 | EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); |
| 146 | |
| 147 | const GLsizei greenTextureWidth = 32; |
| 148 | const GLsizei greenTextureHeight = 32; |
| 149 | std::vector<GLubyte> greenTextureData(greenTextureWidth * greenTextureHeight * 4); |
| 150 | fillTextureData(greenTextureData, 0, 255, 0, 255); |
| 151 | |
| 152 | for (size_t i = 0; i < 6; i++) |
| 153 | { |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 154 | glTexSubImage2D(GL_TEXTURE_2D, i, greenTextureWidth >> i, greenTextureHeight >> i, |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 155 | greenTextureWidth >> i, greenTextureHeight >> i, GL_RGBA, GL_UNSIGNED_BYTE, |
Jamie Madill | b4fd0c9 | 2014-10-01 17:40:24 -0400 | [diff] [blame] | 156 | &greenTextureData[0]); |
Geoff Lang | 0ddab0c | 2013-10-23 13:24:41 -0400 | [diff] [blame] | 157 | } |
| 158 | |
| 159 | drawQuad(mProgram, "position", 0.5f); |
| 160 | EXPECT_PIXEL_EQ(getWindowWidth() - greenTextureWidth, getWindowHeight() - greenTextureWidth, 0, 255, 0, 255); |
| 161 | |
| 162 | glDeleteTextures(1, &tex); |
| 163 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 164 | |
| 165 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. |
| 166 | ANGLE_INSTANTIATE_TEST(IncompleteTextureTest, ES2_D3D9(), ES2_D3D11()); |