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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
2// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
8// index data. Implements GL buffer objects and related functionality.
9// [OpenGL ES 2.0.24] section 2.9 page 21.
10
11#include "Buffer.h"
12
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000013#include <cstdlib>
14#include <limits>
15#include <utility>
16
17#include "debug.h"
18#include "geometry/backend.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000019
20namespace gl
21{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000022
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000023Buffer::Buffer(BufferBackEnd *backEnd)
24 : mBackEnd(backEnd), mIdentityTranslation(NULL)
25{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026}
27
28Buffer::~Buffer()
29{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000030 delete mIdentityTranslation;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000031}
32
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000033GLenum Buffer::bufferData(const void* data, GLsizeiptr size, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000035 if (size < 0) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000036
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000037 const data_t* newdata = static_cast<const data_t*>(data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000039 if (size != mContents.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000040 {
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000041 // vector::resize only provides the basic exception guarantee, so use temporaries & swap to get the strong exception guarantee.
42 // We don't want to risk having mContents and mIdentityTranslation that have different contents or even different sizes.
43 std::vector<data_t> newContents(newdata, newdata + size);
44
45 TranslatedVertexBuffer *newIdentityTranslation = mBackEnd->createVertexBuffer(size);
46
47 // No exceptions allowed after this point.
48
49 mContents.swap(newContents);
50
51 delete mIdentityTranslation;
52 mIdentityTranslation = newIdentityTranslation;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053 }
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000054 else
55 {
56 const data_t* newdata = static_cast<const data_t*>(data);
57 mContents.assign(newdata, newdata + size);
58 }
59
60 return copyToIdentityBuffer(0, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000061}
62
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000063GLenum Buffer::bufferSubData(const void* data, GLsizeiptr size, GLintptr offset)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000065 if (size < 0 || offset < 0) return GL_INVALID_VALUE;
66 if (std::numeric_limits<GLsizeiptr>::max() - offset < size) return GL_INVALID_VALUE;
67 if (size + offset > static_cast<GLsizeiptr>(mContents.size())) return GL_INVALID_VALUE;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000068
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000069 const data_t *newdata = static_cast<const data_t*>(data);
70 copy(newdata, newdata + size, mContents.begin() + offset);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000071
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000072 return copyToIdentityBuffer(offset, size);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073}
74
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000075GLenum Buffer::copyToIdentityBuffer(GLintptr offset, GLsizeiptr length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000076{
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000077 ASSERT(offset >= 0 && length >= 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000079 // This is a stalling map. Not great for performance.
80 data_t *p = static_cast<data_t*>(mIdentityTranslation->map());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000081
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000082 memcpy(p + offset, &mContents[0] + offset, length);
83 mIdentityTranslation->unmap();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +000085 return GL_NO_ERROR;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000086}
87
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000088}